Pre battle, Dolrik will cast Aid at 3rd level for Count, Nadir and Yoku. Please increase your maximum hp by 10. These do not interfere or replace your temporary hp.
Also, pre battle, Dolrik will cast Aid at 2nd level for Ben, Spitz and the horse. Please increase their maximum hp by 5. Also not interfering or replacing their temporary hp.
(Round 1, Dolrik will plan on casting Bless at 2nd level for Ben, Count, Nadir and Yoku. This will take up his concentration.)
This post has potentially manipulated dice roll results.
Might as well set it up.
The arena today is a cliff edge! Right behind the group is a sheer drop. About 30 feet in front of you is a giant goose, a knight, and a swashbuckler, and 40 feet behind them is a Sahuagin warlock, an archer, and a black earth priest! Roll initiative.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Assuming we win initiative, Dolrik will cast Bless on Ben, Count, Nadir and Yoku. He’ll then move forward with Rawrer 25’ to put some distance between himself and that cliff. Rawrer will distract.)
With an average of 15 for you and 18 for the enemies, you go second.
The archer identifies Yoku as the ranged threat and shoots two shots at him: Attack: 26 Damage: 14 Attack: 20 Damage: 11
if either one hits, he’ll use Archers Eye to add 9 to the damage.
The priest will cast Slow on Count, Yoku, Nadir, Dolrik, Ben, and Spitz. It then moves to 100 ft away
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a dc13 Wisdom saving throw or be affected by this spell for the duration. An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted. A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
The goose flies over to the group and uses its thunderous honk: The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 15 thunder damage and has the deafened condition until the start of the goose’s next turn. On a successful save, a creature takes half as much damage only
The knight moves into melee and swings its greatsword at Count once and at Spits the second time: Attack: 9 Damage: 12
Attack: 10 Damage: 12
The warlock shoots an Eldritch Blast at Dolrik and moves back to 100 ft: Attack: 13 Damage: 8
The swashbuckler moves into melee and makes two rapier and one dagger attack at Nadir: Attack: 16 Damage: 11
Attack: 7 Damage: 8
Attack: 17 Damage: 6
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir and her horse withstand the goose's honk and the priest's vile magic. Identifying the priest as a high priority target, Nadir spurs (dash) her horse and rides 120 feet in an arc towards the priest that is 100 feet away. She positions herself between the warlock and the priest. Hopefully, she can deflect the swashbuckler's opportunity attack at her. She uses her Wackystick to batter some better sense into the priest and she keeps a glaring eye on the warlock.
Attack: 4 plus 27 Damage: 12 Attack: 4 plus 20 Damage: 8
Ah well. Rest for everyone,
Thats 330 xp each, greataxe, hide armor, and 11 gold.
6
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Let me know when you’re rested and I’ll usher us into the next one.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku recovers lost arrows with DC 11
18, 6, 20, 1, 17,
15,
Yoku and Ben are rested and recovered. And we have refilled ammunition
Long rest or short? Spell recovery depends on which one.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Long. We’re dispensing with short rests for the sake of moving things along.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Counts ready (I assume same aid treatment?)
Pre battle, Dolrik will cast Aid at 3rd level for Count, Nadir and Yoku. Please increase your maximum hp by 10. These do not interfere or replace your temporary hp.
Also, pre battle, Dolrik will cast Aid at 2nd level for Ben, Spitz and the horse. Please increase their maximum hp by 5. Also not interfering or replacing their temporary hp.
(Round 1, Dolrik will plan on casting Bless at 2nd level for Ben, Count, Nadir and Yoku. This will take up his concentration.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Might as well set it up.
The arena today is a cliff edge! Right behind the group is a sheer drop. About 30 feet in front of you is a giant goose, a knight, and a swashbuckler, and 40 feet behind them is a Sahuagin warlock, an archer, and a black earth priest! Roll initiative.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
16% chance 47
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik’s Initiative: 4
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Nadir 20
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count 15
Yoku init 18
(Assuming we win initiative, Dolrik will cast Bless on Ben, Count, Nadir and Yoku. He’ll then move forward with Rawrer 25’ to put some distance between himself and that cliff. Rawrer will distract.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
With an average of 15 for you and 18 for the enemies, you go second.
The archer identifies Yoku as the ranged threat and shoots two shots at him: Attack: 26 Damage: 14 Attack: 20 Damage: 11
if either one hits, he’ll use Archers Eye to add 9 to the damage.
The priest will cast Slow on Count, Yoku, Nadir, Dolrik, Ben, and Spitz. It then moves to 100 ft away
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a dc13 Wisdom saving throw or be affected by this spell for the duration.
An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
The goose flies over to the group and uses its thunderous honk: The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 15 thunder damage and has the deafened condition until the start of the goose’s next turn. On a successful save, a creature takes half as much damage only
The knight moves into melee and swings its greatsword at Count once and at Spits the second time: Attack: 9 Damage: 12
Attack: 10 Damage: 12
The warlock shoots an Eldritch Blast at Dolrik and moves back to 100 ft: Attack: 13 Damage: 8
The swashbuckler moves into melee and makes two rapier and one dagger attack at Nadir: Attack: 16 Damage: 11
Attack: 7 Damage: 8
Attack: 17 Damage: 6
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Remember your wisdom saves! You guys are up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir Wis save (DC 13): 20
Nadir Con save (DC 12): 21
Horse Con save (DC 12): 18
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Wis Save: 12
Con Save: 14
Rawrer Con Save: 8
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Nadir and her horse withstand the goose's honk and the priest's vile magic. Identifying the priest as a high priority target, Nadir spurs (dash) her horse and rides 120 feet in an arc towards the priest that is 100 feet away. She positions herself between the warlock and the priest. Hopefully, she can deflect the swashbuckler's opportunity attack at her. She uses her Wackystick to batter some better sense into the priest and she keeps a glaring eye on the warlock.
Attack: 4 plus 27 Damage: 12
Attack: 4 plus 20 Damage: 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||