"Oh, we'll serve her all right. Serve her a sword sandwich with a side of whoop ass!" Barked out Boozey as he drew forth his scimitar once more. "Ain't that right Biscuit?" The 'mastiff' let out a pained but approving "Boof" in agreement as he padded around Favnik. "Here. Why don'tcha try a free sample yerself!"
Taking his last words as the signal to attack, Biscuit happily returns the favor of the assault upon his compatriots by biting mage hard on the leg! Though even in failing to get a proper grip, he keeps up the harassment long enough for Boozey to try and drive the rest of the fight out of the mage with a series of blade slaps and stabs to non-vital areas until the cultist hopefully passed out from pain. "Utar! Raist! The fire, please! Either of you got something to put it out quick?!" He'd call out after alongside a request for Neya to bind the mage if he ends unconcious.
Movement(Biscuit): To H-7.
Bonus Action(Doozey): Command Biscuit to knock Farnik Out.
Action(Biscuit): "Gentle" Mauling of Favnik. (Melee, Nonletal)Bestial Fury - Attack #1: Attack: 20 Damage: 9 of Bludgeoning.
Doozey performs his best impression of a school bully and then tries to put the spellcaster out for the count. Biscuit goes first with a "gentle" bump. (Farvnik {I-7} takes 9 bludgeoning damage.)
The ranger follows it up with a slash of each of his blades, and then a third attack for good measure. Unable to react much from within the grasp of Raist's handful of a spell, Farvnik passes out from pain. (Farvnik {I-7} takes 32 piercing and slashing damage and is KNOCKED OUT (i.e., his HP is reduced to 1 instead of 0). He is now unconscious and incapacitated.)
While no assailant remains in the vicinity, there are two things to address. First, as Doozey has pointed out, part of the Laughing Goblin has received noticeable damage and is aflame. And second, muffled grunts of pain and despair continue to emerge from within the wagon.
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
@Neya: Farvnik wears scale mail armor (green dragon themed) and has a small shield strapped to his arm. A short spear is strapped to his back, underneath his cloak. He also has a spell component pouch on his belt.
After taking a moment to finally catch his breath, Boozey's next immediate priority is start treating his injuries. At least to enough of an extent as to calm the beast within, least the next stray blow or arrow send him into a fury. As for the fires, he trusted Raist and Utar to hopefully sort things out, or failing that, work with Captain Aleyd to get anyone in the building out before things get in worse. "That thrice damned wretch." He muttered as he glared down at the mage, then looked to Neya. "Kinda goes without see, but be sure to bind'em once yer done give'm a once over, Neya. Gag'em too. We'll worry about interrogate him once we've had a chance to get our bearings all proper like."The werebadger went on to say in between winces and grunts of pain from bandaging himself up.
(OOC: Expending 3 charges of a healer's kit, to regain 37 hp over the next few proverbial rounds.)
As all that's happening, a weary Biscuit sat down nearby, closed his eyes, and over the next few moments managed to remold his form and restored the glamour that would see him look like his old self, if albeit notable sadder looking. However, the feeling doesn't seem to last long, for in hearing the noises from the wagon, the beast bounded his way over to try and examine the wagon and work on freeing whatever was inside. By that that point, Doozey had already slid off his back to ease the process of tending to his injuries.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
If Biscuit can't work out a way to open up the wagon, then he'd limp away, look about, and finally bark at Villonah to get her attention and point out the wagon.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
While the temptation is to relax now the immediate danger is over, Utar doesn't doubt for a moment that other similar groups of hobgoblins are not now ransacking other parts of Phlan while other eyes are locked on the skies for dragons.
He turns back towards the Laughing Goblin dashing back inside and shouting towards any civilians sheltering there. "We need water quick sharp! Form a chain, get this fire out, move!"
Heading into the kitchen, he looks around for buckets to fill.
With at least three or four different thoughts crossing his mind, Doozey decides to focus first on his own wounds. He sits and begins to dress them as his training dictates. In the meantime, Biscuit recomposes himself, both physically and magically. (Doozey recovers 37 HP.)
The re-glamoured mastiff then gets Villonah's attention and the pair go to the wagon. A simple frame with curtains are all that separate those within from the outside world. Well, that and an iron cage. Biscuit pulls on the curtains and, with Villonah's help, reveals four townspeople locked inside, along with a few small lockboxes and art pieces left loose in the wagon.
(OOC: I forgot to mention above that Neya would have found a simple iron key on Farvnik as well, no roll needed.)
Now back inside, Utar sees that Aleyd has rescued some half-dozen or so commoners, along with Imizael. The usually quiet, elven-named bartender is on her knees, sobbing loudly next to her fallen companion, Markoth. The villagers are mostly in shock, either checking themselves for wounds or showing concern about what is happening outside.
Aleyd herself reenters the tavern just in time to hear Utar's command. She faces the damaged corner of the tavern and nods to Utar. She unsheathes the elven blade gifted to her by CRAP and concentrates her spellcasting through it. Utar recognizes the warmth of Torm being channeled through the blade. Turning briskly to the villagers, she orders: "Snap into it and roll those barrels over here!" They obey with the passivity of those who have been told what to do their entire lives. Turning back to Utar: "Here's a trick that I learned from you." She releases her spell, clearly taking quite a bit of her effort, and pounds upon pounds of military-grade food appear on top of empty tavern tables. Gallons upon gallons of water magically refill emptied wine caskets moved into place by the villagers. Aleyd begins breathing heavily for a moment and says to Utar: "Take command of the fire brigade, soldier."
The townspeople within the tavern follow Utar's orders and use the barrels filled with magically created water to put out the flames that could otherwise spread to the rest of the building. They do not make make quick work out of it but, without additional magical help from either the cleric or Raist, elbow grease will just have to do.
Villonah announces her discovery: "It looks like they were collecting more than just people. They are locked in a cage in here. I bet Utar could bend these bars if we can't find a key for the lock. Shall we bring all of this inside?"
"Yes," Aleyd screams from inside. "We all, including the freed captives, should take shelter in the Laughing Goblin for now." She turns to those who are healthy and able-bodied and orders them to "start barricading the doors and windows and have the wounded laid out on the tables!"
Turn Start(Doozey):
Bloodlust Save(DC 8): 8.
(More to come in separate post)
When you realize you're doing too much: Signature.
"Oh, we'll serve her all right. Serve her a sword sandwich with a side of whoop ass!" Barked out Boozey as he drew forth his scimitar once more. "Ain't that right Biscuit?" The 'mastiff' let out a pained but approving "Boof" in agreement as he padded around Favnik. "Here. Why don'tcha try a free sample yerself!"
Taking his last words as the signal to attack, Biscuit happily returns the favor of the assault upon his compatriots by biting mage hard on the leg! Though even in failing to get a proper grip, he keeps up the harassment long enough for Boozey to try and drive the rest of the fight out of the mage with a series of blade slaps and stabs to non-vital areas until the cultist hopefully passed out from pain. "Utar! Raist! The fire, please! Either of you got something to put it out quick?!" He'd call out after alongside a request for Neya to bind the mage if he ends unconcious.
Movement(Biscuit): To H-7.
Bonus Action(Doozey): Command Biscuit to knock Farnik Out.
Action(Biscuit): "Gentle" Mauling of Favnik.
(Melee, Nonletal)Bestial Fury - Attack #1: Attack: 20 Damage: 9 of Bludgeoning.
Bonus Action(Biscuit): Help Boozey.
Free Action(Doozey): Draw Scimitar.
Action(Doozey): Hunter's Fury upon Favnik.
(Melee, Non-Lethal, Vex)Apostle of the Wilds - Attack #1: 31 Damage: 10 of piercing.
(Melee, Non-Lethal, Nick)Scimitar - Attack #2: 26 Damage: 10 of piercing. (if adv.: 28. (If Crit(2)).
(Melee, Non-Lethal, Vex)Apostle of the Wilds - Attack #3: 20 Damage: 12 of piercing.
When you realize you're doing too much: Signature.
Utar and his floating hammer continue catching up to the fight. The cleric then has a chance to prepare a simple but powerful spell in case Farvnik tries to escape.
Doozey performs his best impression of a school bully and then tries to put the spellcaster out for the count. Biscuit goes first with a "gentle" bump. (Farvnik {I-7} takes 9 bludgeoning damage.)
The ranger follows it up with a slash of each of his blades, and then a third attack for good measure. Unable to react much from within the grasp of Raist's handful of a spell, Farvnik passes out from pain. (Farvnik {I-7} takes 32 piercing and slashing damage and is KNOCKED OUT (i.e., his HP is reduced to 1 instead of 0). He is now unconscious and incapacitated.)
While no assailant remains in the vicinity, there are two things to address. First, as Doozey has pointed out, part of the Laughing Goblin has received noticeable damage and is aflame. And second, muffled grunts of pain and despair continue to emerge from within the wagon.
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Neya will first frisk Farvnik.
Extended Signature
@Neya: Farvnik wears scale mail armor (green dragon themed) and has a small shield strapped to his arm. A short spear is strapped to his back, underneath his cloak. He also has a spell component pouch on his belt.
After taking a moment to finally catch his breath, Boozey's next immediate priority is start treating his injuries. At least to enough of an extent as to calm the beast within, least the next stray blow or arrow send him into a fury. As for the fires, he trusted Raist and Utar to hopefully sort things out, or failing that, work with Captain Aleyd to get anyone in the building out before things get in worse. "That thrice damned wretch." He muttered as he glared down at the mage, then looked to Neya. "Kinda goes without see, but be sure to bind'em once yer done give'm a once over, Neya. Gag'em too. We'll worry about interrogate him once we've had a chance to get our bearings all proper like." The werebadger went on to say in between winces and grunts of pain from bandaging himself up.
(OOC: Expending 3 charges of a healer's kit, to regain 37 hp over the next few proverbial rounds.)
As all that's happening, a weary Biscuit sat down nearby, closed his eyes, and over the next few moments managed to remold his form and restored the glamour that would see him look like his old self, if albeit notable sadder looking. However, the feeling doesn't seem to last long, for in hearing the noises from the wagon, the beast bounded his way over to try and examine the wagon and work on freeing whatever was inside. By that that point, Doozey had already slid off his back to ease the process of tending to his injuries.
When you realize you're doing too much: Signature.
(OOC: Forgot to add this to previous post.)
If Biscuit can't work out a way to open up the wagon, then he'd limp away, look about, and finally bark at Villonah to get her attention and point out the wagon.
When you realize you're doing too much: Signature.
While the temptation is to relax now the immediate danger is over, Utar doesn't doubt for a moment that other similar groups of hobgoblins are not now ransacking other parts of Phlan while other eyes are locked on the skies for dragons.
He turns back towards the Laughing Goblin dashing back inside and shouting towards any civilians sheltering there. "We need water quick sharp! Form a chain, get this fire out, move!"
Heading into the kitchen, he looks around for buckets to fill.
With at least three or four different thoughts crossing his mind, Doozey decides to focus first on his own wounds. He sits and begins to dress them as his training dictates. In the meantime, Biscuit recomposes himself, both physically and magically. (Doozey recovers 37 HP.)
The re-glamoured mastiff then gets Villonah's attention and the pair go to the wagon. A simple frame with curtains are all that separate those within from the outside world. Well, that and an iron cage. Biscuit pulls on the curtains and, with Villonah's help, reveals four townspeople locked inside, along with a few small lockboxes and art pieces left loose in the wagon.
(OOC: I forgot to mention above that Neya would have found a simple iron key on Farvnik as well, no roll needed.)
Now back inside, Utar sees that Aleyd has rescued some half-dozen or so commoners, along with Imizael. The usually quiet, elven-named bartender is on her knees, sobbing loudly next to her fallen companion, Markoth. The villagers are mostly in shock, either checking themselves for wounds or showing concern about what is happening outside.
Aleyd herself reenters the tavern just in time to hear Utar's command. She faces the damaged corner of the tavern and nods to Utar. She unsheathes the elven blade gifted to her by CRAP and concentrates her spellcasting through it. Utar recognizes the warmth of Torm being channeled through the blade. Turning briskly to the villagers, she orders: "Snap into it and roll those barrels over here!" They obey with the passivity of those who have been told what to do their entire lives. Turning back to Utar: "Here's a trick that I learned from you." She releases her spell, clearly taking quite a bit of her effort, and pounds upon pounds of military-grade food appear on top of empty tavern tables. Gallons upon gallons of water magically refill emptied wine caskets moved into place by the villagers. Aleyd begins breathing heavily for a moment and says to Utar: "Take command of the fire brigade, soldier."
Raist shrugs. "Anything <wheeze> I have <wheeze> is likely to cause <wheeze> more damage unfortunately " <wheeze>
He moves his hand in a downward grasping g motion and Bigby clutches Farvnik firmly in its grasp
"Where do we want <wheeze> to secure this before.the spell <wheeze> ends"
Laissez les bons temps rouler
The townspeople within the tavern follow Utar's orders and use the barrels filled with magically created water to put out the flames that could otherwise spread to the rest of the building. They do not make make quick work out of it but, without additional magical help from either the cleric or Raist, elbow grease will just have to do.
Villonah announces her discovery: "It looks like they were collecting more than just people. They are locked in a cage in here. I bet Utar could bend these bars if we can't find a key for the lock. Shall we bring all of this inside?"
"Yes," Aleyd screams from inside. "We all, including the freed captives, should take shelter in the Laughing Goblin for now." She turns to those who are healthy and able-bodied and orders them to "start barricading the doors and windows and have the wounded laid out on the tables!"