Nadir escapes the brunt of the hounds breath and her horse manages to stay out of it entirely. She looks around to see if she can manage to bind two of the enemies to her (preferably the hound and the merreneloth), and then whacks with her wackystick.
hound: 4 plus Attack: 15 Damage: 12 other or hound: 1 plus Attack: 29 Damage: 13 temp HP: Nadir 7 and horse is at max 11
(Seriously? What a fraud! These potions must have been watered down! I'm suddenly not exactly sure if we were playing with drinking potions as bonus action. RAW it would need an action, actually, but I think I always have played it as a bonus action.)
Nadir is at 23/67 +7 but I guess that will have to do until the long rest.
Yoku is feeling really lucky now. He uses a bonus action to move Hunter's Mark to the Marrenoloth and then at point blank range will double attack with disadvantage. Yoku attack 1, disadvantage 1+4+10, damage 1, 2+4+7 Yoku attack 2, disadvantage 1+7+10, damage 2, 3+5+7
Add colossus slayer extra damage to the second hit, only if both hit, +1d8 5
Ben will attack whoever looks the most hurt the most, Ben attack 1+9+3, damage 12+1
Nadir escapes the brunt of the hounds breath and her horse manages to stay out of it entirely. She looks around to see if she can manage to bind two of the enemies to her (preferably the hound and the merreneloth), and then whacks with her wackystick.
hound: 2 plus Attack: 28 Damage: 12 other or hound: 3 plus Attack: 27 Damage: 8 temp HP: Nadir 7 and horse is at max 11
Yoku is feeling really lucky now. He uses a bonus action to move Hunter's Mark to the Marrenoloth and then at point blank range will double attack with disadvantage. Yoku attack 1, disadvantage 4+6+10, damage 1, 4+6+7 Yoku attack 2, disadvantage 2+9+10, damage 2, 4+3+7
Add colossus slayer extra damage to the second hit, only if both hit, +1d8 2
Ben will attack whoever looks the most hurt the most, Ben attack 3+16+3, damage 12+1
The bearded devil manages to miss Count with both attacks, and the hound unleashed its fire breath again! DC12 Dex save for her and the horse or 14 damage, half ok success. You guys are up!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Getting to know the hell hound's ability, nadir was prepared for the second breath attack and dodges as well as was possible this close to it. Her horse striding to the hound's side, Nadir beats at it with her stick.
hound: 4 plus Attack: 23 Damage: 13 hound: 1 plus Attack: 25 Damage: Unable to parse dice roll. temp HP: Nadir 10 and horse is at max 11
Nadir escapes the brunt of the hounds breath and her horse manages to stay out of it entirely. She looks around to see if she can manage to bind two of the enemies to her (preferably the hound and the merreneloth), and then whacks with her wackystick.
hound: 4 plus Attack: 15 Damage: 12
other or hound: 1 plus Attack: 29 Damage: 13
temp HP: Nadir 7 and horse is at max 11
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
As bonus action, Nadir gulps down a Potion of Healing for 4
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Seriously? What a fraud! These potions must have been watered down! I'm suddenly not exactly sure if we were playing with drinking potions as bonus action. RAW it would need an action, actually, but I think I always have played it as a bonus action.)
Nadir is at 23/67 +7 but I guess that will have to do until the long rest.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(The way I do them is a BA if you want to roll for the amount healed, or a full action to get the max.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Thanks, good to know, or probably to be reminded in this case.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
DC 12 Con ST: 8 plus 2
DC 10 Con ST for Bane: 23
(Is getting the temp hp considered regaining hp? Just deciding if i spend an action to cure it or not.)
No, it’s not considered regaining)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count will bring the dancing sword back and swing at the bearded one:
Attack: 1 plus 23 Damage: 4 and cast divine smite if hit adding 12
Then will swing the spiked shield at it as well:
Attack: 3 plus 11 Damage: 5 and cast divine smite if hit adding 12
Temp hp 8
Not sure if the sword is considered magical as far as Damage but the shield isn't.
Yoku takes 8 damage from temps, and attempts a concentration save Constitution DC 10 vs 4+14+2
He will also have to save against Fear Gaze, Wisdom DC 13 vs 3+12+2
Yoku is feeling really lucky now. He uses a bonus action to move Hunter's Mark to the Marrenoloth and then at point blank range will double attack with disadvantage.
Yoku attack 1, disadvantage 1+4+10, damage 1, 2+4+7
Yoku attack 2, disadvantage 1+7+10, damage 2, 3+5+7
Add colossus slayer extra damage to the second hit, only if both hit, +1d8 5
Ben will attack whoever looks the most hurt the most,
Ben attack 1+9+3, damage 12+1
Yoku hp 30/50, temps 11/1, quivers 8/40
Ben hp 18/38, temps 10/11
Toll the Dead at the Hell Hound!
DC 16 Wis Save or 15 necrotic damage.
Rawrer distracts.
EoT thp:
Dolrik: better of 9 or 10
Rawrer: maxed at 11
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Just the hound, but both hit!
That does indeed it. That’s an awesome turn there!
The two of you take the merreneloth down!
The hellhound fails it’s save, but it isn’t quite dead.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The bearded devil manages to miss Count with both attacks, and the hound unleashed its fire breath again! DC12 Dex save for her and the horse or 14 damage, half ok success. You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Toll the Dead at the Hell Hound again!
DC 16 Wis Save or 12 necrotic damage.
Rawrer distracts.
EoT thp:
Dolrik: better of 10 or 11
Rawrer: maxed at 11
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Yoku moves hm to the bearded devil
Yoku attack 1, 1+7+10, damage 1, 2+5+7
Yoku attack 2, 1+20+10, damage 2, 4+6+7
Add colossus slayer extra damage to the first hit, +1d8 4
Ben will attack whoever looks the most hurt the most,
Ben attack 4+12+3, damage 3+1
Yoku hp 30/50, temps 6/7, quivers 6/40
Ben hp 18/38, temps 10/11
Please add crit damage to the second hit 7+1, might be overkill
Nadir Dex save: 13 plus 4
Horse Dex Save: 19
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Getting to know the hell hound's ability, nadir was prepared for the second breath attack and dodges as well as was possible this close to it. Her horse striding to the hound's side, Nadir beats at it with her stick.
hound: 4 plus Attack: 23 Damage: 13
hound: 1 plus Attack: 25 Damage: Unable to parse dice roll.
temp HP: Nadir 10 and horse is at max 11
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||