As you go towards the west passageway, you notice more details about it.
This narrow passage is about ten feet high in most places, with rough, irregular walls. Protruding spurs on the walls are coated in dried blood.
Eventually, the passageway widens back out into a cavern.
The star-shaped cavern ahead has many clefts in its walls. Only two, across the cavern, seem large enough to traverse. Three zombies lurch about the area. One is costumed like a bear, another is dressed as a lady in a frilly dress and thick makeup, and the last is costumed as a jester with jingling bells on its collar and sleeves.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You know something's wrong when a zombie rolls a 17 on a Dex save . . .)
Two zombies are caught in the multicolored flames, but the one in the belled cap manages to cartwheel out of the way. He puts on an exaggeratedly shocked expression.
Might as well . . .rrrrrrroll initiative!
Bear Zombie: 8
Lady Zombie: 8
Jester Zombie: 3
(The jester zombie apparently is convinced it has a high Dexterity score.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Agreed."
Stealth: 13
As you go towards the west passageway, you notice more details about it.
Eventually, the passageway widens back out into a cavern.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria facepalmed. "Someone has waaaaaaaaaaaaaaaaayyyyy too much time on their hands." She whispered to her comrades.
Thresher grunts in agreement. She'll take a quick look around the room to see if there is anyone else in it beside the zombies.
Perception: 2
Thresher can barely see even the zombies.
(I'm noticing a lot of 1s . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dorno whispers "I can make them glow like fireflies, if you want, like the purple haired lady does."
OOC He's offering his own Faerie Fire.
Aria gave him a nod and a savage grin .
Zombie Dex saves: 3, 10, 10
(You know something's wrong when a zombie rolls a 17 on a Dex save . . .)
Two zombies are caught in the multicolored flames, but the one in the belled cap manages to cartwheel out of the way. He puts on an exaggeratedly shocked expression.
Might as well . . .rrrrrrroll initiative!
Bear Zombie: 8
Lady Zombie: 8
Jester Zombie: 3
(The jester zombie apparently is convinced it has a high Dexterity score.)
And I forgot Perception checks: 5, 1, 8
(I'm assuming Alexana would have stealthed, but she hasn't posted.)
(That is a suitable Wisdom check roll for a jester.)
Aria and Thresher are hidden. You two gain a surprise round.
(Alexana, roll stealth.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Initiative: 3
((OOC: Assuming Aria can reach them in the surprise round.))
Aria drew her longsword and then crept towards the abomination in the dress and then swung for it's painted head.
Attack: 15 Damage: 3
(You started off quite close to them, so yes.)
Aria chops a piece off of the painted zombie.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Initiative: 18
On her turn Thresher will run for the bear zombie and swing her great axe at it.
Attack: 19
Damage: 12
Thresher takes a sizable chunk out of the bear zombie.
The jester zombie will turn around and take a swing at Thresher: Attack: 13 Damage: 3
(I need initiative for Dorno and Alexana.)
(Thresher, you can take your turn now. That was the surprise round.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher will keep attacking the bear zombie since his still a shining beacon.
Attack: 17 Damage:5
Since we haven't heard from Alexana in a while, I will play her for now.
Initiative: 8
Stealth: 22
The bear zombie is starting to fall apart.
Surprise round for Alexana (targeting the jester zombie): Attack: 22 Damage: 9
Sneak attack: 2
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The bear zombie will smack at Thresher on its turn: Attack: 8 Damage: 5
Then, Alexana will shoot the lady: Attack: 11 Damage: 6
Finally, the lady zombie attempts to swat Aria: Attack: 9 Damage: 3
The lady zombie trips and falls prone.
(I need initiative for Dorno as well. It would most likely be his turn.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC Thanks for just having him cast the spell. Been busy doing family stuff for the holiday weekend. Catching up a bit now...
Dorno throws up his own version of Faerie Fire, bathing some of the zombies in neon green light.
Once the battle starts, he continues his routine of toss magically enchanted stones at one of the marked zombies.
Initiative: 19
Magic stone attack: 24
Damage: 6
(Wow . . . those rolls)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(shouldn't the damage be doubled for the crit?)
(He should roll 1d6 again for the crit damage. The dice are doubled, not the damage.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Crit damage: 3