There are 2 guards in the Gemstone Wing. They stand far back in the corners, eyes down, trying their best to fade into the background. If they recognize Dubh they have not shown any signs. The guard taking tickets at the door seems new, or at least lacking in confidence. He appears entirely focused on his assigned task and pays no attention at all to the tiefling.
As they approach the guard taking tickets, Windarë says a brief prayer to Deneir (casting Guidance). She examines the nervous man, trying to get some idea of what has him so worried, or if he's just anxious about the evening. (Insight: 26)
After stepping into the hall with the gem, she notes that Luci seems to be checking out where the gem is located. So, she turns her attention to the rest of the crowd. Again making a quick prayer, she tries to pick out anyone that might be acting like security even though not dressed as a guard or anyone acting oddly. (Not sure if Perception or insight is best - bonus would be the same: 9)
As he keeps casually circling the room, smiling charmingly to the other guests, Luci discreetly informs the others about what he found out about the magical security of the Gemstone wing. Next he would discreetly tap the wall to the northest, trying to determine if it conceivable could be opened up from the privy's.
Windarë gets the impression that the door guard is inexperienced more so than worried. She overhears another attendee enquire with man about someone named Maryam to which the man replies that Maryam didn’t show up to work and now he has to cover her post.
None of the other gala attendees seem suspicious. A few of them are definitely quirky, but no one acts like an undercover guard. An older human male with greying hair who wears the insignia of a military captain acts somewhat erratically which catches her attention.
Lucifer is no engineer, but he knows a brick wall when he see one. Although it is painted and decorated, a quick rap with his knuckles shows it to be built of bricks. It is conceivable that a hole could be made with the right tools and know how, but Luci would know that the crew currently has neither.
Pausing next to Luci to look at whatever is nearby and worth looking at, Dubh asks “Still want me to check the office downstairs?” in a whispered voice. Assuming an affirmative response Dubh leaves the stone room and then heads downstairs.
At the bottom of the stairs he looks around for an opportunity to step behind a display or such in order to get out of sight and begin to try to stealth. If an opportunity for such is not apparent he will exit the museum and go the long way around - returning to the secret passage to the basement to try to re-enter that way and then stealth around…
(I don’t think I explicitly stated Dubh secreted his thieves tools upon his person but assumed it obvious… but if you prefer I make a point to… oops, never mind. Dubh does not have any. Background came with proficiency but not tools themselves. Heh, alrighty, will have to work on getting some before the next crime time!)
Arriving at the ball, Joorin isn't entirely sure what to do with himself. So he decides to tag along nearby by Luci to make himself useful as the opportunities arise. After a turn at the central piece, Joorin takes a turn around the wider room inspecting the other gemstones as well. They were only there to steal the one that could end the world...but if some of the others happened to fall into their lap as well that could only be better. He tries to guidehimself to what the most valuable things in the room to liberate would be...should the ability to do so present itself.
(5e doesn't have an appraise skill...I am going to guess that it is folded into investigation? But I could also see it being a flat intelligence roll. If so subtract 2 from this result.)
Appraise (Investigation): 16
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Luci - The doors are oak but otherwise not reinforced in any way. The hinges are brass, well oiled, and located on the inside of the room. As for breaking them down, one could certainly try…
Dubh - With only 2 guards circulating around the Grand Entrance and not expecting any trouble it should be possible to avoid their notice. Stealth roll if you want to try it.
Joorin - With the exception of the Murkmire Stone, all other gems are in locked display cases. Without the ability to inspect them more closely it is not possible to ascertain value, however even your untrained eye can tell that at least a few of them are replicas made of coloured glass.
With the lack of tools Dubh decides trying the secret entrance is certainly his best option. He can pick a locked office door with just his charm and grace and if need force a door with brute force it’d be best to do it from outside…
It will take Dubh about 10 minutes to make his way back to the park where the secret entrance is located. He can find it easily enough. From there he can enter the Basement and have direct access to the Break Room as there is no door in between.
Seeing Dubh abandon heading to the office Parr quickly calculates the time they have left and decides its worthwhile heading there to see if there are any details withing regarding deactivating the alarms on the Stone itself.....she's fairly sure none of her companions are powerful enough to simply dispel it.
( Heading to the Curators Office without being seen:- Stealth:- 12
Opening the Office Door ( Thieves Tools - Dex + 2x Prof):-21
Searching the office for information/passwords/info( Invest):- 5
Parr Ker surveys the Grand Entrance and times her approach to the curator’s door in such a way so as not to be noticed by the patrolling guards. But through a stroke of bad luck to which the crew is all too accustomed, one of the guards turns around unexpectedly and notices her approaching the locked door.
As she is about to pull out her tools she hears a voice behind her, “Pardon me Sir, err… Madam, err… Your Grace.” Turning around, Parr sees a male tiefling guard. “That area is off limits, the gala is upstairs. Please allow me to show you the way,” he says forcefully as he attempts to escort her back to the Gemstone Wing.
Parr Ker surveys the Grand Entrance and times her approach to the curator’s door is such a way so as not to be noticed by the patrolling guards. But through a stroke of bad luck to which the crew is all too accustomed, one of the guards turns around unexpectedly and notices her approaching the locked door.
As she is about to pull out her tools she hears a voice behind her, “Pardon me Sir, err… Madam, err… Your Grace.” Turning around, Parr sees a male tiefling guard. “That area is off limits, the gala is upstairs. Please allow me to show you the way,” he says forcefully as he attempts to escort her back to the Gemstone Wing.
" Certainly.....one does get a bit turned around in unfamiliar environs, doesn't one? What a nice handsome fellow you are to take time out to help an airhead like myself."
Persuasion ( Parr is not good with people....this may go very badly....but then again the stuff she is good at went badly as well....): 5
The guard blushes slightly and adjusts his shirt before responding, “Um, yes, well, you are looking quite striking yourself this evening, m’lady. I trust that you can find your own way back to the gala, it’s right up those stairs,” he say as he turns back to his patrol but not before looking over his shoulder to flash a smile at Parr.
Internal Monologue: What the actual hell you idiot! You copied almost those exact phrases from the daft old biddy you passed upstairs....and it worked. And yet you can't sneak past a barely out of his teens boy! You are a failure. A stupid, useless failure.
Parr headed back upstairs to see how badly she could screw up the next step......
Dubh never even considered advising his companions of his adjusted plan. Perhaps lack of communicaion is why they keep messing up? But none the less, through the secret basement, through the basement and then up, carefully, to the basement Dubh goes. He is cautious and stealth heading into the guard room, unsure if any will be there or not. If he is unseen in there and alone he will search the room for anything findable and curse himself for not keeping the guards uniform. It may have been handy if seen at a distance...
((Just let me know when the ten minutes is up and I am more or less back on same timelime with the others.))
(Dubh should be making a stealth roll but it’s actually irrelevant because the break room is empty).
As Dubh enters the empty Break Room he once again sees the walls lined with boxes and the table in the center. This time he also notices another door in the south wall which is open and leads to a room filled with filing cabinets.
Searching the Break Room he finds a small, partially open box in the southwest corner. Inside are three palm-sized pass cards, each stamped with the museum's logo (he recognizes them having seen one previously in the belt pouch of Maryam Bikram). A scrap of paper inside the box reads "spare alarm pass cards."
Moving aside a box in the northwest corner he finds a small vial of crimson liquid that pulses with dull light, reminiscent of a heart beat.
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There are 2 guards in the Gemstone Wing. They stand far back in the corners, eyes down, trying their best to fade into the background. If they recognize Dubh they have not shown any signs.
The guard taking tickets at the door seems new, or at least lacking in confidence. He appears entirely focused on his assigned task and pays no attention at all to the tiefling.
As they approach the guard taking tickets, Windarë says a brief prayer to Deneir (casting Guidance). She examines the nervous man, trying to get some idea of what has him so worried, or if he's just anxious about the evening. (Insight: 26)
After stepping into the hall with the gem, she notes that Luci seems to be checking out where the gem is located. So, she turns her attention to the rest of the crowd. Again making a quick prayer, she tries to pick out anyone that might be acting like security even though not dressed as a guard or anyone acting oddly. (Not sure if Perception or insight is best - bonus would be the same: 9)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
As he keeps casually circling the room, smiling charmingly to the other guests, Luci discreetly informs the others about what he found out about the magical security of the Gemstone wing. Next he would discreetly tap the wall to the northest, trying to determine if it conceivable could be opened up from the privy's.

Perception: 16
Investigation: 14
Windarë gets the impression that the door guard is inexperienced more so than worried. She overhears another attendee enquire with man about someone named Maryam to which the man replies that Maryam didn’t show up to work and now he has to cover her post.
None of the other gala attendees seem suspicious. A few of them are definitely quirky, but no one acts like an undercover guard. An older human male with greying hair who wears the insignia of a military captain acts somewhat erratically which catches her attention.
Lucifer is no engineer, but he knows a brick wall when he see one. Although it is painted and decorated, a quick rap with his knuckles shows it to be built of bricks. It is conceivable that a hole could be made with the right tools and know how, but Luci would know that the crew currently has neither.
Luci also discreetly checks the doors, other than the magic locking them, could they conceivably be broken down or unhinged somehow?
Pausing next to Luci to look at whatever is nearby and worth looking at, Dubh asks “Still want me to check the office downstairs?” in a whispered voice. Assuming an affirmative response Dubh leaves the stone room and then heads downstairs.
At the bottom of the stairs he looks around for an opportunity to step behind a display or such in order to get out of sight and begin to try to stealth. If an opportunity for such is not apparent he will exit the museum and go the long way around - returning to the secret passage to the basement to try to re-enter that way and then stealth around…
(I don’t think I explicitly stated Dubh secreted his thieves tools upon his person but assumed it obvious… but if you prefer I make a point to… oops, never mind. Dubh does not have any. Background came with proficiency but not tools themselves. Heh, alrighty, will have to work on getting some before the next crime time!)
Arriving at the ball, Joorin isn't entirely sure what to do with himself. So he decides to tag along nearby by Luci to make himself useful as the opportunities arise. After a turn at the central piece, Joorin takes a turn around the wider room inspecting the other gemstones as well. They were only there to steal the one that could end the world...but if some of the others happened to fall into their lap as well that could only be better. He tries to guide himself to what the most valuable things in the room to liberate would be...should the ability to do so present itself.
(5e doesn't have an appraise skill...I am going to guess that it is folded into investigation? But I could also see it being a flat intelligence roll. If so subtract 2 from this result.)
Appraise (Investigation): 16
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Luci - The doors are oak but otherwise not reinforced in any way. The hinges are brass, well oiled, and located on the inside of the room. As for breaking them down, one could certainly try…
Dubh - With only 2 guards circulating around the Grand Entrance and not expecting any trouble it should be possible to avoid their notice. Stealth roll if you want to try it.
Joorin - With the exception of the Murkmire Stone, all other gems are in locked display cases. Without the ability to inspect them more closely it is not possible to ascertain value, however even your untrained eye can tell that at least a few of them are replicas made of coloured glass.
With the lack of tools Dubh decides trying the secret entrance is certainly his best option. He can pick a locked office door with just his charm and grace and if need force a door with brute force it’d be best to do it from outside…
It will take Dubh about 10 minutes to make his way back to the park where the secret entrance is located. He can find it easily enough. From there he can enter the Basement and have direct access to the Break Room as there is no door in between.
Seeing Dubh abandon heading to the office Parr quickly calculates the time they have left and decides its worthwhile heading there to see if there are any details withing regarding deactivating the alarms on the Stone itself.....she's fairly sure none of her companions are powerful enough to simply dispel it.
( Heading to the Curators Office without being seen:- Stealth:- 12
Opening the Office Door ( Thieves Tools - Dex + 2x Prof):-21
Searching the office for information/passwords/info( Invest):- 5
Making the office appear untouched: Stealth? 12
Aware this may take some time.)
( Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuugggggggggggggggg)
Parr Ker surveys the Grand Entrance and times her approach to the curator’s door in such a way so as not to be noticed by the patrolling guards. But through a stroke of bad luck to which the crew is all too accustomed, one of the guards turns around unexpectedly and notices her approaching the locked door.
As she is about to pull out her tools she hears a voice behind her, “Pardon me Sir, err… Madam, err… Your Grace.” Turning around, Parr sees a male tiefling guard. “That area is off limits, the gala is upstairs. Please allow me to show you the way,” he says forcefully as he attempts to escort her back to the Gemstone Wing.
" Certainly.....one does get a bit turned around in unfamiliar environs, doesn't one? What a nice handsome fellow you are to take time out to help an airhead like myself."
Persuasion ( Parr is not good with people....this may go very badly....but then again the stuff she is good at went badly as well....): 5
The guard blushes slightly and adjusts his shirt before responding, “Um, yes, well, you are looking quite striking yourself this evening, m’lady. I trust that you can find your own way back to the gala, it’s right up those stairs,” he say as he turns back to his patrol but not before looking over his shoulder to flash a smile at Parr.
Internal Monologue: What the actual hell you idiot! You copied almost those exact phrases from the daft old biddy you passed upstairs....and it worked. And yet you can't sneak past a barely out of his teens boy! You are a failure. A stupid, useless failure.
Parr headed back upstairs to see how badly she could screw up the next step......
Dubh never even considered advising his companions of his adjusted plan. Perhaps lack of communicaion is why they keep messing up? But none the less, through the secret basement, through the basement and then up, carefully, to the basement Dubh goes. He is cautious and stealth heading into the guard room, unsure if any will be there or not. If he is unseen in there and alone he will search the room for anything findable and curse himself for not keeping the guards uniform. It may have been handy if seen at a distance...
((Just let me know when the ten minutes is up and I am more or less back on same timelime with the others.))
Luci continues to elegantly and charmingly mingle in the Gemstone Wing, taking note of the other guests and anything else that might catch his eye.

Perception: 20
Insight: 7
(Dubh should be making a stealth roll but it’s actually irrelevant because the break room is empty).
As Dubh enters the empty Break Room he once again sees the walls lined with boxes and the table in the center. This time he also notices another door in the south wall which is open and leads to a room filled with filing cabinets.
Searching the Break Room he finds a small, partially open box in the southwest corner. Inside are three palm-sized pass cards, each stamped with the museum's logo (he recognizes them having seen one previously in the belt pouch of Maryam Bikram). A scrap of paper inside the box reads "spare alarm pass cards."
Moving aside a box in the northwest corner he finds a small vial of crimson liquid that pulses with dull light, reminiscent of a heart beat.