As the last vampire spawn struggles against the onslaught of her team's attacks, Necyra seizes the opportunity to deliver a final blow. With a swift command, she calls her reflections back to her side: "Return to me!" The ethereal duplicates obey, forming a protective shield around their summoner. Necyra then channels her divine energy once more, as a mote of radiant light erupts from her fingertips, forming a bolt of Sacred Flame. She unleashes the spell, aiming directly at the V5's heart.
VS5 must succeed on a DC17 DEX saving throw or take 14 radiant damage.
As the last vampire spawn struggles against the onslaught of her team's attacks, Necyra seizes the opportunity to deliver a final blow. With a swift command, she calls her reflections back to her side: "Return to me!" The ethereal duplicates obey, forming a protective shield around their summoner. Necyra then channels her divine energy once more, as a mote of radiant light erupts from her fingertips, forming a bolt of Sacred Flame. She unleashes the spell, aiming directly at the V5's heart.
VS5 must succeed on a DC17 DEX saving throw or take 14 radiant damage.
As the last vampire spawn struggles against the onslaught of her team's attacks, Necyra seizes the opportunity to deliver a final blow. With a swift command, she calls her reflections back to her side: "Return to me!" The ethereal duplicates obey, forming a protective shield around their summoner. Necyra then channels her divine energy once more, as a mote of radiant light erupts from her fingertips, forming a bolt of Sacred Flame. She unleashes the spell, aiming directly at the V5's heart.
VS5 must succeed on a DC17 DEX saving throw or take 14 radiant damage.
(Assuming Yurgojin cab catch VS5 wirh his movement plus bonus action dash and the other 2 are down) Yurgojin moves quickly after the fleeing Spawn and will try to swipe what left it down with his flame tongue:
Attack 1: 11 to hit...
Attack 2: 27 to hit, damage is 10 piercing plus 5 fire
Catching up to the escapting VS5, you obliterate the undead, as insurance
Despite not having been wounded yet, he expends 1 hit die during the short rest to tap into the powers of his Bloodwell Vial and regains 5 sorcery points.
This post has potentially manipulated dice roll results.
After the party has rested and regrouped, you find it easy to move the huge stone covering the entrance to the Dolindar Tomb.
Taking the spiral staircase down to the main crypt...
Upright slabs are set into the walls of this large burial chamber. Each slab is carved with the faded likeness of a different robed human above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
When someone approaches the piece of paper, close enough to read it, “Newmy’s Room"
As soon as you can read the note a ghost pops out of the slab and starts talking, "Hi, my name is Newmy, I'm the Crypt Cleaner. The Dolindars hired me and paid me several lifetimes of wages up-front, to keep their tomb clean, shortly after the tomb was built—more years ago than I can remember. When I died, I didn't know where to go, so I eventually returned here, as a ghost, and all I know is my duty, to clean, clean, clean.
Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason.
Puzzle Buttons. I don't know anything about a rift. How do you say it, Cre-vice? There is something strange down here, Puzzle Buttons. But I don't know how they work.
Restless Dead. I don't go through the doors at the end of the hall anymore. The Dolindars buried down there “aren’t resting right,” and I am afraid of them.
Heading East and South (to the right) you find a vault...
This vault contains six pedestals, each bearing treasure.
Carvings encircling the base of each pedestal read, “What good are treasures when home is denied?”
2,200 gp in neatly stacked piles A golden helmet worth 280 gp A Driftglobe with a map of the gate towns of the Outlands carved on it A necklace of adaptation bearing the inscription “My breath is yours, Kevetta—take it” A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500 gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter) A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp
Heading East and North (to the left) you find...
Two stone coffins in this room have been broken open, littering the floor with rubble and dust. A creature with too many arms and spikes in place of hands taps at the room’s walls.
Trystane also spent two hit dice to top up himself and the follows into the tomb. Initiative: 25
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
This post has potentially manipulated dice roll results.
Mysleen takes Out of the Endless Prison and stuffs it into a pouch, along with the snow globe. (Just let me know if I need to retcon this.)
Initiative: 12
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
After their short rest, Necyra notices the disappearance of her spectral companions (the 8 conjured Reflections), a gentle reminder of the temporary nature of their existence. With a dour note of sorrow, Necyra joins the group as they venture into the tomb. Upon discovering the treasure horde, Necyra's eyes light up with a mix of curiosity and greed. The treasure before them is a sight to behold, a testament to the Dolindars' wealth and obsession with the arcane. Without hesitation, she claims the Necklace of Adaptation and the Driftglobe for herself, knowing their potential value in their quest. The gold, she decides, is best left to those who can carry it.
OOC: Necyra actually can't use the Necklace of Adaptation, as it requires Attunement and she's already used up her three attunement slots. Anyone else want it? I grabbed it just so we don't forget about it.
As the Lost Sorrowsworn launch their assault, Necyra's eyes narrow, her mind racing. She quickly assesses the situation, her reflexes honed by years of combat. With a simple one-word command of "Lumos!", she activates the Driftglobe, the magical artifact she just obtained. A blinding light erupts from the Driftglobe, casting a Daylight spell that illuminates the chamber with a radiant glow. The sudden influx of light blinds the attacking Lost Sorrowsworn, their movements faltering as they struggle to adjust to the unexpected assault.
OOC: Gonna wait until the monster before Mysleen goes.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
"You creeps REALLY can't take a hint, can you?"she growls.
Bridgette will use her action this round to blast LS3 with Raulothim's psychic lance. It must make a DC 19 Int save or take 18 psychic damage and be incapacitated until the start of Bridgette's next turn.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
"You creeps REALLY can't take a hint, can you?"she growls.
Bridgette will use her action this round to blast LS3 with Raulothim's psychic lance. It must make a DC 19 Int save or take 18 psychic damage and be incapacitated until the start of Bridgette's next turn.
LS3 Intelligence Save DC 19 vs -1
Let's group initiative like this, Round 1 Necyra (moved) Bridgette (psychic lance) Trystane, Mysleen << your turn lost sorrowsworn LS1, LS2, LS3 Yurgojin, Talorin
OOC: Could Mysleen attempt to use minor illusion to create some light? Since we're in a tomb, I assume it's dark, which means the lost sorrowsworns' resistance condition would apply. If not, I may try something involving a candle.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
rerolling
VS5 Dexterity Save DC 17 vs 9
VS5 Intelligence Save DC 19 vs 20
VS5 takes 14 damage. VS5 (7/82)
VS5 takes 9 psychic and dies.
Because they are undead, you kill them more, just to be sure.
Catching up to the escapting VS5, you obliterate the undead, as insurance
Vampire Spawn Rewards
1800 XP each
After dispatching the Vampire Spawns, the graveyard seems still and quite.
Feel free to short rest and regroup.
"Yeehaw!" says Talorin as the last vampire falls.
Despite not having been wounded yet, he expends 1 hit die during the short rest to tap into the powers of his Bloodwell Vial and regains 5 sorcery points.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
After the party has rested and regrouped, you find it easy to move the huge stone covering the entrance to the Dolindar Tomb.


Taking the spiral staircase down to the main crypt...
Upright slabs are set into the walls of this large burial chamber. Each slab is carved with the faded likeness of a different robed human above indecipherable writing. One of these slabs is blank with a piece of paper stuck to it.
When someone approaches the piece of paper, close enough to read it, “Newmy’s Room"
As soon as you can read the note a ghost pops out of the slab and starts talking, "Hi, my name is Newmy, I'm the Crypt Cleaner. The Dolindars hired me and paid me several lifetimes of wages up-front, to keep their tomb clean, shortly after the tomb was built—more years ago than I can remember. When I died, I didn't know where to go, so I eventually returned here, as a ghost, and all I know is my duty, to clean, clean, clean.
Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason.
Puzzle Buttons. I don't know anything about a rift. How do you say it, Cre-vice? There is something strange down here, Puzzle Buttons. But I don't know how they work.
Restless Dead. I don't go through the doors at the end of the hall anymore. The Dolindars buried down there “aren’t resting right,” and I am afraid of them.

Heading East and South (to the right) you find a vault...
This vault contains six pedestals, each bearing treasure.
Carvings encircling the base of each pedestal read, “What good are treasures when home is denied?”
2,200 gp in neatly stacked piles
A golden helmet worth 280 gp
A Driftglobe with a map of the gate towns of the Outlands carved on it
A necklace of adaptation bearing the inscription “My breath is yours, Kevetta—take it”
A book titled Out of the Endless Prison, outlining methods of escaping the prison-plane of Carceri, worth 500 gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter)
A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp
Heading East and North (to the left) you find...
Two stone coffins in this room have been broken open, littering the floor with rubble and dust. A creature with too many arms and spikes in place of hands taps at the room’s walls.
lost sorrowsworn LS1 init 12
lost sorrowsworn LS2 init 7
lost sorrowsworn LS3 init 3
Bridgette went ahead and spent a hit die during her short rest and is back up to max HP
Also, Initiative: 23
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Talorin Initiative: 4+1 = 5
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Trystane also spent two hit dice to top up himself and the follows into the tomb. Initiative: 25
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Mysleen takes Out of the Endless Prison and stuffs it into a pouch, along with the snow globe. (Just let me know if I need to retcon this.)
Initiative: 12
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Necyrinitive: 17
Last to know and first to be blamed...
As a free action, can I regret my life choices?
After their short rest, Necyra notices the disappearance of her spectral companions (the 8 conjured Reflections), a gentle reminder of the temporary nature of their existence. With a dour note of sorrow, Necyra joins the group as they venture into the tomb. Upon discovering the treasure horde, Necyra's eyes light up with a mix of curiosity and greed. The treasure before them is a sight to behold, a testament to the Dolindars' wealth and obsession with the arcane. Without hesitation, she claims the Necklace of Adaptation and the Driftglobe for herself, knowing their potential value in their quest. The gold, she decides, is best left to those who can carry it.
OOC: Necyra actually can't use the Necklace of Adaptation, as it requires Attunement and she's already used up her three attunement slots. Anyone else want it? I grabbed it just so we don't forget about it.
As the Lost Sorrowsworn launch their assault, Necyra's eyes narrow, her mind racing. She quickly assesses the situation, her reflexes honed by years of combat. With a simple one-word command of "Lumos!", she activates the Driftglobe, the magical artifact she just obtained. A blinding light erupts from the Driftglobe, casting a Daylight spell that illuminates the chamber with a radiant glow. The sudden influx of light blinds the attacking Lost Sorrowsworn, their movements faltering as they struggle to adjust to the unexpected assault.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Yurgojin init 7
OOC: Yurgojin has plenty of spare carrying capability for the gold or objects, he also has an attunement slot open and can use the necklace
He doesn't have a ton of stiff as a majority of the things he owned were still in his wagon!
OOC: Trystane and Bridgette are up. Necyra moved in post #494.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
OOC: Gonna wait until the monster before Mysleen goes.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Bridgette glares at the monsters.
"You creeps REALLY can't take a hint, can you?" she growls.
Bridgette will use her action this round to blast LS3 with Raulothim's psychic lance. It must make a DC 19 Int save or take 18 psychic damage and be incapacitated until the start of Bridgette's next turn.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
LS3 Intelligence Save DC 19 vs -1
Let's group initiative like this,
Round 1
Necyra (moved)
Bridgette (psychic lance)
Trystane, Mysleen << your turn
lost sorrowsworn
LS1, LS2, LS3
Yurgojin, Talorin
OOC: Could Mysleen attempt to use minor illusion to create some light? Since we're in a tomb, I assume it's dark, which means the lost sorrowsworns' resistance condition would apply. If not, I may try something involving a candle.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig