OOC: Fire bolt is for a single target but if the target is flammable it will ignite. I am assuming the tree blight would ignite causing additional damage. I could be wrong, I am new to this. But I most likely missed that spell anyway LOL
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Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
*** Oh yeah, you're right! I skipped over the igniting part just because it said object and not creature. But the twig would he flammable so that makes perfect sense!
This post has potentially manipulated dice roll results.
"Crazy, little twigs, ugh." Ukoo caws.
(here is my roll in case the last twig isn't dead. Ukoo will not harm the passive creature, but will keep a bow trained on them. if it makes a threatening move or gesture, then Ukoo will fire)
Attack: 18 Damage: 9 piercing
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
The skeleton draws a pair of rusty shears from it's cloak and strikes at Ginko! (Attack: 7) Ginko blocks the skeleton's jab with the watering can!
Moss tosses a dagger at the skeleton, knocking it's skull off! It's still animate and hostile though, it's arms flailing around aimlessly.
Traxx fires another crossbow bolt at the last twig blight but only manages to knock off a few small inconsequential branches.
Ginko goes into a primal rage, biting the skeleton's arm and going into a death roll, pulling the arm clean off! The trauma is too much for the skeleton, which collapses in a pile of cloth and bone.
Finally, Ukoo shoots the last twig blight with his crossbow, his aim true; the trunk of the twig blight shatters in a rain of splinters.
- - -
Meanwhile, Soup is still setting up traps in the larder and Donk and Sparkle heard a noise from the Underdark tunnel and went to investigate. (These characters will be thus occupied until their player starts posting again.)
- - -
Aside from the skeleton's cloak, shears and watering can and the twig blights' pots you find nothing of interest in this room. Meepo suggests the soil might be used to grow edible Underdark fungus someday, but for now the room is no longer of interest.
Traxx takes a piece of the Tree blight and a bone from the skeletons finger so he can research them later. He then sits by the southern door and reads through a spell books waiting for the rest of the group to gather so they can continue exploring the rest of the complex.
OOC: How are we gaining XP from the 2 fights and fights from here on?
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Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Traxx closes the spellbook. Retrieves his crossbow bolts and eats a ration and takes a few sips of water. I am ready to continue whenever you fellas are.
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Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Ginko playing with the skeleton's bones while waiting for everyone to leave the garden room, gets up. He puts the much-too-large red cloak on, pulls out a bit of string that he had on him. He picks up both skeletal legs and ties them to his legs then struggles to tie the skeletal arms to his arms. He wraps one of the skeletal hands around the shears and ties it to keep it locked in. He then does the same with the watering can. He then marches out of the garden room waving his shears and watering can about as he does.
Moss goes to check out the tunnel Donk and Sparkle went down to check out a noise they heard; Moss yells and Donk and Sparkle return, they were unable to find whatever it was that made the noise.
Ginko gives everyone in the larder a good fright; they'll have a +2 paranoia bonus to stealth and perception for the next encounter. : )
Moss helps Soup finish up the traps and everyone gathers in the larder.
"Soup and I trapped the room to the west, so if we need to repeat here we only need to define this door." Moss gestures to the southern larder door. ***Please note that Moss often mistakenly substitutes words.***
(Assuming the map is still out) Directed at Meepo, but so everyone hears: "We should start by checking out the X to the east? The next room looks big, we need to keep our flies open."
"Sounds good to me, my friend!" Ukoo is ready to continue!
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Moss, Traxx, Ginko, Ukoo and Meepo set out to further explore the citadel; Donk, Sparkle and Soup stay behind to guard base camp.
You open the southern door leading out of the larder...
Deterioration and decay thrive here as everywhere; however, a double row of relief-carved marble columns march the length of the hall. The worn carvings depict entwining dragons.
An old altar surrounded by fallen bits of masonry stands next to the west wall. A portion of the altar features a carving of a rearing dragon. A metallic key is held firmly in the rearing dragon's open mouth.
Traxx cast light on one of the columns. Traxx looks around the columns to see if he recognizes anything on them or the alter. He also tries to think if there is anything in his draconic bloodline that he remembers about the alter with the dragon carving.
Traxx warns: "NO ONE Touch the key until we have investigated it thoroughly."
Traxx asks Moss and Meepo: "Keep a close eye on Ginko please"
Ginko looks around the room, doesn't catch the key due to the light. "Ooooooooh" Ginko is going to attempt climbing the column that Traxx cast light on.
Traxx deduces that this is a shrine of sorts of a dragon cult, but does not recognize the figures as denoting a specific dragon he knows of; given the depiction of flames on several of the columns you might suspect that they are red dragons, or at least fire breathers.
The key is clearly magical; there does not appear to be anything magic about the columns or altar.
In the distance you hear faint footsteps...
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OOC: Fire bolt is for a single target but if the target is flammable it will ignite. I am assuming the tree blight would ignite causing additional damage. I could be wrong, I am new to this. But I most likely missed that spell anyway LOL
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
*** Oh yeah, you're right! I skipped over the igniting part just because it said object and not creature. But the twig would he flammable so that makes perfect sense!
"Crazy, little twigs,
ugh." Ukoo caws.(here is my roll in case the last twig isn't dead. Ukoo will not harm the passive creature, but will keep a bow trained on them. if it makes a threatening move or gesture, then Ukoo will fire)
Attack: 18 Damage: 9 piercing
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
The skeleton draws a pair of rusty shears from it's cloak and strikes at Ginko! (Attack: 7) Ginko blocks the skeleton's jab with the watering can!
Moss tosses a dagger at the skeleton, knocking it's skull off! It's still animate and hostile though, it's arms flailing around aimlessly.
Traxx fires another crossbow bolt at the last twig blight but only manages to knock off a few small inconsequential branches.
Ginko goes into a primal rage, biting the skeleton's arm and going into a death roll, pulling the arm clean off! The trauma is too much for the skeleton, which collapses in a pile of cloth and bone.
Finally, Ukoo shoots the last twig blight with his crossbow, his aim true; the trunk of the twig blight shatters in a rain of splinters.
- - -
Meanwhile, Soup is still setting up traps in the larder and Donk and Sparkle heard a noise from the Underdark tunnel and went to investigate. (These characters will be thus occupied until their player starts posting again.)
- - -
Aside from the skeleton's cloak, shears and watering can and the twig blights' pots you find nothing of interest in this room. Meepo suggests the soil might be used to grow edible Underdark fungus someday, but for now the room is no longer of interest.
Ginko holds the watering can up and the skeletons arm that he ripped off "Both mine!"
Ginko will also sit down next to the skeleton in this room and just wait for everyone to leave, playing with the pile of bones while waiting.
*** If no one shows interest in the skeleton's red cloak he is going to put it on, no matter how ridiculously large it is on him.
Moss inspects a piece of twig and puts it in their pouch, after which they will go back to check on how Soup is doing.
Moss crosses the "larder" looking for Donk and Sparkle, sees the southern door still closed and asks Soup:"Where'd Hunk and Sparkle go?"
Soup shrugs. "Went down the tunnel."
Traxx takes a piece of the Tree blight and a bone from the skeletons finger so he can research them later. He then sits by the southern door and reads through a spell books waiting for the rest of the group to gather so they can continue exploring the rest of the complex.
OOC: How are we gaining XP from the 2 fights and fights from here on?
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
(I was thinking of doing milestone advancement; you'll level up when something special happens.)
Moss says "I'll go check them out." to Soup and will go back into the tunnel to take a look, carefully stepping over the traps.
Traxx closes the spellbook. Retrieves his crossbow bolts and eats a ration and takes a few sips of water. I am ready to continue whenever you fellas are.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Ginko playing with the skeleton's bones while waiting for everyone to leave the garden room, gets up. He puts the much-too-large red cloak on, pulls out a bit of string that he had on him. He picks up both skeletal legs and ties them to his legs then struggles to tie the skeletal arms to his arms. He wraps one of the skeletal hands around the shears and ties it to keep it locked in. He then does the same with the watering can. He then marches out of the garden room waving his shears and watering can about as he does.
Moss goes to check out the tunnel Donk and Sparkle went down to check out a noise they heard; Moss yells and Donk and Sparkle return, they were unable to find whatever it was that made the noise.
Ginko gives everyone in the larder a good fright; they'll have a +2 paranoia bonus to stealth and perception for the next encounter. : )
Traxx looks ready to continue on...
Moss helps Soup finish up the traps and everyone gathers in the larder.
"Soup and I trapped the room to the west, so if we need to repeat here we only need to define this door." Moss gestures to the southern larder door. ***Please note that Moss often mistakenly substitutes words.***
(Assuming the map is still out) Directed at Meepo, but so everyone hears: "We should start by checking out the X to the east? The next room looks big, we need to keep our flies open."
***Moss is ready to move on***
"Sounds good to me, my friend!" Ukoo is ready to continue!
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Ginko marches along side the group, not removing the skeleton bones, but I'm sure over time the string comes loose and they fall.
*** I freaking love every one of our characters so far
Moss, Traxx, Ginko, Ukoo and Meepo set out to further explore the citadel; Donk, Sparkle and Soup stay behind to guard base camp.
You open the southern door leading out of the larder...
Deterioration and decay thrive here as everywhere; however, a double row of relief-carved marble columns march the length of the hall. The worn carvings depict entwining dragons.
An old altar surrounded by fallen bits of masonry stands next to the west wall. A portion of the altar features a carving of a rearing dragon. A metallic key is held firmly in the rearing dragon's open mouth.
Traxx cast light on one of the columns. Traxx looks around the columns to see if he recognizes anything on them or the alter. He also tries to think if there is anything in his draconic bloodline that he remembers about the alter with the dragon carving.
Traxx warns: "NO ONE Touch the key until we have investigated it thoroughly."
Traxx asks Moss and Meepo: "Keep a close eye on Ginko please"
Perception check: 10
Investigation: 7
Religion: 3
Arcana: 13
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
*** Traxx is learning!!
Ginko looks around the room, doesn't catch the key due to the light. "Ooooooooh" Ginko is going to attempt climbing the column that Traxx cast light on.
Traxx deduces that this is a shrine of sorts of a dragon cult, but does not recognize the figures as denoting a specific dragon he knows of; given the depiction of flames on several of the columns you might suspect that they are red dragons, or at least fire breathers.
The key is clearly magical; there does not appear to be anything magic about the columns or altar.
In the distance you hear faint footsteps...