Those three escapees had about a two hour lead on Morgan and Randa; they ran back to their hideout and the heroes were hobbled by Dallur's injured pace. Randa's Perception, Stealth, and Survival rolls were woefully inadequate (she had some stuff on her mind) during the travel and Morgan's Passive Perception isn't so great either.
With two hours to know vengeance was coming, it didn't make sense to me that Bert and Ernie would just sit around and wait to be killed. They are psycho, not stupid. Based on what the three bandits told them, they figure that the two who were coming would be in fighting shape and the eight who did not come were not in fighting condition. Softer meat.
Of course, dynamite is an amazing tenderizer just to be sure (and conveniently removes the NPCs from battle).
They simply walked around Morgan and Randa while Invisible, outside audible range, since they could see them quite easily.
DM: Randa, you creep forward and it does not take you long to realize you have been hoodwinked and that no one except the gutted and blinded bandit is in the cave. Without Dallur, it is a three hour journey back walking. You can cut that down to two with a run, or one just hour if you are willing to push yourself to Exhaustion by the end.
Morgan cautiously steps into the main chamber. He shakes his head at the sight of the suffering, blinded man. Even just a few hours ago, that same man had tried to kill them... but karma hit fast and heavy.
"I don’t have a single healing potion," he mutters, regretting his poor planning.
He does what he can to help the man, though he knows it’s little (Medicine check: 10). Morgan's gaze sweeps the chamber. Dallur mentioned loot... maybe they got lucky, and the cave is without guardians (Investigation: 18).
Returning his attention to the man, Morgan crouches slightly, voice firm but calm. "I have three questions for you: What happened? Where is the loot? And… do you want to live?" (Persuasion: 8)
DM: They lost the initiative, but are currently still Invisible. Because they lost Initiative, they do not get to Stealth Check, so you have approximate locations based on their sounds and last known location, indicated by their initials. Attacks against them are made with Disadvantage.
EDIT: Don't let the skeletons scare you, they are the only stickers available to me in Inkarnate lol. They are not dead (yet).
Hmm. Sacha is pretty useless against enemies she can’t see or reach. There isn’t much she can do on her first turn. I kind of wish that they had won initiative.
Sacha hesitantly moves up with Ylis and pulls out a handaxe. Although they’re invisible, she connects to the World Tree and tries to feel their position through it (Rage and Reckless Attack). Sacha throws the axe at Bert. Sacha has disadvantage from throwing at long range and because they’re invisible, but reckless attack should cancel that out.
Attack: 8 Damage: 9
”Cowards!” Sacha yells, “Vermin! Disgusting, useless creeps! We’ll kill you like we killed the others!”
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Morgan cautiously steps into the main chamber. He shakes his head at the sight of the suffering, blinded man. Even just a few hours ago, that same man had tried to kill them... but karma hit fast and heavy.
"I don’t have a single healing potion," he mutters, regretting his poor planning.
He does what he can to help the man, though he knows it’s little (Medicine check: 10). Morgan's gaze sweeps the chamber. Dallur mentioned loot... maybe they got lucky, and the cave is without guardians (Investigation: 18).
Returning his attention to the man, Morgan crouches slightly, voice firm but calm. "I have three questions for you: What happened? Where is the loot? And… do you want to live?" (Persuasion: 8)
Randa waited a moment to see if the man was capable of speech and then placed a hand on his forehead ( Spare the Dying)
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An especially twisty twist!
Those three escapees had about a two hour lead on Morgan and Randa; they ran back to their hideout and the heroes were hobbled by Dallur's injured pace. Randa's Perception, Stealth, and Survival rolls were woefully inadequate (she had some stuff on her mind) during the travel and Morgan's Passive Perception isn't so great either.
With two hours to know vengeance was coming, it didn't make sense to me that Bert and Ernie would just sit around and wait to be killed. They are psycho, not stupid. Based on what the three bandits told them, they figure that the two who were coming would be in fighting shape and the eight who did not come were not in fighting condition. Softer meat.
Of course, dynamite is an amazing tenderizer just to be sure (and conveniently removes the NPCs from battle).
They simply walked around Morgan and Randa while Invisible, outside audible range, since they could see them quite easily.
DM: Randa, you creep forward and it does not take you long to realize you have been hoodwinked and that no one except the gutted and blinded bandit is in the cave. Without Dallur, it is a three hour journey back walking. You can cut that down to two with a run, or one just hour if you are willing to push yourself to Exhaustion by the end.
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
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Morgan cautiously steps into the main chamber.
He shakes his head at the sight of the suffering, blinded man. Even just a few hours ago, that same man had tried to kill them... but karma hit fast and heavy.
"I don’t have a single healing potion," he mutters, regretting his poor planning.
He does what he can to help the man, though he knows it’s little (Medicine check: 10).
Morgan's gaze sweeps the chamber. Dallur mentioned loot... maybe they got lucky, and the cave is without guardians (Investigation: 18).
Returning his attention to the man, Morgan crouches slightly, voice firm but calm.
"I have three questions for you: What happened? Where is the loot? And… do you want to live?"
(Persuasion: 8)
Initiative:
Heroes!
Villains!
DM: They lost the initiative, but are currently still Invisible. Because they lost Initiative, they do not get to Stealth Check, so you have approximate locations based on their sounds and last known location, indicated by their initials. Attacks against them are made with Disadvantage.
EDIT: Don't let the skeletons scare you, they are the only stickers available to me in Inkarnate lol. They are not dead (yet).
DM mostly, Player occasionally | Session 0 form | He/Him/They/Them
EXTENDED SIGNATURE!
Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock
Try DDB free: Free Rules (2024), premade PCs, adventures, one shots, encounters, SC, homebrew, more
Answers: physical books, purchases, and subbing.
Check out my life-changing
"Stay by my side Sacha, we'll take down these dirtbags back to back." Ylis says gravely
She then moves forward about 20 feet to get just within range to "Eat the Moonweaver's Sacred Flame!" she shouts at the yellow man(?)
DC 14 Dex save vs 7 Radiant damage.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Hmm. Sacha is pretty useless against enemies she can’t see or reach. There isn’t much she can do on her first turn. I kind of wish that they had won initiative.
Sacha hesitantly moves up with Ylis and pulls out a handaxe. Although they’re invisible, she connects to the World Tree and tries to feel their position through it (Rage and Reckless Attack). Sacha throws the axe at Bert. Sacha has disadvantage from throwing at long range and because they’re invisible, but reckless attack should cancel that out.
Attack: 8 Damage: 9
”Cowards!” Sacha yells, “Vermin! Disgusting, useless creeps! We’ll kill you like we killed the others!”
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Randa waited a moment to see if the man was capable of speech and then placed a hand on his forehead ( Spare the Dying)