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Right. Count? Your turn.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count is going to run up to the spores and take a swing:
Attack: 12 Damage: 4
Quote from Engineered_Beard >> This post has potentially manipulated dice roll results. Count is going to run up to the spores and take a swing: Attack: 18 Damage: 6
Attack: 18 Damage: 6
Not sure what's going on where I posted it says attack 19 and damage 4, on a different tab it says attack 18 damage 6 and potentially altered numbers.
19 and 4 were the original numbers
Ok.
That injured it a bit, but not badly. Dolric, you’re up!
Dolrik will point at the spore thing and cast Toll the Dead.
DC 14 Wis save or 11 necrotic damage.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Save: 9
Nice. It drops down dead.
The messenger will come back through, targeting Nadir again. Attack: 8 Damage: 7
And the first dolphin will come back at the count. QAttack: 19 Damage: 6
you get an opportunity attack as it leaves your reach
Nadir and then Peregrin, you’re up!
Opportunity attack:
Attack: 7 Damage: 9
2nd times a charm?:
Attack: 13 Damage: 5
13 hits! That hurts.
Another Javelin for the messenger!
Attack: 19 Damage: 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
That hits as well! Peregrin? Your turn.
Shoot the messenger if still up, otherwise shoot the dolphin.
Attack: 23 Damage: 6
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
The messenger was still up but not anymore. There’s one very wounded dolphin and one ok dolphin left.
The second dolphin will come in after Dolrik again. You get an opportunity attack as it swims away. Attack: 22 Damage: 7
Try again. Attack: 6 Damage: 7
Count and then Dolrik, you’re up.
Against dolphin 2
Opportunity Attack: 7 Damage: Unable to parse dice roll.
Right. Count? Your turn.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count is going to run up to the spores and take a swing:
Attack: 12 Damage: 4
Not sure what's going on where I posted it says attack 19 and damage 4, on a different tab it says attack 18 damage 6 and potentially altered numbers.
19 and 4 were the original numbers
Ok.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
That injured it a bit, but not badly. Dolric, you’re up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik will point at the spore thing and cast Toll the Dead.
DC 14 Wis save or 11 necrotic damage.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Save: 9
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nice. It drops down dead.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The messenger will come back through, targeting Nadir again. Attack: 8 Damage: 7
And the first dolphin will come back at the count. QAttack: 19 Damage: 6
you get an opportunity attack as it leaves your reach
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir and then Peregrin, you’re up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Opportunity attack:
Attack: 7 Damage: 9
2nd times a charm?:
Attack: 13 Damage: 5
13 hits! That hurts.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Another Javelin for the messenger!
Attack: 19 Damage: 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
That hits as well! Peregrin? Your turn.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Shoot the messenger if still up, otherwise shoot the dolphin.
Attack: 23 Damage: 6
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
The messenger was still up but not anymore. There’s one very wounded dolphin and one ok dolphin left.
The second dolphin will come in after Dolrik again. You get an opportunity attack as it swims away. Attack: 22 Damage: 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Try again. Attack: 6 Damage: 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count and then Dolrik, you’re up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Against dolphin 2
Opportunity Attack: 7 Damage: Unable to parse dice roll.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde