The party is able to sneak up without any issues with Fenric's magical stealth. Slipping through the trees they come to the perfect ambush spot. The lizardfolk completely caught unawares.
[[ any adjustments to where I placed you; let me know did place you slightly further back (though still within move and then 60ft range) just fitting with a possible hiding spot that was pre-drawn, but considering your characters would have had better sight knowledge of the land as they approached, good with any adjustments / arguments for a different start spot would say there'd be enough brush/etc. that I simply didn't draw for Fenric to use Mask of the Wild to get closer still stealthed without a tree blocking sight if he wants ]]
//tough lizard is ~75ft over doubly rough plant brush (4ft per foot instead of 1ft per foot movement cost)
Initiative Rider 1, Rider 2, Panflute, Tree Fenric, Lyra, Zephyr <----------- currently up Longbow, Tough Lizard (surprised) YugJug
Lyra gazes at each of her companions in turn, confident and smiling as ever. Once sure all are ready, she whispers, putting her dark harmonica to her lips.
"Yet my words As silent raindrops fell Echo in the wells Of Silence."
As she inhales rather than exhales through the instrument and gestures gracefully, there is a strange subsonic sensation like air leaving a pair of lungs, and everyone feels their eardrums pop. With a nod of satisfaction, she steps back away from the tree and drops to her stomach on the forest floor.
Action: Lyra casts and concentrates on Silence. 40' Diameter sphere, centered on the grid-point 15' west of Mr. Pan Flute, and at the height of his face above the ground. So the AoE's eastern boundary is at the edge of the tree just behind him and the western boundary is 35' west of him. There is no visible indication of the spell effect's boundary, so Lyra's hope is that Mr. Pan Flute will not know that by moving, say, south, he could escape the area.
(See the large yellow circle on the edited battle map below - hopefully I got it right!)
Bonus Action: None
Movement: Lyra steps 5' northwest and drops prone, still behind cover from the tree to her east (ranged attacks on her have disadvantage).
The party is behind a huge (15-ft) tree. There's one Large (10-ft) tree between the party's position and Pan Flute lizardman. There's a small (5-ft) tree in between, 25-ft SE of the party's huge tree and 10-ft W of the large tree.
On the round before we start the attack, Zephyr would cast Sanctuary on YugJug and then move to that small tree. On the round where we start the attack, you should have Fenric where Zephyr was on your map (or even a little closer, like to the SW of the huge tree), and Zephyr should be just to the NW of the small (5-ft) tree and 15-ft up in the air. That should keep Zephyr within 30-ft Fenric, but I think that the trees still obscure him from the lizardfolk. The small tree would be directly between him and the Longbow lizardman, and the large (10-ft) tree mostly blocks his view of the Pan Flute Lizardman and is directly between him and the lizardman who is in a tree and closer to the road.
Round 1: Zephyr
With his little shield in hand and his [Tooltip Not Found] affixed to his arcane rod, Zephyris practically vibrating in place in anticipation of the fight. He watches back to his NW until he sees Lyra begin to cast her spell. Feeling a sensation like his ears popping when he lets himself drop from too great a height, Zephyr can't help but let out an anxious giggle, "Hee hee hee," as he zips through the air to his northwest, coming out from behind his tree. Zephyr aims down the length of his rod, and a beam of blue-white light shoots from the hollow end of the rod at the lizardman. Then Zephyr flies over to the large tree just south of him to try to keep out of sight.
Movement: Use 30-ft of movement, flying. Zephyr flies from the NW of the Small tree and about 15-ft to the E-by-NE to get an unobstructed shot at the Pan Flute lizardman. After he casts his spell, he uses the rest of his movement to fly to the NW side of the Large (10-ft) tree that's just outside the AoE of Lyra'sSilence and a little higher. If there's a branch around 20-ft high, he'll land on the branch. Otherwise, he hovers close to the tree trunk. Altitude: +20-ft at the end of his turn Action: Cast spell Ray of Frost, Attack: 16 (or 18w/ advantage), Damage: 14 (cold) = 6 + 8 (Arcane Firearm). (All rolls in game log this turn) On a hit, the lizardman's speed (though not his mount's) is also reduced by 10 ft until the start of Zephyr's next turn (no saving throw). Bonus Action: None Free Action:
Bardic Inspiration: 1d6
No Concentration: Sanctuary on YugJug, round 2 of 10 Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a WIS 16 DC saving throw. On a failed save, the creature must choose a new taregt or lose the attack or spell.
Eldritch Cannon (Protector), carried by YugJug
AC 18, HP 30 (12 THP) Immune to poison and psychic damage
Fenric stood still as a tree, bow aimed at the lizard, ready to strike. He focused on the wind passing around him and the feel of the grass against his feet. It helped to calm him and prepare his mind for the fight. Once he heard Lyra begin to speak the spell, he let his arrow fly towards the flutist.
Lyra's silence falls upon the panflute bearer as Zephyr and Fenric launch their attacks.
Zephyr's ray of frost bolts towards the panflute lizardman, striking true in a blast of cold.
Following that Fenric's arrow fly forth. The first strikes, rendering the lizardman on his last legs. Blood and scales falling to the ground only for the second arrow to send him flying off his mount and slumped over.
YugJug follows towards Fenric and Zephyr and mimcs Lyra's example by dropping prone.
The lizarman in the tree, seeing his companion shot dead blows a horn and begins descending from the tree, javelin at the ready. Meanwhile the riders begin racing towards the other side, their mounts leaping as they run.
[[ Dashes plus long-jumps to maximize their distance. ]]
Initiative Rider 1, Rider 2, Tree (z = +20) Fenric (concentrating on hunter's mark, Lyra (concentrating on silence), Zephyr (z = +20) <----------- currently up Longbow, Tough Lizard YugJug (sanctuary, 8thp)
With the horn, they no longer have to be quiet. Zephyr cries, "One down, four to go! Let's get 'em!", and then flies south, over Fenric's head, and toward the southeast. As he flies toward the longbow-lizardman, he lets out a kind of "roar" as he flies, but with his high-pitched voice, it just sounds like a scream: "AAAAaaahhh!" Once he gets within 60-ft of the longbow-lizardman, he pauses to hover for a moment so that he can take aim and fire a ray of frost at that bandit from his arcane rod. He ends near the next tree, trying to keep that tree between him and the longbow-lizardman.
Zephyr does not trigger his protector cannon this round because the lizardfolk haven't attacked...yet.
Movement: 30-ft of movement, flying, ending his turn to the NW of the small tree that's 4-squares diagonally SE of the one behind which he was hiding last round. He's trying to get close enough to hit longbow-lizardman and close enough that his spells can reach the edge of the road. He tries to end on the NW of the next tree to find at least half cover from the longbow-lizardman. Altitude: +20-ft Action: Cast spell Ray of Frost at the longbow-lizardman, 18, Damage: 11 (cold), includes extra damage from his Arcane Firearm. On a hit, the lizardman's speed (but not his mount's speed) is also reduced by 10 ft until the start of Zephyr's next turn (no saving throw). Free Action: Talking/screaming
No Concentration: Sanctuary on YugJug, round 2 of 10 Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a WIS 16 DC saving throw. On a failed save, the creature must choose a new taregt or lose the attack or spell.
--- Eldritch Cannon (Protector), carried by YugJug
AC 18, HP 30 (12 THP) Immune to poison and psychic damage
As Zephyr flies forth with his roaring squeak the longbow lizardman looks... perplexed... until the ray of frost strikes him and he snarls.
Initiative Rider 1, Rider 2, Tree (z = +20) Fenric (concentrating on hunter's mark, Lyra (concentrating on silence), Zephyr (z = +20) <----------- currently up Longbow (11 damage, -10ft movement next round), Tough Lizard, Giant Lizard 2 YugJug (sanctuary, 12thp)
//realized Giant Lizard 2 is technically after I made the screenshot, so even though it was technically in the previous initiative, shifted it down (more a flavor plan with it than anything impactful); also remembered to add a concentration ring on Fenric which will show in the next update
Lyra grins wryly as her sphere of Silence turns out to have been completely useless, what with her companions' long range attacks finishing off Mr. Pan Flute before he would have put flute to mouth anyway, while the lizardfolk sentry in the tree manages to sound the alarm with his horn.
I would have been better off just attacking. Well... best laid plans...
Everyone's ears pop once again as she drops her concentration on Silence and instead blows a quick, lively note on her dark harmonica. As against the owlbears, her legs blur with motion as she springs to her feet and sprints towards the enemies, lining up an open shot before ducking behind cover.
Two jet black beams fly from her free hand, the first at Mr. Longbow and the second at Mr. Tree, knocking each away from her by 10' if they connect.
(No Action required): Lyra drops concentration on Silence.
Bonus Action: Lyra casts Expeditious Retreat using a pact slot, allowing her to dash as a bonus action this turn and going forward.
Movement: (70' with bonus action dash) 15' to stand up, then 5' S, 10' SE, 20' E, 15' SE - (clear shots for Eldritch Blast?) - then 5' back N behind tree.
Action: Lyracasts Eldritch Blast, sending the two beams at two separate targets: Mr. Longbow and Mr. Tree respectively.
Eldritch Blast beam 1 to hit Mr. Longbow: 15 Eldritch Blast beam 1 damage on Mr. Longbow: 6 (force) Repelling Blast: on a hit, Mr. Longbow pushed away from Lyra (southeast) 10' and hopefully off his mount (?)
Eldritch Blast beam 2 to hit Mr. Tree: 26 Eldritch Blast beam 2 damage on Mr. Tree: 14 (force) Repelling Blast: on a hit, Mr. Tree pushed away from Lyra (east-northeast) 10' and hopefully off the tree (?), 20' in the air above the forest floor.
IF the second beam of black energy knocks Mr. Tree off his perch into midair, Lyra's voice sings out with sweet melody:
"I think it may just be a long, long time 'Til the forest floor smashes up into your spine You're not the man they think you are at home Oh, no, no, no, you're a rocket man... Rocket man, flying through the air up there alone."
Movement: (70' with bonus action dash) 15' to stand up, then 5' S, 10' SE, 20' E, 15' SE - (clear shots for Eldritch Blast?) - then 5' back N behind tree.
[[ Both got 1/2 cover. (Longbow very narrowly. Wasn't until I drew the 5ft box around him that I knew for sure whether or not.) I'll put an image in a spoiler below for the lines I drew to determine. Purple line is one of the rays I drew for Zephyr (I will typically try looking for a way within your movement to get maximum clearance if I can even if it's not explicitly stated, so treated his path as 20' SE and then 5' N.) ]]
Lyra's blasts streak through the forest. The first narrowly misses the longbow wielder, scraping off a tree trunk before getting stopped by its scales.
The second passes through branches and foilage unswayed, striking true, causing the lizardman to cry out as he falls to the ground.
6 bludgeoning added on.
[[ Singing Rocket Man to a guy that just got knocked out a tree is a crime! xD ]]
[[ took a moment to consider an alternate route for Lyra that routed her to the square 5ft E of Fenric, but while close still had a line clip through a tree for 1/2 cover on Longbow (barely; but still barely) ]]
The tree lizardman falls out and lands squarely on his bum, clinging to life by a thread.
Initiative Rider 1, Rider 2, Tree (20 damage, prone) Fenric (concentrating on hunter's mark, Lyra (concentrating on expeditious retreat), Zephyr (z = +20) <----------- currently up Longbow (11 damage, -10ft movement next round), Tough Lizard, Giant Lizard 2 YugJug (sanctuary, 12thp)
Fenric changes his prey of focus to the bowman, and sprints south to fire off two more arrows. He feels a sense of relief seeing Lyra knock the tree lizard down; their plan had worked to a tee thus far.
Movement: 25' S
Bonus Action: Change Hunter's Mark target to the bowman
Action: Shoot the bowman. If he dies after the first arrow, Fenric will move 5' SE and 5' E to try and hit the lizard that was formerly in the tree with his second attack. (I think that gives me the best line of sight on him, if there's a better route I'll take that.)
[[ OOC: @ropland - If the second attack was against the lizardman who was rocketed out of the tree, you probably need to make a second attack roll for disadvantage since it sounds like he landed prone. ]]
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Quick roll for YugJug
stealth: 20
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Initiative rolls
Fenric: 8
Zephyr: 8
Lyra: 7
YugJug: 5
Panflute: 11
Longbow: 8
Tree: 9
Tough Lizard: 5
Rider 1: 12
Rider 2: 14
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Holy Moly that's a lot of low rolls.
First Ordering
Rider 2
Rider 1
Panflute
Tree
Fenric //higher mod breaks ties
Zephyr
Longbow
Lyra
Tough Lizard
YugJug
Second Ordering, bring Lyra up to Fenric and Zephyr
Rider 1, Rider 2, Panflute, Tree
Fenric, Lyra, Zephyr
Longbow, Tough Lizard
YugJug
The party is able to sneak up without any issues with Fenric's magical stealth. Slipping through the trees they come to the perfect ambush spot. The lizardfolk completely caught unawares.
[[
any adjustments to where I placed you; let me know
did place you slightly further back (though still within move and then 60ft range) just fitting with a possible hiding spot that was pre-drawn, but considering your characters would have had better sight knowledge of the land as they approached, good with any adjustments / arguments for a different start spot
would say there'd be enough brush/etc. that I simply didn't draw for Fenric to use Mask of the Wild to get closer still stealthed without a tree blocking sight if he wants
]]
//tough lizard is ~75ft over doubly rough plant brush (4ft per foot instead of 1ft per foot movement cost)
Initiative
Rider 1, Rider 2, Panflute, Tree
Fenric, Lyra, Zephyr <----------- currently up
Longbow, Tough Lizard (surprised)
YugJug
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Lyra gazes at each of her companions in turn, confident and smiling as ever. Once sure all are ready, she whispers, putting her dark harmonica to her lips.
"Yet my words
As silent raindrops fell
Echo in the wells
Of Silence."
As she inhales rather than exhales through the instrument and gestures gracefully, there is a strange subsonic sensation like air leaving a pair of lungs, and everyone feels their eardrums pop. With a nod of satisfaction, she steps back away from the tree and drops to her stomach on the forest floor.
Action: Lyra casts and concentrates on Silence. 40' Diameter sphere, centered on the grid-point 15' west of Mr. Pan Flute, and at the height of his face above the ground. So the AoE's eastern boundary is at the edge of the tree just behind him and the western boundary is 35' west of him. There is no visible indication of the spell effect's boundary, so Lyra's hope is that Mr. Pan Flute will not know that by moving, say, south, he could escape the area.
(See the large yellow circle on the edited battle map below - hopefully I got it right!)
Bonus Action: None
Movement: Lyra steps 5' northwest and drops prone, still behind cover from the tree to her east (ranged attacks on her have disadvantage).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
[ OOC: I assume that Zephyr starts this round by the 5-ft tree as described below. ]
Round 1: Zephyr
With his little shield in hand and his [Tooltip Not Found] affixed to his arcane rod, Zephyr is practically vibrating in place in anticipation of the fight. He watches back to his NW until he sees Lyra begin to cast her spell. Feeling a sensation like his ears popping when he lets himself drop from too great a height, Zephyr can't help but let out an anxious giggle, "Hee hee hee," as he zips through the air to his northwest, coming out from behind his tree. Zephyr aims down the length of his rod, and a beam of blue-white light shoots from the hollow end of the rod at the lizardman. Then Zephyr flies over to the large tree just south of him to try to keep out of sight.
Movement: Use 30-ft of movement, flying. Zephyr flies from the NW of the Small tree and about 15-ft to the E-by-NE to get an unobstructed shot at the Pan Flute lizardman. After he casts his spell, he uses the rest of his movement to fly to the NW side of the Large (10-ft) tree that's just outside the AoE of Lyra's Silence and a little higher. If there's a branch around 20-ft high, he'll land on the branch. Otherwise, he hovers close to the tree trunk.
Altitude: +20-ft at the end of his turn
Action: Cast spell Ray of Frost, Attack: 16 (or 18 w/ advantage), Damage: 14 (cold) = 6 + 8 (Arcane Firearm). (All rolls in game log this turn)
On a hit, the lizardman's speed (though not his mount's) is also reduced by 10 ft until the start of Zephyr's next turn (no saving throw).
Bonus Action: None
Free Action:
Bardic Inspiration: 1d6
No Concentration: Sanctuary on YugJug, round 2 of 10
Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a WIS 16 DC saving throw.
On a failed save, the creature must choose a new taregt or lose the attack or spell.
Eldritch Cannon (Protector), carried by YugJug
AC 18, HP 30 (12 THP)
Immune to poison and psychic damage
Fenric stood still as a tree, bow aimed at the lizard, ready to strike. He focused on the wind passing around him and the feel of the grass against his feet. It helped to calm him and prepare his mind for the fight. Once he heard Lyra begin to speak the spell, he let his arrow fly towards the flutist.
Movement: One square south of Zephyr
Action: Attack flutist
Attack 1:To Hit: 19 Damage: 18 (14 + 4 Hunter's Mark)
Attack 2: To Hit: 16 Damage: 14 (10 + 4 Hunter's Mark)
Lyra's silence falls upon the panflute bearer as Zephyr and Fenric launch their attacks.
Zephyr's ray of frost bolts towards the panflute lizardman, striking true in a blast of cold.
Following that Fenric's arrow fly forth. The first strikes, rendering the lizardman on his last legs. Blood and scales falling to the ground only for the second arrow to send him flying off his mount and slumped over.
YugJug follows towards Fenric and Zephyr and mimcs Lyra's example by dropping prone.
The lizarman in the tree, seeing his companion shot dead blows a horn and begins descending from the tree, javelin at the ready. Meanwhile the riders begin racing towards the other side, their mounts leaping as they run.
[[ Dashes plus long-jumps to maximize their distance. ]]
Initiative
Rider 1, Rider 2, Tree (z = +20)
Fenric (concentrating on hunter's mark, Lyra (concentrating on silence), Zephyr (z = +20) <----------- currently up
Longbow, Tough Lizard
YugJug (sanctuary, 8thp)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Round 2: Zephyr
With the horn, they no longer have to be quiet. Zephyr cries, "One down, four to go! Let's get 'em!", and then flies south, over Fenric's head, and toward the southeast. As he flies toward the longbow-lizardman, he lets out a kind of "roar" as he flies, but with his high-pitched voice, it just sounds like a scream: "AAAAaaahhh!" Once he gets within 60-ft of the longbow-lizardman, he pauses to hover for a moment so that he can take aim and fire a ray of frost at that bandit from his arcane rod. He ends near the next tree, trying to keep that tree between him and the longbow-lizardman.
Zephyr does not trigger his protector cannon this round because the lizardfolk haven't attacked...yet.
Movement: 30-ft of movement, flying, ending his turn to the NW of the small tree that's 4-squares diagonally SE of the one behind which he was hiding last round. He's trying to get close enough to hit longbow-lizardman and close enough that his spells can reach the edge of the road. He tries to end on the NW of the next tree to find at least half cover from the longbow-lizardman.
Altitude: +20-ft
Action: Cast spell Ray of Frost at the longbow-lizardman, 18, Damage: 11 (cold), includes extra damage from his Arcane Firearm.
On a hit, the lizardman's speed (but not his mount's speed) is also reduced by 10 ft until the start of Zephyr's next turn (no saving throw).
Free Action: Talking/screaming
No Concentration: Sanctuary on YugJug, round 2 of 10
Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a WIS 16 DC saving throw.
On a failed save, the creature must choose a new taregt or lose the attack or spell.
---
Eldritch Cannon (Protector), carried by YugJug
AC 18, HP 30 (12 THP)
Immune to poison and psychic damage
As Zephyr flies forth with his roaring squeak the longbow lizardman looks... perplexed... until the ray of frost strikes him and he snarls.
Initiative
Rider 1, Rider 2, Tree (z = +20)
Fenric (concentrating on hunter's mark, Lyra (concentrating on silence),
Zephyr (z = +20)<----------- currently upLongbow (11 damage, -10ft movement next round), Tough Lizard, Giant Lizard 2
YugJug (sanctuary, 12thp)
//realized Giant Lizard 2 is technically after I made the screenshot, so even though it was technically in the previous initiative, shifted it down (more a flavor plan with it than anything impactful); also remembered to add a concentration ring on Fenric which will show in the next update
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Lyra grins wryly as her sphere of Silence turns out to have been completely useless, what with her companions' long range attacks finishing off Mr. Pan Flute before he would have put flute to mouth anyway, while the lizardfolk sentry in the tree manages to sound the alarm with his horn.
I would have been better off just attacking. Well... best laid plans...
Everyone's ears pop once again as she drops her concentration on Silence and instead blows a quick, lively note on her dark harmonica. As against the owlbears, her legs blur with motion as she springs to her feet and sprints towards the enemies, lining up an open shot before ducking behind cover.
Two jet black beams fly from her free hand, the first at Mr. Longbow and the second at Mr. Tree, knocking each away from her by 10' if they connect.
(No Action required): Lyra drops concentration on Silence.
Bonus Action: Lyra casts Expeditious Retreat using a pact slot, allowing her to dash as a bonus action this turn and going forward.
Movement: (70' with bonus action dash) 15' to stand up, then 5' S, 10' SE, 20' E, 15' SE - (clear shots for Eldritch Blast?) - then 5' back N behind tree.
Action: Lyra casts Eldritch Blast, sending the two beams at two separate targets: Mr. Longbow and Mr. Tree respectively.
Eldritch Blast beam 1 to hit Mr. Longbow: 15
Eldritch Blast beam 1 damage on Mr. Longbow: 6 (force)
Repelling Blast: on a hit, Mr. Longbow pushed away from Lyra (southeast) 10' and hopefully off his mount (?)
Eldritch Blast beam 2 to hit Mr. Tree: 26
Eldritch Blast beam 2 damage on Mr. Tree: 14 (force)
Repelling Blast: on a hit, Mr. Tree pushed away from Lyra (east-northeast) 10' and hopefully off the tree (?), 20' in the air above the forest floor.
IF the second beam of black energy knocks Mr. Tree off his perch into midair, Lyra's voice sings out with sweet melody:
"I think it may just be a long, long time
'Til the forest floor smashes up into your spine
You're not the man they think you are at home
Oh, no, no, no, you're a rocket man...
Rocket man, flying through the air up there alone."
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
[[ Both got 1/2 cover. (Longbow very narrowly. Wasn't until I drew the 5ft box around him that I knew for sure whether or not.) I'll put an image in a spoiler below for the lines I drew to determine. Purple line is one of the rays I drew for Zephyr (I will typically try looking for a way within your movement to get maximum clearance if I can even if it's not explicitly stated, so treated his path as 20' SE and then 5' N.) ]]
Lyra's blasts streak through the forest. The first narrowly misses the longbow wielder, scraping off a tree trunk before getting stopped by its scales.
The second passes through branches and foilage unswayed, striking true, causing the lizardman to cry out as he falls to the ground.
6 bludgeoning added on.
[[ Singing Rocket Man to a guy that just got knocked out a tree is a crime! xD ]]
//todo, damage from falling and map
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
[[ took a moment to consider an alternate route for Lyra that routed her to the square 5ft E of Fenric, but while close still had a line clip through a tree for 1/2 cover on Longbow (barely; but still barely) ]]
The tree lizardman falls out and lands squarely on his bum, clinging to life by a thread.
Initiative
Rider 1, Rider 2, Tree (20 damage, prone)
Fenric (concentrating on hunter's mark,
Lyra (concentrating on expeditious retreat),Zephyr (z = +20)<----------- currently upLongbow (11 damage, -10ft movement next round), Tough Lizard, Giant Lizard 2
YugJug (sanctuary, 12thp)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
From his spot hovering up near the tree trunk, Zephyr calls down, "Nice shot, Lyra!!!"
Fenric changes his prey of focus to the bowman, and sprints south to fire off two more arrows. He feels a sense of relief seeing Lyra knock the tree lizard down; their plan had worked to a tee thus far.
Movement: 25' S
Bonus Action: Change Hunter's Mark target to the bowman
Action: Shoot the bowman. If he dies after the first arrow, Fenric will move 5' SE and 5' E to try and hit the lizard that was formerly in the tree with his second attack. (I think that gives me the best line of sight on him, if there's a better route I'll take that.)
Attack 1: To Hit: 20 Damage: 12 (10 + 2 Hunter's Mark)
Attack 2: To Hit: 21(15 if disadvantage applies) Damage: 20 (14 + 6 Hunter's Mark)
[[ OOC: @ropland - If the second attack was against the lizardman who was rocketed out of the tree, you probably need to make a second attack roll for disadvantage since it sounds like he landed prone. ]]