Milo takes a large hit. Another one of the same magnitude would render him unconscious. He quickly focuses on his breathing, using a technique that gives him renewed energy, before looking at the statues around to try and find ones matching the first corridor that he was watching, hoping that is what "Remember me" referred to.
Movement: None Action: Looking around the statues, Perception 17 (investigation is -3 so 14 if more appropriate) Bonus Action: Second wind for 4healing
Gasping for breath before calming himself, Milo looks around the room and notices that there are indeed seven statues having the same poses as the ones etched on the entry corridor's ceiling. One along the northwest wall, two along the northeast wall, three along the southwest wall, and the last one along the southeast wall. It is imperceptible at a quick glance, but now that he looks at the statues further, there is a small one-foot by one-foot white plate on the floor in front of each statue that almost blends in with the light grey floor.
{{Back to the top of the round. At initiative 20, the statue moves. Hunteros' ready action pops, so make your attack. You're at a disadvantage for using a bow in a melee, but Brix's Faerie Fire gives advantage. They cancel each other, so it's just a straight roll.}}
The pedestal where the Angel of Death statue stands slowly turns toward Hunteros. Once again, it flickers before it disappears and reappears right in front of Hunteros. It holds its scythe high in the air.
"Milo! What have you got? I don't see any semblances. There should be a way to stop this thing," Myrla exclaims acutely and points at the statue that is prepared to strike. Then something occurred to her. "Hunteros, what if you simply move away? It seems to either teleport or strike. I wonder what it does if there's no one near it, disengage! And everyone spread out."
She gets to the middle of the room at least 15 feet away from the statue and readies an action to assist Milo in solving the puzzle when he replies with instructions to her.
Move: to centre of room, avoiding to get into 10 feet range of the battling statue Action: ready an action that is assisting Milo with solving the puzzle, triggered by Milo providing instructions
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Surprised that the statue is suddenly in front of him, Hunteros lets loose the arrow he has been holding. With the help of the glittering flaw, he aims toward the armpit of the statue, embedding an arrow deep into the stone. The statue remains still.
{{Brix and Myrla done. It's Wadi now, followed by Inge and Hunteros.}}
Inge is far too confused by what is going on to fly into her customary battle Rage. She starts moving towards Wadi.
"Wait, Nature Walker, I thought Myrla said to stay away from the statue... ?"
Splitting the difference herself, Inge approaches within 10' of the statue but no closer, on the opposite side as Wadi, and attacks using the reach of her glaive, slashing at the weak spot Brix had highlighted with his Faerie Fire before spinning the weapon to strike with the haft.
Movement: to within 10' of the statue, on the opposite side as Wadi.
Action: attack with sharp end of glaive using its reach, at advantage due to Faerie Fire. To hit: 23 Damage: 7 slashing
Bonus Action: Polearm Master feat bonus attack - Inge spins her glaive to slam the back end into the statue's weak spot, again using the glaive's reach. To hit: 17 Damage: 7 more, this time bludgeoning
A loud smack echoes through the room as Wadi's staff hits the statue and bounces off. Inge follows her friend's approach, keeping a little bit more distance as she spins her glaive at the statue. The first slash opens a gash on the statue's already cracked surface, but the back slam bounces off of the statue's hard surface.
The statue remains still. Strangely enough, there is not even a hint that it would move this time.
{{Milo, take your turn. Putting Hunteros at the back of the round after Milo as he hasn't posted 24 hours after Inge.}}
A loud smack echoes through the room as Wadi's staff hits the statue and bounces off. Inge follows her friend's approach, keeping a little bit more distance as she spins her glaive at the statue. The first slash opens a gash on the statue's already cracked surface, but the back slam bounces off of the statue's hard surface.
The statue remains still. Strangely enough, there is not even a hint that it would move this time.
{{Milo, take your turn. Putting Hunteros at the back of the round after Milo as he hasn't posted 24 hours after Inge.}}
Oh its my turn? Um I'LL draw my long sword and attempt to cleave off its head.
Hit21
Damage4
Rollback Post to RevisionRollBack
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
Milo will carefully point out the 7 identical statues. "There are panels by the bases. Let's work our way through them quickly to hopefully end the attacks." and he will make his way to stand on the left most of the one, directing everyone else to other ones. "depending on if they need permenant weight on, we might need to get the statue on one itself."
Hunteros shakes himself out of a brief stupor after seeing the statue suddenly appearing in front of him, drawing a blade and striking where the statue has some crack on its neck. There is a resounding crack as the stone chips a little. Still, the statue's lack of movement is disconcerting.
With Milo's direction, Myrla moves toward one of the statues on the northeastern wall and stands on the pressure plate. As soon as her feet step on the pressure plate, the statue in front of it lights up in crackling blue light. The statue begins to dance slowly, almost mechanically, and barely audible music fills the air. When Milo steps on his pressure plate, his own statue also starts to move. It appears with each pressure plate engaged, the statue's dance becomes more fluid and the music becomes louder.
{{A reminder for the statues with the same poses as the ones in the entrance corridor: 1 statue northwest, 2 statues northeast (filled by Milo and Myrla), 3 statues southwest, 1 statue southeast. We return to the top of the round. At initiative 20, the statue moves again.}}
The statue once again flickers before it disappears. For a few moments, it doesn't appear again anywhere in the room. Then, it reappears in the centre of the room. It raises its scythe high in the air, and it is blatantly visible that its movement has become more fluid as if it is really alive. It slams the handle of the scythe to the floor, and a wave of blue-green energy sweeps the room. Strangely, it doesn't appear to affect Milo and Myrla.
{{Before we start with Brix's turn, I need everyone, except Milo and Myrla, to make a Constitution saving throw. You want to pass a DC 12.}}
As soon as the energy passes them, Hunteros, Wadi, and Brix begin to feel their body grows heavy. Moving becomes difficult and there is a niggling feeling at the back of their mind that says they will no longer be able to move if they stop actively tensing their muscles. Looking down, they can see that a substance similar to that of the statue's material has covered their feet and is slowly creeping up their leg, making them look frozen and petrified.
{{Hunteros, Wadi, and Brix, you are restrained. At the end of your turn, you can make another Con save of DC 12, breaking out of the effect on a success. Brix, it is now your turn.}}
Myrla's heart wrenches in agony as she bears witness to the tragic fate befalling her companions, their bodies frozen in a state of petrified paralysis. With a cautious step, Myrla steps off the pressure plate. As she casts her gaze towards the celestial statue, bathed in a soft glow, her heart flutters with anticipation. 'Will it turn off when no one occupies the platform?' she asks herself and relays her observation to Milo and Inge, on account of the others still being frozen in place. Should the statue remain lit, she will move quickly to the next, and the next as far as she can go counterclockwise, and instructs Milo and Inge to do the same in another direction. In case the statue's light turns off, she whispers a curse, and calculates if she would be able to move Brix onto a plate in front of one of the angels that Milo had pointed out to her.
(Has our supply cart entered the chamber with us? Or it remained outside?)
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Milo takes a large hit. Another one of the same magnitude would render him unconscious. He quickly focuses on his breathing, using a technique that gives him renewed energy, before looking at the statues around to try and find ones matching the first corridor that he was watching, hoping that is what "Remember me" referred to.
Movement: None
Action: Looking around the statues, Perception 17 (investigation is -3 so 14 if more appropriate)
Bonus Action: Second wind for 4 healing
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Gasping for breath before calming himself, Milo looks around the room and notices that there are indeed seven statues having the same poses as the ones etched on the entry corridor's ceiling. One along the northwest wall, two along the northeast wall, three along the southwest wall, and the last one along the southeast wall. It is imperceptible at a quick glance, but now that he looks at the statues further, there is a small one-foot by one-foot white plate on the floor in front of each statue that almost blends in with the light grey floor.
{{Back to the top of the round. At initiative 20, the statue moves. Hunteros' ready action pops, so make your attack. You're at a disadvantage for using a bow in a melee, but Brix's Faerie Fire gives advantage. They cancel each other, so it's just a straight roll.}}
The pedestal where the Angel of Death statue stands slowly turns toward Hunteros. Once again, it flickers before it disappears and reappears right in front of Hunteros. It holds its scythe high in the air.
{{Brix, you are up.}}
Hit:22
damage8
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
MY VENOM SYMBIOTE: FFFFUUUUUURRRRRRRRYYYYYYYY
Brix moves as far as he can in the opposite direction from Hunteros while maintaining concentration on the faerie fire.
**This Space for Rent**
"Milo! What have you got? I don't see any semblances. There should be a way to stop this thing," Myrla exclaims acutely and points at the statue that is prepared to strike. Then something occurred to her. "Hunteros, what if you simply move away? It seems to either teleport or strike. I wonder what it does if there's no one near it, disengage! And everyone spread out."
She gets to the middle of the room at least 15 feet away from the statue and readies an action to assist Milo in solving the puzzle when he replies with instructions to her.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Surprised that the statue is suddenly in front of him, Hunteros lets loose the arrow he has been holding. With the help of the glittering flaw, he aims toward the armpit of the statue, embedding an arrow deep into the stone. The statue remains still.
{{Brix and Myrla done. It's Wadi now, followed by Inge and Hunteros.}}
Wadi will focus on his practices with his staff (BA - casts Shaleigh) and tries to distract the statue by attacking it. "Hey! Leave them alone."
Action - Attack: 13 Damage: 9
D&D since 1984
Inge is far too confused by what is going on to fly into her customary battle Rage. She starts moving towards Wadi.
"Wait, Nature Walker, I thought Myrla said to stay away from the statue... ?"
Splitting the difference herself, Inge approaches within 10' of the statue but no closer, on the opposite side as Wadi, and attacks using the reach of her glaive, slashing at the weak spot Brix had highlighted with his Faerie Fire before spinning the weapon to strike with the haft.
Movement: to within 10' of the statue, on the opposite side as Wadi.
Action: attack with sharp end of glaive using its reach, at advantage due to Faerie Fire.
To hit: 23
Damage: 7 slashing
Bonus Action: Polearm Master feat bonus attack - Inge spins her glaive to slam the back end into the statue's weak spot, again using the glaive's reach.
To hit: 17
Damage: 7 more, this time bludgeoning
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
A loud smack echoes through the room as Wadi's staff hits the statue and bounces off. Inge follows her friend's approach, keeping a little bit more distance as she spins her glaive at the statue. The first slash opens a gash on the statue's already cracked surface, but the back slam bounces off of the statue's hard surface.
The statue remains still. Strangely enough, there is not even a hint that it would move this time.
{{Milo, take your turn. Putting Hunteros at the back of the round after Milo as he hasn't posted 24 hours after Inge.}}
Oh its my turn? Um I'LL draw my long sword and attempt to cleave off its head.
Hit21
Damage4
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
MY VENOM SYMBIOTE: FFFFUUUUUURRRRRRRRYYYYYYYY
Another attack roll 25
D&D since 1984
Milo will carefully point out the 7 identical statues. "There are panels by the bases. Let's work our way through them quickly to hopefully end the attacks." and he will make his way to stand on the left most of the one, directing everyone else to other ones. "depending on if they need permenant weight on, we might need to get the statue on one itself."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Hunteros shakes himself out of a brief stupor after seeing the statue suddenly appearing in front of him, drawing a blade and striking where the statue has some crack on its neck. There is a resounding crack as the stone chips a little. Still, the statue's lack of movement is disconcerting.
With Milo's direction, Myrla moves toward one of the statues on the northeastern wall and stands on the pressure plate. As soon as her feet step on the pressure plate, the statue in front of it lights up in crackling blue light. The statue begins to dance slowly, almost mechanically, and barely audible music fills the air. When Milo steps on his pressure plate, his own statue also starts to move. It appears with each pressure plate engaged, the statue's dance becomes more fluid and the music becomes louder.
{{A reminder for the statues with the same poses as the ones in the entrance corridor: 1 statue northwest, 2 statues northeast (filled by Milo and Myrla), 3 statues southwest, 1 statue southeast. We return to the top of the round. At initiative 20, the statue moves again.}}
The statue once again flickers before it disappears. For a few moments, it doesn't appear again anywhere in the room. Then, it reappears in the centre of the room. It raises its scythe high in the air, and it is blatantly visible that its movement has become more fluid as if it is really alive. It slams the handle of the scythe to the floor, and a wave of blue-green energy sweeps the room. Strangely, it doesn't appear to affect Milo and Myrla.
{{Before we start with Brix's turn, I need everyone, except Milo and Myrla, to make a Constitution saving throw. You want to pass a DC 12.}}
Con save: 7
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
MY VENOM SYMBIOTE: FFFFUUUUUURRRRRRRRYYYYYYYY
Inge CON Save: 17
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Wadi CON: 9
D&D since 1984
Con: 11
**This Space for Rent**
As soon as the energy passes them, Hunteros, Wadi, and Brix begin to feel their body grows heavy. Moving becomes difficult and there is a niggling feeling at the back of their mind that says they will no longer be able to move if they stop actively tensing their muscles. Looking down, they can see that a substance similar to that of the statue's material has covered their feet and is slowly creeping up their leg, making them look frozen and petrified.
{{Hunteros, Wadi, and Brix, you are restrained. At the end of your turn, you can make another Con save of DC 12, breaking out of the effect on a success. Brix, it is now your turn.}}
Brix tries to free his feet.
Con: 21
**This Space for Rent**
Myrla's heart wrenches in agony as she bears witness to the tragic fate befalling her companions, their bodies frozen in a state of petrified paralysis. With a cautious step, Myrla steps off the pressure plate. As she casts her gaze towards the celestial statue, bathed in a soft glow, her heart flutters with anticipation. 'Will it turn off when no one occupies the platform?' she asks herself and relays her observation to Milo and Inge, on account of the others still being frozen in place. Should the statue remain lit, she will move quickly to the next, and the next as far as she can go counterclockwise, and instructs Milo and Inge to do the same in another direction. In case the statue's light turns off, she whispers a curse, and calculates if she would be able to move Brix onto a plate in front of one of the angels that Milo had pointed out to her.
(Has our supply cart entered the chamber with us? Or it remained outside?)
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||