“Probably some kind of undead curse. Undead don’t dress themselves though, someone living has gotta be down here too. So we need to keep moving. Which way you guys; left or right?” Thresher says, using her axe to point at the different paths.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand. Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to the west.
Behind the 4 skeletons stands a robed figure, with black hair, and a sharp chin with a goatee. As soon as he sees you, he jumps slightly and then speaks.
"Bow before the Lord of Lance Rock! Me! Behold my dark terrors!"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria gives him a cynical look. "Four skeletons is a 'dark terror'? My good fellow, I am terribly sorry, but we have come to revoke your villain card for cliche dialogue."
"How . . .how dare you! You shall now feel the full power of my wrath! Kill them, my pretties!"
I believe it's time . . .to roll initiative! As you do so, 5 disembodied hands crawling claw their way out of baskets around the room, and the hooded figure lets its hood fall, revealing it to be yet another zombie.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Probably should have rolled initiative for the necromancer: 2
And here's his save:6
He sneers at you.
"Brave words coming from dead meat."
He pauses only long enough to cast a spell before running towards the back of his sanctum, leaving his wall of skeletons behind him.
Cruel, cold grasping fingers appear on Aria (Attack: 14 Damage: 6) and shred into her very soul. Until the start of his next turn, Aria cannot regain hit points.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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“Probably some kind of undead curse. Undead don’t dress themselves though, someone living has gotta be down here too. So we need to keep moving. Which way you guys; left or right?” Thresher says, using her axe to point at the different paths.
"Keep going this same direction till we hit a stop and then double-back." Aria suggested.
“Sounds like she’s done this before. I’ll follow her.”
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Which passageway would be the same direction? Left or right?
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: We went west last time so left?
[ooc] Works for me!
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Behind the 4 skeletons stands a robed figure, with black hair, and a sharp chin with a goatee. As soon as he sees you, he jumps slightly and then speaks.
"Bow before the Lord of Lance Rock! Me! Behold my dark terrors!"
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria gives him a cynical look. "Four skeletons is a 'dark terror'? My good fellow, I am terribly sorry, but we have come to revoke your villain card for cliche dialogue."
He sputters indignantly for a second.
"How . . .how dare you! You shall now feel the full power of my wrath! Kill them, my pretties!"
I believe it's time . . .to roll initiative! As you do so, 5 disembodied hands crawling claw their way out of baskets around the room, and the hooded figure lets its hood fall, revealing it to be yet another zombie.
Skeleton initiative: 20
Zombie initiative: 1
Crawling Claw initiative: 21
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aria facepalmed. "Me and my big mouth..." She murmured.
Initiative: 11
Assuming no one is higher in order than the skeletons:
The skeletons approach to within 60 feet of you, and attempt to riddle you with arrows. Everyone gets an arrow!
Aria: Attack: 11 Damage: 6
Dorno: Attack: 8 Damage: 4
Thresher: Attack: 8 Damage: 5
Mir: Attack: 21 Damage: 6
(A little bit of disparity in the rolling there . . .)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The crawling claws swarm out from their hiding places, and 3 go for Thresher, while the other two go for Dorno and Aria.
For Thresher:
Attack: 15 Damage: 2
Attack: 21 Damage: 2
Attack: 20 Damage: 5
For Aria: Attack: 19 Damage: 4
For Dorno: Attack: 13 Damage: 3
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher:12
(Posting ahead.)
On her turn Thresher would like to go into a rage and strike one of the claws that attacked her.
Attack: 8 Damage: 13
(OOC: It is really good that we took that short rest.)
Mir Initiative: 11
”Ah!” Mir screams as he takes an arrow in the shoulder.
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Thresher swipes at one of the claws, but they’re too fast to pin down.
(Mir, Aria)
(Probably Dorno as well)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Mir fires back at the skeleton that shot him. He nocks an arrow in his long bow and fires: 21 for 10 piercing.
After loosing the arrow, he takes a deep breath and rips the arrow out of his shoulder. (Second Wind: 11 HP)
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Mir lodges an arrow in one of the skeletons.
(Aria, Dorno initiative)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Aira locks eyes with the Necromancer and casts Vicious Mockery.
Your masters always thought you were worthless as did your parents no one ever loved you even your right hand thinks you're inadequate.
Wis save vs 13 or take 3 psychic damage and disadvantage on the next roll.
Probably should have rolled initiative for the necromancer: 2
And here's his save:6
He sneers at you.
"Brave words coming from dead meat."
He pauses only long enough to cast a spell before running towards the back of his sanctum, leaving his wall of skeletons behind him.
Cruel, cold grasping fingers appear on Aria (Attack: 14 Damage: 6) and shred into her very soul. Until the start of his next turn, Aria cannot regain hit points.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dorno hasn't posted in a while, so I'll roll initiative for him: 11
He smacks at the hand in front of him: 5 3
And is unable to pin it down.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)