Sir Spitz will ride out the 30' and to the dust Mephits and Count will GFB one of them (if hit, 4 fire damage to the other):
Attack: 13 Damage: 13
That’s a tremendous blow to the first and 4 damage doubled to 8 to the other one. (Also, the Mephits aren’t wearing any armor so if this is more than 4 damage the first goes down. 5
The spore servant moves to Spitz and hits even with disadvantage for 5 damage.
The remaining mephit attempts to summon more but fails.
The scout moves over and makes two attacks at Nadir, one of which hits for 10 damage.
The spider bites at Nadir’s horse with a 16 to hit for 5 damage and the horse needs to make a dc11 con save or take 7 poison damage. The first (uninjured) forebear warrior spits fire at Count. Count needs to make a dc11 Dex save or take 11 fire damage.
The second moves to 10 ft from Yoku and does the same to him. Yoku needs to make the same save or take 9 Fire damage. The caster moves back and makes a Magic Flare attack at Dolrik, but it’s a near miss with a 16.
The fist of bane moves away from the group and shoots an arrow at Yoku, hitting with a 16 for 7 damage.
You guys are up!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
To no one’s surprise (except maybe our opponents), Dolrik moves to where all of his allies are within 30’ and expends a use of his Channel Divinity to create the Twilight Sanctuary.
Channel Divinity: Twilight Sanctuary
2nd-level Twilight Domain feature
You can use your Channel Divinity to refresh your allies with soothing twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
You grant it temporary hit points equal to 1d6 plus your cleric level. (+4)
You end one effect on it causing it to be charmed or frightened.
Rawrer continues to Distract.
End of turn temporary hp:
Dolrik: 10 previous or 7 (depending on DM ruling)
Rawrer: 10 previous or 7 (depending on DM ruling)
Rollback Post to RevisionRollBack
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
The scout moves over and makes two attacks at Nadir, one of which hits for 10 damage.
The spider bites at Nadir’s horse with a 16 to hit for 5 damage and the horse needs to make a dc11 con save or take 7 poison damage.
Nadir takes the hit like a champ and even puts herself in harms way to protect her horse, though she can ultimately deflect the hit at the horse (mounted combatant feat allows to force attacks on the mount to be taken by the rider).
Nadir herself will lash out at the spider with her dagger and against the spore servant with her short sword.
2 plus Attack: 9 Damage: 8 2 plus Attack: 24 Damage: 4 Temp HP: 6 / 6
The second moves to 10 ft from Yoku and does the same to him. Yoku needs to make the same save or take 9 Fire damage. The fist of bane moves away from the group and shoots an arrow at Yoku, hitting with a 16 for 7 damage. You guys are up!
Reading back over the short rest, Yoku loses Hunter's Mark and spends a surge +5 hp, and bless is gone but now Twilight Sanctuary is up. That means take 2 damage away from the firenewt.
Yoku rolls a Dexterity Save DC 11 vs 26 to take half damage of 4 fire.
Yoku spends a reaction to cast the sheild spell from the new amulet to increase his AC so that 16 does not hit his new AC of 21.
The second moves to 10 ft from Yoku and does the same to him. Yoku needs to make the same save or take 9 Fire damage. The fist of bane moves away from the group and shoots an arrow at Yoku, hitting with a 16 for 7 damage. You guys are up!
Reading back over the short rest, Yoku loses Hunter's Mark and spends a surge +5 hp, and bless is gone but now Twilight Sanctuary is up. That means take 2 damage away from the firenewt.
Yoku rolls a Dexterity Save DC 11 vs 26 to take half damage of 4 fire.
Yoku spends a reaction to cast the sheild spell from the new amulet to increase his AC so that 16 does not hit his new AC of 21.
The scout moves over and makes two attacks at Nadir, one of which hits for 10 damage.
The spider bites at Nadir’s horse with a 16 to hit for 5 damage and the horse needs to make a dc11 con save or take 7 poison damage.
Nadir takes the hit like a champ and even puts herself in harms way to protect her horse, though she can ultimately deflect the hit at the horse (mounted combatant feat allows to force attacks on the mount to be taken by the rider).
Nadir herself will lash out at the spider with her dagger and against the spore servant with her short sword.
4 plus Attack: 11 Damage: 7 3 plus Attack: 20 Damage: 3 Temp HP: 6 / 5
15 does not quite hit the spore servant but that’s 3 damage to the spider.
The second moves to 10 ft from Yoku and does the same to him. Yoku needs to make the same save or take 9 Fire damage. The fist of bane moves away from the group and shoots an arrow at Yoku, hitting with a 16 for 7 damage. You guys are up!
Reading back over the short rest, Yoku loses Hunter's Mark and spends a surge +5 hp, and bless is gone but now Twilight Sanctuary is up. That means take 2 damage away from the firenewt.
Yoku rolls a Dexterity Save DC 11 vs 26 to take half damage of 4 fire.
Yoku spends a reaction to cast the sheild spell from the new amulet to increase his AC so that 16 does not hit his new AC of 21.
That’s a tremendous blow to the first and 4 damage doubled to 8 to the other one. (Also, the Mephits aren’t wearing any armor so if this is more than 4 damage the first goes down. 5
That hits! It’s not super injured yet though.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The two combined nearly take the second one down.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The spore servant moves to Spitz and hits even with disadvantage for 5 damage.
The remaining mephit attempts to summon more but fails.
The scout moves over and makes two attacks at Nadir, one of which hits for 10 damage.
The spider bites at Nadir’s horse with a 16 to hit for 5 damage and the horse needs to make a dc11 con save or take 7 poison damage.
The first (uninjured) forebear warrior spits fire at Count. Count needs to make a dc11 Dex save or take 11 fire damage.
The second moves to 10 ft from Yoku and does the same to him. Yoku needs to make the same save or take 9 Fire damage.
The caster moves back and makes a Magic Flare attack at Dolrik, but it’s a near miss with a 16.
The fist of bane moves away from the group and shoots an arrow at Yoku, hitting with a 16 for 7 damage.
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count Dex save 17
(I forgot to use a healers kit on Sir Spitz during the rest! Are the temp hp over after the short rest?)
(I don’t think so but I’m not 100% sure)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
That’d be a DM call. Either they last until expended or only last as long as the umbra lasts.
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
To no one’s surprise (except maybe our opponents), Dolrik moves to where all of his allies are within 30’ and expends a use of his Channel Divinity to create the Twilight Sanctuary.
2nd-level Twilight Domain feature
You can use your Channel Divinity to refresh your allies with soothing twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
Rawrer continues to Distract.
End of turn temporary hp:
Dolrik: 10 previous or 7 (depending on DM ruling)
Rawrer: 10 previous or 7 (depending on DM ruling)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
(I’d say they last till they’re gone.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count will GFB the spore servant with fire damage to remaining mephit if hit:
Attack: 2 plus 16 Damage: 12
Sir Spitz temp hp: 10
Bah, oh well.
Sir Spitz hp is 6/15 plus 5 temp
Nadir takes the hit like a champ and even puts herself in harms way to protect her horse, though she can ultimately deflect the hit at the horse (mounted combatant feat allows to force attacks on the mount to be taken by the rider).
Nadir herself will lash out at the spider with her dagger and against the spore servant with her short sword.
2 plus Attack: 9 Damage: 8
2 plus Attack: 24 Damage: 4
Temp HP: 6 / 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Reading back over the short rest, Yoku loses Hunter's Mark and spends a surge +5 hp, and bless is gone but now Twilight Sanctuary is up. That means take 2 damage away from the firenewt.
Yoku rolls a Dexterity Save DC 11 vs 26 to take half damage of 4 fire.
Yoku spends a reaction to cast the sheild spell from the new amulet to increase his AC so that 16 does not hit his new AC of 21.
Same target firenewt 20/27, Longbow, Hunter's Mark, Colossus Slayer Attack: 10 Damage: 19
Twilight Sanctuary 5/0
Bless!
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
That hits and cuts a little bit, and it burns what’s left of the other mephit into nothingness.
15 does not quite hit the spore servant but that’s 3 damage to the spider.
(Dolrik casted bless first round of this fight. Bonus to your roll 3)
the attack only hits if that roll is 3 or more.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
bless 4
The spore servant swings his pick at Nadir but misses with a nat 1…
the scout hits Count with his second attack for 8 damage.
The spider bites at Nadir but her armor is just able to block its jaws.
The first newt moves into Nadir and makes an attack at her horse (22 to hit for 6 damage) and one at Nadir (18 to hit)
The second moves the rest of the way to Yoku and cuts twice at him, hitting once with a 16 for 7 damage.
The Student shoots a flare of arcane energy but misses thanks to rawrwr distracting him.
The fist shoots an arrow at Yoku, hitting him with a 21 for 2 damage.
Y’all are up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I guess I’ll take this instead) go ahead and ignore the fire newt attack against you
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count will continue trying to go after the servant:
GFB so 4 fire damage to the next closest enemy If it hits.
Attack: 1 plus 17 Damage: 9 wearing armor so no extra damage
Temp HP: 10
Sir Spitz temp hp: 10
Sir Spitz hp 6/15 with 10 temp