The wretched hits Nadir with a 21, dealing 5 damage and attaching to her. The first tortle swings at Count with its staff, hitting with a 22 for 6 damage. The second goes after Nadir with a spear, hitting with a 21 for 3 damage. The vegepygmy huts Nadir’s horse with a 12 fir 6 damage.
Dolrik tolls the des at the wretched for 5 damage, and the dogs take the help action.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The tortle smacks unsuccessfully at Count, and the second hits Nadir’s horse-thanks to disadvantage it stopped a critical hit-and deals 3 damage. The vegepygmy, despite disadvantage, claws Spitz for 7 damage. Dolrik fails with Toll the Dead, and the dogs help on Count and Yoku’s attacks.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Relieved from the wretched, Nadir aims at the remaining tortle and the vegepygmy with short and dagger, respectively. 2 plus Attack: 8 Damage: 9 3 plus Attack: 23 Damage: 2
Relieved from the wretched, Nadir aims at the remaining tortle and the vegepygmy with short and dagger, respectively. 4 plus Attack: 23 Damage: 5 4 plus Attack: 17 Damage: 1
temp hp horse: 6
Both hit but neither goes down.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The remaining turtle does this deal: Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.
andvthe vegepygmy claws at Nadir’s horse, missing thanks to disadvantage. Dolrik unsuccessfully tolls the dead and the dogs help on attacks.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
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This time, The Wretched, two Tortles, a troglodyte and a vegepygmy appear, in melee range with the front line. You three take your turns!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir, as always trying to be in the front, tries to resist the troglodyte’s stench. Con save: 11 plus 1
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Then, she stabs at the troglodyte with her short and at the Wretched with her dagger.
1 plus Attack: 16 Damage: 5
3 plus Attack: 11 Damage: 3
temp ho (n/h): 5/8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Move Hunter's Mark to Troglodyte,
Longbow, Bless, Hunter's Mark, Colossus Slayer, Attack: 26 Damage: 11
Twilight Sanctuary 4
Count will get back on Sir Spitz.
Not liking the looks of the The Wretched, Count will cast GFB at it.
Attack: 1 plus 17 Damage: 4
If hit, 4 fire damage to the Troglodyte.
Max temp hp
That’s a success!
Hits the troglodyte but both the wretched.
That takes the troglodyte down!
That hits, and I’ll apply the fire damage to a tortle.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The wretched hits Nadir with a 21, dealing 5 damage and attaching to her.
The first tortle swings at Count with its staff, hitting with a 22 for 6 damage.
The second goes after Nadir with a spear, hitting with a 21 for 3 damage.
The vegepygmy huts Nadir’s horse with a 12 fir 6 damage.
Dolrik tolls the des at the wretched for 5 damage, and the dogs take the help action.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir strikes at both tortles ignoring the wretched for now. Her horse dodges any incoming attacks.
3 plus Attack: 20 Damage: 4
1 plus Attack: 11 Damage: 2
temp hp (n/h): 4/9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Yoku uses a bonus action to move the hunter's mark to one of the tortles,
Longbow, bless, hunter's mark, colossus slayer, Attack: 4 plus 10 Damage: 9
Twilight Sanctuary 6
GFB the tortle that hit count,
Attack: 3 plus 25 Damage: 11
Temp hp for Count 4
4 fire damage to the wrrtch if it's still up, otherwise the vegepygmy
Neither hit, unfortunately.
That bounces off of its hard shell as well.
That does hit, and it takes the wretched down!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The tortle smacks unsuccessfully at Count, and the second hits Nadir’s horse-thanks to disadvantage it stopped a critical hit-and deals 3 damage. The vegepygmy, despite disadvantage, claws Spitz for 7 damage. Dolrik fails with Toll the Dead, and the dogs help on Count and Yoku’s attacks.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku concentrates on hm on the tortles, using help from the dogs grants him advantage
Longbow, advantage, bless, hunter's mark, colossus slayer, Attack: 3 plus 20 Damage: 13
Twilight Sanctuary 7
I'm not sure what happened with the dice roller, 8+8+6+4 is max 26, I will try again,
Longbow, advantage, bless, hunter's mark, colossus slayer, Attack: Attack: 20 Damage: 16
Bless: 2
GFB the tortle Count has been going after.
Attack: 2 plus 13 Damage: 6
4 fire damage to other tortile
Counts temp hp: 9
Sir Spitz temp hp 7 or 5
Sir Spitz hp 3/15 + 9 temp
Relieved from the wretched, Nadir aims at the remaining tortle and the vegepygmy with short and dagger, respectively.
2 plus Attack: 8 Damage: 9
3 plus Attack: 23 Damage: 2
temp hp horse: 5
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Skewers one tortle!
Since the first tortle is down, the fire jumps to the vegepygmy.
Both hit but neither goes down.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The remaining turtle does this deal: Shell Defense. The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.
andvthe vegepygmy claws at Nadir’s horse, missing thanks to disadvantage.
Dolrik unsuccessfully tolls the dead and the dogs help on attacks.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.