The UNDEAD is glowing, I guess a nice shade of GREEN. The spell works in a 20' Cube, so, who else gets caught in GLYNT's Faerie Fire?
XANTH attacks the UNDEAD hitting both times, but will notice that the attacks do not seem to be as effective.
ERKY hits it with a volley of Magic Missiles. (They seem to work normally.)
The thing makes a juicy scream and eyes ERKYwith a Dreadful Glare.
ERKY WIS SAVE 8
(I need to know who else is affected by the Faerie Fire as it will likely affect the other attack from the Undead. And RAGDOR and BIXcan go ahead with their actions in the first Round.)
Bix raises her cross bow and takes a shot. Attack roll 23 5 pts damage. He said he is not happy we disturbed his rest. Maybe we can put him back to sleep for good
As Ragdor readies his warhammer for a hardy two handed swing he notices he's suddenly bathed in a ghostly green glow, Dex save 5. He shrugs and takes a swing at the thing, attack roll 21 for 6 pts of bludgeon damage. Why am I glowing green??? What'd it do to me?
I positioned the Faerie Fire back towards Bix and myself as I wouldn't want the team members engaged with it to be affected (ideally they'd have opened it from the same side as we are on ... live (hopefully) and learn).
Bix and Glynt must roll Dex saves, I rolled in the App and My Save is a Nat-1 (+4 = 5)
3.An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action. DEX save 12
Xanth focuses his rage and brings a small but explosive spirit into being behind the mummy.
Action attack mummy
Attack = 21 Damage = 4+2 = 6
After Bix's turn the spirit explodes for 1d6 force damage to everything within 5ft of it that false a DC 12 Dex save.
GLYNT 22 XANTH 15 ERKY 11 UNDEAD 10 RAGDOR 10 BIX 6
ROUND ONE
GLYNT cast FAERIE FIRE on the Undead thing rising from its sarcophagus.
UNDEAD DEX SAVE 15
UNDEAD DEX SAVE 10
Try again???
The UNDEAD is glowing, I guess a nice shade of GREEN. The spell works in a 20' Cube, so, who else gets caught in GLYNT's Faerie Fire?
XANTH attacks the UNDEAD hitting both times, but will notice that the attacks do not seem to be as effective.
ERKY hits it with a volley of Magic Missiles. (They seem to work normally.)
The thing makes a juicy scream and eyes ERKY with a Dreadful Glare.
ERKY WIS SAVE 8
(I need to know who else is affected by the Faerie Fire as it will likely affect the other attack from the Undead. And RAGDOR and BIX can go ahead with their actions in the first Round.)
ERKY WIS SAVE AGAIN3
Rolled on Character Sheet 14. That saves. Ignore any rolls here.
Bix raises her cross bow and takes a shot. Attack roll 23 5 pts damage. He said he is not happy we disturbed his rest. Maybe we can put him back to sleep for good
As Ragdor readies his warhammer for a hardy two handed swing he notices he's suddenly bathed in a ghostly green glow, Dex save 5. He shrugs and takes a swing at the thing, attack roll 21 for 6 pts of bludgeon damage. Why am I glowing green??? What'd it do to me?
Bix don't forget your sneak attack Damage. He is engaged witch would be enough but you also have advantage because of the fairy fire spell.
Thanks. That’s an additional 5 pts damage
Also, if I'm reading the map right, I should be outside of the 20 ft cube. That's 10 ft on each side of the creature, right?
I have added a 20' Cube to the Map. It will be up to GLYNT as to where it was placed.
Xanth Dex Save from Fairy Fire = 16
I positioned the Faerie Fire back towards Bix and myself as I wouldn't want the team members engaged with it to be affected (ideally they'd have opened it from the same side as we are on ... live (hopefully) and learn).
Bix and Glynt must roll Dex saves, I rolled in the App and My Save is a Nat-1 (+4 = 5)
GLYNT 22 XANTH 15 ERKY 11 UNDEAD 10 RAGDOR 10 BIX 6
ROUND ONE
GLYNT cast FAERIE FIRE on the Undead thing rising from its sarcophagus. The area of effect catches its caster and possibly BIX too.
XANTH with a little help from the Faerie Fire strikes with both the business end and the butt of the Glaive.
ERKY hits the UNDEAD with a volley of Magic Missiles.
The UNDEAD looks at ERKY with a Dreadful Glare, then moves to take on its nearest opponent.
UNDEAD attacks XANTH ATT 23 DMG 10 Bludgeoning plus 10 Necrotic (20 DMG)
RAGDOR hits the creature with his Warhammer. (Should the Undead's attack hit Xanth, I am OK with Ragdor changing his actions to healing.)
BIX fires her crossbow hitting the UNDEAD with a particularly well-placed bolt.
(It missed Xanth.)
ROUND TWO
ERKY will recognize that this thing is nasty and needs to be stopped, he lets loose another volley of Magic Missiles (12 Pts of DMG)
(Glynt and Xanth are up before the creature.)
Glynt will say "Bix - As we're glowing I think we should back up a bit and take shots from afar" which he then does.
Let's see if dice rolls are working yet...
Attack: 12
Damage: 5
Xanth
Bonus Action Rage, Wild Surge 1d8= 3
3.An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action. DEX save 12
Xanth focuses his rage and brings a small but explosive spirit into being behind the mummy.
Action attack mummy
Attack = 21 Damage = 4+2 = 6
After Bix's turn the spirit explodes for 1d6 force damage to everything within 5ft of it that false a DC 12 Dex save.
2
I forgot the 1d6 force damage.
Dex save roll was a 10, since that was last round I thought I'd go ahead and roll it
UNDEAD DEX SAVE 5
UNDEAD DEX SAVE 18
Try again!