This post has potentially manipulated dice roll results.
Yoku (60/50) swiftly reacts, and quickly identifies a spellcaster among the enemy ranks. Using a bonus action, casts Hunter's Mark on the Evil Mage and shoots two arrows using Extra Attack.
Doh, I'll remember next round to increase my attack bonus to +10 , now that we have prof bonus of +3. I did remembered the bracer's extra +2 damage, though.
Nadir follows Yoku’s tactics and assaults the kobold sorcerer with a steady charge and two whacks with her wackystick.(rolling with bless, ignore if Dolric casts something else.) Nadir donned her shield once again, now that she controls her weapons better and can attack twice.
4 plus Attack: 24 Damage: 10 3 plus Attack: 12 Damage: 9
Yoku (60/50) swiftly reacts, and quickly identifies a spellcaster among the enemy ranks. Using a bonus action, casts Hunter's Mark on the Evil Mage and shoots two arrows using Extra Attack.
Nadir follows Yoku’s tactics and assaults the kobold sorcerer with a steady charge and two whacks with her wackystick.(rolling with bless, ignore if Dolric casts something else.) Nadir donned her shield once again, now that she controls her weapons better and can attack twice.
4 plus Attack: 24 Damage: 10 3 plus Attack: 12 Damage: 9
“Sticks and stones may break its bones, and that’s exactly what they did.”
This post has potentially manipulated dice roll results.
The wyrmling is smart and instead of moving from its spot, it uses its fire breath and exhales a beam of fire that just reaches Count and Sir Spitz. I need each of these two to make a dc11 Dex save or take 11 Fire damage-half on success.
Remember how I said the dragon army soldier drank something?
he uses a bonus action to exhale fire at Nadir. Nadir, I need a dc13 dex save or you take 11 Fire damage-half on success. the soldier then moves over to nadir and swings his longsword at her twice Attack: 20 Damage: 7
Attack: 23 Damage: 12
the dragon claw moves to nadir as well, making two scimitar attacks. Add 4 damage to the first one that hits, if either. Attack: 21 Damage: 8
Attack: 15 Damage: 9
You guys are up again!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
(Bless won’t save the day, sadly)
Nadir manages to get herself in harms way to protect her horse but gets caught wholesale in the fiery breath. Just when the smoke blows over, a vicious scimitar swing catches her just between two armor links and makes her gasp. Barely time to catch her breath, she retaliates at each of the two assailants with her stick.
13 HP from second wind 2 plus Attack: 28 Damage: 15 2 plus Attack: 28 Damage: 8
(Remember, those who are Blessed, to add a d4 to your Saving Throws.)
Dolrik presents his holy symbol and channels divinity in the form of Twilight Sanctuary. A soothing umbral sphere radiates away from him calmly healing all allies within 30’.
Rawrer distracts.
EoT temp hp (now 1d6+5):
Both Dolrik and Rawrer were maxed at 10, if allowed to retain the temp hp from before the long rest. If not, I will edit to:
Good god.There’s been some steam building up in Nadir for these blows to happen. If that happens again the stick will burn out, it’s at +4 already. Therefore the second damage roll is even one point higher.
Good god.There’s been some steam building up in Nadir for these blows to happen. If that happens again the stick will burn out, it’s at +4 already. Therefore the second damage roll is even one point higher.
(Remember your extra 2d6 damage on the first attack and extra 3d6 on the second! If you roll high enough on the first you’ve got a chance of taking that guy out completely.)
This post has potentially manipulated dice roll results.
Count and Sir Spitz will try again to get the Wyrmling as they pass back passed it. Green-Flame Blade dealing 10 fire damage to a nearby enemy
Attack: 1 plus 21 Damage: 11
Sir Spitz willstay next to the Wyrmling opposite of the other enemies (so they would need to disengage to get away from Nadir to reach them) but be 30 feet from Dolrik.
Good god.There’s been some steam building up in Nadir for these blows to happen. If that happens again the stick will burn out, it’s at +4 already. Therefore the second damage roll is even one point higher.
(Remember your extra 2d6 damage on the first attack and extra 3d6 on the second! If you roll high enough on the first you’ve got a chance of taking that guy out completely.)
Oh I missed that! Here they are: 11 and 13 for the first and second.
On reading the item description, I noticed it doesn’t mention a downgrade on a critical miss. But it downgrades, right? Or did my memory play tricks on me?
With an average initiative of 7 for the enemies and 15 for yourselves, you guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku (60/50) swiftly reacts, and quickly identifies a spellcaster among the enemy ranks. Using a bonus action, casts Hunter's Mark on the Evil Mage and shoots two arrows using Extra Attack.
Yoku Attack 1 (1d20+9) 11+9=20, Damage 1 (1d8+1d6+7) 7+3+7=17
Yoku Extra Attack 2 (1d20+9) 18+9=27, Damage 1 (1d8+1d6+7) 3+5+7=15
If injured by the first attack, then add Colossus Slayer to the second attack for (+1d8) 1
Ben (38/33) fires a Magic Flare at the Kobold Scale Sorcerer, attack (1d20+3) 18+3=21, damage (1d12+1) 7+1=8
Yoku's quivers (38/40) with Extra Attack, I'll keep a closer eye on my ammunition
Doh, I'll remember next round to increase my attack bonus to +10 , now that we have prof bonus of +3. I did remembered the bracer's extra +2 damage, though.
Nadir follows Yoku’s tactics and assaults the kobold sorcerer with a steady charge and two whacks with her wackystick.(rolling with bless, ignore if Dolric casts something else.) Nadir donned her shield once again, now that she controls her weapons better and can attack twice.
4 plus Attack: 24 Damage: 10
3 plus Attack: 12 Damage: 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Dolrik will cast Bless at 2nd level to give Ben, Count, Nadir and Yoku a d4 on all Attack rolls and, maybe more importantly, Saving Throws.
Rawrer distracts.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Do you want Ben to roll for bless, since he missed by 2?
If so, 4
Count and Sir Spitz will ride up to the Wyrmling and hit it with a [Tooltip Not Found]. Sir Spitzs will disengage and ride past (20 more feet)
Attack: 3 plus 13 Damage: 9 and if thus hits and it moves then 10 thunder damage
Booming Blade
Both hit and the evil mage is killed dead. With bless, Ben will hit for a good deal of damage.
“Sticks and stones may break its bones, and that’s exactly what they did.”
It’s dead.
Ooh a 16 just hits. It’s looking wounded.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The wyrmling is smart and instead of moving from its spot, it uses its fire breath and exhales a beam of fire that just reaches Count and Sir Spitz. I need each of these two to make a dc11 Dex save or take 11 Fire damage-half on success.
Remember how I said the dragon army soldier drank something?
he uses a bonus action to exhale fire at Nadir. Nadir, I need a dc13 dex save or you take 11 Fire damage-half on success. the soldier then moves over to nadir and swings his longsword at her twice Attack: 20 Damage: 7
Attack: 23 Damage: 12
the dragon claw moves to nadir as well, making two scimitar attacks. Add 4 damage to the first one that hits, if either. Attack: 21 Damage: 8
Attack: 15 Damage: 9
You guys are up again!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir Dex save: 19
Horse: 11
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count dex save:1 plus 0
Sir Spitz dex save 2
...
Well I guess they are taking full damage!
(Bless won’t save the day, sadly)
Nadir manages to get herself in harms way to protect her horse but gets caught wholesale in the fiery breath. Just when the smoke blows over, a vicious scimitar swing catches her just between two armor links and makes her gasp. Barely time to catch her breath, she retaliates at each of the two assailants with her stick.
13 HP from second wind
2 plus Attack: 28 Damage: 15
2 plus Attack: 28 Damage: 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Remember, those who are Blessed, to add a d4 to your Saving Throws.)
Dolrik presents his holy symbol and channels divinity in the form of Twilight Sanctuary. A soothing umbral sphere radiates away from him calmly healing all allies within 30’.
Rawrer distracts.
EoT temp hp (now 1d6+5):
Both Dolrik and Rawrer were maxed at 10, if allowed to retain the temp hp from before the long rest. If not, I will edit to:
Dolrik: 9
Rawrer: 10
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Good god.There’s been some steam building up in Nadir for these blows to happen. If that happens again the stick will burn out, it’s at +4 already. Therefore the second damage roll is even one point higher.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Remember your extra 2d6 damage on the first attack and extra 3d6 on the second! If you roll high enough on the first you’ve got a chance of taking that guy out completely.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count and Sir Spitz will try again to get the Wyrmling as they pass back passed it. Green-Flame Blade dealing 10 fire damage to a nearby enemy
Attack: 1 plus 21 Damage: 11
Sir Spitz willstay next to the Wyrmling opposite of the other enemies (so they would need to disengage to get away from Nadir to reach them) but be 30 feet from Dolrik.
Count temp hp: 11
Sir Spitz temp hp 11
Oh I missed that! Here they are: 11 and 13 for the first and second.
On reading the item description, I noticed it doesn’t mention a downgrade on a critical miss. But it downgrades, right? Or did my memory play tricks on me?
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Wow, that takes care of both in two expertly executed whacks. that spectacle must surely have drawn attention from the public, no?
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||