Smiling Jack points the way for Barn and Caelen to lead us forward. As the party moves forward, Jack ensures the boat is safely secure. (Is the river tidal?)
After poling the boat across, Barn pulls the boat up the island bank and instinctively tries to stow it well away from the water, somewhere concealed to increase the chances it will still be there when the party need to leave.
"Can s-someone help me look for tracks. Not that Ned always leaves any, b-but maybe if he was dragging Clotha. I m-mean, those cats might leave tracks too, and who knows about d-dead monks, but maybe w-we see a sign of her."
Barn'sSurvival: 19 (with or without help - first roll was higher).
If there are no obvious leads to find Clotha from the tracks, the big man reports his findings and leads the way, presumably with Caelen, to the chapel.
There are no footprints indicating anyone has been on the island in a very long time.....perhaps Ned went straight across?
The group begin making their way through the ruins avoiding crumbling walls and sudden drops down old stairwells or disused wells....
After some time they make their way to the centre of the island....
Approaching the central buildings the chapel is deserted and those in the lead see a beautiful silver chalice, somewhat grown over with ivy though the chalice seems untarnished itself, standing on the ancient altar stone to the east of it. The sun streams through one of the arched windows of the chapel, throwing a pool of light on the altar. A minstrel’s gallery runs around the chancel at the height of 5m passing directly over the altar. This is wide enough to take one person abreast at a time.
The floor of the chapel is choked with rotting pews as the missing roof has let rainwater fill the bottom of the hall.
Reg had slept comfortably enough given the situation. When roused for his shift, he sat quietly, patiently waiting for the time to expire, but diligent in his watch. When it came time for the raft ride, he helped where he could. Moved it to the water, kept watch towards the shore. Helped secure it on the other side. The island was strange to him, he figured Ned and Clotha weren’t going to be here, however it was ‘on the way’ so he didn’t object to the pit stop. As the group moved, he wondered about all the inhabitants that might had lived here when it was more active. The normal lives they probably found boring. Was the dread of the land a slow overtaking, or was there simply a single night of terror that wrecked their lives. As they trudged along, making their way to the interior of the island, he kept an eye open for herbs and ingredients that might be useful later for crafting. He speculated perhaps the old monks brewed their own beer, their hops and barley now wild like the cats. But something shifted inside the trapper as the silver chalice came into view. Not a large change, but just an awe that warmed him a little more in the morning mists of dampness. “If you all can give me a moment, keep your awareness about you. I’d like to reference my notes and book for a spell, er that is I mean a short time.”
He finds a spot out of the way and spends the time to ritually cast Detect Magic. He doesn’t stop anyone from doing anything else, but hopes to have the time to try and determine barriers and wards before they are disturbed.
Smiling Jack sees the chalice, "I guess that is what ole Elen wanted." Looking at Reg, then speaks to the others, "I guess I can grab it if all of you say I should? but I think we need to wait on Reg to finish."
With the rot and everything, Jack does look for the best way to get there.
Smiling Jack points the way for Barn and Caelen to lead us forward. As the party moves forward, Jack ensures the boat is safely secure. (Is the river tidal?)
Ardwynn - Passive Perception: 15
She is going slow and trying to scope out 'safe spots' on this run down island. "This place is derelict. Just depressing."
Jack expresses interest in the whole transport thing. Never been on a boat before.
This adventure thing has it's benefits!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
After poling the boat across, Barn pulls the boat up the island bank and instinctively tries to stow it well away from the water, somewhere concealed to increase the chances it will still be there when the party need to leave.
"Can s-someone help me look for tracks. Not that Ned always leaves any, b-but maybe if he was dragging Clotha. I m-mean, those cats might leave tracks too, and who knows about d-dead monks, but maybe w-we see a sign of her."
Barn's Survival: 19 (with or without help - first roll was higher).
If there are no obvious leads to find Clotha from the tracks, the big man reports his findings and leads the way, presumably with Caelen, to the chapel.
Barn(Paladin1):Damian_May's Ereworn Under the Shadow | Lyra(Warlock2/Bard4):VitusW's Silverwood Forest | Nivi(Rogue5):Erik_Soong's Netherdeep
Joren(Fighter6):NotDrizzt's Simple Request | Quyen(Adept1, ba5ic system):ConstancePhokas' Nentir Vale (Discord) | Seri(Druid1):Hunter_Orien's Saltmarsh
Xarian (Fighter3):Luna_Dust's Marks on the Map | Ophelia (Sorcerer2):BillM's Icewind Dale | Shin(Wizard1):Culuril's Strixhaven
Jack also spends time looking for tracks. He reminds himself about the main goal of this expedition.
Survival Check 22
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
There are no footprints indicating anyone has been on the island in a very long time.....perhaps Ned went straight across?
The group begin making their way through the ruins avoiding crumbling walls and sudden drops down old stairwells or disused wells....
After some time they make their way to the centre of the island....
Approaching the central buildings the chapel is deserted and those in the lead see a beautiful silver chalice, somewhat grown over with ivy though the chalice seems untarnished itself, standing on the ancient altar stone to the east of it. The sun streams through one of the arched windows of the chapel, throwing a pool of light on the altar. A minstrel’s gallery runs around the chancel at the height of 5m passing directly over the altar. This is wide enough to take one person abreast at a time.
The floor of the chapel is choked with rotting pews as the missing roof has let rainwater fill the bottom of the hall.
Reg had slept comfortably enough given the situation. When roused for his shift, he sat quietly, patiently waiting for the time to expire, but diligent in his watch.
When it came time for the raft ride, he helped where he could. Moved it to the water, kept watch towards the shore. Helped secure it on the other side.
The island was strange to him, he figured Ned and Clotha weren’t going to be here, however it was ‘on the way’ so he didn’t object to the pit stop. As the group moved, he wondered about all the inhabitants that might had lived here when it was more active. The normal lives they probably found boring. Was the dread of the land a slow overtaking, or was there simply a single night of terror that wrecked their lives.
As they trudged along, making their way to the interior of the island, he kept an eye open for herbs and ingredients that might be useful later for crafting. He speculated perhaps the old monks brewed their own beer, their hops and barley now wild like the cats.
But something shifted inside the trapper as the silver chalice came into view. Not a large change, but just an awe that warmed him a little more in the morning mists of dampness. “If you all can give me a moment, keep your awareness about you. I’d like to reference my notes and book for a spell, er that is I mean a short time.”
He finds a spot out of the way and spends the time to ritually cast Detect Magic. He doesn’t stop anyone from doing anything else, but hopes to have the time to try and determine barriers and wards before they are disturbed.
Smiling Jack sees the chalice, "I guess that is what ole Elen wanted." Looking at Reg, then speaks to the others, "I guess I can grab it if all of you say I should? but I think we need to wait on Reg to finish."
With the rot and everything, Jack does look for the best way to get there.
Perception 11
"Looks like a trap."
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale