Nadir strikes twice at the Pygmy, ignoring the tortle who seem into drop out of the fight. Her first strike uses an opportunity given by her marked target as it didn’t attack her. Bonus 4 plus Attack: 11 Damage: 7 Action 1 plus Attack: 14 Damage: 4
This post has potentially manipulated dice roll results.
Count not knowing the vegepygmy will still regenerate after falling will attack the prone tortile since Nadir's attacks should be enough to take the pygmy out.
This time, two velociraptors, Volothamp, a walrus, and a violet fungus appear in melee range with the two front-liners. 20 ft back is another vegepygmy.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Since your turns were almost all done, the monsters will go first.
The vegepygmy makes a sling attack at Count, hitting with a 22 for 5 damage.
The first velociraptor bites and claws at Nadir’s horse, getting a nat 20 for 9 damage with the bite, and another nat 20 for 4. (Really, what’s up with the die roller?)
The second does the same at Spitz, with a 21 to hit for 6 damage with the bite, and a 13 to hit for 4 with the claw.
The violet fungus makes a Rotting Touch attack at Nadir, but misses with a 12. Volo makes a dagger attack at Count, but misses.
The walrus bites at one of the dogs, but misses.
(so bless ended a few rounds ago, I just forgot. I’ll say he recast it any that this turn whatever he did that turn happens.)
The dogs both attack the walrus: Attack: 17 Damage: 4
Attack: 19 Damage: 2
You all are up.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir’s horse collapses under her from the attention of one of the raptors. Nadir, furious about the incident, hacks with her short sword twice at the raptor and stabs once more with her dagger for good measure.
Attack: 2 plus 24 Damage: 8 Action Surge: 3 plus Attack: 25 Damage: 13 Bonus: Attack: 7 Damage: 1 Temp hp (n): 9
Can Count use his reaction to trigger his protective feature: priority would be Nadir's horse, if not then for Sir Spitz (assuming you didn't use it already in the rolls)
Nadir strikes twice at the Pygmy, ignoring the tortle who seem into drop out of the fight. Her first strike uses an opportunity given by her marked target as it didn’t attack her.
Bonus 4 plus Attack: 11 Damage: 7
Action 1 plus Attack: 14 Damage: 4
temp hp (h): 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count not knowing the vegepygmy will still regenerate after falling will attack the prone tortile since Nadir's attacks should be enough to take the pygmy out.
Attack: 2 plus 10 Damage: 8
Max Temps already
BA move HM to the prone tortle
Adv from the dogs help, disadv from prone
Longbow, bless, HM, CS, Attack 14, damage 19
Bless 4
TS 8
Vegepygmy goes down but both attacks bounce off of the tortle’s shell.
Vegepygmy pops back up and claws at Nadir with a 20 to hit for 7 damage!
Dolrik tolls the dead at the tortle unsuccessfully and the dogs continue helping on attacks.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
You’re up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
My bless has been messing with the damage rolls so I put it on another line. It was a 24 to hit for 15 damage
Oops, my bad! So we’ve only got the vegepygmy up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir tries to Create Bonfire to burn the vegepygmy, "Burn! Plant, burn!"
DC 14 Dex save or 5 fire damage
temp HP (n): 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Then she also regains some of her staying power from a second wind, 6 HP healed.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Seriously? manipulated rolls without even editing... Whatever.
Nadir's horse kicks at the, hopefully burning, vegepygmy, too: Attack: 20 Damage: 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
It fails the save, and the horses hooves take it down!
4
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Holy crap. The die roller does not like you today…
5
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This time, two velociraptors, Volothamp, a walrus, and a violet fungus appear in melee range with the two front-liners. 20 ft back is another vegepygmy.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Since your turns were almost all done, the monsters will go first.
The vegepygmy makes a sling attack at Count, hitting with a 22 for 5 damage.
The first velociraptor bites and claws at Nadir’s horse, getting a nat 20 for 9 damage with the bite, and another nat 20 for 4. (Really, what’s up with the die roller?)
The second does the same at Spitz, with a 21 to hit for 6 damage with the bite, and a 13 to hit for 4 with the claw.
The violet fungus makes a Rotting Touch attack at Nadir, but misses with a 12.
Volo makes a dagger attack at Count, but misses.
The walrus bites at one of the dogs, but misses.
(so bless ended a few rounds ago, I just forgot. I’ll say he recast it any that this turn whatever he did that turn happens.)
The dogs both attack the walrus: Attack: 17 Damage: 4
Attack: 19 Damage: 2
You all are up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The horses temp hp from last round if higher than 6: 5
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Nadir’s horse collapses under her from the attention of one of the raptors. Nadir, furious about the incident, hacks with her short sword twice at the raptor and stabs once more with her dagger for good measure.
Attack: 2 plus 24 Damage: 8
Action Surge: 3 plus Attack: 25 Damage: 13
Bonus: Attack: 7 Damage: 1
Temp hp (n): 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Yoku will move up to Count and cast Cure Wounds 7.
Yoku pats hom on the back, "Go get em, Count"
I'll end my turn positioning myself behind the melee-ers
Can Count use his reaction to trigger his protective feature: priority would be Nadir's horse, if not then for Sir Spitz (assuming you didn't use it already in the rolls)
Count will GFB the velociraptor attacking Sir Spitz.
Attack: Unable to parse dice roll. Damage: 8
If hit 4 fire damage to an nearby enemy
If the horse is still down then BA Healing Word the horse :8
Count temp hp: 7
Sir Spitz temp hp: 4
Attack: 1 plus 18