(I felt that the sanctuary soaked up quite a bit of damage, true Bless did turn a few misses into hits, too. Choose which one you prefer. One more advantage of the sanctuary is that it affects everyone, while Bless is only for three.)
Anyway, you all step into the door, this time into a room 10 ft wide by 40 ft long. You’re at one end, and at the other end are: a doudrone and Erky Timbers, 40 ft away.
A flying sword and a fastieth, 35 ft away. and an elk, 30 ft away. Roll initiative! Peregrin 10
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik raises his emblem to surround himself and his team in a bolstering soft light. (Unless there is need for the second bullet point, remember to add/replace your temporary hp at the end of each of your turns - Spitz and allies as well)
Channel Divinity: Twilight SanctuaryTCoE, pg. 35
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+2 temporary hit points.
- You end one effect on it causing it to be charmed or frightened.
End of turn temp hp: 7
Rollback Post to RevisionRollBack
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
The fastieth runs up to you and makes a bite attack at Nadir: Attack: 8 Damage: 6
It then uses quickness to take Dodge as a bonus action (all attacks have disadvantage and it’s dex saves habe advantage until it’s next turn)
Interesting, so the setup right now is Nadir and a bonfire are blocking the hallway. Obviously flying can go over and the Fastieth is already in the bonfire.
Thinking that the Fastieth isn't going to want to stay in the bonfire:
Interesting, so the setup right now is Nadir and a bonfire are blocking the hallway. Obviously flying can go over and the Fastieth is already in the bonfire.
Thinking that the Fastieth isn't going to want to stay in the bonfire:
(I felt that the sanctuary soaked up quite a bit of damage, true Bless did turn a few misses into hits, too. Choose which one you prefer. One more advantage of the sanctuary is that it affects everyone, while Bless is only for three.)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
I was just figuring I’d give that to him till he gets a chance to buy more arrows or get a better crossbow.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Anyway, if you guys are ready, I’ll continue. 5
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I totally forgot that we had a light crossbow in the loot pile-I’ll hive that to him instead of the hand crossbow.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Anyway, you all step into the door, this time into a room 10 ft wide by 40 ft long. You’re at one end, and at the other end are: a doudrone and Erky Timbers, 40 ft away.
A flying sword and a fastieth, 35 ft away.
and an elk, 30 ft away. Roll initiative! Peregrin 10
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Initiative Nadir: 14
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Initiative: 22
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Initiate: 13
Ok, the order goes Dolrik, Erky, fastieth, nadir, count, duodrone, Peregrin, flying sword, elk.
Dolrik, you’re up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik raises his emblem to surround himself and his team in a bolstering soft light. (Unless there is need for the second bullet point, remember to add/replace your temporary hp at the end of each of your turns - Spitz and allies as well)
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+2 temporary hit points.
- You end one effect on it causing it to be charmed or frightened.
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Erky Timbers casts [spell]Sanctuary[Spell] targeting himself.
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
The fastieth runs up to you and makes a bite attack at Nadir: Attack: 8 Damage: 6
It then uses quickness to take Dodge as a bonus action (all attacks have disadvantage and it’s dex saves habe advantage until it’s next turn)
Nadir is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir steps next to the Fastieth to block passage for everyone else and casts Create Bonfire on the space of the Fastieth.
DC 14 or 6 Fire damage
temp HP: 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Dex save: 16
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count, you’re up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Interesting, so the setup right now is Nadir and a bonfire are blocking the hallway. Obviously flying can go over and the Fastieth is already in the bonfire.
Thinking that the Fastieth isn't going to want to stay in the bonfire:
Booming Blade and attacking the Fastieth:
Disadvantage Attack: 18 Damage: 9
Count Temp HP: 7
Sir Spitz will also take the dodge action
Sir Spitz Temp HP: 8
the temp HP rolls have been great this round!
Nice! That takes the fastieth down.
The duo drone moves to within 30 ft and throws a javelin at Nadir Attack: 13 Damage: 2 and a javelin at Count: Attack: 13 Damage: 7
Peregrin shoots a poisoned crossbow bolt at the duodrone: Attack: 13 Damage: 7
con save if needed: 18
the flying sword flys over and makes an attack at nadir: Attack: 16 Damage: 8
The elk charges forward but refuses to enter the fire, and the sword is between it and nadir.
Dolrik is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik casts Toll the Dead at the flying sword.
DC 14 Wis Save or 8 necrotic damage.
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
End of turn temp (if greater than 7): 8
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Sword save: 3
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.