Now, I’m diving into a day without web access again.
That’s all right, no worries. Both grues attack Count, but neither is able to get through his armor. Dolrik takes the first down with Toll the Dead, and both of the dogs attack the second. Attack: 5 Damage: 11
Attack: 16 Damage: 8
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(If ya’ll want. I was thinking we’d let Count and Nadir take their turns against the new enemies and then have the enemies go. We can if you guys want to though)
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Seeing the number of books flying about, Count recalls painful memories of the tutor lessons he had as a kid and how much he dispies those old text books he was forced to read.
Then recognizing the horns on the Kow, Count remembers the damage thise can do if they get some momentum behind them. Sir Spitz will run up to the Kow and if any movement left will dodge. Otherwise will use dash to reach them.
The Firebolt incinerated most of the books, the first dagger just barely misses, and the second one brings another book down, leaving only one up. The first steam mephit flies over and uses its scalding breath. I need all of you, including the horse and camel (I’ll do Dolrik and the dogs) to make a dc10 Dex save or take 4 fire damage, half on a success.
The second mephit attempts to summon more and fails.
The stench kow charges Spitz and hits him with a 16 to hit (including disadvantage from Count’s shielding) for 13 damage, and since you’re within 5 ft the stench will affect you: Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.
The last book flies over and attempts to club Nadir but fails with a 16.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Either way, if I was adjacent to the Stench Kow, or if I was caught in the Stench, then I would have had disadvantage, so I am rolling a second d20 10 and using non crit damage of 12
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Now, I’m diving into a day without web access again.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Oof.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
That’s all right, no worries.
Both grues attack Count, but neither is able to get through his armor.
Dolrik takes the first down with Toll the Dead, and both of the dogs attack the second. Attack: 5 Damage: 11
Attack: 16 Damage: 8
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
You all are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku steps forward with a rallying cry, "Now turns the tide of battle"
Bonus Action, move hunter's mark to the Star Spawn Grue,
Longbow, Bless, Hunter's Mark, Colossus Slayer, Attack: 14 Damage: 11
That takes the last grue down! 2
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Another wave of monsters appears: 5
(I’ll say the two of you can still get your turns and then the misters are up)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
*monsters)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This time two steam Mephits, a stench kow, and a swarm of animated books appear.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Are we rerolling initiative for each new round?
(If ya’ll want. I was thinking we’d let Count and Nadir take their turns against the new enemies and then have the enemies go. We can if you guys want to though)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Seeing the number of books flying about, Count recalls painful memories of the tutor lessons he had as a kid and how much he dispies those old text books he was forced to read.
"Take that tutor Humphreys!"
Count will cast Fire Bolt towards the books
Attack: 3 plus 21 Damage: 6
Then recognizing the horns on the Kow, Count remembers the damage thise can do if they get some momentum behind them. Sir Spitz will run up to the Kow and if any movement left will dodge. Otherwise will use dash to reach them.
Nadir follows Count‘s initiative and hurls a set of daggers at the books,
2 plus Attack: 8 Damage: 5
2 plus Attack: 14 Damage: 3
Should the books fall, she targets the cow with the second one.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
The Firebolt incinerated most of the books, the first dagger just barely misses, and the second one brings another book down, leaving only one up.
The first steam mephit flies over and uses its scalding breath. I need all of you, including the horse and camel (I’ll do Dolrik and the dogs) to make a dc10 Dex save or take 4 fire damage, half on a success.
The second mephit attempts to summon more and fails.
The stench kow charges Spitz and hits him with a 16 to hit (including disadvantage from Count’s shielding) for 13 damage, and since you’re within 5 ft the stench will affect you: Stench. Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.
The last book flies over and attempts to club Nadir but fails with a 16.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik takes the last book down with atoll the Dead and the two dogs attack the cow: Attack: 19 Damage: 2
cow str save to remain standing if that hits: 9
Attack: 10 Damage: 5
you all are up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yeah, Nadir hates book clubs and easily avoids this one, too. She stabs at the cow with her short and at mephit with her dagger.
Dex save (Nadir and Riding Horse): 12 and 13
Attack: 18 Damage: 9
Attack: 6 Damage: 1
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Both Nadir and the horse escape the brunt of the mephit's breadth.
(I added the riding horse to my char sheet and can manage the HP there, it has 11/13)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count dex save vs breath: 15
Sir Spitz dex save vs breath: 9
Count Con Save vs stench: 24
Sir Spitz con save vs stench: 21
Yoku Dexterity Save vs Breath 19
Yoku Dexterity Save vs Stench 22
Yoku will concentrate and move the Hunter's Mark onto the Stench Kow
Longbow, Bless, Hunter's Mark, Colossus Slayer, Attack: 1 plus 25 Damage: 12
Either way, if I was adjacent to the Stench Kow, or if I was caught in the Stench, then I would have had disadvantage, so I am rolling a second d20 10 and using non crit damage of 12