Rose hadn't even noticed Drazzim was taken down until now! She turns her attention from the fish to the dwarf, attempting to pull him away from the water (Athletics21) and stop the bleeding (Medicine20) by tying some cloth from her costume with a string.
As the quippers swim away towards their new prey, Darrius takes his chance to slice a few up (cumulative damage to the Swarm of Quippers: 20).
The radiant light persists in the air, following the fish as they move. Nonetheless, the fish are faster.
Swarm of Quippers DEX saving throw vs sacred flame: 19
Noticing his condition, Rose (now at I16) pulls Drazzim further inland (I17) and wraps the dwarf's feet tightly to stop the bleeding (Drazzim is unconscious, but stable, and will wake up naturally in 2 hours).
As the quippers begin eating the dead Kuo-Toa, you notice that they seem less ferocious, probably on account of there being a lot less of them than when this fight started.
As the quippers begin eating the dead Kuo-Toa, you notice that they seem less voracious than before, probably on account of there being a lot less of them in the water now. Nonetheless, some of them now seem hidden underneath the dead fishman, making them a trickier target (they take the dodge action again).
TOP OF INITIATIVE ORDER
INITIATIVE ROUND 4
18. Darrius (F18) 17. Rose (I16) 13. Drazzim (I17) - unconscious; but stable. 9. Utar (H17) 8. Cato (G17) 5. Graxx (I18) 4. Swarm of Quippers (I19) - took the dodge action.
Graxx slashes down at the fish, but cuts a chunk off the dead Kuo-Toa instead. The splashed water flies towards Rose while she approaches the water's edge (J18), who flinches and misses her lunging thrust.
Darrius calmly shoots another arrow, hitting a sole quipper this time (cumulative damage to Swarm of Quippers: 22).
This post has potentially manipulated dice roll results.
Swarm of Quippers DEX saving throw vs sacred flame (rolling with advantage because of dodge): 17
Cato's spear thrust finds no target, splashing some water harmlessly.
ENEMY'S TURN:
Satisfied with their meal and instinctively noticing that they no longer have their usual safety in numbers, the quippers disperse in all directions. You are sure there are still some of them in the water, but whether they'd attack you is now less of a certainty.
(You are now out of initiative. Feel free to act as you wish).
(Alright. Darrius collects a net from the second Kuo-Toa).
Cato enters the pond. At its deepest, it hits him at the chest. There is no current, such that even within the murky water he is able to collect his net and spear. Noticebly, no quippers attack the druid.
Rose is not sure if she wants to go into water maybe deeper than she is tall; she's going to stand back for a while, only swimming in if she needs to to keep up with the group.
Looking at Rose and Drazzim, then at Cato currently chest high in water. "Hey guys, maybe we should give Rose and Drizzim here a lift, you reckon?"
Looking at this net Darrius has collected -> roughly how big is it? Could say two humans and a half-orc hold onto the corners of it and suspend a dwarf above water? Thinking as a gnome would be pretty easy to carry on a shoulder, but a dwarf maybe a bit harder. (I don't remember how stout Drizzim said he was! But he does say strong build)
This post has potentially manipulated dice roll results.
Utar kneels beside Drazzim's prone body once more. Placing a hand over Drazzim's nose, Utar bites the cork stoppering the potion of healing and puts the open bottle to Drazzim's mouth. As soon as the vial emtpies, Utar clamps his hand over Drazzim's nose and mouth to force a swallow.
Cato is the only one venturing into the pond, and it seems safe for now. (Feel free to pick a way to go forward).
Rose is waiting to see what the group decides, while Darrius is trying to plan a way to safely carry Rose across the water (your plan with the net could work, but there is no longer a need to carry Drazzim).
Going east, you may pick either the south or the north passage.
Darrius will attempt to hit with one of his Scimitars
To hit -> 17
Damage -> 8
Still clutching his amulet, Utar casts sacred flame again. Taking the opportunity to remind Torm of their need to rescue the people beyond the water.
8 damage on a failed save.
Rose hadn't even noticed Drazzim was taken down until now! She turns her attention from the fish to the dwarf, attempting to pull him away from the water (Athletics 21) and stop the bleeding (Medicine 20) by tying some cloth from her costume with a string.
(You never know, I might get a chance to be in a fight somewhere along the line.)
Death Saving Throw (Round 2): 9
Death Saving Throw (Round 3): 12
As the quippers swim away towards their new prey, Darrius takes his chance to slice a few up (cumulative damage to the Swarm of Quippers: 20).
The radiant light persists in the air, following the fish as they move. Nonetheless, the fish are faster.
Swarm of Quippers DEX saving throw vs sacred flame: 19
Noticing his condition, Rose (now at I16) pulls Drazzim further inland (I17) and wraps the dwarf's feet tightly to stop the bleeding (Drazzim is unconscious, but stable, and will wake up naturally in 2 hours).
As the quippers begin eating the dead Kuo-Toa, you notice that they seem less ferocious, probably on account of there being a lot less of them than when this fight started.
ENEMY'S TURN
As the quippers begin eating the dead Kuo-Toa, you notice that they seem less voracious than before, probably on account of there being a lot less of them in the water now. Nonetheless, some of them now seem hidden underneath the dead fishman, making them a trickier target (they take the dodge action again).
TOP OF INITIATIVE ORDER
(Everyone is free to take their next turn).
Graxx will hack with his greataxe onto the Swam of Quippers
Attack: 6 Dmg: 8
Rose will try skewering a quipper with her rapier. (Attack: 12 Damage: 8)
Another arrow coming from Darrius!
To hit -> 20
Damage -> 4
Graxx slashes down at the fish, but cuts a chunk off the dead Kuo-Toa instead. The splashed water flies towards Rose while she approaches the water's edge (J18), who flinches and misses her lunging thrust.
Darrius calmly shoots another arrow, hitting a sole quipper this time (cumulative damage to Swarm of Quippers: 22).
(Utar and Cato are still up)
Utar swears under his breath in Orcish. These fish!
He casts sacred flame, his fist still clutching his amulet of Torm.
Damage: 8
Cato grabs one of his spears and attempts to impale some fish.
To hit: min( 10 , 4 )
Damage: 7
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Swarm of Quippers DEX saving throw vs sacred flame (rolling with advantage because of dodge): 17
Cato's spear thrust finds no target, splashing some water harmlessly.
ENEMY'S TURN:
Satisfied with their meal and instinctively noticing that they no longer have their usual safety in numbers, the quippers disperse in all directions. You are sure there are still some of them in the water, but whether they'd attack you is now less of a certainty.
(You are now out of initiative. Feel free to act as you wish).
There is still another net on the dead Kuo-Toa right? Darrius will go collect it.
Cato, feeling useless, but seeing the danger has subsided will attempt to wade out to retrieve his spear and net.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
(Alright. Darrius collects a net from the second Kuo-Toa).
Cato enters the pond. At its deepest, it hits him at the chest. There is no current, such that even within the murky water he is able to collect his net and spear. Noticebly, no quippers attack the druid.
Rose is not sure if she wants to go into water maybe deeper than she is tall; she's going to stand back for a while, only swimming in if she needs to to keep up with the group.
Looking at Rose and Drazzim, then at Cato currently chest high in water. "Hey guys, maybe we should give Rose and Drizzim here a lift, you reckon?"
Looking at this net Darrius has collected -> roughly how big is it? Could say two humans and a half-orc hold onto the corners of it and suspend a dwarf above water? Thinking as a gnome would be pretty easy to carry on a shoulder, but a dwarf maybe a bit harder. (I don't remember how stout Drizzim said he was! But he does say strong build)
Utar kneels beside Drazzim's prone body once more. Placing a hand over Drazzim's nose, Utar bites the cork stoppering the potion of healing and puts the open bottle to Drazzim's mouth. As soon as the vial emtpies, Utar clamps his hand over Drazzim's nose and mouth to force a swallow.
Healing 5
Drazzim is no longer unconscious.
Cato is the only one venturing into the pond, and it seems safe for now. (Feel free to pick a way to go forward).
Rose is waiting to see what the group decides, while Darrius is trying to plan a way to safely carry Rose across the water (your plan with the net could work, but there is no longer a need to carry Drazzim).
Going east, you may pick either the south or the north passage.