From a pocket in his pants, Traever pulls a short stick made from bamboo. "A homemade dagger," he says. "My sister calls it Meany." His eyes sparkle mischievously. He giggles. "I call it Knuckle Smasher."
Perceptive, Gramdal. Indeed. It takes you all of one second to take into account Wymrhoof's decision to go toward the bar counter. Why? You get your answer. A man clad in black leather pops out from behind the cover and takes aim at you with a crossbow. In the meanwhile, you spot Monduu sneak up around the counter from your right. He falls against the bar counter wall and looks up over his brow. Kelten is preoccupied at the moment, boxing a customer.
Seeing this marauder spring from the bar and take aim with a loaded crossbow, Gramdal acts to duck out of the way and regain his place in the shadows. So, the dwarf takes the Dodge action as he ducks behind a brute or perhaps behind an overturned table. Maybe he's even close enough to duck under the opposite side of the bar? Regardless, he will take whatever he can find. Then, using his Cunning Action, he'll attempt to hide once more.
Duck and Cover hide check: 21
Once he's confident he's concealed, he will attempt to move whatever movement is left to him and get closer to Wyrmhoof. If that guard is between him and Wyrmhoof, he'll simply try to move to a more advantageous position.
Norvalor just smiles at the child. He pull out his spear and goes "Its name is Blaster, a weird name for a spear i know but it is well deserved. I'll show you how it got its name tomorrow morning if you behave well."
Gramdal, growing tired of this game, will use his stealth to sneak up to the guard and try to take him down. He'll duck behind an upturned table, and roll over to the edge of the bar. If Monduu is around, he'll use Thieve's Cant to sign over to him that he'll distract the guard. With that, Gramdal springs from the shadows, Vapurrr in hand, and attack the guard!
Vapurrr: Attack: 20 Damage: 12
If possible, Gramdal will use the butt of the hilt to strike the guard in the back of the head. He wants to knock him out and avoid any lethal damage for now.
Norvalor walks and looks down at the little boy and says "yes i was. when i came of age i went to enlist and i've been serving until recently. This year was my last year of service. I have seen many things out there.but that is besides the point i'm rambling, we are going to pay a visit to my old friends." By the end of the Norvalor's sentence his eyes portray a sad reminiscent look in them.
This post has potentially manipulated dice roll results.
Annoyed at his missing the cultist due to the pain from his wound, Arutha attempts to ignore it's nagging difficulties and attempts to cross swing with his swords at the figure with scissor like swings.
Attack: 16 Damage: 4
Attack: 13 Damage: 9
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The chaos of the bar brawl and the magic property Vapurrr bestows is almost a perfect storm. Wyrmhoof's guard doesn't suspect. He grins snd takes aim. He fires. And misses you entirely, Gramdal.
The bolt zips through the air, and passes you by. He looks up, mad with contempt. You foiled him. And now you're leaping over the bar counter. He turns to run, right into Monduu. He's flanked. And since he's used his attack for the round, he's out of luck.
And out of time.
He goes down hard, under your nonlethal strike. Monduu calls back. "You're full of surprises."
The chaos of the bar brawl and the magic property Vapurrr bestows is almost a perfect storm. Wyrmhoof's guard doesn't suspect. He grins snd takes aim. He fires. And misses you entirely, Gramdal.
The bolt zips through the air, and passes you by. He looks up, mad with contempt. You foiled him. And now you're leaping over the bar counter. He turns to run, right into Monduu. He's flanked. And since he's used his attack for the round, he's out of luck.
And out of time.
He goes down hard, under your nonlethal strike. Monduu calls back. "You're full of surprises."
"Aye. It's a brawl, not a murder." He gives a wicked grin and turns his attention to the sniveling creature that is Wyrmhoof. "Not yet anyway" He motions for Monduu to follow his lead as he stalks closer to Wyrmhoof. He'll take the Dodge action as he moves in closer. "What say we have a word, eh Wyrmhoof?"
This post has potentially manipulated dice roll results.
Gramdal’s eyes widen as the blade stretches into an arc of lightning before him! The blue light flashes over his face, but he attempts to dodge out of the way!
Arutha can sense how the cultist would attack but the wound once again makes him a bit too slow but fortunately both attacks are stopped by his armor. He then returns the attack once again with warrior leading as he attempts to slice the femoral artery of his foe, followed with a second strike with his other sword art his chest desiring to impale him.
The lightning bolt grazes you, Gramdal. Arcs of electricity crackle off your skin. Wyrmhoof' aim was for another, however, and the enchanted blade flies toward Monduu.
Does the Rogue make his Dexterity save: 10
The dagger flies passed both of you, but you still take damage: 4
The lightning bolt grazes you, Gramdal. Arcs of electricity crackle off your skin. Wyrmhoof' aim was for another, however, and the enchanted blade flies toward Monduu.
Does the Rogue make his Dexterity save: 21
The dagger flies passed both of you, but you still take damage: 5
"Agh!" He cries out as the lightning still manages to catch him. It's not enough to deter Gramdal from his goal. Not while his prize is so close! The Dwarf circles around Wyrmhoof so he and Monduu can flank him. He will ready his action to strike at Wyrmhoof as soon as Monduu moves into position. The plan is to take him down, but not kill him. They've got some questions for good ol' Wyrmhoof.
Readied Action
Vapurrr: Attack: 13 Damage: Unable to parse dice roll.
It's about two hours after sunset. The Witching Hour begins at 3 am.
From a pocket in his pants, Traever pulls a short stick made from bamboo. "A homemade dagger," he says. "My sister calls it Meany." His eyes sparkle mischievously. He giggles. "I call it Knuckle Smasher."
Seeing this marauder spring from the bar and take aim with a loaded crossbow, Gramdal acts to duck out of the way and regain his place in the shadows. So, the dwarf takes the Dodge action as he ducks behind a brute or perhaps behind an overturned table. Maybe he's even close enough to duck under the opposite side of the bar? Regardless, he will take whatever he can find. Then, using his Cunning Action, he'll attempt to hide once more.
Duck and Cover hide check: 21
Once he's confident he's concealed, he will attempt to move whatever movement is left to him and get closer to Wyrmhoof. If that guard is between him and Wyrmhoof, he'll simply try to move to a more advantageous position.
The man in black leathers hesitates. He squints. Blinks. What the blazes just happened? He had you in his sights!
"Shoot him, you idiot," Wyrmhoof barks, fearful of your attack, Gramdal.
Your attacker takes aim. He can't quite get a lock on you, as you slip between the light, and slide along the shadows, Vapurrr in your hand.
He fires anyway, with disadvantage. Attack: 20 Damage: 2
OOC. That was some disadvantage. I'd hate to see what the other roll was. Good grief.
"YES," howls Wyrmhoof. He punches the air. "Take that!" He crouches low, readying his enchanted dagger.
Gramdal takes a bolt to the arm! A grazing shot only, thankfully. He grows tired of this game.
OOC: Jeez...I guess that hit was just fated to be! After taking the hit, is Gramdal successful in his attempt to hide?
Norvalor just smiles at the child. He pull out his spear and goes "Its name is Blaster, a weird name for a spear i know but it is well deserved. I'll show you how it got its name tomorrow morning if you behave well."
"Mother was right. Cityfolk are nice."
He waits for you, Norvalor, to lead the way. "You were a soldier?"
Gramdal, you slip into the shadows and perform the Hide action. Proceed.
Gramdal, growing tired of this game, will use his stealth to sneak up to the guard and try to take him down. He'll duck behind an upturned table, and roll over to the edge of the bar. If Monduu is around, he'll use Thieve's Cant to sign over to him that he'll distract the guard. With that, Gramdal springs from the shadows, Vapurrr in hand, and attack the guard!
Vapurrr: Attack: 20 Damage: 12
If possible, Gramdal will use the butt of the hilt to strike the guard in the back of the head. He wants to knock him out and avoid any lethal damage for now.
Norvalor walks and looks down at the little boy and says "yes i was. when i came of age i went to enlist and i've been serving until recently. This year was my last year of service. I have seen many things out there.but that is besides the point i'm rambling, we are going to pay a visit to my old friends." By the end of the Norvalor's sentence his eyes portray a sad reminiscent look in them.
Annoyed at his missing the cultist due to the pain from his wound, Arutha attempts to ignore it's nagging difficulties and attempts to cross swing with his swords at the figure with scissor like swings.
Attack: 16 Damage: 4
Attack: 13 Damage: 9
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The chaos of the bar brawl and the magic property Vapurrr bestows is almost a perfect storm. Wyrmhoof's guard doesn't suspect. He grins snd takes aim. He fires. And misses you entirely, Gramdal.
The bolt zips through the air, and passes you by. He looks up, mad with contempt. You foiled him. And now you're leaping over the bar counter. He turns to run, right into Monduu. He's flanked. And since he's used his attack for the round, he's out of luck.
And out of time.
He goes down hard, under your nonlethal strike. Monduu calls back. "You're full of surprises."
Your first strike hits, Arutha. The Cloak winces with pain. "ARRR," he shouts, and is spinning on his heels to strike back.
You feel power surge from the Warrior. You feel knowledge guide your next strike.
The Cloak slashes with a dagger. Attack: 8 Damage: 2
With a longsword. Attack: 15 Damage: 9
Warrior grants you a reaction. Contest the attack with a Dexterity save. If the roll is successful, you parry the strike.
"Aye. It's a brawl, not a murder." He gives a wicked grin and turns his attention to the sniveling creature that is Wyrmhoof. "Not yet anyway" He motions for Monduu to follow his lead as he stalks closer to Wyrmhoof. He'll take the Dodge action as he moves in closer. "What say we have a word, eh Wyrmhoof?"
Wyrmhoof shrieks with contempt and hurls his dagger. With a loud pop the blade elongates into a bolt of lightning.
Make a Dexterity save Gramdal.
Gramdal’s eyes widen as the blade stretches into an arc of lightning before him! The blue light flashes over his face, but he attempts to dodge out of the way!
Please oh please let me make this Dex Save: 24
Dex save: 4
Arutha can sense how the cultist would attack but the wound once again makes him a bit too slow but fortunately both attacks are stopped by his armor. He then returns the attack once again with warrior leading as he attempts to slice the femoral artery of his foe, followed with a second strike with his other sword art his chest desiring to impale him.
Attack: 18 Damage: 3
Attack: 14 Damage: 6
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The lightning bolt grazes you, Gramdal. Arcs of electricity crackle off your skin. Wyrmhoof' aim was for another, however, and the enchanted blade flies toward Monduu.
Does the Rogue make his Dexterity save: 10
The dagger flies passed both of you, but you still take damage: 4
Arutha, Warrior speaks to you in your mind. Remember your training. This creature of the night must not prevail. If he does, he can claim me.
Strive for Light, Warrior adds.
Your first strike hits. He's light on his feet, Warrior notices as you move to strike with your second attack, missing your target. Light on his feet.
Hold your strike, Warrior suggests. Red Queen, Lady of the Battlefield, guide Arutha's aim.
"Agh!" He cries out as the lightning still manages to catch him. It's not enough to deter Gramdal from his goal. Not while his prize is so close! The Dwarf circles around Wyrmhoof so he and Monduu can flank him. He will ready his action to strike at Wyrmhoof as soon as Monduu moves into position. The plan is to take him down, but not kill him. They've got some questions for good ol' Wyrmhoof.
Readied Action
Vapurrr: Attack: 13 Damage: Unable to parse dice roll.