Nobody tries to talk, but bile is all that comes out. Gynugri does a fancy magic trick as he slinks into the darkness and a small fog cloud appears in his hand.
(While we're waiting, I'll post my next turn. What's the pirate's initiative?)
Melanthios will pop up above the railing, shoot his target once more, and drop back down (from now on, to avoid confusion, I'll call shots modified by Sharpshooter "piercing" attacks.)
Piercing Attack: 10 Damage: 20
Just realized something: are the pirates coming closer and going to be here within one turn? If so, Melanthios will instead Hide: 24
(I perfectly understand if you hold me to my previous action, given my attack roll)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I doubt we'll be able to outrun them. Get ready to fight! Oh, and do try and capture the captain, Chult offers a pretty penny for any pirate captain captured."
She then stands down from the wheel and draws her scimitars, letting the pirates advance. The other sailors do likewise.
YOU GUYS HAVE ONE MORE ROUND BEFORE THE PIRATES ARRIVE. WHAT'LL YOU DO?
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
(While we're waiting, I'll post my next turn. What's the pirate's initiative?)
Melanthios will pop up above the railing, shoot his target once more, and drop back down (from now on, to avoid confusion, I'll call shots modified by Sharpshooter "piercing" attacks.)
Piercing Attack: 10 Damage: 20
Just realized something: are the pirates coming closer and going to be here within one turn? If so, Melanthios will instead Hide: 24
(I perfectly understand if you hold me to my previous action, given my attack roll)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tab looks up, seeing the mast looming up above him. Seeking a higher vantage point, he pops his claws out with a subtle "snikt" sound, and climbs up to the yardarm, slinking along in the direction of the inbound ship. (Tab has a climb speed of 20 ft.) He will then wait until the boarding action begins, and try to leap/tackle someone important looking. Acrobatics: 17
From the darkness, Gynugri prepares himself the same frosty spell on his hands, ready to be unleashed at any suspecting pirate he can reach from his position.
Nobody groans pathetically into his bucket. If he could but muster the wherewithal this time, he'll take one look at the climbing Tab... and just chuckle hysterically as he made his way over to the wheel. "Just... ohh... don't mind me captain. Just..." He has to cover his mouth for a second. "Ugh... Just don't mind."Is all he can manage before pressing on to peer past the edge of the ship.
If he can manage it, he holds his staff up high and try to hold onto to sleep meant to catch the largest cluster either in transit to board their ship.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Drats! Time for Plan Delta for when his turn comes around!)
Initiative: 1.
(... eventually)
While still clasping his bucket, Nobody will crawl his way over to the main mast, struggle back to his feet, and using both it and his tail.
"That... Gond help me.... That... was a warning shot. Now shoo."
He calls out with a voice still amplified by the spell.
(I'm should just go ahead and give him disadvantage at this point, right?)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Nobody tries to talk, but bile is all that comes out. Gynugri does a fancy magic trick as he slinks into the darkness and a small fog cloud appears in his hand.
"Ignorance is bliss, and you look absolutely miserable."
(While we're waiting, I'll post my next turn. What's the pirate's initiative?)
Melanthios will pop up above the railing, shoot his target once more, and drop back down (from now on, to avoid confusion, I'll call shots modified by Sharpshooter "piercing" attacks.)Piercing Attack: 10 Damage: 20Just realized something: are the pirates coming closer and going to be here within one turn? If so, Melanthios will instead Hide: 24
(I perfectly understand if you hold me to my previous action, given my attack roll)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Initiative: 17
Gene will go to the opposite end of the ship compared to the direction the threat is approaching from and will take up a fairly secure position there.
If she's within earshot, Tab will call out to the Captain:
"Ortimay! How far to Chult? Can we outrun them?"
(I'm a little confused about the order of things. How many rounds have passed?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Just the one by my reckoning. Though the pirates haven't gotten a chance to move yet. And the same goes for our npc crewman)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(Sounds about right.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"I doubt we'll be able to outrun them. Get ready to fight! Oh, and do try and capture the captain, Chult offers a pretty penny for any pirate captain captured."
She then stands down from the wheel and draws her scimitars, letting the pirates advance. The other sailors do likewise.
YOU GUYS HAVE ONE MORE ROUND BEFORE THE PIRATES ARRIVE. WHAT'LL YOU DO?
"Ignorance is bliss, and you look absolutely miserable."
Here we are :)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tab looks up, seeing the mast looming up above him. Seeking a higher vantage point, he pops his claws out with a subtle "snikt" sound, and climbs up to the yardarm, slinking along in the direction of the inbound ship. (Tab has a climb speed of 20 ft.) He will then wait until the boarding action begins, and try to leap/tackle someone important looking. Acrobatics: 17
From the darkness, Gynugri prepares himself the same frosty spell on his hands, ready to be unleashed at any suspecting pirate he can reach from his position.
Frostbite CON 13 1 Cold Damage
Nobody groans pathetically into his bucket. If he could but muster the wherewithal this time, he'll take one look at the climbing Tab... and just chuckle hysterically as he made his way over to the wheel. "Just... ohh... don't mind me captain. Just..." He has to cover his mouth for a second. "Ugh... Just don't mind." Is all he can manage before pressing on to peer past the edge of the ship.
If he can manage it, he holds his staff up high and try to hold onto to sleep meant to catch the largest cluster either in transit to board their ship.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
YEAH, YOU CAN GO. ROLL FOR SLEEP SLEEPINESS.
"Ignorance is bliss, and you look absolutely miserable."
(So did I make the attack or am I stealthing?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sleep: 26.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Gene will let an arrow fly towards one of the non-sleeping enemies: Attack: 10 Damage: 11
(@LordShadowthorn I'll let you make the attack, then stealth, since you didn't realize you had an extra round(sorry for not telling you that))
"Ignorance is bliss, and you look absolutely miserable."
(Oh, ok.)
(Side note: my phone just tried to autocorrect ok to Og . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Lol! That is awesome.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)