Copper shoots one arrow at Yoku and one at Count, both of which are near misses.
The darkling goes after Dolrik but Rawrer distracts him and trips him up so he does not hit.
The head bites Nadir with a 22 to hit and deals 10 damage. Nadir needs to make a DC 10 Intelligence saving throw or she can’t take a reaction until the end of her next turn. Moreover, on her next turn, she must choose whether she gets a move, an action, or a bonus action; she gets only one of the three.
The gnome continues swimming and climbs up on the rock.
The corby claws twice at Nadir, hitting once for 9 damage. (I just remembered about this feature but it won’t affect anyone anymore cause you’re not trying to do the things it prevents you from doing.)
Dire Cacophony. Any creature other than a dire corby that starts its turn within 60 feet of a dire corby and can hear it must make a DC 11 Wisdom saving throw. On a failed save, the creature is unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn
Don-Jon climbs up and makes three dagger attacks at Yoku, one of which hits for 2 damage.
The draconian cuts once at Nadir and once at Count, hitting neither of them.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Both hit and cut their targets pretty good.
That hits!
Certainly hits. He’s not looking too good.
The save is a nat 1 and it goes down!
Rerolled shot is a 19
That damages the head and the corby. Good deal.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Copper shoots one arrow at Yoku and one at Count, both of which are near misses.
The darkling goes after Dolrik but Rawrer distracts him and trips him up so he does not hit.
The head bites Nadir with a 22 to hit and deals 10 damage. Nadir needs to make a DC 10 Intelligence saving throw or she can’t take a reaction until the end of her next turn. Moreover, on her next turn, she must choose whether she gets a move, an action, or a bonus action; she gets only one of the three.
The gnome continues swimming and climbs up on the rock.
The corby claws twice at Nadir, hitting once for 9 damage.
(I just remembered about this feature but it won’t affect anyone anymore cause you’re not trying to do the things it prevents you from doing.)
Dire Cacophony. Any creature other than a dire corby that starts its turn within 60 feet of a dire corby and can hear it must make a DC 11 Wisdom saving throw. On a failed save, the creature is unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn
Don-Jon climbs up and makes three dagger attacks at Yoku, one of which hits for 2 damage.
The draconian cuts once at Nadir and once at Count, hitting neither of them.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik will bonus action cast Healing Word on Count for 8 healing.
He then casts Toll the Dead on the darkling.
DC 15 Wis Save or 8 necrotic damage.
Rawrer continues to Distract.
Dolrik and Rawrer still have max temp hp.
(Remember your +1d4 for all attack and saving throw rolls, please.)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Nadir’s Int save: 21 incl bless
Disturbed by the head, Nadir only attacks this enemy once.
2 plus Attack: 19 Damage: 5
temp hp: 5 / 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Concentration check Con Save DC 10 vs 12
Melee ranged will be at disadv
Yoku casts Hunter's Mark from a scroll as a bonus action on Don Jon,
Attack 19 Damage 23
Temps 5/7
Disadv 26
Count will go for the corby GFB 4 fire damage to head if hit
Attack: 4 plus 12 Damage: 5
Temp hp: 9 or 8
It fails and takes the 8 damage c
That takes the head out!
Don-Jon uses his special ability “not dead yet” to drop to 1 hp instead of 0.
That does not hit, unfortunately.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Copper fires two arrows, both of which badly miss.
The darkling hits account again for 6 damage.
(Sorry, I misread the darklings attack and I was dealing an extra 2d6 damage on its attacks-you can half any damage taken from previous hits. )
The gnome swings it’s pick at Nadir but misses.
The corby claws at Nadir twice and hits the second for 7 damage.
Don-Jon stabs three times at Yoku, hitting once for 5 damage.
The draconian attacks Dolrik twice, missing both. You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Concentration con save DC 10 vs 15
Concentration DC 10 vs 9 Plus bless 4
With disadv, bless, hm, cs Attack 28 Damage 23
Bless 3
Temps 5/2
14 doesn't hit the corby? Interesting, by chance is it wearing something of note?
Toll the Dead again at the Darkling.
DC 15 Wis Save or 7 necrotic damage.
Rawrer Distracts.
Still maxed on temp hp.
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Nadir attacks the dark king and don jon with short and dagger, respectively.
4 plus Attack: 25 Damage: 12
2 plus Attack: 21 Damage: 3
temp hp: 7 / 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
The attack against don Jon should be 3 less, added the modifier by mistake.
And if the darkling is dead, Nadir will strike the Corby instead.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Good catch
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Perhaps:)
(this definitely isn’t me changing it on the fly cause I looked at it’s hit points instead of AC)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
That tahes Copper down!
Darkling save is a 9! It dies.
Nearly kills the corny and it dies kill don-John.
Count, I think we still need your move.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.