You step into an arena made of clockwork: fairly solid ground but it does feel odd, the arena seems to continue on for a far distance but it’s pretty hard to tell.
About 30 ft from you, directly in front of the party is a clockwork iron cobra and a clockwork stone defender. 20 ft behind them is a cogwork archivist. Roll initiative!
(im adding a terrain effect in this one: anytime one of the four of you ends a turn, roll a d20. On a 1, you trigger a wild magic surge, rolling from the table provided for the wild magic sorcerer, beginning from the person triggering it. If you don’t trigger, the number goes up to a 2. If the next person doesn’t trigger, it goes up to a 3 and so on. If it’s triggered, the trigger resets to a 1. Happy fighting!)
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
With the enemies clearly on their hind legs, Nadir storms forward to meet the nearer to in battle. She gives each of them a thorough taste of her trusty stick.
This post has potentially manipulated dice roll results.
Yoku signals to Nadir that he's focusing fire on the Clockwork Cobra. Then with a bonus action, casts Hunter's Mark on the Cobra and attacks twice,
Yoku Cobra attack 1: Bless +3, 19+10, damage 1: 6+1+7
Yoku Cobra attack 2: Bless +4, 20+10, damage 2: 1+6+7
Add colossus slayer damage on the first hit, 1
Ben will stay deep in the back, 10 feet away from Yoku, since he gave up his amulet so that Yoku could attune with it prior.
Ben attacks the Cobra with Magic Flare: Bless +2, 2+3, damage: 3+1
HP Y//B: 60/60 // 42/42, arrows 38/40
Wild Magic Surge: 1, +1 (Nadir), +1 Dolrik, DC 3 vs 3
Frontliner is my vote. Especially if they’re trying to maintain concentration.
That means Count, if he wants it. But since it is only for the first attack it can also quite useful for those that are not hit so often, like Yoku or Dolrik.
Okie dokie:
You step into an arena made of clockwork: fairly solid ground but it does feel odd, the arena seems to continue on for a far distance but it’s pretty hard to tell.
About 30 ft from you, directly in front of the party is a clockwork iron cobra and a clockwork stone defender. 20 ft behind them is a cogwork archivist. Roll initiative!
(im adding a terrain effect in this one: anytime one of the four of you ends a turn, roll a d20. On a 1, you trigger a wild magic surge, rolling from the table provided for the wild magic sorcerer, beginning from the person triggering it. If you don’t trigger, the number goes up to a 2. If the next person doesn’t trigger, it goes up to a 3 and so on. If it’s triggered, the trigger resets to a 1. Happy fighting!)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Well this is going to get interesting quick!
Count: 13
Init: 22
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Yoko Initiative: 19+2
Yoku is up to +4 initiate, I don't know why I always add +2
Nadir: 17
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Nadir will step into the arena, casting Longstrider on her horse. (This will be the default for future rounds that follow a long rest.)
I also assume we have Aid from a third level slot on us and from a second level slot on our mounts/sidekicks, right?
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
With an average initiative of 15 for you guys and 10 for the enemies, you’re up first!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
With the enemies clearly on their hind legs, Nadir storms forward to meet the nearer to in battle. She gives each of them a thorough taste of her trusty stick.
Cobra: (Bless 2 plus) Attack: 24 Damage: 11
Defender: (Bless 4 plus) Attack: 18 Damage: 9.
HP (N//H): 67/67+11 // 18/18+11
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Don’t forget the wild magic surge check!)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sorry! 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
You’re all good. Trigger is up to a 2!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Oh yeah, thanks for reminding me.
Aid precast at 3rd level for Count, Nadir and Yoku. (+10 maximum hp for 8 hours)
Aid precast at 2nd level for Ben, horse and Spitz. (+5 maximum hp for 8 hours)
Bless cast here in round 1 at 2nd level for Ben, Count, Nadir and Yoku.
Rawrer distracts.
HP (D//R): 49/49+11 // 22/22+11
Wildness: 6
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Rolling d100 on wild magic surge chart: 30
https://www.dndbeyond.com/classes/sorcerer#WildMagic
23–24, Your skin turns a vibrant shade of blue. A remove curse spell can end this effect.
Yoku turns blue!
Counter goes down to a 1!
who did we give the cloak?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Who takes care of the griffon? Nadir can manage it until it grows big enough for someone to ride into battle. Did it got a name already? How's Godric?
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Frontliner is my vote. Especially if they’re trying to maintain concentration.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
That means Count, if he wants it. But since it is only for the first attack it can also quite useful for those that are not hit so often, like Yoku or Dolrik.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||