As Lyra gets 55' E the ground begins to give way, revealing a pit covered by no more than a cursory layer of dirt, leaves, and tarp. Fortunately it's not too deep (5ft) so no falling damage. Unfortunately there are spikes in the ground that pierce Lyra.
Lyra takes 11 piercing damage.
[[ Got a black circle under Lyra that'll indicate where the trap is later on when Lyra's token is moved. Just hidden by her token right now.
This little interruption takes place before the action. So, if expeditious retreat stays up, still have 15ft of movement there. Would say you need to get out of the hole to get an eldritch blast off. (Can use the normal climbing rules; so essentially 10ft movement to get out. No further athletics checks or so.) ]]
Initiative Rider 1 (mount is restrained) Fenric, Lyra (prone, concentrating on expeditious retreat, 15ft movement remaining if exp retreat stays up; still has action), Zephyr (z = +20, concentrating on web) <----------- currently up Longbow (63 damage), Panflute's Giant Lizard YugJug (sanctuary, 12thp)
Wait a just a moment, the ground there doesn't look quite...
Lyra recalls an instant too late that the woodcarvers had spoken of the bandits digging holes in the ground along the forest path. She moves to swerve south to avoid it, but not in time to avoid skidding into the edge of the spiked pit. (11 damage taken, down to 1 Temp HP from Protector Cannon.)
The grin gone from her face, Lyra hauls herself out from the mess of tarp and leaves covering the pit (clambering out with 10' movement) and steps 5' further east before grimly firing off her Eldritch Blast beams (as posted previously), the first at Mr. Longbow and the second at Rider 1.
[[ I hadn't explicitly mentioned it in the part where I talked about the 10' to get out. (Should've on my part.) Though did list it in conditions that from falling Lyra would be prone. Since being prone only adds 1ft for crawling IIRC could still crawl out. But would have disadvantage from being prone. ]]
Following his threat with action, Zephyr flies out from behind the tree and hovers near the edge of the the web-covered area to get a clear shot at the lizardman. He points his arcane rod at the the rider and says magic words tracing a symbol on the rod -- a different one than usual. Suddenly, a long cord whips out from the end of the rod, similar to a raspberry cane but more flexible (like a vine) and with longer spikes. Zephyr tries to use the thorn whip to yank the lizardman from his mount and drag him into the webs. Then Zephyr flits away, triggering his Eldritch Cannon as he hides again behind a different tree.
Movement: 30-ft of movement. 1 square SE (also descending 5-ft), 1 square W, and then 2 squares NW (descending 5-ft). z Altitude: +5-ft Action: Cast spell Thorn Whip, 12, Damage: 12 (magical piercing), including extra damage from using his Arcane Firearm. Bonus Action: trigger the Protector Eldritch Cannon to replenish his own THP. The cannon and all allies within 10-ft (including Zephyr) gain 7Temporary Hit Points Free Action: Talking
Concentration: Web, round 3 of 600 Each creature that starts its turn in the webs or that enters them on its turn must succeed on a DC 16 DEX saving throw or be restrained by the webs.
No Concentration: Sanctuary on YugJug, round 5 of 10 Until the spell ends, any creature who targets YugJug with an attack or a harmful spell must first make a WIS 16 DC saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.
--- Eldritch Cannon (Protector), carried by YugJug
AC 18, HP 30 (12 THP) Immune to poison and psychic damage
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As Lyra gets 55' E the ground begins to give way, revealing a pit covered by no more than a cursory layer of dirt, leaves, and tarp. Fortunately it's not too deep (5ft) so no falling damage. Unfortunately there are spikes in the ground that pierce Lyra.
Lyra takes 11 piercing damage.
[[
Got a black circle under Lyra that'll indicate where the trap is later on when Lyra's token is moved. Just hidden by her token right now.
This little interruption takes place before the action. So, if expeditious retreat stays up, still have 15ft of movement there. Would say you need to get out of the hole to get an eldritch blast off. (Can use the normal climbing rules; so essentially 10ft movement to get out. No further athletics checks or so.)
]]
Initiative
Rider 1 (mount is restrained)
Fenric, Lyra (prone, concentrating on expeditious retreat, 15ft movement remaining if exp retreat stays up; still has action), Zephyr (z = +20, concentrating on web) <----------- currently up
Longbow (63 damage), Panflute's Giant Lizard
YugJug (sanctuary, 12thp)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Wait a just a moment, the ground there doesn't look quite...
Lyra recalls an instant too late that the woodcarvers had spoken of the bandits digging holes in the ground along the forest path. She moves to swerve south to avoid it, but not in time to avoid skidding into the edge of the spiked pit. (11 damage taken, down to 1 Temp HP from Protector Cannon.)
DC10 CON Save to maintain concentration on Expeditious Retreat: 13
The grin gone from her face, Lyra hauls herself out from the mess of tarp and leaves covering the pit (clambering out with 10' movement) and steps 5' further east before grimly firing off her Eldritch Blast beams (as posted previously), the first at Mr. Longbow and the second at Rider 1.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
[[ I hadn't explicitly mentioned it in the part where I talked about the 10' to get out. (Should've on my part.) Though did list it in conditions that from falling Lyra would be prone. Since being prone only adds 1ft for crawling IIRC could still crawl out. But would have disadvantage from being prone. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida
Round 5: Zephyr
Following his threat with action, Zephyr flies out from behind the tree and hovers near the edge of the the web-covered area to get a clear shot at the lizardman. He points his arcane rod at the the rider and says magic words tracing a symbol on the rod -- a different one than usual. Suddenly, a long cord whips out from the end of the rod, similar to a raspberry cane but more flexible (like a vine) and with longer spikes. Zephyr tries to use the thorn whip to yank the lizardman from his mount and drag him into the webs. Then Zephyr flits away, triggering his Eldritch Cannon as he hides again behind a different tree.
Movement: 30-ft of movement. 1 square SE (also descending 5-ft), 1 square W, and then 2 squares NW (descending 5-ft). z
Altitude: +5-ft
Action: Cast spell Thorn Whip, 12, Damage: 12 (magical piercing), including extra damage from using his Arcane Firearm.
Bonus Action: trigger the Protector Eldritch Cannon to replenish his own THP.
The cannon and all allies within 10-ft (including Zephyr) gain 7 Temporary Hit Points
Free Action: Talking
Concentration: Web, round 3 of 600
Each creature that starts its turn in the webs or that enters them on its turn must succeed on a DC 16 DEX saving throw or be restrained by the webs.
No Concentration: Sanctuary on YugJug, round 5 of 10
Until the spell ends, any creature who targets YugJug with an attack or a harmful spell must first make a WIS 16 DC saving throw.
On a failed save, the creature must choose a new target or lose the attack or spell.
---
Eldritch Cannon (Protector), carried by YugJug
AC 18, HP 30 (12 THP)
Immune to poison and psychic damage