The arcane Lich uses its Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take psychic damage and be stunned until the end of the lich’s next turn as incomprehensible whispers fill the target’s mind, on Yoku for 25 damage
Yoku attempts a Wisdom Saving throw against Psychic Whisper DC 17 vs 2+18+6
This post has potentially manipulated dice roll results.
Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 2+17+8 versus an opposed Deception check.
Yoku Attack vs lich, 3+3+10, damage 4+2+7 Yoku Extra Attack vs lich, 1+19+10, damage 5+1+7 Yoku Haste Attack vs lich, 2+12+10, damage 6+4+7 Add Colossus Slayer 5 damage Add Sneak Attack if Insightful Fighting triggers 4+1 damage
Ben targets the Lich with a 2nd level magic missile 18
Yoku remaining HP 79/86 (13/13), remaining arrow 22/40, remaining spell slots (3/4), (2/2), remaining fey step 3/3, haste 3/10, invulnerability 8/10, insightful fighting 9/10 Ben remaining HP 86/86 (13/11), remaining spell slots (4/4), (2/2), remaining beginners luck 2/2, necklace of fireballs (1/4), absorption 20/20, invulnerability 3/10, mm 2nd (7/10)
Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 1+17+8 versus an opposed Deception check.
Yoku Attack vs lich, 1+8+10, damage 7+6+7 Yoku Extra Attack vs lich, 1+18+10, damage 5+1+7 Yoku Haste Attack vs lich, 1+17+10, damage 8+1+7 Add Colossus Slayer 8 damage Add Sneak Attack if Insightful Fighting triggers 6+4 damage
The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,
Arrow 1 (with colossus and with sneak), 38 Arrow 2, 13 Arrow 3, 16
The arcane Lich casts Lightning Bolt at Nadir and Godric: dc17 dex save or 28 Lightning damage, half on success. It then uses its Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take 29 psychic damage and be stunneduntil the end of the lich’s next turn as incomprehensible whispers fill the target’s mind. On Nadir and again on Yoku for 25 damage. It also attacks Nadir with a tentacle, but misses.
The death dragon flies towards your dragon, exhaling its breath at it for 4 necrotic damage. DC18 dex save to take half.
The zombies move towards nadir and attack her. One hits with a 23 for 17 damage.
Nadir Dex save DC 17 against 28 damage, half on success: 4 + 16 + 2 Godric Dex save DC 17 against 14 damage, none on success: 2 + 1 + 2 Nadir Wis save DC 17 against 29 damage and stunned, none on success: 1 + 20 + 2 Against the Zombie, Nadir uses her duelist feat and adds 3 to her AC for a total of 26 (21 base +2 haste +3 duelist)
This post has potentially manipulated dice roll results.
Actually, Haste grants advantage on Dex save (I'm not sure that you did take that into account for the dragon?). Reroll of the first save, and using inspiration for the last: 15, 12.The power word was the main reason for Nadir to storm forward because with this the rich can take out anyone of us in a blink.
This post has potentially manipulated dice roll results.
Nadir takes 14 lightning damage and 13 necrotic damage (included resistance). Godric takes the 14 lightning.
After being fried by electricity and shrivelled by the lich's magic, Nadir consumes a potion of healing as bonus action (+23HP), then she continues to attack the lich, following Godric.
Godric: @Mind Flayer: 2 plus Attack: 24 Damage: 5 @Mind Flayer: 3 plus Attack: 26 Damage: 13
Nadir: @Mind Flayer: 3 plus Attack: 23 Damage: 7 @Mind Flayer: 2 plus Attack: 24 Damage: 11 @Mind Flayer: 2 plus Attack: 20 Damage: 9
Nadir takes 14 lightning damage and 13 necrotic damage (included resistance). Godric takes the 14 lightning.
After being fried by electricity and shrivelled by the lich's magic, Nadir consumes a potion of healing as bonus action (+27HP), then she continues to attack the lich, following Godric.
Godric: @Mind Flayer: 2 plus Attack: 13 Damage: 6 @Mind Flayer: 2 plus Attack: 15 Damage: 11
Nadir: @Mind Flayer: 3 plus Attack: 20 Damage: 10 @Mind Flayer: 1 plus Attack: 26 Damage: 8 @Mind Flayer: 2 plus Attack: 11 Damage: 11
Rolls for hitting mirror images:
17,9,3,18,3
The first two attacks hit the duplicates and destroy them, the third attack (Nadir's first) targets the lich. The fourth destroys the last duplicate and the last attack doesn't hit at all. Grand Total: 10 damage to the lich.
Dolrik will mount horse (if needed) to use its movement to get to a position to Turn Undead.
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
missed my chance to
Destroy UndeadCR 1 or LowerPHB, pg. 59
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
(Hopefully some will turn and we can pick them off later, focus fire on those that aren’t turned first)
Horse will use remaining movement to bring itself and Dolrik back to Count and Dolrik will dismount. Horse will Dash, if necessary or Dodge if not.
This post has potentially manipulated dice roll results.
Assuming there is a path that Sir Spitz can dash around without giving an opportunity attack (100ft movement) that can get Cound close enough to dismount and move (hasted movement) to reach the illithilich. Count is going to unload his attacks on him (then the eldritch lich if, fingers crossed, the illithilich falls):
BA Channel Divinity Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
Attack 1: 3 plus 19 Damage: 5 plus 17 devine smite 2nd level
Attack 2: 1 plus 20 Damage: 4 plus 16 devine smite 2nd level if against the illithilich or eldritch
Haste Attack: 1 plus 16 Damage: 9 plus 15 devine smite 2nd level if against the illithilich or lich
Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 1+17+8 versus an opposed Deception check.
Yoku Attack vs lich, 1+8+10, damage 7+6+7 Yoku Extra Attack vs lich, 1+18+10, damage 5+1+7 Yoku Haste Attack vs lich, 1+17+10, damage 8+1+7 Add Colossus Slayer 8 damage Add Sneak Attack if Insightful Fighting triggers 6+4 damage
The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,
Arrow 1 (with colossus and with sneak), 38 Arrow 2, 13 Arrow 3, 16
Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting.
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 14acid damage immediately and 3 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.
Actually, Haste grants advantage on Dex save (I'm not sure that you did take that into account for the dragon?). Reroll of the first save, and using inspiration for the last: 9, 18.The power word was the main reason for Nadir to storm forward because with this the rich can take out anyone of us in a blink.
I did not take it into account, I managed to forget. Il reroll.
Nadir takes 14 lightning damage and 13 necrotic damage (included resistance). Godric takes the 14 lightning.
After being fried by electricity and shrivelled by the lich's magic, Nadir consumes a potion of healing as bonus action (+27HP), then she continues to attack the lich, following Godric.
Godric: @Mind Flayer: 2 plus Attack: 13 Damage: 6 @Mind Flayer: 2 plus Attack: 15 Damage: 11
Nadir: @Mind Flayer: 3 plus Attack: 20 Damage: 10 @Mind Flayer: 1 plus Attack: 26 Damage: 8 @Mind Flayer: 2 plus Attack: 11 Damage: 11
Rolls for hitting mirror images:
17,9,3,18,3
The first two attacks hit the duplicates and destroy them, the third attack (Nadir's first) targets the lich. The fourth destroys the last duplicate and the last attack doesn't hit at all. Grand Total: 10 damage to the lich.
Dolrik will mount horse (if needed) to use its movement to get to a position to Turn Undead.
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
missed my chance to
Destroy UndeadCR 1 or LowerPHB, pg. 59
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
(Hopefully some will turn and we can pick them off later, focus fire on those that aren’t turned first)
Horse will use remaining movement to bring itself and Dolrik back to Count and Dolrik will dismount. Horse will Dash, if necessary or Dodge if not.
Rawrer will meet us at Count and distract.
End of turn 8:
HP D//R: 87/96+14 thp // 6/22+14 thp.
Sanctuary (on Rawrer): 8/10
Bless: 8/10
Twilight Sanctuary: 7/10
Resistance to all damage: 3/10
Awesome! The eldritch lich fails but uses a legendary resistance to succeed. So does the death dragon. Both greater zombies fail. The mind flauet fails and uses a legendary resistance. Two of the wights fail. And so does the skeleton commander.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Assuming there is a path that Sir Spitz can dash around without giving an opportunity attack (100ft movement) that can get Cound close enough to dismount and move (hasted movement) to reach the illithilich. Count is going to unload his attacks on him (then the eldritch lich if, fingers crossed, the illithilich falls):
BA Channel Divinity Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
Attack 1: 1 plus 26 Damage: 11 plus 22 devine smite 2nd level
Attack 2: 3 plus 19 Damage: 6 plus 29 devine smite 2nd level if against the illithilich or eldritch
Haste Attack: 3 plus 17 Damage: 4 plus 21 devine smite 2nd level if against the illithilich or lich
Dragon round 7 haste and invulnerability
Count round 2 haste and invulnerability
Your first attack murderizes the illithilich! Both of the other two hit the arcane lich for a total of 60 damage! Wow.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The arcane lich barely misses a tentacle attack at Count, then uses Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take 24psychic damage and be stunneduntil the end of the lich’s next turn as incomprehensible whispers fill the target’s mind. on count, and then a second time at Nadir: 19
The death dragon goes for Dolrik; thanks to Rawrer it misses its bite attack, and it only manages to hit one claw attack, for 16 damage.
Both greater zombies move and dash 60 ft away from Dolrik. Two of the wights follow suit, but one stays and attacks Count, managing to hit once for 14 damage. The skeleton commander also moves and dashes 60 ft away. You guys are up! (They’re all 120 ft from Dolrik; 60 from Count and Nadir.)
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 1+17+8 versus an opposed Deception check.
Yoku Attack vs lich, 1+8+10, damage 7+6+7 Yoku Extra Attack vs lich, 1+18+10, damage 5+1+7 Yoku Haste Attack vs lich, 1+17+10, damage 8+1+7 Add Colossus Slayer 8 damage Add Sneak Attack if Insightful Fighting triggers 6+4 damage
The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,
Arrow 1 (with colossus and with sneak), 38 Arrow 2, 13 Arrow 3, 16
>>Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting.
Nice, so the Sneak Attack Damage is removed, and the first attack misses, colossus is only on a hit, so I get to move it to the second arrow Arrow 1, miss Arrow 2 (with colossus), 21 Arrow 3, 16
Yoku will take half of 9 damage from acid and attempt a concentration save for hunter's mark Constitution DC 10 vs 3+13+6
Yoku cheers Count's efforts, "Smite that son-of-a-lich!"
Yoku Attack vs lich, 3+2+10, damage 6+1+7 Yoku Extra Attack vs lich, 3+7+10, damage 4+6+7 Yoku Haste Attack vs lich, 4+20+10, damage 5+6+7 Add Colossus Slayer, 5 damage Add Sneak Attack granted by Count, 5+3 damage
Ben targets the wight's with his last fireball bead, 38, if possible, he wants to hit both the Skeletal Commander and as many Wight's as possible, in that order, add a zombie or two if they are bunched together.
Yoku remaining HP 79/86 (10/14), remaining arrow 19/40, remaining spell slots (3/4), (2/2), remaining fey step 3/3, haste 2/10, invulnerability 7/10, insightful fighting 9/10 Ben remaining HP 86/86 (13/12), remaining spell slots (4/4), (2/2), remaining beginners luck 2/2, necklace of fireballs (0/4), absorption 20/20, invulnerability 2/10, mm 2nd (7/10)
Yoku cheers Count's efforts, "Smite that son-of-a-lich!"
Yoku Attack vs lich, 3+2+10, damage 6+1+7 Yoku Extra Attack vs lich, 3+7+10, damage 4+6+7 Yoku Haste Attack vs lich, 4+20+10, damage 5+6+7 Add Colossus Slayer, 5 damage Add Sneak Attack granted by Count, 5+3 damage
Ben targets the wight's with his last fireball bead, 38, if possible, he wants to hit both the Skeletal Commander and as many Wight's as possible, in that order, add a zombie or two if they are bunched together.
Yoku remaining HP 79/86 (10/14), remaining arrow 19/40, remaining spell slots (3/4), (2/2), remaining fey step 3/3, haste 2/10, invulnerability 7/10, insightful fighting 9/10 Ben remaining HP 86/86 (13/12), remaining spell slots (4/4), (2/2), remaining beginners luck 2/2, necklace of fireballs (0/4), absorption 20/20, invulnerability 2/10, mm 2nd (7/10)
Arrow 1, miss Arrow 2, misses if shield is cast again Arrow 3, critical hit, starts 5+6+7, total 18, plus 5 (colossus), plus 8 (sneak), grand total 32 Crit dice add 2d8 +3d6, 13
Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 1+17+8 versus an opposed Deception check.
Yoku Attack vs lich, 1+8+10, damage 7+6+7 Yoku Extra Attack vs lich, 1+18+10, damage 5+1+7 Yoku Haste Attack vs lich, 1+17+10, damage 8+1+7 Add Colossus Slayer 8 damage Add Sneak Attack if Insightful Fighting triggers 6+4 damage
The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,
Arrow 1 (with colossus and with sneak), 38 Arrow 2, 13 Arrow 3, 16
>>Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting.
Nice, so the Sneak Attack Damage is removed, and the first attack misses, colossus is only on a hit, so I get to move it to the second arrow Arrow 1, miss Arrow 2 (with colossus), 21 Arrow 3, 16
Yoku will take half of 9 damage from acid and attempt a concentration save for hunter's mark Constitution DC 10 vs 3+11+6
Sneak attacks also only apply to hits. Outside of PbP you would never had rolled damage as the shield spell would have come before that.
The dragon with its hosted speed will go around the other dragon and swoop back at the illithilich and spend its 3 attacks:
Attack 1: 4 plus 28 Damage: 17
Attack 2: 2 plus 23 Damage: 13
Attack 3: 4 plus 20 Damage: 17
Haste action disengage and fly back up and BA dash if need be to get 100 ft away
Yoku attempts a Wisdom Saving throw against Psychic Whisper DC 17 vs 2+18+6
Yoku the Hunter has honed his Prey and uses Insightful Fighting as a bonus action to sneak attack the Lich for 1 minute, Insight 2+17+8 versus an opposed Deception check.
Yoku Attack vs lich, 3+3+10, damage 4+2+7
Yoku Extra Attack vs lich, 1+19+10, damage 5+1+7
Yoku Haste Attack vs lich, 2+12+10, damage 6+4+7
Add Colossus Slayer 5 damage
Add Sneak Attack if Insightful Fighting triggers 4+1 damage
Ben targets the Lich with a 2nd level magic missile 18
Yoku remaining HP 79/86 (13/13), remaining arrow 22/40, remaining spell slots (3/4), (2/2), remaining fey step 3/3, haste 3/10, invulnerability 8/10, insightful fighting 9/10
Ben remaining HP 86/86 (13/11), remaining spell slots (4/4), (2/2), remaining beginners luck 2/2, necklace of fireballs (1/4), absorption 20/20, invulnerability 3/10, mm 2nd (7/10)
The Lich should attempt a DC 26 Deception check to avoid the sneak attack damage,
Arrow 1 (with colossus and with sneak), 38
Arrow 2, 13
Arrow 3, 16
Nadir Dex save DC 17 against 28 damage, half on success: 4 + 16 + 2
Godric Dex save DC 17 against 14 damage, none on success: 2 + 1 + 2
Nadir Wis save DC 17 against 29 damage and stunned, none on success: 1 + 20 + 2
Against the Zombie, Nadir uses her duelist feat and adds 3 to her AC for a total of 26 (21 base +2 haste +3 duelist)
Nadir Con save DC 20 against 53 damage, half on success: 1 + 1 + 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Actually, Haste grants advantage on Dex save (I'm not sure that you did take that into account for the dragon?). Reroll of the first save, and using inspiration for the last: 15, 12.The power word was the main reason for Nadir to storm forward because with this the rich can take out anyone of us in a blink.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Nadir takes 14 lightning damage and 13 necrotic damage (included resistance). Godric takes the 14 lightning.
After being fried by electricity and shrivelled by the lich's magic, Nadir consumes a potion of healing as bonus action (+23HP), then she continues to attack the lich, following Godric.
Godric:
@Mind Flayer: 2 plus Attack: 24 Damage: 5
@Mind Flayer: 3 plus Attack: 26 Damage: 13
Nadir:
@Mind Flayer: 3 plus Attack: 23 Damage: 7
@Mind Flayer: 2 plus Attack: 24 Damage: 11
@Mind Flayer: 2 plus Attack: 20 Damage: 9
Rolls for hitting mirror images:
19,10,13,7,3
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The first two attacks hit the duplicates and destroy them, the third attack (Nadir's first) targets the lich. The fourth destroys the last duplicate and the last attack doesn't hit at all.
Grand Total: 10 damage to the lich.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Dolrik will mount horse (if needed) to use its movement to get to a position to Turn Undead.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
missed my chance to
When an undead fails its saving throw against your Turn Undead feature, it is instantly destroyed if its CR is lower than the threshold for your level.
(Hopefully some will turn and we can pick them off later, focus fire on those that aren’t turned first)
Horse will use remaining movement to bring itself and Dolrik back to Count and Dolrik will dismount. Horse will Dash, if necessary or Dodge if not.
Rawrer will meet us at Count and distract.
End of turn 8:
HP D//R: 87/96+14 thp // 6/22+14 thp.
Sanctuary (on Rawrer): 8/10
Bless: 8/10
Twilight Sanctuary: 7/10
Resistance to all damage: 3/10
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Assuming there is a path that Sir Spitz can dash around without giving an opportunity attack (100ft movement) that can get Cound close enough to dismount and move (hasted movement) to reach the illithilich. Count is going to unload his attacks on him (then the eldritch lich if, fingers crossed, the illithilich falls):
BA Channel Divinity Vow of Enmity. As a bonus action, you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
Attack 1: 3 plus 19 Damage: 5 plus 17 devine smite 2nd level
Attack 2: 1 plus 20 Damage: 4 plus 16 devine smite 2nd level if against the illithilich or eldritch
Haste Attack: 1 plus 16 Damage: 9 plus 15 devine smite 2nd level if against the illithilich or lich
Dragon round 7 haste and invulnerability
Count round 2 haste and invulnerability
All three hit! The illithilich uses a legendary action to cast Ray of Frost at the dragon, hitting.
Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting.
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 14acid damage immediately and 3 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.
I did not take it into account, I managed to forget. Il reroll.
Okie dokie.
Awesome! The eldritch lich fails but uses a legendary resistance to succeed. So does the death dragon. Both greater zombies fail. The mind flauet fails and uses a legendary resistance. Two of the wights fail. And so does the skeleton commander.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Your first attack murderizes the illithilich! Both of the other two hit the arcane lich for a total of 60 damage! Wow.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The arcane lich barely misses a tentacle attack at Count, then uses Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take 24psychic damage and be stunneduntil the end of the lich’s next turn as incomprehensible whispers fill the target’s mind.
on count, and then a second time at Nadir: 19
The death dragon goes for Dolrik; thanks to Rawrer it misses its bite attack, and it only manages to hit one claw attack, for 16 damage.
Both greater zombies move and dash 60 ft away from Dolrik.
Two of the wights follow suit, but one stays and attacks Count, managing to hit once for 14 damage.
The skeleton commander also moves and dashes 60 ft away. You guys are up! (They’re all 120 ft from Dolrik; 60 from Count and Nadir.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
>>Failed. It uses It’s legendary resistance to succeed, and It casts Shield to block his first attack. It uses a legendary action to cast Acid Arrow on Yoku, hitting.
Nice, so the Sneak Attack Damage is removed, and the first attack misses, colossus is only on a hit, so I get to move it to the second arrow
Arrow 1, miss
Arrow 2 (with colossus), 21
Arrow 3, 16
Yoku will take half of 9 damage from acid and attempt a concentration save for hunter's mark Constitution DC 10 vs 3+13+6
Yoku cheers Count's efforts, "Smite that son-of-a-lich!"
Yoku Attack vs lich, 3+2+10, damage 6+1+7
Yoku Extra Attack vs lich, 3+7+10, damage 4+6+7
Yoku Haste Attack vs lich, 4+20+10, damage 5+6+7
Add Colossus Slayer, 5 damage
Add Sneak Attack granted by Count, 5+3 damage
Ben targets the wight's with his last fireball bead, 38, if possible, he wants to hit both the Skeletal Commander and as many Wight's as possible, in that order, add a zombie or two if they are bunched together.
Yoku remaining HP 79/86 (10/14), remaining arrow 19/40, remaining spell slots (3/4), (2/2), remaining fey step 3/3, haste 2/10, invulnerability 7/10
, insightful fighting 9/10Ben remaining HP 86/86 (13/12), remaining spell slots (4/4), (2/2), remaining beginners luck 2/2,
necklace of fireballs (0/4), absorption 20/20, invulnerability 2/10, mm 2nd (7/10)Arrow 1, miss
Arrow 2, misses if shield is cast again
Arrow 3, critical hit, starts 5+6+7, total 18, plus 5 (colossus), plus 8 (sneak), grand total 32
Crit dice add 2d8 +3d6, 13
DC 17 Wisdom: 3 + 7 + 2
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Nadir is stunned but Godric carries her posthaste to the Dragon.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Count will cast shield in an attempt to block the wright's attack.
Count's wis st DC 17: 23
Sneak attacks also only apply to hits. Outside of PbP you would never had rolled damage as the shield spell would have come before that.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||