With everyone taking off after Kloogut, it's probably getting dark in here so Darrius will stow his bow and pull a torch out and light it. As well as pull his scimitar out. He'll move to E30 and see if being closer to the statue he can get a better read? on it.
With everyone taking off after Kloogut, it's probably getting dark in here so Darrius will stow his bow and pull a torch out and light it. As well as pull his scimitar out. He'll move to E30 and see if being closer to the statue he can get a better read? on it.
Please roll a investigation or a religion check, depending on which type of info you are looking for here.
Rose runs towards the tunnel she last saw Kloogut and her companions dash into (H35), doing so carefully (dodge action). The gnome reaches the tunnel opening in time to see Drazzim slash the Kuo-Toa, who then runs farther into the tunnel (cumulative damage to Kloogut: 48). Both him and Graxx follow the Kou-Toa, leaving Rose behind for now (as things stand, Rose would still need 35 feet worth of movement to reach Kloogut).
Kloogut's concentration check on bane for the first hit: 14
Chasing Kloogut, Drazzim manages to hit him from behind, now wielding a different weapon and ignoring the blood magic affecting him (cumulative damage to Kloogut: 58).
Kloogut's concentration check on bane for the second hit: 20
(We are now back to the top of initiative order, round 6. It is Darrius' turn, who needs to roll either a investigation or religion check as explained in my previous post. Kloogut will go next after that, but I may post it ahead of Darrius' skill check to keep things moving).
Seeing that its curse is not being so effective and feeling a bit cornered now that its wounds are mounting up, Kloogut will drop bane by casting shield of faith on itself. It pulls a piece of parchment with some scribbles in it, extends its hand downwards to the depth of the caves and scream "KULGGEN LIL' KU'NAL!"A shimmering field appears and surrounds the fishman.
It then weaves around its pursuers (disengage action) and tries to escape west (moving to E31, right next to Darrius who is examining the statue, and also moving closer to Rose, who is now a mere 20 feet away).
(Since he is the only enemy left, EVERYONE can take their next turn. Darrius, please don't forget your skill check for your previous turn).
This post has potentially manipulated dice roll results.
Graxx rages into the room at Kluugot shouting "YOU CANNOT HIDE" . He draws his greataxe and brings it down onto the shimmering fish(moving into any space available).
The statue of this crayfish goddess is still a mystery to you, but the offerings at her feet certainly aren't. As you get closer, you can count what amounts to a total of 102gp laid out at its feet. There seems to be nothing else at this makeshift altar...
As Darrius finishes counting the coins quickly in his head, a scaried and surprised Kloogut appears next to him, certainly hoping it would find a clear path into the pool of water. Instead, it finds Darrius ready to slash with his scimitar once, and swing with a torch next. Thankfully for the Kuo-Toa leader, it is able to raise its black-dragon-scale shield just in time to deflect the blows.
Rose then moves closer to help Darrius block the Kuo-Toa leader's path (F30). With a well placed stab at the back of its right knee, she prevents any of its further movement (cumulative damage to Kloogut: 63).
Graxx also catches up to the party's foe (E32). Sort of surprised to find it trapped by Darrius and Rose, the barbarian swings carelessly, hitting the already raised shield of the Kuo-Toa leader.
(Rolling another damage die for Cato's attack due to the Nat20: 1). (OOC: Ha! it turned out to be 2 total anyway... go figure).
Finally, Cato also runs into the room (D32), lunging at the creature with his elongated fangs. A final bite does it, as the scholar relieves Kloogut of the gills in its neck, the fishman falls to the ground limp (cumulative damage to Kloogut: 65 -> DEAD).
(OOC: You are now out of initiative. Feel free to do as you will).
Utar slumps to one knee and breathes heavily for a few moments. Closing his eyes he mutters prayer to Torm, then lifts himself back to his feet using his warhammer to support part of his weight.
"Nearly had me there. I'm glad you lot took that damned fish out if the fight. Is everyone alright?" Utar begins to walk over to the cages of prisoners, looking down at them through the bars. "Are any of you hurt?"
Drazzim will turn back to where the cages are, knowing that the kuo-toa threat is dealt with at the moment. He grabs his greataxe along the way and looks to the lock, planning to bust it open with a well swung hit of his weapon. He seems to disregard the drow in a cage entirely, more focused on the townsfolk first. "Right, adventurers here to the rescue." He says, ready to get them out.
Cato will spit the bit of fish gill out of his mouth, he feels the need to vomit.
Constitution saving throw: 10
After the need passes (in whatever manner is passes), he will search the body of Kloogut for anything useful. In particular, he is looking for a key to the cages.
Investigation: 10
Rollback Post to RevisionRollBack
IRL: Dungeon Master--Adventures in the Cassitana Islands PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Graxx will start to come out of his rage and scan the room. When his eyes lock on the Drow he remembers his anger begins to resurface as he charges at the Drow cage and shouts, "DROW!" In route the the Graxx will place his greataxe on his back and grab the cage bars with his hands. "You should not have lied to us, Drow!"
Graxx will then pull back and forth on the cage violently. If it begins to move he will swing it back and forth violently and cast it and the Drow into the middle of the room.
As Darrius and Utar approach the prisoners, one of them steps up, an older men in field browns and an unshaven face "Thank you, thank you brave warriors. We are lucky you came so quickly." Another one joins the conversation, a middle-aged woman with rugged hands "The truth is we have not been prisoners for very long, although any time spent in a cage is already too much if you ask me." Finally, a child takes a few steps forward and adds "My dad over there... he tried to fight, they beat him bad. Please help him" as she points to the one prisoner who is facing down, his body battered.
As Drazzim joins in an looks over the padlocks keeping the cages shut, the dwarf can tell they would not be too hard to brake. Certainly, this is not the work of a master locksmith (AC 10, 3 HP each lock. There are three cages in total, one lock per cage including the one the drow is in).
Meanwhile, Cato manages to keep his raw fish dinner down (CON saving throw). In searching Kloogut (investigation check), he finds a simple but heavy iron key, as well as the black-dragon-scale shield, which looks quite well made (OOC: This functions as a regular shield and could be wielded as some sort of trophy, or it could be appraised/sold as a piece of treasure to the right buyer).
Clearly scared as his cage rattles back and forth (strength check), the drow looks at Graxx and says "Chaab, my name is Chaab.... and when did I lie to you? I don't understand..."
Graxx will now draw his greataxe and say do the Drow. "Your magic word games do not work with me, Drow! I care not for your name! Why are you here?! What are you hiding?! Are you the scout for warband that go caught?! ARRRGH!" Graxx will bang his greataxe on top of the cage. "Tell me truthfully Drow or your next words will be your last!"
With everyone taking off after Kloogut, it's probably getting dark in here so Darrius will stow his bow and pull a torch out and light it. As well as pull his scimitar out. He'll move to E30 and see if being closer to the statue he can get a better read? on it.
Please roll a investigation or a religion check, depending on which type of info you are looking for here.
Rose runs towards the tunnel she last saw Kloogut and her companions dash into (H35), doing so carefully (dodge action). The gnome reaches the tunnel opening in time to see Drazzim slash the Kuo-Toa, who then runs farther into the tunnel (cumulative damage to Kloogut: 48). Both him and Graxx follow the Kou-Toa, leaving Rose behind for now (as things stand, Rose would still need 35 feet worth of movement to reach Kloogut).
Kloogut's concentration check on bane for the first hit: 14
Chasing Kloogut, Drazzim manages to hit him from behind, now wielding a different weapon and ignoring the blood magic affecting him (cumulative damage to Kloogut: 58).
Kloogut's concentration check on bane for the second hit: 20
(We are now back to the top of initiative order, round 6. It is Darrius' turn, who needs to roll either a investigation or religion check as explained in my previous post. Kloogut will go next after that, but I may post it ahead of Darrius' skill check to keep things moving).
KLOOGUT'S TURN:
Seeing that its curse is not being so effective and feeling a bit cornered now that its wounds are mounting up, Kloogut will drop bane by casting shield of faith on itself. It pulls a piece of parchment with some scribbles in it, extends its hand downwards to the depth of the caves and scream "KULGGEN LIL' KU'NAL!"A shimmering field appears and surrounds the fishman.
It then weaves around its pursuers (disengage action) and tries to escape west (moving to E31, right next to Darrius who is examining the statue, and also moving closer to Rose, who is now a mere 20 feet away).
(Since he is the only enemy left, EVERYONE can take their next turn. Darrius, please don't forget your skill check for your previous turn).
Investigation -> 11
Since it's a new turn now, right?
Darrius will finish checking out the statue and swing at Kloogut with his scimitar followed by his torch.
Action -> Melee Attack with Scimitar
To hit -> 21
Damage -> 9 Slashing damage!
Bonus Action -> Two-Weapon Fighting Melee Attack with Torch
To hit -> 7
Damage -> 1 Fire damage!
Rose will move in for the kill! (Attack: 20 Damage: 5)
Cat approaches Kloogut, casts primal savagery and attack him.
Attack: 7
Damage: 7
Cato adds "You should have agreed to our terms." (even though he know Kloogut will not understand)
Edit: this being a critical hit, the damage is actually 2.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Graxx rages into the room at Kluugot shouting "YOU CANNOT HIDE" . He draws his greataxe and brings it down onto the shimmering fish(moving into any space available).
Attack: 6 Damage: 17
Darrius' investigation check:
As Darrius finishes counting the coins quickly in his head, a scaried and surprised Kloogut appears next to him, certainly hoping it would find a clear path into the pool of water. Instead, it finds Darrius ready to slash with his scimitar once, and swing with a torch next. Thankfully for the Kuo-Toa leader, it is able to raise its black-dragon-scale shield just in time to deflect the blows.
Rose then moves closer to help Darrius block the Kuo-Toa leader's path (F30). With a well placed stab at the back of its right knee, she prevents any of its further movement (cumulative damage to Kloogut: 63).
Graxx also catches up to the party's foe (E32). Sort of surprised to find it trapped by Darrius and Rose, the barbarian swings carelessly, hitting the already raised shield of the Kuo-Toa leader.
(Rolling another damage die for Cato's attack due to the Nat20: 1). (OOC: Ha! it turned out to be 2 total anyway... go figure).
Finally, Cato also runs into the room (D32), lunging at the creature with his elongated fangs. A final bite does it, as the scholar relieves Kloogut of the gills in its neck, the fishman falls to the ground limp (cumulative damage to Kloogut: 65 -> DEAD).
(OOC: You are now out of initiative. Feel free to do as you will).
Utar slumps to one knee and breathes heavily for a few moments. Closing his eyes he mutters prayer to Torm, then lifts himself back to his feet using his warhammer to support part of his weight.
"Nearly had me there. I'm glad you lot took that damned fish out if the fight. Is everyone alright?" Utar begins to walk over to the cages of prisoners, looking down at them through the bars. "Are any of you hurt?"
Darrius will let everyone know about the gold he found, take none and move towards the captured citizens with Utar.
Drazzim will turn back to where the cages are, knowing that the kuo-toa threat is dealt with at the moment. He grabs his greataxe along the way and looks to the lock, planning to bust it open with a well swung hit of his weapon. He seems to disregard the drow in a cage entirely, more focused on the townsfolk first. "Right, adventurers here to the rescue." He says, ready to get them out.
Cato will spit the bit of fish gill out of his mouth, he feels the need to vomit.
Constitution saving throw: 10
After the need passes (in whatever manner is passes), he will search the body of Kloogut for anything useful. In particular, he is looking for a key to the cages.
Investigation: 10
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Graxx will start to come out of his rage and scan the room. When his eyes lock on the Drow he remembers his anger begins to resurface as he charges at the Drow cage and shouts, "DROW!" In route the the Graxx will place his greataxe on his back and grab the cage bars with his hands. "You should not have lied to us, Drow!"
Graxx will then pull back and forth on the cage violently. If it begins to move he will swing it back and forth violently and cast it and the Drow into the middle of the room.
Strength Check: 11
As Darrius and Utar approach the prisoners, one of them steps up, an older men in field browns and an unshaven face "Thank you, thank you brave warriors. We are lucky you came so quickly." Another one joins the conversation, a middle-aged woman with rugged hands "The truth is we have not been prisoners for very long, although any time spent in a cage is already too much if you ask me." Finally, a child takes a few steps forward and adds "My dad over there... he tried to fight, they beat him bad. Please help him" as she points to the one prisoner who is facing down, his body battered.
As Drazzim joins in an looks over the padlocks keeping the cages shut, the dwarf can tell they would not be too hard to brake. Certainly, this is not the work of a master locksmith (AC 10, 3 HP each lock. There are three cages in total, one lock per cage including the one the drow is in).
Meanwhile, Cato manages to keep his raw fish dinner down (CON saving throw). In searching Kloogut (investigation check), he finds a simple but heavy iron key, as well as the black-dragon-scale shield, which looks quite well made (OOC: This functions as a regular shield and could be wielded as some sort of trophy, or it could be appraised/sold as a piece of treasure to the right buyer).
Clearly scared as his cage rattles back and forth (strength check), the drow looks at Graxx and says "Chaab, my name is Chaab.... and when did I lie to you? I don't understand..."
Utar brings his warhammer down on the lock of the cage that holds the child's father.
Attack: 22 Damage: 11
As the lock falls to the floor Utar lets the door swing open. "Let me through and give me space." Utar crouches over the prone body and looks it over.
Medicine (OOC I'm assuming this is the correct skill) 10
The northeastern cage’s door opens on impact. It contains mostly children, their unconscious father, and a couple of other peasants.
Graxx will now draw his greataxe and say do the Drow. "Your magic word games do not work with me, Drow! I care not for your name! Why are you here?! What are you hiding?! Are you the scout for warband that go caught?! ARRRGH!" Graxx will bang his greataxe on top of the cage. "Tell me truthfully Drow or your next words will be your last!"
Graxx, roll for intimidation with advantage because he is already scared of you.
Intimidation: 21