Here goes! Your average was just higher than the enemies, so you’re up first. Dolrik will cast Bless on the three of you, and command the dogs to hinder attacks at him.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik should go first, either cast bless or Toll the dead on the most menacing target.
If he casts bless, then Yoku will target the Spirit Statue Mascot. If he casts Toll the dead, then Yoku will target the same enemy, if it's still alive.
Attack: 2 plus 15 Damage: 4 of it hits, then 4 fire damage jumps to the sprite.
If Sir Spitz has any movement left then he will disengage and go past. If he's out of movement, he will dodge. Or if he needed he will dash to get the enemy.
Yoku calls out to Count, "Nice, let's take the big guy down first." Casting Hunter's Mark as a bonus action on the Spirit Statue Mascot, then shooting an arrow,
Yep, make a dc12 con save or take 2 radiant damage!
Wetger they take damage or not, Squirt the Oilcan moves over and misses and attack at nadir, and the star spawns each miss an attack at Count, but their auras of madness are now in effect: Aura of Madness. Creatures within 20 feet of the grue that aren’t aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Here goes! Your average was just higher than the enemies, so you’re up first. Dolrik will cast Bless on the three of you, and command the dogs to hinder attacks at him.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(So is there any order to us or is first to post goes?)
I like to go second to last or last, for "clean-up." Normally, I say clerics should go last but our cleric should go first, in my opinion.
You may go when you post, or if you wish to go last you can say that and I won’t apply your action until the others go.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik should go first, either cast bless or Toll the dead on the most menacing target.
If he casts bless, then Yoku will target the Spirit Statue Mascot.
If he casts Toll the dead, then Yoku will target the same enemy, if it's still alive.
Seeing the sprite and thinking it would hard to catch, Count has a plan if he can act quick!
Sir Spitz will ride out at the closest enemy next to the sprite.
Count will cast Green-Flame Blade and swing at that enemy.
Attack: 2 plus 15 Damage: 4 of it hits, then 4 fire damage jumps to the sprite.
If Sir Spitz has any movement left then he will disengage and go past. If he's out of movement, he will dodge. Or if he needed he will dash to get the enemy.
Counts attack hits, damaging the statue and roasting the sprite, and Dolrik did cast Bless. We need Yoku’s attack and Nadir’s turn
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku calls out to Count, "Nice, let's take the big guy down first." Casting Hunter's Mark as a bonus action on the Spirit Statue Mascot, then shooting an arrow,
Longbow, Bless, Hunter's Mark, Colossus Slayer, Attack: 4 plus 19 Damage: 13
That wound it pretty good! Nadir?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sorry, I didn’t have internet all day. Nadir hits the closest target with two daggers, thrown if need be.
3 plus Attack: 11 Damage: 6
1 plus Attack: 14 Damage: 3
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Well if that's the statue, then I think count and Sir Spitz are in for a death burst! Hopefully there is an enemy or 2 close by too!)
Yep, make a dc12 con save or take 2 radiant damage!
Wetger they take damage or not, Squirt the Oilcan moves over and misses and attack at nadir, and the star spawns each miss an attack at Count, but their auras of madness are now in effect: Aura of Madness. Creatures within 20 feet of the grue that aren’t aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik successfully tolls thd dead at the first grue for 9 damage, and both dogs attack the oil can: Attack: 16 Damage: 4
Attack: 7 Damage: 6
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
You all are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count Con Save (pre-aura): 14
Sir Spitz Con Save: 18
Forgot bless but didn't need it!
Looks like Grue wants the brunt of the attacks so might as well give them what they want!
Attack: 4 plus 17 Damage: 4
That was a GFB so 4 fire damage to Oil Can
Sir Spitz to Dodge
Yoku takes a bonus action to move hunter's mark to the Squirt the Oilcan
Longbow, Bless, Hunter's Mark, Colossus Slayer, Attack: 12 Damage: 20
That takes the oil a down and very nearly kills the grue. Nadir?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir distributes her attacks between the grues,
2 plus Attack: 14 Damage: 4
2 plus Attack: 9 Damage: 1
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||