RAGDOR will not find anything more useful than maybe finding the ingredients for a fine bowl of mushroom soup. He then checks the door and determines that it is not trapped.
XANTH enters in and along a stone corridor, he sees Dragon-carved granite blocks that line this chamber’s walls and ceiling, though many are crumbled and broken, leaving stony debris on the floor. A huge marble statue of a rearing red dragon stands in the curve of the western wall. The eye sockets of the dragon are empty, but a red glow lingers there, providing reddish light throughout the dark chamber. The radiance casts an inky shadow behind the statue’s wide wings. A five-foot-diameter, square tile of dark stone is set in the floor in front of the dragon statue. Runes are carved around the circular tile’s inner edge.
Glynt will follow the others into the room being careful not be stand in front of the Dragon or be too clumped together with the others. (Map proactively updated).
Ragdor picks the fungus and puts in his pouch, moving along.
Standing Xanth he studies the runes, religion 20+2=22, I think they may have something to do with that dragon cult, but the dwarves created runes, so let's have a look at'em.
This post has potentially manipulated dice roll results.
(Close enough. I went ahead and moved the party into the room to logical locations.)
RAGDOR moves and looks at the runes on the dark tile. It is not Dwarvish, more like Draconic. It is about that time something comes literally from shadows behind the statue and attacks the Cleric.
SHADOW ATTACK 21 9 Necrotic on a hit plus 2 STR Damage
Action: "Yikes!!!" He will move from where he was on the map (Half way between Bix and Erky) to where he is now, and will then Cast Faerie Fire centred so as to avoid any of our team, DC 12 Dex Save. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
I would like to also add the following Bonus Action to my turn.
Glynt will encourage Ragdor to destroy the evil thing for the good of the Lady "You have your Lady behind you - Anything is possible to you and defeat is inevitable for your Foe"
Bardic Inspiration. As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Ragdor caught off-guard by the shadow creature, quickly touches a hand to his chest and mutters a prayer, casting cure wounds for 13. Ah! Lady be praised!
Bix runs across the room, getting into position to attack, swinging her rapier first attack 8 for 11 pts, then follows up with Portia's Wrath, 12 to hit for 4 pts
RAGDOR will not find anything more useful than maybe finding the ingredients for a fine bowl of mushroom soup. He then checks the door and determines that it is not trapped.
XANTH enters in and along a stone corridor, he sees Dragon-carved granite blocks that line this chamber’s walls and ceiling, though many are crumbled and broken, leaving stony debris on the floor. A huge marble statue of a rearing red dragon stands in the curve of the western wall. The eye sockets of the dragon are empty, but a red glow lingers there, providing reddish light throughout the dark chamber. The radiance casts an inky shadow behind the statue’s wide wings. A five-foot-diameter, square tile of dark stone is set in the floor in front of the dragon statue. Runes are carved around the circular tile’s inner edge.
GM ROLL 19
Glynt will follow the others into the room being careful not be stand in front of the Dragon or be too clumped together with the others. (Map proactively updated).
Xanth moves into the room. "Can anyone tell me what the runes mean?"
Ragdor picks the fungus and puts in his pouch, moving along.
Standing Xanth he studies the runes, religion 20+2=22, I think they may have something to do with that dragon cult, but the dwarves created runes, so let's have a look at'em.
(@Ragdor - Are you able to move your token? Runes are small and on a square area in front of the statue visible on the map.)
((Think I got him moved ok, kinda difficult to do on the tablet, lol))
(Close enough. I went ahead and moved the party into the room to logical locations.)
RAGDOR moves and looks at the runes on the dark tile. It is not Dwarvish, more like Draconic. It is about that time something comes literally from shadows behind the statue and attacks the Cleric.
SHADOW ATTACK 21 9 Necrotic on a hit plus 2 STR Damage
ROLL FOR INITIATIVE
SHADOW INITIATIVE 20
ERKY INITIATIVE 12
Cold forge! Ragdor yells, initiative roll 13
Glynt's Initiative : 14
Action: "Yikes!!!" He will move from where he was on the map (Half way between Bix and Erky) to where he is now, and will then Cast Faerie Fire centred so as to avoid any of our team,
DC 12 Dex Save. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Bix initiative roll 20, she instinctively pulls her rapier and Portia's Wrath free from their scabbards, Ragdor no!
Xanth
Initiative 22
Unless the shadow moves Xanth will attack it.
Attack: 18 Damage: 13
Offhand Attack: 9 Damage: 6
(BIX will go before the SHADOW and can take actions. RAGDOR, go ahead with your actions for Round One.)
I would like to also add the following Bonus Action to my turn.
Glynt will encourage Ragdor to destroy the evil thing for the good of the Lady "You have your Lady behind you - Anything is possible to you and defeat is inevitable for your Foe"
Ragdor caught off-guard by the shadow creature, quickly touches a hand to his chest and mutters a prayer, casting cure wounds for 13. Ah! Lady be praised!
Bix runs across the room, getting into position to attack, swinging her rapier first attack 8 for 11 pts, then follows up with Portia's Wrath, 12 to hit for 4 pts
Bix you get sneak damage because it's engaged.
Oh, perfect. That's another 8 pts then.