The hulk takes the full brunt of the shattering spell, while the seer manages to shunt some of the Arcane energy away from himself.
Vishnu and Kalak are up. Far Realm effects are rolled at the start of each round, so everyone can roll for thst now. DC15 WIS save, random effects.
<To save time, you can roll them yourselves. 1d10, results as follows:>
Confusion Behavior
1
The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2–7
The creature doesn't move or take actions this turn.
8–10
The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
Sorry map took longer to get to than I had hoped. Blue circle is 10ft range for both melee reach and psychic mirror on the hulk. The diamond shape near the ulitharid is the Gith Capacitor. It's also the bright light source illuminating the area.
This post has potentially manipulated dice roll results.
Star spawn hulk uses Reaping Arms (Recharge 5–6). The hulk makes a separate Slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.
Recharge 2
Wizard 12 for 14 bludgeoning
Rogue 15 for 14 bludgeoning
Bard 12 for 14 bludgeoning
Fighter 17 for 14 bludgeoning
Star spawn seer usues Collapse Distance (Recharge 6) on the hulk, who dsils the save. The seer warps space around one creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the target’s original space takes 39 psychic damage.
Recharge 3
The hulk appears in a spot between the ulitharid and the Rrakkma.
There are no negative hp in 5e, so any healing removes the unconscious condition if it was the result of hitting 0hp (as opposed to something like the sleep spell].
The hulk takes the full brunt of the shattering spell, while the seer manages to shunt some of the Arcane energy away from himself.
Vishnu and Kalak are up. Far Realm effects are rolled at the start of each round, so everyone can roll for thst now. DC15 WIS save, random effects.
<To save time, you can roll them yourselves. 1d10, results as follows:>
Confusion Behavior
1
The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2–7
The creature doesn't move or take actions this turn.
8–10
The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
Initiative
Vishnu 27 😵💫 ✅️✅️
Kalak 21 😎 ✅️✅️
Monsters 15 ✅️✅️
Vendelen 12 ❓️ ✅️▶️
Quadere 3 ❓️✅️▶️
Kandalou 6 😵💫✅️✅️
14
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
2
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Kalak Wis save: 25
Meili Liang Lvl 5 Monk
Dice
Can we get a map?
Mordenkainen's Faithful Hound by the Seer to bite for 21
Meili Liang Lvl 5 Monk
Dice
Wis Save: 8 + 1
Effect: 3
**Vishnu doesn't move or take actions this turn.
Sorry map took longer to get to than I had hoped. Blue circle is 10ft range for both melee reach and psychic mirror on the hulk. The diamond shape near the ulitharid is the Gith Capacitor. It's also the bright light source illuminating the area.
Star spawn hulk uses Reaping Arms (Recharge 5–6). The hulk makes a separate Slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.
Recharge 2
Wizard 12 for 14 bludgeoning
Rogue 15 for 14 bludgeoning
Bard 12 for 14 bludgeoning
Fighter 17 for 14 bludgeoning
Star spawn seer usues Collapse Distance (Recharge 6) on the hulk, who dsils the save. The seer warps space around one creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. On a failed save, the target, along with any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the target’s original space takes 39 psychic damage.
Recharge 3
The hulk appears in a spot between the ulitharid and the Rrakkma.
Crit x wizard 16
Vendelen and Quadere are up.
Vendelen Wis save 17
Vishnu the Rogue is down and will be making death saving throws on his next turn.
Quadere Wis save: 25
If passed, Mass Cure Wounds for 14 on everyone in the group
Meili Liang Lvl 5 Monk
Dice
Does that bring Vishnu out of unconsciousness, or do I just add the HP?
Vendelen casts hold monster on the seer.
DC15 Wis or paralyzed
Seer Wis Save 28
Edit: n/m (crosspost)
There are no negative hp in 5e, so any healing removes the unconscious condition if it was the result of hitting 0hp (as opposed to something like the sleep spell].
Kalak 21 ❓️ ✅️✅️▶️
Monsters 15 ✅️✅️⏸️
Vendelen 12 ❓️✅️▶️⏸️
Quadere 3 ❓️✅️▶️⏸️
Kandalou 6 ❓️✅️✅️⏸️
Ryan Vishnu is back up! Do I need to make another Wisdom save?