Once the last of the enchantment faded away, a growling Doozey sprung to his feet, glaring up at the fiend. But just before he can renew the attack, a couple of signaling "Boofs" from Biscuit gave the halfling pause long enough to witness the mastiff break past the barricade alongside his new passenger.
"So, that really was you, Eli!"He says, voice softening as he spoke to the girl, before turning to halfheartedly glare at the Mastiff. "Biisssscuit! What are you doing bringing her further into danger?! You know what? Nevermind! J-just pull back fer now! Eli! We'll ta-er-uhm... play after!"A shame faced looking Biscuit "Boof'd" in acceptance of the command, but Doozey hardly seems to notice it. Instead, he focused solely on rush closer to the Cultist Devil singing in sylvan magic to narrow his focus and mark the Devilish creature, before letting flying more of his quickly diminishing supply of choker rounds up at the fiend before he can act again!
Movement(Doozey): Stand up from Prone, and move to E-15.
Movement(Biscuit): To F-16.
Bonus Action(Doozey): Cast (Freebie)Favored Enemy on Cultist Devil. (2 of 4 remaining)
Action(Doozey): Attack using Smog Hazard Barrage on Cultist Devil. (Lethal, Long Range, Choker)Sling - Attack #1: 17 For: 6 Bludgeoning Damage. (if crit: 8.) (Lethal, Long Range, Choker)Sling - Attack #2: 26 For: 7 Bludgeoning Damage. (if crit: 3.) If hit either hit, Con Save(DC 14) or become incapacitated. If 1st one hits and appears to take full effect, 2nd attack will be with a Deva Round, dealing an additional 1 (if crit,add another: 2) radiant damage if target is a fiend or undead.
(OOC: Deducting bullets after confirming what happens or if both attacks clearly missed)
(@MB: You are thinking of restrained. As he is only grappled, the enemy does not have penalties to DEX saves.)
Utar passes through the barricade and looks up where he expects, and indeed finds, the grappled devil. The cleric calls on a minor miracle, but even with his movement contained, the devil is able to bat away the spell.
Doozey cast his own spell a second later, this one not giving the target a chance to avoid it. "Hi big bro!", Elisande replies as Biscuitretreats. They are still moving when the first Choker whizzes by the devil's horn. The second projectile follows closely behind, and this one is quite accurate. It pops on the devil's chest, ensuring that the irritating powder within floats up to his face. The damage is done, but no additional effect takes hold of the devil. (Cultish Devil {C-9} takes 7 bludgeoning damage.)
"ENOUGH OF THIS!" The devil yells. "SURASIEL DOES NOT DESERVE SUCH TREATMENT!" he add while referring to himself in the 3rd person. "I WILL NOT FORGET THIS!"
Neya quickly takes out a parchment and tries to write down the devil-man's name (or an approximation of it from dictation). Perhaps it may be useful in dealing with him. Some research may be necessary.
(Her 2014 rules version has the parchment, I forgot to port some stuff over)
Fearing the worst, Doozey could but only call back to Raist, "Raist! Stop him!", while trying to brace himself for some far fierier retaliation...
(OOC: Unable to react, but if you would allow it, Doozey would try to figure out what the fiend is trying to do with an arcana check using his reaction. See spoiler if accepted for the roll)
Doozey recognizes the magical signatures of a teleporting spells and warns the rest of the group. Neya reacts by making sure the group has some information on this potential returning threat. Raist pulls an abjuration spell from his pocket! It takes hold of the devil's incantation and is forces him to remain in place.
(Neya and Raist are up next. They both regain their reactions at the top of their turns.)
Both Neya and Raist make the devil pay for failing to escape.
The human's arrows are accurate but lack their acidic bite. (Cultish Devil {C-9} takes 17 piercing damage.)
The elf's spell has no trouble squeezing its catch. (Cultish Devil {C-9} takes 11 bludgeoning damage.)
The hand then brings the devil 30ft closer to the ground {C-10}. The devil is currently 10ft above the ground. Eyeing her target, Villonah raises her crossbow and tries to atone for all her recent misses:
Yet another miss for the gnome. It takes all of Villonah's will not to smash her crossbow on the ground at this point. Mumbling to herself, she moves to get a better angle {A-16}.
Elisande spends her turn giggling and petting Biscuit. He knife is still cold, and she spares a look or two to the captured devil, but she is currently getting distracted by feeling a need to pet the good boy.
07. Raist (34/41; red) - concentration on Bigby's Hand (5);
06. Villonah (62/62; pink) -
01. Elisande {O-16} - Crimson Rite - Rite of the Frozen;
MAP:
Posted in the OOC Channel.
NOTE: Aleyd and her group have moved west (left) beyond {Q-0}. The gray "hands" token represents Raist's Bigby's Hand. The barricade gate at {G-15,G-16} is destroyed (red strike-through). Elisande is mounted on Biscuit, so they currently occupy the same space on the map.
Biscuit tried to resist -- REALLY tried, but just cannot help wag his tail and even start making high pitched whines of excitement under Elisande's administrations. Hearing all this, Boozey let out a low growl under his breath without looking back, before venting at the cultist devil. "The only place yer goin' is six feet under, fiend! And not the easy way!"
He promptly follows up by rushing forward and try to leap onto Raist's magical hand, fully intending on climbing into a position to start savaging the devil creature's head with his claws. But if he should fail, then he'd recover as best he could and put his sling yet to work for what he hoped need only be one last time this particular encounter!
Movement(Boozey): To C-9, having leaped and climbed on top of the hand. Acrobatics: 16.
Action(Boozey): Attack using Badger Blitz on Cultist Devil. (Melee, Lethal, Unarmed)Predatory Strike - Attack #1: 21 Damage: 14 of Slashing and Force. (Melee, Lethal, Unarmed)Predatory Strike - Attack #2: 26 Damage: 9 of Slashing and Force.
Bonus Action(Boozey): Strike with Savage Follow Through on Cultist Devil. (Melee, Lethal, Unarmed)Predatory Strike - Attack #3: 17 Damage: 9 of Slashing and Force.
OR(if unable to quite get into melee)
Movement(Doozey): If prone from failing initial climb up, using any remaining movement to get back up. (if possible)
Action(Doozey): Attack using Smog Hazard Barrage on Cultist Devil. (Lethal, Short Range, Choker)Sling - Attack #1: 14 Damage: 10 of bludgeoning and force. (Lethal, Short Range, Choker)Sling - Attack #2: 14 Damage: 10 of bludgeoning and force. (If first hit and incapacitates foe, 2nd attack will instead be a deva round, dealing an additional 4 radiant damage(if crit: 3 added) If Doozey would fall prone or into an otherwise unfavorable position, here are the disadvantage rolls in order: 19, 29).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Once the last of the enchantment faded away, a growling Doozey sprung to his feet, glaring up at the fiend. But just before he can renew the attack, a couple of signaling "Boofs" from Biscuit gave the halfling pause long enough to witness the mastiff break past the barricade alongside his new passenger.
"So, that really was you, Eli!" He says, voice softening as he spoke to the girl, before turning to halfheartedly glare at the Mastiff. "Biisssscuit! What are you doing bringing her further into danger?! You know what? Nevermind! J-just pull back fer now! Eli! We'll ta-er-uhm... play after!" A shame faced looking Biscuit "Boof'd" in acceptance of the command, but Doozey hardly seems to notice it. Instead, he focused solely on rush closer to the Cultist Devil singing in sylvan magic to narrow his focus and mark the Devilish creature, before letting flying more of his quickly diminishing supply of choker rounds up at the fiend before he can act again!
Movement(Doozey): Stand up from Prone, and move to E-15.
Movement(Biscuit): To F-16.
Bonus Action(Doozey): Cast (Freebie)Favored Enemy on Cultist Devil.
(2 of 4 remaining)
Action(Doozey): Attack using Smog Hazard Barrage on Cultist Devil.
(Lethal, Long Range, Choker)Sling - Attack #1: 17 For: 6 Bludgeoning Damage. (if crit: 8.)
(Lethal, Long Range, Choker)Sling - Attack #2: 26 For: 7 Bludgeoning Damage. (if crit: 3.)
If hit either hit, Con Save(DC 14) or become incapacitated.
If 1st one hits and appears to take full effect, 2nd attack will be with a Deva Round, dealing an additional 1 (if crit,add another: 2) radiant damage if target is a fiend or undead.
(OOC: Deducting bullets after confirming what happens or if both attacks clearly missed)
Movement(Biscuit-Remaining): To C-20.
Action(Biscuit): Take on Defensive Posture.
Future Reaction(Biscuit): If allowed, Biscuit will try to intercept attacks aimed at Elisande, taking the damage in her place.
When you realize you're doing too much: Signature.
Utar locks eyes on hopefully their final target. Positioning himself closer, he gives the devil a taste of Torm's divine fury.
Move: to C,11 assuming no difficult terrain at the barricade otherwise as close as possible.
Action: Cast sacred flame. DC 18 dex save or 21 radiant damage.
(OOC Does the devil have a penalty to dex as it is currently restrained?)
DM's Screen:
DEX save {DC 18}: 20
CON save {DC 14} as needed: 26 13
(@MB: You are thinking of restrained. As he is only grappled, the enemy does not have penalties to DEX saves.)
Utar passes through the barricade and looks up where he expects, and indeed finds, the grappled devil. The cleric calls on a minor miracle, but even with his movement contained, the devil is able to bat away the spell.
Doozey cast his own spell a second later, this one not giving the target a chance to avoid it. "Hi big bro!", Elisande replies as Biscuit retreats. They are still moving when the first Choker whizzes by the devil's horn. The second projectile follows closely behind, and this one is quite accurate. It pops on the devil's chest, ensuring that the irritating powder within floats up to his face. The damage is done, but no additional effect takes hold of the devil. (Cultish Devil {C-9} takes 7 bludgeoning damage.)
"ENOUGH OF THIS!" The devil yells. "SURASIEL DOES NOT DESERVE SUCH TREATMENT!" he add while referring to himself in the 3rd person. "I WILL NOT FORGET THIS!"
At this point, the begins to disappear in a burst of enveloping pain.
(OOC: Pausing here for any potential reaction...)
Neya quickly takes out a parchment and tries to write down the devil-man's name (or an approximation of it from dictation). Perhaps it may be useful in dealing with him. Some research may be necessary.
(Her 2014 rules version has the parchment, I forgot to port some stuff over)
Extended Signature
Fearing the worst, Doozey could but only call back to Raist, "Raist! Stop him!", while trying to brace himself for some far fierier retaliation...
(OOC: Unable to react, but if you would allow it, Doozey would try to figure out what the fiend is trying to do with an arcana check using his reaction. See spoiler if accepted for the roll)
Arcana: 18. (if Hunter's Bane applies, here's adv roll: 25).
When you realize you're doing too much: Signature.
"Ill<><><><>try" as a reaction he twists his right hand upward
counterspell at forth level
Con save of 17
Laissez les bons temps rouler
DM's Screen:
CON save {DC 17}: 15
Doozey recognizes the magical signatures of a teleporting spells and warns the rest of the group. Neya reacts by making sure the group has some information on this potential returning threat. Raist pulls an abjuration spell from his pocket! It takes hold of the devil's incantation and is forces him to remain in place.
(Neya and Raist are up next. They both regain their reactions at the top of their turns.)
Neya retrains her aim on the devil and, again, lets two arrows loose.
Splashbow Attack: 31 Damage: 10
Acid Check: 4 Damage: 3
Extra
Splashbow Attack: 27 Damage: 7
Acid Check: 1 Damage: 6
Extended Signature
Raist lowers his hand bringing the devil closer (if not to) ground level
He also gives a nice squeeze
11 bludgeoning damage
Laissez les bons temps rouler
Both Neya and Raist make the devil pay for failing to escape.
The human's arrows are accurate but lack their acidic bite. (Cultish Devil {C-9} takes 17 piercing damage.)
The elf's spell has no trouble squeezing its catch. (Cultish Devil {C-9} takes 11 bludgeoning damage.)
The hand then brings the devil 30ft closer to the ground {C-10}. The devil is currently 10ft above the ground. Eyeing her target, Villonah raises her crossbow and tries to atone for all her recent misses:
-> Light Crossbow vs. Cultish Devil {C-10}: Attack: 14 Damage: 11
Yet another miss for the gnome. It takes all of Villonah's will not to smash her crossbow on the ground at this point. Mumbling to herself, she moves to get a better angle {A-16}.
Elisande spends her turn giggling and petting Biscuit. He knife is still cold, and she spares a look or two to the captured devil, but she is currently getting distracted by feeling a need to pet the good boy.
END OF INITIATIVE ROUND 8
(Utar and Doozey are next.)
Biscuit tried to resist -- REALLY tried, but just cannot help wag his tail and even start making high pitched whines of excitement under Elisande's administrations. Hearing all this, Boozey let out a low growl under his breath without looking back, before venting at the cultist devil. "The only place yer goin' is six feet under, fiend! And not the easy way!"
He promptly follows up by rushing forward and try to leap onto Raist's magical hand, fully intending on climbing into a position to start savaging the devil creature's head with his claws. But if he should fail, then he'd recover as best he could and put his sling yet to work for what he hoped need only be one last time this particular encounter!
Action(Biscuit): Stand Ready to shield Elisande.
Movement(Boozey): To C-9, having leaped and climbed on top of the hand.
Acrobatics: 16.
Action(Boozey): Attack using Badger Blitz on Cultist Devil.
(Melee, Lethal, Unarmed)Predatory Strike - Attack #1: 21 Damage: 14 of Slashing and Force.
(Melee, Lethal, Unarmed)Predatory Strike - Attack #2: 26 Damage: 9 of Slashing and Force.
Bonus Action(Boozey): Strike with Savage Follow Through on Cultist Devil.
(Melee, Lethal, Unarmed)Predatory Strike - Attack #3: 17 Damage: 9 of Slashing and Force.
OR(if unable to quite get into melee)
Movement(Doozey): If prone from failing initial climb up, using any remaining movement to get back up. (if possible)
Action(Doozey): Attack using Smog Hazard Barrage on Cultist Devil.
(Lethal, Short Range, Choker)Sling - Attack #1: 14 Damage: 10 of bludgeoning and force.
(Lethal, Short Range, Choker)Sling - Attack #2: 14 Damage: 10 of bludgeoning and force.
(If first hit and incapacitates foe, 2nd attack will instead be a deva round, dealing an additional 4 radiant damage(if crit: 3 added)
If Doozey would fall prone or into an otherwise unfavorable position, here are the disadvantage rolls in order: 19, 29).
When you realize you're doing too much: Signature.
Utar stays where he is and tries again to bring Torm's justice to the devil.
Move: N/A
Action: Cast sacred flame on the Cultish Devil. DC 18 Dex save or 11 radiant damage.
Bonus: N/A