Submission window is currently closed. Thank you all for considering my game. I will spend some time reviewing applications and send PMs to all who have applied for an answer.
Morgan doesn't have a homeland in the traditional sense. As a child, he was gifted to (or rather, abandoned with) a traveling circus. Since then, he's belonged nowhere and everywhere. The road is his nation, and the people who raised him are his family. He has two moms, a few sisters, and many cousins and uncles. For some reason, he never had a father figure.
Morgan values freedom above all else: freedom of thought, of movement, and of spirit. This makes him instinctively suspicious of gods, kings, and anyone who claims dominion over others.
Morgan’s traveling circus isn't just entertainment... not really. Behind the tents and the music, there's a mission (or so they claim). Morgan's strange family says they're part of a hidden resistance, a secret organization fighting tyrants and toppling despots wherever they find them, from kings and warlords to petty bureaucrats and schoolyard bullies. Others would call them anarchists (or just mad?). Morgan doesn't know what's true, and he doesn't care. He was raised with their stories and their fire, and he believes in their dream: a world without chains. He'll do anything to keep that dream alive.
He thinks it's his turn to ensure that dream continues. This is why he is adventuring. This... and having fun.
Morgan doesn't have a homeland in the traditional sense. As a child, he was gifted to (or rather, abandoned with) a traveling circus. Since then, he's belonged nowhere and everywhere. The road is his nation, and the people who raised him are his family. He has two moms, a few sisters, and many cousins and uncles. For some reason, he never had a father figure.
Morgan values freedom above all else: freedom of thought, of movement, and of spirit. This makes him instinctively suspicious of gods, kings, and anyone who claims dominion over others.
Morgan’s traveling circus isn't just entertainment... not really. Behind the tents and the music, there's a mission (or so they claim). Morgan's strange family says they're part of a hidden resistance, a secret organization fighting tyrants and toppling despots wherever they find them, from kings and warlords to petty bureaucrats and schoolyard bullies. Others would call them anarchists (or just mad?). Morgan doesn't know what's true, and he doesn't care. He was raised with their stories and their fire, and he believes in their dream: a world without chains. He'll do anything to keep that dream alive.
He thinks it's his turn to ensure that dream continues. This is why he is adventuring. This... and having fun.
If it matters, my time zone is GMT+2
Cool build and backstory. I think it would work very well for our game. I will leave this open for a few more days to see if any others have interest. Some people are away during the weekends and I want to make sure enough eyes see it before I make a decision.
I was going to let this stay open for a couple days, but the interest doesn't really seem to be here, so I am doing a 24 hour last call from the time of this post instead.
They were an singer all their lives, born the child of a preacher of the Luxon faith, their parents knew they had a talent for song. They were the first in their clutch to sing in the choir, first to play the harp, the trocken. Their life was filled with music.
Until the music started to bring with them ghosts. As the Luxon faith believes in reincarnation, the spirits of those who could no move on being draw to their daughter worried her parents. They didn't technically disavowed their son, but Steven knew it was time to move elsewhere. They became a traveling bard who would tell stories of the fallen who flock to them, hoping that their music will one day put those souls to rest.
In the mean time it had bills to pay, and going out and doing good seems a whole hell a lot more fun that sitting around and mopping about what was lost.
Sylorin Drae was raise in a quiet enclave on the edges of Syngorn.There, with the influence of the Feywild, emotions ran bright and strange, and he grew into a boy who could not help but feel them all.
In the enclave, that empathic gift was a balm: he calmed quarrels, guided the grieving, and learned to bear the weight of others’ pain.But in Syngorn proper, where self-control was prized and emotions were veiled, his presence unsettled. Whispers said he knew too much, that his eyes read deeper than was comfortable.
Whether he was asked to leave or left by choice, Sylorin does not often speak of what prompted his exodus. He simply walks the wider world now, offering his counsel and comfort where he can, exploring the world and its people.
Thank you all for considering joining me on this journey. I will take a day or so to review my options. Please be patient. Everyone will get a PM from me.
One of our new players was unable to ever post, so recruitment is live to replace them. This is for a single position only. The OP is current so please read it.
One of our new players was unable to ever post, so recruitment is live to replace them. This is for a single position only. The OP is current so please read it.
Hi, I read the OP and I'm interested. I'm thinkin to make a Ranger (hunter). I would like to know if I could spend some of the money that my character would have to buy some material components for a few spells?
I'll edit this post later with the character sheet.
Hello Frekor. A fantastic question. I always assume you have any components that are not assigned a cost automatically as part of learning the spell. For components that have costs, yes, I would gladly allow you to spend your gold to start with them.
Hi there! This sounds like a fun campaign. I like your take on collective storytelling and appreciate your realistic perspective on PBP. I’m an author, so I love the chance to flex some creative writing here.
I pulled together the following character with a little bit of license, drawing from Exandria. I envisioned a preacher with a gun, and settled on this gnome from Hupperdook who worships the Allhammer through firearms. I took the liberty to add a few Exandrian firearms to his inventory and took the Gunner feat. Let me know if that’s not okay.
Race: Rock Gnome Class: Cleric (Forge Domain, possibly dipping into Artificer later) Deity: Moradin, the Allhammer Origin: Hupperdook, on the Menagerie Coast Alignment: Lawful Good (with a dash of chaotic enthusiasm)
Concept:
Brother Bombur Bronzebuckle is a rotund, red-cheeked gnome who believes that the spark of divine creation burns brightest in fire, smoke, and steel. A proud Hupperdook tinkerer-priest, he preaches that the crack of a firearm is the Allhammer’s hymn — a thunderous proclamation of mortal ingenuity blessed by divine inspiration.
He’s less of a traditional cleric and more of a gunsmith monk, blessing each bullet before battle and baptizing new weapons in oil and smoke. He’s loud, jolly, reverent in strange ways, and entirely convinced that divine revelation can come from the sound of a gunshot echoing through the forge.
Backstory:
Brother Bombur Bronzebuckle was born in the roaring heart of Hupperdook, where smoke and laughter rose together from the chimneys of forge and tavern alike. From the moment he could walk, he had a hammer in one hand and soot on his face. He rose through the ranks of the city’s industrious tinkerers, overseeing a foundry that produced cannons and rifles for the Clovis Concord. But one fateful day, an explosion tore through his workshop — a catastrophe that should have claimed his life. As he lay amid the fire and ringing steel, Bombur swore he heard the Allhammer’s voice in the thunder, calling him not to forge for war, but for faith. When the smoke cleared, he was changed. He took holy vows, rebuilt the foundry as a shrine, and began to preach that invention itself was sacred — that every spark from an anvil was a hymn, every bolt of lightning a prayer.
Now, Bombur walks the world on a pilgrimage of purpose, a self-appointed missionary of the forge. His belly is round, his beard is singed, and his laugh booms like cannonfire. He travels with only a pack, his blessed firearm The Hymnal, and a portable anvil strapped to his back. In every village, he repairs broken tools and blesses forges, teaching that craftsmanship is devotion — that a well-made hinge, a tempered blade, or even a well-forged gun honors the Allhammer. Many think him eccentric, a holy fool who baptizes bullets and burns incense made of coal dust, but to Bombur, faith and fire are the same thing: both must be stoked, tended, and shared.
Recently, his dreams have been haunted by visions of light swallowed by shadow, of a forge deep beneath the sea where hammers strike but make no sound. Taking these as divine omens, Bombur believes the Allhammer’s sacred flame is dimming somewhere in the world’s depths — and that he must go there to reignite it. His wandering path now leads him east, toward the rumors of the Netherdeep, where he hopes to find the lost forge of Moradin and rekindle the spark of divine creation that once illuminated all of Exandria. Whether by hammer or by gun, Brother Bombur will bring thunder to the darkness — for the forge of faith must never go cold.
Appearance:
Bombur is short and round-bellied, with a long mustache that he flares out and curls. He wears spectacles perpetually fogged from heat and smoke. His robes are scorched at the edges, patched with bits of leather and brass. Across his chest, a belt of gleaming bullets doubles as a rosary. He carries a handcrafted revolver etched with dwarven runes of fire and faith — his “Blessed Boomstick,” which he calls The Hymnal.
Personality:
Cheerfully devout. Treats explosions as acts of worship.
Loud-laughing, quick to bless. Offers oil, ale, or gunpowder in equal measure.
Philosopher of invention. Believes creation is the truest prayer.
Protective mentor. Treats allies like apprentices in the grand forge of life.
Quirk: His prayers sound like workshop chants — rhythmic, booming, and often rhyme. (“Bless the barrel, bless the flame, bless the spark that bears Thy name.”)
Beliefs and Faith
“Every spark is a whisper of the Allhammer’s forge.”
Bombur’s theology holds that invention itself is holy. To create is to echo Moradin’s own act of divine creation — and the forge is a sacred temple.
He considers gunpowder a sacrament: a mix of earth, salt, and fire, bound together to express divine will. To him, a gun is a wand of steel that channels the god’s creative fire into the world.
He abhors wasteful destruction — every shot must have purpose. To fire without reason is to “ring the forge’s bell without a hammer.”
Quotes & Voice:
“A forge’s song ain’t sung with silence — it’s sung with fire and thunder!” “Gunpowder’s just dust till faith lights the fuse.” “I don’t make war, I make purpose. The gun’s just how it prays.” “The Allhammer gave us hands for work, hearts for faith, and barrels for BOOM!”
A picture and link to your character (make sure to make your PC public to be considered).
Backstories are welcome and I will read them, but are not necessary to join. I will try to work backstories into the game in some way if you put the effort in to make them.
Name: Frekor Summers. Race: High Elf. Class/subclass: Ranger/Hunter. Backstory: (there could be some changes so to not mess up the lore of the campaign, will clarify with you Erik_Soong). Frekor´s parents were born in the Dwendalian Empire as orc slaves, forced to work as carriers and labor forces in the Empire's mines. Until one day they formed a revolt with their fellow slaves and managed to escape.
After their escape, they helped a follower of the Luxon who needed protection while traveling to one of the Kryn Dynasty's settlements called Jigow. While traveling Frekor's mother realized she was pregnant, but his father didn't survive long enough to see his birth after an attack from some bandits. Before dying during a complicated childbirth, she prayed and asked for Luxon's blessing to her son, which was given since the 2 orcs sacrificed their lifes for a stranger, and so, Frekor was born.
Adopting his caretaker's last name and his parents desired name for their child, Frekor grew lerning about Luxon. However, he could never understand why Luxon could grant life to certain people and not to others. Growing resentfull to Luxon because he never got to be with his parents, he left his caretaker's home and lived many lifes trying to find his parent in a desperate and false hope to reunite with them, forced to steal for survival and hoping that maybe one day he'll find his family in Xhorhas or find a way to escape his "curse" and meet them in the afterlife.
Love the idea of a test run. Good luck everyone!
Submission window is currently closed. Thank you all for considering my game. I will spend some time reviewing applications and send PMs to all who have applied for an answer.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
Giving this a bump. You will be on reserves at the moment and not joining right away, but I will want someone spooled up.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
Is there an update to the post, such as a new level or other requirements?
A great question, Bweoti.
I updated the OP before bumping. It is updated for all current character building options.
I will Close this for the moment to see if there is a better way to word the OP.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
Bumped with new OP.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
Hey, if this is still open:
Name: Morgan
Class: Sorcerer - Wild Magic Sorcery
Character Sheet: https://www.dndbeyond.com/characters/152791602/s9WB43
Backstory (it can be tweaked to fit the campaign)
Morgan doesn't have a homeland in the traditional sense. As a child, he was gifted to (or rather, abandoned with) a traveling circus. Since then, he's belonged nowhere and everywhere. The road is his nation, and the people who raised him are his family. He has two moms, a few sisters, and many cousins and uncles. For some reason, he never had a father figure.
Morgan values freedom above all else: freedom of thought, of movement, and of spirit. This makes him instinctively suspicious of gods, kings, and anyone who claims dominion over others.
Morgan’s traveling circus isn't just entertainment... not really. Behind the tents and the music, there's a mission (or so they claim). Morgan's strange family says they're part of a hidden resistance, a secret organization fighting tyrants and toppling despots wherever they find them, from kings and warlords to petty bureaucrats and schoolyard bullies. Others would call them anarchists (or just mad?). Morgan doesn't know what's true, and he doesn't care. He was raised with their stories and their fire, and he believes in their dream: a world without chains. He'll do anything to keep that dream alive.
He thinks it's his turn to ensure that dream continues. This is why he is adventuring. This... and having fun.
If it matters, my time zone is GMT+2
It is still open and thank you for offering a submission. I will review over coffee.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
Cool build and backstory. I think it would work very well for our game. I will leave this open for a few more days to see if any others have interest. Some people are away during the weekends and I want to make sure enough eyes see it before I make a decision.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
I was going to let this stay open for a couple days, but the interest doesn't really seem to be here, so I am doing a 24 hour last call from the time of this post instead.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
((i'll try this out! ))
Character: https://www.dndbeyond.com/characters/148236069
Name: Steven
Gender: Nonbinary; Any Pronouns (She/He/They/Its)
Species: Satarre
Class: Bard (College of Spirits)
Background: Entertainer
They were an singer all their lives, born the child of a preacher of the Luxon faith, their parents knew they had a talent for song. They were the first in their clutch to sing in the choir, first to play the harp, the trocken. Their life was filled with music.
Until the music started to bring with them ghosts. As the Luxon faith believes in reincarnation, the spirits of those who could no move on being draw to their daughter worried her parents. They didn't technically disavowed their son, but Steven knew it was time to move elsewhere. They became a traveling bard who would tell stories of the fallen who flock to them, hoping that their music will one day put those souls to rest.
In the mean time it had bills to pay, and going out and doing good seems a whole hell a lot more fun that sitting around and mopping about what was lost.
<---- Skippy Doo from A Pup Named Scooby Doo
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Ibahalii Vriwhulth; Test Run
[Thanks for leaving it open. Really would love to play in Exandria.]
Name: Sylorin Drae
Class: Cleric - Life Domain
Backstory (open to changes)
Sylorin Drae was raise in a quiet enclave on the edges of Syngorn. There, with the influence of the Feywild, emotions ran bright and strange, and he grew into a boy who could not help but feel them all.
In the enclave, that empathic gift was a balm: he calmed quarrels, guided the grieving, and learned to bear the weight of others’ pain. But in Syngorn proper, where self-control was prized and emotions were veiled, his presence unsettled. Whispers said he knew too much, that his eyes read deeper than was comfortable.
Whether he was asked to leave or left by choice, Sylorin does not often speak of what prompted his exodus. He simply walks the wider world now, offering his counsel and comfort where he can, exploring the world and its people.
Placeholder ;)
Ability scores: 11 14 13 11 14 12
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Thank you all for considering joining me on this journey. I will take a day or so to review my options. Please be patient. Everyone will get a PM from me.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
One of our new players was unable to ever post, so recruitment is live to replace them. This is for a single position only. The OP is current so please read it.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
Hi, I read the OP and I'm interested. I'm thinkin to make a Ranger (hunter). I would like to know if I could spend some of the money that my character would have to buy some material components for a few spells?
I'll edit this post later with the character sheet.
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
Hello Frekor. A fantastic question. I always assume you have any components that are not assigned a cost automatically as part of learning the spell. For components that have costs, yes, I would gladly allow you to spend your gold to start with them.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
Hi there! This sounds like a fun campaign. I like your take on collective storytelling and appreciate your realistic perspective on PBP. I’m an author, so I love the chance to flex some creative writing here.
I pulled together the following character with a little bit of license, drawing from Exandria. I envisioned a preacher with a gun, and settled on this gnome from Hupperdook who worships the Allhammer through firearms. I took the liberty to add a few Exandrian firearms to his inventory and took the Gunner feat. Let me know if that’s not okay.
Brother Bomber Bronzebuckle
“By hammer and spark!”
https://i.postimg.cc/4xT1BJPq/IMG-1255.jpg
https://www.dndbeyond.com/characters/155587307/wzXtvP
Race: Rock Gnome
Class: Cleric (Forge Domain, possibly dipping into Artificer later)
Deity: Moradin, the Allhammer
Origin: Hupperdook, on the Menagerie Coast
Alignment: Lawful Good (with a dash of chaotic enthusiasm)
Concept:
Brother Bombur Bronzebuckle is a rotund, red-cheeked gnome who believes that the spark of divine creation burns brightest in fire, smoke, and steel. A proud Hupperdook tinkerer-priest, he preaches that the crack of a firearm is the Allhammer’s hymn — a thunderous proclamation of mortal ingenuity blessed by divine inspiration.
He’s less of a traditional cleric and more of a gunsmith monk, blessing each bullet before battle and baptizing new weapons in oil and smoke. He’s loud, jolly, reverent in strange ways, and entirely convinced that divine revelation can come from the sound of a gunshot echoing through the forge.
Backstory:
Brother Bombur Bronzebuckle was born in the roaring heart of Hupperdook, where smoke and laughter rose together from the chimneys of forge and tavern alike. From the moment he could walk, he had a hammer in one hand and soot on his face. He rose through the ranks of the city’s industrious tinkerers, overseeing a foundry that produced cannons and rifles for the Clovis Concord. But one fateful day, an explosion tore through his workshop — a catastrophe that should have claimed his life. As he lay amid the fire and ringing steel, Bombur swore he heard the Allhammer’s voice in the thunder, calling him not to forge for war, but for faith. When the smoke cleared, he was changed. He took holy vows, rebuilt the foundry as a shrine, and began to preach that invention itself was sacred — that every spark from an anvil was a hymn, every bolt of lightning a prayer.
Now, Bombur walks the world on a pilgrimage of purpose, a self-appointed missionary of the forge. His belly is round, his beard is singed, and his laugh booms like cannonfire. He travels with only a pack, his blessed firearm The Hymnal, and a portable anvil strapped to his back. In every village, he repairs broken tools and blesses forges, teaching that craftsmanship is devotion — that a well-made hinge, a tempered blade, or even a well-forged gun honors the Allhammer. Many think him eccentric, a holy fool who baptizes bullets and burns incense made of coal dust, but to Bombur, faith and fire are the same thing: both must be stoked, tended, and shared.
Recently, his dreams have been haunted by visions of light swallowed by shadow, of a forge deep beneath the sea where hammers strike but make no sound. Taking these as divine omens, Bombur believes the Allhammer’s sacred flame is dimming somewhere in the world’s depths — and that he must go there to reignite it. His wandering path now leads him east, toward the rumors of the Netherdeep, where he hopes to find the lost forge of Moradin and rekindle the spark of divine creation that once illuminated all of Exandria. Whether by hammer or by gun, Brother Bombur will bring thunder to the darkness — for the forge of faith must never go cold.
Appearance:
Bombur is short and round-bellied, with a long mustache that he flares out and curls. He wears spectacles perpetually fogged from heat and smoke. His robes are scorched at the edges, patched with bits of leather and brass. Across his chest, a belt of gleaming bullets doubles as a rosary. He carries a handcrafted revolver etched with dwarven runes of fire and faith — his “Blessed Boomstick,” which he calls The Hymnal.
Personality:
Beliefs and Faith
“Every spark is a whisper of the Allhammer’s forge.”
Bombur’s theology holds that invention itself is holy. To create is to echo Moradin’s own act of divine creation — and the forge is a sacred temple.
He considers gunpowder a sacrament: a mix of earth, salt, and fire, bound together to express divine will. To him, a gun is a wand of steel that channels the god’s creative fire into the world.
He abhors wasteful destruction — every shot must have purpose. To fire without reason is to “ring the forge’s bell without a hammer.”
Quotes & Voice:
“A forge’s song ain’t sung with silence — it’s sung with fire and thunder!”
“Gunpowder’s just dust till faith lights the fuse.”
“I don’t make war, I make purpose. The gun’s just how it prays.”
“The Allhammer gave us hands for work, hearts for faith, and barrels for BOOM!”
Middle Grade Author
Now I have my character.
Name: Frekor Summers.
Race: High Elf.
Class/subclass: Ranger/Hunter.
Backstory: (there could be some changes so to not mess up the lore of the campaign, will clarify with you Erik_Soong).
Frekor´s parents were born in the Dwendalian Empire as orc slaves, forced to work as carriers and labor forces in the Empire's mines. Until one day they formed a revolt with their fellow slaves and managed to escape.
After their escape, they helped a follower of the Luxon who needed protection while traveling to one of the Kryn Dynasty's settlements called Jigow. While traveling Frekor's mother realized she was pregnant, but his father didn't survive long enough to see his birth after an attack from some bandits. Before dying during a complicated childbirth, she prayed and asked for Luxon's blessing to her son, which was given since the 2 orcs sacrificed their lifes for a stranger, and so, Frekor was born.
Adopting his caretaker's last name and his parents desired name for their child, Frekor grew lerning about Luxon. However, he could never understand why Luxon could grant life to certain people and not to others. Growing resentfull to Luxon because he never got to be with his parents, he left his caretaker's home and lived many lifes trying to find his parent in a desperate and false hope to reunite with them, forced to steal for survival and hoping that maybe one day he'll find his family in Xhorhas or find a way to escape his "curse" and meet them in the afterlife.
https://www.dndbeyond.com/characters/35498040
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett
Sorry for the wait. I was late at night when I posted on the thread.
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Goliath blood hunter Albus, High elf druid Charis, Human rogue Garrett