Bell is able to break free of Ripley. At that moment she looks to the bottom of the pool to find her footing so she can kick off toward the surface. There is something to notice. (But the DC to notice it is 12, higher than her Passive Perception and higher than the 8 I rolled for her. However, if she wants to add Meredith’s Bardic Inspiration to the 8, she can. She will need to roll a 4 or higher on a d8.)
(Then Erudisia’s turn, then Ripley and Sylvarie.)
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters// Chierhy Nbenbe in Culuril's Strixhaven Adventure
Bell notices an object at the bottom of the pool. A hand mirror, softly glowing, giving off dim light in a 5’ radius. Bell understands that the dim radiance coming from the pool is not coming from the water, but from this object.
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters// Chierhy Nbenbe in Culuril's Strixhaven Adventure
Bell will swim down to get the mirror and bring it to the surface.
Athletics: 7
Try as she might, she hasn't the swim experience nor strength to get down to the object. Surfacing, she will first check on Meredith and then report on what she saw in the pool.
(No Athletics roll needed. Bell can swim 5’, then it is a simple manipulate object to reach down and pick up the mirror! Then swim 10’ up to the surface where she ends her turn.)
In the confusion, Bell hasn’t realized that she has picked up the mirror and brought it to the surface with her. She is still in the water at the end of her turn.
(Erudisia is up.)
Rollback Post to RevisionRollBack
DM for Candlekeep Mysteries //Dev Horndin Curious Critters// Chierhy Nbenbe in Culuril's Strixhaven Adventure
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(( The dice roller knows better than to harm Bell. :p ))
Bell will try to break the grapple and wiggle loose. wiggle wiggle wiggle...
Acrobatics roll: 16
Meredith lay gasping on the stone, she turned her eyes to the turbulent waters and Bells struggling form.....
" Bell! You don't need a bath! You already smell great!", she yelled.
( Bardic Inspiration- 1d8)
(Ripley STR check: 8)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure
(Bell Perception: 8)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure
Bell is able to break free of Ripley. At that moment she looks to the bottom of the pool to find her footing so she can kick off toward the surface. There is something to notice. (But the DC to notice it is 12, higher than her Passive Perception and higher than the 8 I rolled for her. However, if she wants to add Meredith’s Bardic Inspiration to the 8, she can. She will need to roll a 4 or higher on a d8.)
(Then Erudisia’s turn, then Ripley and Sylvarie.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure
Bell -- 1d8 >> 4
Bell notices an object at the bottom of the pool. A hand mirror, softly glowing, giving off dim light in a 5’ radius. Bell understands that the dim radiance coming from the pool is not coming from the water, but from this object.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure
Bell will swim down to get the mirror and bring it to the surface.
Athletics: 7
Try as she might, she hasn't the swim experience nor strength to get down to the object. Surfacing, she will first check on Meredith and then report on what she saw in the pool.
(No Athletics roll needed. Bell can swim 5’, then it is a simple manipulate object to reach down and pick up the mirror! Then swim 10’ up to the surface where she ends her turn.)
In the confusion, Bell hasn’t realized that she has picked up the mirror and brought it to the surface with her. She is still in the water at the end of her turn.
(Erudisia is up.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Chierhy Nbenbe in Culuril's Strixhaven Adventure