This post has potentially manipulated dice roll results.
Dolrik will use his action to summon an area of twilight.
Channel Divinity: Twilight SanctuaryTCoE, pg. 35
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+2 temporary hit points.
- You end one effect on it causing it to be charmed or frightened.
(Team: at the end of each of your turns, you may add a d6+2 to your Temporary HP. Each turn you may re-roll 1d6+2 to overwrite your temp hp - if the current total is more than remains from your previous total. IT DOES NOT STACK, so you can never have more than 8 temp hp.)
She pushes herself on and launches a second javelin (AS).
Attack: 24 Damage: 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
That takes diwn the troglodyte!
Tge other apprentice wizard casts Mage Armor and stays in place.
Dolriks turn!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik casts Bless on Count, Nadir and Peregrin. He then turtles up (descriptively), girding himself for concentration saves.
(Team: please remember to manually add a d4 to all of your attack rolls AND saving throws as long as Dolrik maintains concentration.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
The Art Elemental mascot moves 30 ft towards y’all (to 50 ft away) and takes the dodge action.
Peregrin is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Peregrin shoots the Halberd.
Attack: 25 Damage: 7
Hide:
21
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Peregrin nails the halberd with an arrow and seemingly disappears from sight, as if he turned invisible.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Nice!
The first Apprentice Wizard shoots a Fire Bolt at Dolrik: Attack: 19 Damage: 8
count is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Triggering another attack with Witch Bolt on the Dwarf:
Damage: 5
Sir Spitz will continue to dodge.
The Dwarf moves in and makes a handaxe attack at count! Attack: 15 Damage: 2
The Halberd flies the rest of the way to the group and makes an attack at Nadir: Attack: 13 Damage: 10
Nadir is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir fights back against the halberd with her spear.
Attack: 13 Damage: 7
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(If Dolrik keeps concentration after that firebolt, you get to add 1d4 to your attack roll if you didn't already)
(Yep. We need a concentration save and then wet Can keep going!)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Right! Bless (in case it will hold, which we assume because we're optimistic): 3
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Concentration:20
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
It certainly holds. The second apprentice wizard mages an Arcane Burst attack at Nadir:Attack: 8 Damage: 12
Dolrik is up
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik will use his action to summon an area of twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+2 temporary hit points.
- You end one effect on it causing it to be charmed or frightened.
(Team: at the end of each of your turns, you may add a d6+2 to your Temporary HP. Each turn you may re-roll 1d6+2 to overwrite your temp hp - if the current total is more than remains from your previous total. IT DOES NOT STACK, so you can never have more than 8 temp hp.)
End of turn temporary hp for Dolrik: 4
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
The Art Elemental moves to within 30 ft and makes a Melancholic Bolt attack at Dolrik:Attack: 13 Damage: 6
Peregrin is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Okay, so, Peregrin shoots and hides in the shadows.
Attack: 21 Damage: 11
Hide: 15
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Another critical hide!
Peregrin once more instantaneously disappears into the shadows, after landing a brutal arrow strike onto the art elemental.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
That hurts it, but it’s still alive! The apprentice wizard shoots a Fire Bolt at Nadir.Attack: 8 Damage: 4
Count is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.