Smiling Jack points the way for Barn and Caelen to lead us forward. As the party moves forward, Jack ensures the boat is safely secure. (Is the river tidal?)
After poling the boat across, Barn pulls the boat up the island bank and instinctively tries to stow it well away from the water, somewhere concealed to increase the chances it will still be there when the party need to leave.
"Can s-someone help me look for tracks. Not that Ned always leaves any, b-but maybe if he was dragging Clotha. I m-mean, those cats might leave tracks too, and who knows about d-dead monks, but maybe w-we see a sign of her."
Barn'sSurvival: 19 (with or without help - first roll was higher).
If there are no obvious leads to find Clotha from the tracks, the big man reports his findings and leads the way, presumably with Caelen, to the chapel.
There are no footprints indicating anyone has been on the island in a very long time.....perhaps Ned went straight across?
The group begin making their way through the ruins avoiding crumbling walls and sudden drops down old stairwells or disused wells....
After some time they make their way to the centre of the island....
Approaching the central buildings the chapel is deserted and those in the lead see a beautiful silver chalice, somewhat grown over with ivy though the chalice seems untarnished itself, standing on the ancient altar stone to the east of it. The sun streams through one of the arched windows of the chapel, throwing a pool of light on the altar. A minstrel’s gallery runs around the chancel at the height of 5m passing directly over the altar. This is wide enough to take one person abreast at a time.
The floor of the chapel is choked with rotting pews as the missing roof has let rainwater fill the bottom of the hall.
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Smiling Jack points the way for Barn and Caelen to lead us forward. As the party moves forward, Jack ensures the boat is safely secure. (Is the river tidal?)
Ardwynn - Passive Perception: 15
She is going slow and trying to scope out 'safe spots' on this run down island. "This place is derelict. Just depressing."
Jack expresses interest in the whole transport thing. Never been on a boat before.
This adventure thing has it's benefits!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
After poling the boat across, Barn pulls the boat up the island bank and instinctively tries to stow it well away from the water, somewhere concealed to increase the chances it will still be there when the party need to leave.
"Can s-someone help me look for tracks. Not that Ned always leaves any, b-but maybe if he was dragging Clotha. I m-mean, those cats might leave tracks too, and who knows about d-dead monks, but maybe w-we see a sign of her."
Barn's Survival: 19 (with or without help - first roll was higher).
If there are no obvious leads to find Clotha from the tracks, the big man reports his findings and leads the way, presumably with Caelen, to the chapel.
Barn(Paladin1):Damian_May's Ereworn Under the Shadow | Lyra(Warlock2/Bard4):VitusW's Silverwood Forest | Nivi(Rogue5):Erik_Soong's Netherdeep
Joren(Fighter6):NotDrizzt's Simple Request | Quyen(Adept1, ba5ic system):ConstancePhokas' Nentir Vale (Discord) | Seri(Druid1):Hunter_Orien's Saltmarsh
Xarian (Fighter3):Luna_Dust's Marks on the Map | Ophelia (Sorcerer2):BillM's Icewind Dale | Shin(Wizard1):Culuril's Strixhaven
Jack also spends time looking for tracks. He reminds himself about the main goal of this expedition.
Survival Check 22
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
There are no footprints indicating anyone has been on the island in a very long time.....perhaps Ned went straight across?
The group begin making their way through the ruins avoiding crumbling walls and sudden drops down old stairwells or disused wells....
After some time they make their way to the centre of the island....
Approaching the central buildings the chapel is deserted and those in the lead see a beautiful silver chalice, somewhat grown over with ivy though the chalice seems untarnished itself, standing on the ancient altar stone to the east of it. The sun streams through one of the arched windows of the chapel, throwing a pool of light on the altar. A minstrel’s gallery runs around the chancel at the height of 5m passing directly over the altar. This is wide enough to take one person abreast at a time.
The floor of the chapel is choked with rotting pews as the missing roof has let rainwater fill the bottom of the hall.