This post has potentially manipulated dice roll results.
The wizard casts Hold Person on count:
Choose a humanoid that you can see within range. The target must succeed on a dc14 Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
And the Druid moves forwards and casts Moonbeam centered on Dolrik and Rawrer
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a dc15 Constitution saving throw. It takes 19 radiant damage on a failed save, or half as much damage on a successful one. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light. On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
The gladiator moves and dashes to reach 60 ft away from Count and Nadir.
And the giant moves 40 ft towards and throws a rock at Yoku that misses thanks to the long range. You guys are up!
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik and Rawrer move out of the 5’ radius of the Moonbeam. Rawrer takes half damage and Dolrik takes full damage but maintains his concentration.
Dolrik then channels Twilight Sanctuary’s 30’ radius from his Amulet of the Devout. (Remember, you get either 1d6+6 thp or removal of fear/charm at the each of your turns)
Rawrer distracts.
HP (D//R) 60/60+6 or 8 // 22/22+9 or 7
(Round 2 Bless 2/10, Twilight Sanctuary 1/10)
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Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
This post has potentially manipulated dice roll results.
Nadir moves 30 forward, throw two more javelins at normal range at the gladiator, and moves 40 back to align position with Count (at 70 feet distance to the gladiator)
2 plus Attack: 10 Damage: 6 2 plus Attack: 14 Damage: 8
Godric circles back and remains some 65 feet above Count and Nadir and dodges.
temp HP (N/H): 9 and 8 (by the way I stumbled over the rule that temporary hit points do not carry over after a long rest)
Dolrik and Rawrer move out of the 5’ radius of the Moonbeam. Rawrer takes half damage and Dolrik takes full damage but maintains his concentration.
Dolrik then channels Twilight Sanctuary’s 30’ radius from his Amulet of the Devout. (Remember, you get either 1d6+6 thp or removal of fear/charm at the each of your turns)
Nadir moves 30 forward, throw two more javelins at normal range at the gladiator, and moves 40 back to align position with Count (at 70 feet distance to the gladiator)
4 plus Attack: 16 Damage: 7 1 plus Attack: 8 Damage: 4
Godric circles back and remains some 65 feet above Count and Nadir and dodges.
temp HP (N/H): 12 and 9 (by the way I stumbled over the rule that temporary hit points do not carry over after a long rest)
First hits him, not a ton of damage.
(oh ok. Good to know)
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The wizard makes 3 arcane burst attacks, the first hitting Count with a23 for 18 psychic damage, the second missing Nadir entirely, and the third going wide of Dolrik.
The Druid casts Conjure Animals, summoning 8 velociraptors 60 ft away from the group.
The gladiator moves 30 ft closer and throws a spear at Nadir, missing.
The giant moves 40 ft closer, throwing another rock at Yoku and missing again.
The velociraptors move and dash to reach melee range. You guys are up!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
>>That can be the giant if you want it? The 14 hits. . As does the 7.
Sure. All of that hits the Giant. 2+6+7=15 and 7+4+7+6=24 is 39 damage total
>>The magic missile goes to the gladiator.
I wanted to send one missile to three separate and uninjured enemies. I couldn't tell who had already been injured from the tracker, so I wrote my last post that way.
Honestly, as the challenge rating increases the map and tactics will get more difficult. I might slow down and ask more questions about the battle map going forward.
This post has potentially manipulated dice roll results.
Yoku locks eyes with Ben and says, "Run! Follow me over there."
Yoku casts [magicspell]summon beast[/magicspell] in the form of a Land Panther 5 feet from Ben. Loses Hunter's Mark
"King" (Land Panther), AC 13, HP 30, Maul +5 (1d8+6), Pack Tactics.
Yoku uses Fey Step to teleport 30 feet (perpendicular to the velociraptor mob in relation to the approaching giant) and then moves up to 30 additional feet to end outside of the cluster but close enough to benefit from twighlight Sanctuary and if possible no direct path for the giant to engage into melee this round.
At the end of his turn he commands King to attack the velociraptor adjacent to Ben
King attacks with pack tactics 17, damage 13
Ben will disengage and meet up with Yoku outside of the dog pile.
Nadir swings the wackystick once at each raptor around her and tries to position herself as a target for the giant and the gladiator if possible. Godric sweeps down at a raptor near Nadir and claws and bites at it before he soars back into the skies. If the griffin doesn’t manage to kill his target, Nadir’s horse hooves the same raptor and if that still doesn’t do it, then Nadir’s first attack is aimed at the raptor near the griffin.
The wizard casts Hold Person on count:
Choose a humanoid that you can see within range. The target must succeed on a dc14 Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
And the Druid moves forwards and casts Moonbeam centered on Dolrik and Rawrer
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a dc15 Constitution saving throw. It takes 19 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
The gladiator moves and dashes to reach 60 ft away from Count and Nadir.
And the giant moves 40 ft towards and throws a rock at Yoku that misses thanks to the long range. You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count wis st DC 14: 20
Count and Sir Spitz ride back 10' to give themselves another round before melee.
Fire Bolt the druid.
Attack: 1 if Dolrik cast bless plus 11 Damage: 19
Con Saving throws
Dolrik: 10
Rawrer: 15
Concentration check to maintain Bless: 13
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Dolrik and Rawrer move out of the 5’ radius of the Moonbeam. Rawrer takes half damage and Dolrik takes full damage but maintains his concentration.
Dolrik then channels Twilight Sanctuary’s 30’ radius from his Amulet of the Devout. (Remember, you get either 1d6+6 thp or removal of fear/charm at the each of your turns)
Rawrer distracts.
HP (D//R) 60/60+6 or 8 // 22/22+9 or 7
(Round 2 Bless 2/10, Twilight Sanctuary 1/10)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Temp hp 9
Also incase you didn't notice, Count moved back 10', which I think is 5' behind Dolrik and Rawrer now. Trying to have one more melee free round.
Yoku moves to cast hunters mark kn someone 90 feet away. Since no one is in melee, sneak attack will have to wait.
Atk1 2+roll]1d20[/roll]+10, damage 8+1
Atk2 2+roll]1d20[/roll]+10, damage 2+3
Add 1d8 colossus if injured 5
Add 1d6 sneak if adjacent to a frindly 2
Ben will cast magic missiles on anyone uninjured 2, 4, 5
Yoku// Ben 9// 7
Rolling to hit 6
Rolling to hit [roll]1d20[/roll
Please add 7 to any arrow that hits
One more try 10
Nadir moves 30 forward, throw two more javelins at normal range at the gladiator, and moves 40 back to align position with Count (at 70 feet distance to the gladiator)
2 plus Attack: 10 Damage: 6
2 plus Attack: 14 Damage: 8
Godric circles back and remains some 65 feet above Count and Nadir and dodges.
temp HP (N/H): 9 and 8 (by the way I stumbled over the rule that temporary hit points do not carry over after a long rest)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
That hits! It’s not much damage but it does break The Druid’s concentration on Moonbeam, meaning Dolrik and Rawrer take no damage from it.
Bueno.
That can be the giant if you want it? The 14 hits. . As does the 7.
The magic missile goes to the gladiator.
First hits him, not a ton of damage.
(oh ok. Good to know)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The wizard makes 3 arcane burst attacks, the first hitting Count with a23 for 18 psychic damage, the second missing Nadir entirely, and the third going wide of Dolrik.
The Druid casts Conjure Animals, summoning 8 velociraptors 60 ft away from the group.
The gladiator moves 30 ft closer and throws a spear at Nadir, missing.
The giant moves 40 ft closer, throwing another rock at Yoku and missing again.
The velociraptors move and dash to reach melee range. You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
>>That can be the giant if you want it? The 14 hits. . As does the 7.
Sure. All of that hits the Giant. 2+6+7=15 and 7+4+7+6=24 is 39 damage total
>>The magic missile goes to the gladiator.
I wanted to send one missile to three separate and uninjured enemies. I couldn't tell who had already been injured from the tracker, so I wrote my last post that way.
Honestly, as the challenge rating increases the map and tactics will get more difficult. I might slow down and ask more questions about the battle map going forward.
Oh 👍
Yeah the gladiator was the only uninjured one.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku locks eyes with Ben and says, "Run! Follow me over there."
Yoku casts [magicspell]summon beast[/magicspell] in the form of a Land Panther 5 feet from Ben. Loses Hunter's Mark
"King" (Land Panther), AC 13, HP 30, Maul +5 (1d8+6), Pack Tactics.
Yoku uses Fey Step to teleport 30 feet (perpendicular to the velociraptor mob in relation to the approaching giant) and then moves up to 30 additional feet to end outside of the cluster but close enough to benefit from twighlight Sanctuary and if possible no direct path for the giant to engage into melee this round.
At the end of his turn he commands King to attack the velociraptor adjacent to Ben
King attacks with pack tactics 17, damage 13
Ben will disengage and meet up with Yoku outside of the dog pile.
King 30/30+8/0
Ben 39/39+10/7, 5/5 scrolls
Yoku 67/67+9/10, 36/40 arrows
🤔 then that's fine. I feel like I'm nit picking. But we are about to get murdered by dinosaurs
Why do my posts keep changing. Twice in a row. It seems to be caused by me refreshing my phone browser too quickly after posting
Nadir swings the wackystick once at each raptor around her and tries to position herself as a target for the giant and the gladiator if possible. Godric sweeps down at a raptor near Nadir and claws and bites at it before he soars back into the skies. If the griffin doesn’t manage to kill his target, Nadir’s horse hooves the same raptor and if that still doesn’t do it, then Nadir’s first attack is aimed at the raptor near the griffin.
Attack: 5 Damage: 3
Attack: 7 Damage: 7
Attack: 25 Damage: 12
2 plus Attack: 20 Damage: Unable to parse dice roll.
3 plus Attack: 21 Damage: 11
temp hp horse and griffin: 11 and 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||