Moss gently pulls down Ginko from the column, tries to signal to Traxxx to kill the light by waving their claws in from of their neck, and stands perfectly still, listening.
If you are attempting to be stealthy, you might consider putting out the torch or lantern Ukoo has been using to see with (Kenku lack darkvision); of course that's a dilemma because Ukoo won't be able to see, so choose carefully.
The noise from the southwestern tunnel increases, and a small squad of goblins led by a hobgoblin comes into view; they have not spotted you. It looks like they are going to patrol thorough the dragon hallway you are in.
Ukoo holds still as they don't want to break the illusion. They peek at the others, waiting for a sign if Ukoo should attack!
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
What are the surfaces like here? I'm guessing worked or natural stone?
What are the distances on the map? E.g. what is the width of this hall?
Moss has a plan, but that depends on how far away Moss can Druidcraft a distraction sound. The range is 30 ft. Alternatively Moss could make the dragon carving at the altar speak/roar, but I'm guessing it's too far away.***
This post has potentially manipulated dice roll results.
With the goblin headed right for Ukoo, Traxx see's no other option but to fight. Maybe Ukoo with kill the goblin before it can alert the others and they will continue on without him.
** If the goblin discovers Ukoo and alerts the rest of his group Traxx will target the hobgoblin and launch fire bolt
Attack: 6
Damage: 2
Rollback Post to RevisionRollBack
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
The goblin goes to check out the newly installed 'sconce' in the hallway; as he gets closer he becomes suspicious, but before he can shout a warning Traxx smites him with a firebolt straight to the chest, killing the goblin instantly.
The other goblins and their hobgoblin leader are getting suspicious of how long it's taking for their scout to return.
Ginko is going to cast Primal Savagery to make his teeth grow longer and produce some acid, once one of the gobs or the hobgob is in range he is going to charge on all fours and attempt biting one of them. He will attack the closet target. His movement speed is 30ft.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"Where is that runt? He should be back by now." The hobgoblin shakes his head. "Alright, the rest of you follow me, we're going to investigate."
(Initiative for the hobgoblin: 11)
(Initiative for the goblins: 3)
The patrol rounds the corner into the dragon hallway, at which point Traxx decides they've come close enough, firing a firebolt at the hobgoblin leader. "Aaagh! What was that? It came from over... there!" He says as he spots Traxx. Running up to the deep gnome, he swings his longsword! (Attack: 11 Damage: 9) Luckily Traxx manages to avoid the longsword by the skin of his teeth, and Ukoo takes this opportunity to take down the hobgoblin with his longbow!
"Did our leader just bite it?" asks one goblin.
"Lets scram!" says another.
Ginko gives chase with primal savagery, but doesn't manage to catch the fleeing goblins.
Moss gently pulls down Ginko from the column, tries to signal to Traxxx to kill the light by waving their claws in from of their neck, and stands perfectly still, listening.
Perception: 8
Traxx dispells the light with a wave of his hand.
Traxx attempts to conceal himself
Stealth: 16
**Traxx has superior dark vision which allows him to see a radius of 120 feet
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
With Traxx and Moss both showing signs of trying to be quiet Ginko is going to get down on all fours and try to sneaky too
Stealth -> 22
If you are attempting to be stealthy, you might consider putting out the torch or lantern Ukoo has been using to see with (Kenku lack darkvision); of course that's a dilemma because Ukoo won't be able to see, so choose carefully.
Traxx casts minor illusion on Ukoo to make him look like a floor sconce holding a latern.
Ukoo.. Traxx calls... No matter what stay very still.
The rest of the group hide in the shadows of the latern.
Whoever thought I would wish we had a Drow in the party... Traxx thinks to himself. I gotta learn that globe of darkness spell.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
(Clever!)
The noise from the southwestern tunnel increases, and a small squad of goblins led by a hobgoblin comes into view; they have not spotted you. It looks like they are going to patrol thorough the dragon hallway you are in.
*** Why do they look so sad :(
Ginko, listening to Traxx is going to stay in the shadows and wait.
Traxx keeps quiet and readies firebolt.
Perception check to see if Traxx can hear any conversation: 5
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
"Hey boss, what's that light up ahead?"
"Quiet, runt, nobody asked you!" The hobgoblin considers it, though. "That is odd; you go check it out."
One of the goblins breaks off from the group and is heading the way of the party. He mutters "It was never like this when Grenl was in charge..."
Ukoo holds still as they don't want to break the illusion. They peek at the others, waiting for a sign if Ukoo should attack!
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
*** Questions:
Moss has a plan, but that depends on how far away Moss can Druidcraft a distraction sound. The range is 30 ft.
Alternatively Moss could make the dragon carving at the altar speak/roar, but I'm guessing it's too far away.***
Each square is 5', so the hall is 20' wide. The surfaces are all worked stone.
Moss concludes the plan won't work, but looks up to see if the pillars connect to the roof or not.
The columns extend to the roof, except a few that have partially collapsed.
With the goblin headed right for Ukoo, Traxx see's no other option but to fight. Maybe Ukoo with kill the goblin before it can alert the others and they will continue on without him.
** If the goblin discovers Ukoo and alerts the rest of his group Traxx will target the hobgoblin and launch fire bolt
Attack: 6
Damage: 2
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
The goblin goes to check out the newly installed 'sconce' in the hallway; as he gets closer he becomes suspicious, but before he can shout a warning Traxx smites him with a firebolt straight to the chest, killing the goblin instantly.
The other goblins and their hobgoblin leader are getting suspicious of how long it's taking for their scout to return.
Ginko is going to cast Primal Savagery to make his teeth grow longer and produce some acid, once one of the gobs or the hobgob is in range he is going to charge on all fours and attempt biting one of them. He will attack the closet target. His movement speed is 30ft.
For whenever it's needed
Initiative -> 9
To hit -> 7
Damage -> 3
Initiative: 17
Traxx readies another Fire bolt to take out another target preferably the hobgoblin leader
Attack: 14
Damage: 7
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Ukoo sweats as all this happens.
When the fighting breaks out, Ukoo will attack!
Intiative: 14
Longbow @ leader attack: 8 Damage: 6
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"Where is that runt? He should be back by now." The hobgoblin shakes his head. "Alright, the rest of you follow me, we're going to investigate."
(Initiative for the hobgoblin: 11)
(Initiative for the goblins: 3)
The patrol rounds the corner into the dragon hallway, at which point Traxx decides they've come close enough, firing a firebolt at the hobgoblin leader. "Aaagh! What was that? It came from over... there!" He says as he spots Traxx. Running up to the deep gnome, he swings his longsword! (Attack: 11 Damage: 9) Luckily Traxx manages to avoid the longsword by the skin of his teeth, and Ukoo takes this opportunity to take down the hobgoblin with his longbow!
"Did our leader just bite it?" asks one goblin.
"Lets scram!" says another.
Ginko gives chase with primal savagery, but doesn't manage to catch the fleeing goblins.
(Combat over.)