Xarkris roars with anger at this blob and is determined to destroy it. He calls up the powers of his station and summons forth his VOW OF ENMITY.
VOW OF ENMITY: You can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
At the same time, with an instinctive reflex, he uses his holy powers to summon DIVINE SMITE: When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.
(13,1)+6 =19 TO HIT for 9 points of damage
(2,15)+6= 21 TO HIT for 8 points of damage
There is an extra 9 points of damage from the DIVINE SMITE on the first hit.
After attacking, Xarkris will stay right where he is.
Xarkris swings his axe at the depleted oblex with a mighty roar, the might and magic of Tyr flowing through him. The divinely aided strike cleaves the blob in two, slaying his quarry and leaving the halves to melt away back into the primordial soup you stand in, which is now much stiller than before. With the nearby oblex slain, you can now make your way to the vantage point rock without needed to watch your step, and are out of initiative!
Eggo Lass gives a light clap. A small applause for Xarkris' big finish to the fight.
[[ totally forgot we were in a cave; my mental image had us in the open for some reason ]]
As they get on to dry ground she uses prestidigitation to clean up the muck off her and the others. Her eyes look around, piercing the darkness. Turning to Daewen she calls upon the gifts upon the far realm to aid the ranger as they look around together.
//help daewen with looking around plus guidance //if there's darkness up to 120ft then her perception: 14 + 1
OOC: sorry for the lame post…just getting off vacation and about to board my plane for home. Rather than hold everything up, here is Daewen’s perception check for looking around with Eggo-
Daewen watched the massive blob of slime split and dissolve, the sudden silence that followed Xarkris's roar being more jarring than the fight itself. She retrieves her rapier and sheathes it, then moves out of the sludge and onto the safety of the rocky outcrop.
She tolerates the fleeting warmth of Eggo's cleaning spell and accepts the sudden, gentle surge of focus from Eggo's Guidance. Turning her back on the chaos, Daewen concentrates her sight on the cavern's oddball landscape.
As the others leave, Mun lingers for a moment before following. Usually, she might say a prayer, speak to the gods, offer propitiations to the dead, and ask for guidance in when to stay and when to commit her hand so that her mind not be sullied by the violence she finds herself tasked to commit.
But… she has now seen the gods (and doesn’t that linger and turn in her mind, shocking her thoughts back into that revelation, so that she can barely focus on the oozes beneath the water).
She has been set on this path, turned against these foes, by the direct intervention and explanation of the full pantheon. What does she have to pray for? Who does she have to say it to, so close to the gods as they have been.
She is off kilter, and she follows in her sodden robes onto the outcrop.
Xarkris tries to flick the ooze off of his battleaxe as he wades through the pool of muck and points himself in the direction of the vantage point. He climbs to the top and lifts his head high to survey the area.
"Does anyone need any healing?", he asks the others, as he tries not to reflexively cover his own wounds.
Mun looks up from her thoughts. She sees the normally pristine Xarkris bedraggled and injured and so she murmurs a spell, invoking the magic of her blood, and the rites of her compacted teacher.
Cure Wounds on Xarkris for 22 HP healed. [15/39 —> 37/39].
((Mun has used both her short rest spell slots so wouldn’t mind a short rest when able. But can magical cunning one slot back if we don’t want to rest now. A short rest cure wounds is better than you using your Lay on hands I think.
If Eggo wants to top off, Mun can use her Aasimar healing on them. But I think as Eggo isn’t frontline better to just have less HP and if they drop, have a heal in reserve to stand them up?))
Xarkris roars with anger at this blob and is determined to destroy it. He calls up the powers of his station and summons forth his VOW OF ENMITY.
VOW OF ENMITY: You can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
At the same time, with an instinctive reflex, he uses his holy powers to summon DIVINE SMITE: When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.
(13,1)+6 =19 TO HIT for 9 points of damage
(2,15)+6= 21 TO HIT for 8 points of damage
There is an extra 9 points of damage from the DIVINE SMITE on the first hit.
After attacking, Xarkris will stay right where he is.
Xarkris swings his axe at the depleted oblex with a mighty roar, the might and magic of Tyr flowing through him. The divinely aided strike cleaves the blob in two, slaying his quarry and leaving the halves to melt away back into the primordial soup you stand in, which is now much stiller than before. With the nearby oblex slain, you can now make your way to the vantage point rock without needed to watch your step, and are out of initiative!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Sparkles: Aasimar Monk: Drakkenheim: What's In The Here And Now
Angus Ayrshire: Minotaur Celestial Sorcerer: Yawning Portal - Mad Mage
DMing A Land Of Bone And Oblivion, The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Eggo Lass gives a light clap. A small applause for Xarkris' big finish to the fight.
[[ totally forgot we were in a cave; my mental image had us in the open for some reason ]]
As they get on to dry ground she uses prestidigitation to clean up the muck off her and the others. Her eyes look around, piercing the darkness. Turning to Daewen she calls upon the gifts upon the far realm to aid the ranger as they look around together.
//help daewen with looking around plus guidance
//if there's darkness up to 120ft then her perception: 14 + 1
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
OOC: sorry for the lame post…just getting off vacation and about to board my plane for home. Rather than hold everything up, here is Daewen’s perception check for looking around with Eggo-
Perception: 16
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Daewen watched the massive blob of slime split and dissolve, the sudden silence that followed Xarkris's roar being more jarring than the fight itself. She retrieves her rapier and sheathes it, then moves out of the sludge and onto the safety of the rocky outcrop.
She tolerates the fleeting warmth of Eggo's cleaning spell and accepts the sudden, gentle surge of focus from Eggo's Guidance. Turning her back on the chaos, Daewen concentrates her sight on the cavern's oddball landscape.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
As the others leave, Mun lingers for a moment before following. Usually, she might say a prayer, speak to the gods, offer propitiations to the dead, and ask for guidance in when to stay and when to commit her hand so that her mind not be sullied by the violence she finds herself tasked to commit.
But… she has now seen the gods (and doesn’t that linger and turn in her mind, shocking her thoughts back into that revelation, so that she can barely focus on the oozes beneath the water).
She has been set on this path, turned against these foes, by the direct intervention and explanation of the full pantheon. What does she have to pray for? Who does she have to say it to, so close to the gods as they have been.
She is off kilter, and she follows in her sodden robes onto the outcrop.
Xarkris tries to flick the ooze off of his battleaxe as he wades through the pool of muck and points himself in the direction of the vantage point. He climbs to the top and lifts his head high to survey the area.
"Does anyone need any healing?", he asks the others, as he tries not to reflexively cover his own wounds.
When Xarkris asks about healing, Daewen offers a firm, terse shake of her head, indicating she took no damage and requires no aid.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Though Eggo took a little damage during the fight she telepaths, (I'm fine enough.) Looking at Xarkris she can see he's in need of helping himself.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Mun looks up from her thoughts. She sees the normally pristine Xarkris bedraggled and injured and so she murmurs a spell, invoking the magic of her blood, and the rites of her compacted teacher.
Cure Wounds on Xarkris for 22 HP healed. [15/39 —> 37/39].
((Mun has used both her short rest spell slots so wouldn’t mind a short rest when able. But can magical cunning one slot back if we don’t want to rest now. A short rest cure wounds is better than you using your Lay on hands I think.
If Eggo wants to top off, Mun can use her Aasimar healing on them. But I think as Eggo isn’t frontline better to just have less HP and if they drop, have a heal in reserve to stand them up?))