Ability scores: Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section.
(Now complete! Switching from original idea of Wild Magic Sorcerer to a different character I'd like to play: an Eldritch Knight).
Name: Xarian Harkes (<-- link to dndbeyond character sheet) Class/Subclass: Fighter (Eldritch Knight) Species: Human Background: Guard Backstory and Image: See (first) spoiler below:
Backstory:
As a very young street urchin in the town of Amphail, Xarian seemed destined for a life of either menial labor or petty crime (or both) when a (then) middle-aged eccentric known as Orlan took him under his wing for no reason that was apparent to anyone, least of all Xari himself. Perhaps Orlan saw the beginnings of arcane potential in the lad, large already for his age, or the moral potential of a boy in the streets who was larger than his peers without being slower, yet who never bullied them, and only ever seemed to engage in violence when standing up to bullies, usually on behalf of others.
There was much nodding and snickering among the locals, of course, when Orlan first paid Xari's mother, a half-elven sex worker, multiple visits, after which the woman seemed better able to make ends meet than before. And after which Xari began to spend considerable amounts of his childhood in old Orlan's study.
Rumor had it that Orlan, thought to be born as a younger son to minor nobility, made his (not excessive but not insignificant) fortune, perhaps as an adventurer, perhaps as a merchant, perhaps as a spy. Ever since becoming a widower, long before Xari's birth, Orlan almost never smiled, and his sharp widow's peak and sharp tongue were intimidating to some. But never to Xari, who the man seemed to treat sternly but kindly, as if the lad were the son he never had. (Unbeknownst to Xari, Orlan is a ranking Harper agent)
Amphail lies on the trade road running northwest from Waterdeep, between the City of Splendors and Red Larch. Orlan spends most of his days away from his birth town of Amphail, presumably down in Waterdeep, "catching up with old friends" as he would describe it. "One of the little pleasures in life you will look forward too if you don't get yourself killed before reaching my age." When the old man is home, however, he takes a great interest in home-schooling Xari, leaving the boy (and later adolescent) ever increasing amounts of homework, research and training to finish before the next time Orlan would return, when not working as a guardsman for Amphail's town watch. And unlike some lads his age might, Xari, often teased because of his reticence and self-doubt, takes pleasure in his studious refuge within Orlan's study. And even more so, takes pride in impressing his mentor whenever he returns from the City of Splendors.
Orlan was on one of his extended absences, presumably at Waterdeep, when the incident at the sparring yard between Xari and Gerrard Borresquieu occurred. After Orlan's steward and the rest of the small household staff nursed Xari back to some semblance of health after the near-death beating that he had taken, the big man left an awkward, apologetic note for Orlan that he was striking out on his own and taking the one spell book from the study that Orlan had always encouraged him to try to decipher. After a tearful goodbye with his mother, Xari left Amphail, for good as far as he knew, southward bound.
Ending up in Waterdeep as he knew deep down he would. Maybe looking for Orlan, or maybe for something else. Adventure, perhaps.
Ability scores: Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section.
Origins backstory (Where were they born and raised): Originally from the Moonshae Isles, Caragh Byrne had attended a bardic college in Callidyr before traveling to the mainland where she initially met the others that she traveled with for a time. She had been born just outside the city and was one of the Ffolk. Her parents were well-off merchants, and they cared for her deeply. However, their travels did take them away from their only daughter quite a bit. She was very sad when the ship they were on sank, leaving Caragh in the care of her parents’ business associates for a couple of years. The money they left though paid her way into a very fine bardic college in Callidyr.
Recent history: When the group went their separate ways, she returned to the Monshae Islands. She had lost track of a friend of hers when she was a child and really wanted to find her. She was caught up in something and punished more harshly than she should have, and she has always wanted to find her again. During her search she spent some time working with a traveling show. It both provided her with some coin and with the means to travel about the area.
More Origin Details:
The above history is not actually true. Except for the part about attending a bardic college and heading to the mainland. The truth is that she was born as Róisín to a very young mother in the town of Horstall on the island of Gwynneth. There was no sign of the father, and she was soon abandoned to an orphanage. All she really knew of her mother was a name: Caitrín Friel.
At the orphanage, she had a close friend named Aibhilín. The two were nearly the same age and both tended to work together. They did everything together, sharing all their secrets. The orphanage was dedicated to the Earthmother and the two shared in those beliefs. In fact, it seemed Aibhilín was destined to become a druid herself one day. While still quite young, the pair would sneak out to the city and Róisín ended up pulling them into running con games. Eventually, the true cons made sure they got caught. Aibhilín was harshly punished while Róisín talked her way out of it.
The led to Róisín leaving the orphanage. And when she realized they were coming after her she joined a traveling carnival and changed her name to Brennah Tíghearnaigh. For around 6 years she was a part of Baron Fox’s Carnival of Curiosity. She started as an acrobat and sometimes played music and danced. But she also became a part of the cons going on amidst the carnival - their true source of income. She learned a lot while there.
Eventually though, authorities appear to have become aware of her criminal activities. She suspects another girl tipped them off because the girl's boyfriend had become enamored with Brennah. She never found out for sure, because she knew it was time to move on.
Luckily, she had overheard a young man at the carnival talk about his family paying his way to go to a school in Callidyr but he was going to take up a life at sea. Using her forgery skills, she was able to get the funds transferred to a Caragh Byrne, then forged the right papers to identify herself as Caragh Byrne. And so, she attended the bardic school under her new name. And it turns out she was quite talented at it and completed her studies before anyone was the wiser.
But not pressing her luck, she made for the mainland, hoping for a fresh start.
More Recent History:
In addition to having looked for Aibhilín, over the years she was wondered about what might have happened to her mother. And who her father might be. She wouldn't tell anyone, since her story is her wonderful family was lost at sea. But she is curious.
Arthur “the unbroken” Penhaligon is a human farmer turned prize fighter. When the party last saw him he was at the top of his game fighting in the Cormyrean prize rings. But in the 2 years since then he has suffered a series of high profile losses that led him to “find god”. Not to seek forgiveness or absolution, or inner peace, but to get his edge back. Never willing to accept defeat, Arthur is now a devout follower of Mask (hiding it of course) using divine magic to gain an advantage in an otherwise fair fight.
Cocky, arrogant and devoid of moral character, Arthur is reuniting with the old crew to relive his glory days.
Monk 3 (open hand) with future levels going into Trickery Domain
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
Yes, I like beholders. Yes, I curated an exquisite personality for commoner #2864. Yes, my catchphrase is "are you sure?"
This post has potentially manipulated dice roll results.
I'd like to incorporate an Eldritch Knight, with a Scribe Background. With the Skilled feat, and a combo of tools, I'd like to be crafting potions, a few, limited scrolls, and such. I like the idea of a somewhat brainy Fighter (Dex based). He knows he isn't as strong as other (Strength) warriors (most other Fighters, non Dexadins, etc). He also is aware that he's not as well-versed as a full caster. But, he's put in the time, to learn to be the best he can, at both, and can add some extra utility, crafting himself, or assisting any other casters who craft. I figure the consumables won't be too game breaking, have a limit to how often they can be used, and when they are used in-game, they cane be for epic encounters, in or out of combat. The uncommon Headband of Intellect would help with that, but I think the background with origin feat, would work well enough, if not. Let me know if this is a concept you would be ok with.
For those that join, would you be able to share content? I like using custom origin, but that's not an option for free members. Otherwise, I can just use human.
This post has potentially manipulated dice roll results.
I'd like to incorporate an Eldritch Knight, with a Scribe Background. With the Skilled feat, and a combo of tools, I'd like to be crafting potions, a few, limited scrolls, and such. I like the idea of a somewhat brainy Fighter (Dex based). He knows he isn't as strong as other (Strength) warriors (most other Fighters, non Dexadins, etc). He also is aware that he's not as well-versed as a full caster. But, he's put in the time, to learn to be the best he can, at both, and can add some extra utility, crafting himself, or assisting any other casters who craft. I figure the consumables won't be too game breaking, have a limit to how often they can be used, and when they are used in-game, they cane be for epic encounters, in or out of combat. The uncommon Headband of Intellect would help with that, but I think the background with origin feat, would work well enough, if not. Let me know if this is a concept you would be ok with.
For those that join, would you be able to share content? I like using custom origin, but that's not an option for free members. Otherwise, I can just use human.
Ability scores: 141313121315
I was briefly looking at, and considering the 2024 Bannerette, but with the limits of most subclass features being once per S/LR, I didn't see the point to have a high CH fighter, without some big changes to it...or modifying it to a Commander from Nimble (5E), which focuses on a lot of repositioning, free turns for allies, etc. Since I'm assuming not doing something like that, I'm using point buy...and for some reason, I had to roll 3x, because it kept giving me "dice roll error," or some such.
Which brings me to my original question: would a Fighter as a Scribe, crafting some magic items, or helping to craft, be something viable. That there's "no rush" would be fine, to allow for the time for making potions, crafting scrolls, etc.
With that, assuming that I wouldn't get a Headband of Intellect: 12, 14, 14, 14, 10, 8. From Scribe, I would +2 to dex, and +1 to Int: 12, 16, 14, 15, 10, 8.
Ability scores: Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section.
Rollback Post to RevisionRollBack
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
So I have 2 character ideas, both with sort of a nature theme:
1. An Oath of the Ancients Paladin with the guide background. They were born up north closer to the Ice Spires. For species I'd like to visualize a half-elf (elf or human) male born to a wandering family. I picture him being silent, strong type who is very intune with nature. The last few years he's begun to travel to more civilized areas like Waterdeep to work as a mercenary or convoy for any wandering travelers or the Emerald enclave.
2. A college of the moon bard from Baldur's Gate with the sage background. This character is a female tiefling that I visualize being an astronomer who has traveled between Candlekeep, Baldur's Gate, Waterdeep, nd even the Moonshae Isles at one point for their studies of the moon and stars and to incorporate her studies to developing a symphony. In the last few years they've been studying in Waterdeep specifically. I can picture them being the more curious and excitable type.
I'm fine with any choice of either to fit the party composition. =) Once a character is picked i can flesh out even further.
Origins: Calpurnia was born in Waterdeep, the City of Splendors. Her experience growing up there did not live up to the city's moniker. Her mother was among the city's poorest residents, and she traded Calpurnia for coin the first chance she got. It could have been much worse. She was raised by the Xanathar's Thieves Guild and was expected to earn her keep through pickpocketing and burglary. When she was old enough, she graduated to assassination, taking whatever jobs were available. She always had one rule though. She'd only take jobs to eliminate bad people. Luckily, there was no shortage of contracts out on various thugs, mercenaries, and even more unsavory types.
Recent History: Calpurnia recently took on the job of assassinating a local merchant who was, unbeknownst to her at the time, actually a high-ranking member of the Black Network. The assassination was successful; she garroted him from behind while he was sitting down to an opulent meal. Unfortunately for Calpurnia, the Zhentarim aren't known for their kind and forgiving natures. Already accustomed to living life discreetly and avoiding notice at all costs, Calpurnia is now effectively on the lam, doing whatever she can to avoid the knife in the back that she knows is coming eventually.
Rollback Post to RevisionRollBack
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
I am interested in this as well, I like the feel of it. I have a Path of the Wild Heart dwarvish barbarian in mind for this.
Backstory and more to come soon. Let’s see what his abilities will be.
Ability scores: 121317111312
Name : Torvil "Wulfun" Greattoe
Race : Dwarf
Class : Barbarian, Path of the Wildheart
Background : Farmer
Backstory :
Torvil grew up in Settlestone near Mithral Hall, a dwarf of common beginnings, among a community of settlers, traders, and farmers. He has always enjoyed being outside rather than "cooped up and caged," as he would say. One day, when hoeing a tough patch of ground, an angry, hungry grizzly wandered into the field, looking for food. Torvil grasped his hoe and ran forward, screaming dwarvish curses, which is the wrong approach for a grizzly. He swung the hoe in a perfect arc and brought it into the bear's forehead, bringing it down to the amazement of the dwarves working with him that day. A war pick has been his favorite weapon ever since.
As the bear was sinking to the ground, something strange happened. Torvil was the only one who felt it, an odd energy that absorbed into his body. He stared into the dead eyes of the bear, and it sounded like a roar in his ears, and finally, he heard his friends screaming at him. Since that day, he has had a way of harnessing his strength in fearsome ways, channeling an animalistic energy as he brutally attacks any foe. Wolves follow him and seem to talk to him when he's walking through the woods. He's been to cities, even to the famous Waterdeep. He can't stand any cruelty to animals, feeling a natural bond with them more than most dwarves, humans, or elves. But he became pretty tight with his crew in Waterdeep, they knew and valued his skills. They also respected his need to check in on Settlestone when he heard a rumor of a Goblin attack recently.
Now he's returning to Waterdeep. He received a carved token with a wolf on the face, the signal to gather that a courier brought along the road. He's heading toward Waterdeep. Something feels off. There are the usual warnings. Birds see much, but misinterpret much too. I need to go and see for myself. I hope they are okay... He chews the inside of his cheek. He stops for a moment, waiting until the wolf catches up. He turns and .. makes a barking, howling sound towards it. "I'm fine. Tell the others. Stay safe. Watch. Wait. Feed." He turns and shoulders his war pick again, trudging forward, keeping up a good pace...
Ability scores: 11 15 11 14 12 15
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
I'm not getting any results, so re-rolling?
Ability scores: 16 15 10 16 16 14
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
Likewise I can't see the first one. But I can see the second.
Ability scores: 16 15 17 10 12 12
Ability scores: 14 14 11 16 16 13
Tanis (Ranger1): Shiverquill's Tempest City | Barn (Paladin1): Damian_May's Ereworn Under the Shadow | Lyra (Warlock2/Eloquence-Bard4): VitusW's Silverwood Forest
Joren (Fighter6): NotDrizzt's Simple Request | Sabetha (Monk3): Bedlymn's Murder Court | Quyen (Adept1, ba5ic system): ConstancePhokas' Nentir Vale
(Now complete! Switching from original idea of Wild Magic Sorcerer to a different character I'd like to play: an Eldritch Knight).
Name: Xarian Harkes (<-- link to dndbeyond character sheet)
Class/Subclass: Fighter (Eldritch Knight)
Species: Human
Background: Guard
Backstory and Image: See (first) spoiler below:
Backstory:
As a very young street urchin in the town of Amphail, Xarian seemed destined for a life of either menial labor or petty crime (or both) when a (then) middle-aged eccentric known as Orlan took him under his wing for no reason that was apparent to anyone, least of all Xari himself. Perhaps Orlan saw the beginnings of arcane potential in the lad, large already for his age, or the moral potential of a boy in the streets who was larger than his peers without being slower, yet who never bullied them, and only ever seemed to engage in violence when standing up to bullies, usually on behalf of others.
There was much nodding and snickering among the locals, of course, when Orlan first paid Xari's mother, a half-elven sex worker, multiple visits, after which the woman seemed better able to make ends meet than before. And after which Xari began to spend considerable amounts of his childhood in old Orlan's study.
Rumor had it that Orlan, thought to be born as a younger son to minor nobility, made his (not excessive but not insignificant) fortune, perhaps as an adventurer, perhaps as a merchant, perhaps as a spy. Ever since becoming a widower, long before Xari's birth, Orlan almost never smiled, and his sharp widow's peak and sharp tongue were intimidating to some. But never to Xari, who the man seemed to treat sternly but kindly, as if the lad were the son he never had. (Unbeknownst to Xari, Orlan is a ranking Harper agent)
Amphail lies on the trade road running northwest from Waterdeep, between the City of Splendors and Red Larch. Orlan spends most of his days away from his birth town of Amphail, presumably down in Waterdeep, "catching up with old friends" as he would describe it. "One of the little pleasures in life you will look forward too if you don't get yourself killed before reaching my age." When the old man is home, however, he takes a great interest in home-schooling Xari, leaving the boy (and later adolescent) ever increasing amounts of homework, research and training to finish before the next time Orlan would return, when not working as a guardsman for Amphail's town watch. And unlike some lads his age might, Xari, often teased because of his reticence and self-doubt, takes pleasure in his studious refuge within Orlan's study. And even more so, takes pride in impressing his mentor whenever he returns from the City of Splendors.
Incident at Sparring Yard of Amphail Town Guard (google doc vignette illustrating character):
https://docs.google.com/document/d/1qTSC_3zHwEE_MhH672ruGyAuDh_YJlMqepQweNrWxoY/edit?usp=sharing
Orlan was on one of his extended absences, presumably at Waterdeep, when the incident at the sparring yard between Xari and Gerrard Borresquieu occurred. After Orlan's steward and the rest of the small household staff nursed Xari back to some semblance of health after the near-death beating that he had taken, the big man left an awkward, apologetic note for Orlan that he was striking out on his own and taking the one spell book from the study that Orlan had always encouraged him to try to decipher. After a tearful goodbye with his mother, Xari left Amphail, for good as far as he knew, southward bound.
Ending up in Waterdeep as he knew deep down he would. Maybe looking for Orlan, or maybe for something else. Adventure, perhaps.
Image:

^^^ See spoiler above for backstory and image ^^^
Tanis (Ranger1): Shiverquill's Tempest City | Barn (Paladin1): Damian_May's Ereworn Under the Shadow | Lyra (Warlock2/Eloquence-Bard4): VitusW's Silverwood Forest
Joren (Fighter6): NotDrizzt's Simple Request | Sabetha (Monk3): Bedlymn's Murder Court | Quyen (Adept1, ba5ic system): ConstancePhokas' Nentir Vale
I did not re-roll 1's. I did not notice the updates to the original post when pasted my character info from word.
Ok! That seemed to work!
Caragh Byrne

Human Bard (College of Dance)
Character Sheet: Caragh Byrne Character Sheet
Origins backstory (Where were they born and raised): Originally from the Moonshae Isles, Caragh Byrne had attended a bardic college in Callidyr before traveling to the mainland where she initially met the others that she traveled with for a time. She had been born just outside the city and was one of the Ffolk. Her parents were well-off merchants, and they cared for her deeply. However, their travels did take them away from their only daughter quite a bit. She was very sad when the ship they were on sank, leaving Caragh in the care of her parents’ business associates for a couple of years. The money they left though paid her way into a very fine bardic college in Callidyr.
Recent history: When the group went their separate ways, she returned to the Monshae Islands. She had lost track of a friend of hers when she was a child and really wanted to find her. She was caught up in something and punished more harshly than she should have, and she has always wanted to find her again. During her search she spent some time working with a traveling show. It both provided her with some coin and with the means to travel about the area.
More Origin Details:
The above history is not actually true. Except for the part about attending a bardic college and heading to the mainland. The truth is that she was born as Róisín to a very young mother in the town of Horstall on the island of Gwynneth. There was no sign of the father, and she was soon abandoned to an orphanage. All she really knew of her mother was a name: Caitrín Friel.
At the orphanage, she had a close friend named Aibhilín. The two were nearly the same age and both tended to work together. They did everything together, sharing all their secrets. The orphanage was dedicated to the Earthmother and the two shared in those beliefs. In fact, it seemed Aibhilín was destined to become a druid herself one day. While still quite young, the pair would sneak out to the city and Róisín ended up pulling them into running con games. Eventually, the true cons made sure they got caught. Aibhilín was harshly punished while Róisín talked her way out of it.
The led to Róisín leaving the orphanage. And when she realized they were coming after her she joined a traveling carnival and changed her name to Brennah Tíghearnaigh. For around 6 years she was a part of Baron Fox’s Carnival of Curiosity. She started as an acrobat and sometimes played music and danced. But she also became a part of the cons going on amidst the carnival - their true source of income. She learned a lot while there.
Eventually though, authorities appear to have become aware of her criminal activities. She suspects another girl tipped them off because the girl's boyfriend had become enamored with Brennah. She never found out for sure, because she knew it was time to move on.
Luckily, she had overheard a young man at the carnival talk about his family paying his way to go to a school in Callidyr but he was going to take up a life at sea. Using her forgery skills, she was able to get the funds transferred to a Caragh Byrne, then forged the right papers to identify herself as Caragh Byrne. And so, she attended the bardic school under her new name. And it turns out she was quite talented at it and completed her studies before anyone was the wiser.
But not pressing her luck, she made for the mainland, hoping for a fresh start.
More Recent History:
In addition to having looked for Aibhilín, over the years she was wondered about what might have happened to her mother. And who her father might be. She wouldn't tell anyone, since her story is her wonderful family was lost at sea. But she is curious.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
Arthur “the unbroken” Penhaligon is a human farmer turned prize fighter. When the party last saw him he was at the top of his game fighting in the Cormyrean prize rings. But in the 2 years since then he has suffered a series of high profile losses that led him to “find god”. Not to seek forgiveness or absolution, or inner peace, but to get his edge back. Never willing to accept defeat, Arthur is now a devout follower of Mask (hiding it of course) using divine magic to gain an advantage in an otherwise fair fight.
Cocky, arrogant and devoid of moral character, Arthur is reuniting with the old crew to relive his glory days.
Monk 3 (open hand) with future levels going into Trickery Domain
Unable to parse dice roll.
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
Yes, I like beholders. Yes, I curated an exquisite personality for commoner #2864. Yes, my catchphrase is "are you sure?"
.-. .- -. -.. --- -- / -- --- .-. ... . / -.-. --- -.. . .-.-.-
PM "Avocado" to Pug_With_Big_Weapons for a prize.
Don't touch the Jar
Ability scores: 11 14 12 12 13 14
I'd like to incorporate an Eldritch Knight, with a Scribe Background. With the Skilled feat, and a combo of tools, I'd like to be crafting potions, a few, limited scrolls, and such. I like the idea of a somewhat brainy Fighter (Dex based). He knows he isn't as strong as other (Strength) warriors (most other Fighters, non Dexadins, etc). He also is aware that he's not as well-versed as a full caster. But, he's put in the time, to learn to be the best he can, at both, and can add some extra utility, crafting himself, or assisting any other casters who craft. I figure the consumables won't be too game breaking, have a limit to how often they can be used, and when they are used in-game, they cane be for epic encounters, in or out of combat. The uncommon Headband of Intellect would help with that, but I think the background with origin feat, would work well enough, if not. Let me know if this is a concept you would be ok with.
For those that join, would you be able to share content? I like using custom origin, but that's not an option for free members. Otherwise, I can just use human.
Ability scores: 14 13 13 12 13 15
Ability scores: 14 13 13 16 12 14
I was briefly looking at, and considering the 2024 Bannerette, but with the limits of most subclass features being once per S/LR, I didn't see the point to have a high CH fighter, without some big changes to it...or modifying it to a Commander from Nimble (5E), which focuses on a lot of repositioning, free turns for allies, etc. Since I'm assuming not doing something like that, I'm using point buy...and for some reason, I had to roll 3x, because it kept giving me "dice roll error," or some such.
Which brings me to my original question: would a Fighter as a Scribe, crafting some magic items, or helping to craft, be something viable. That there's "no rush" would be fine, to allow for the time for making potions, crafting scrolls, etc.
With that, assuming that I wouldn't get a Headband of Intellect: 12, 14, 14, 14, 10, 8. From Scribe, I would +2 to dex, and +1 to Int: 12, 16, 14, 15, 10, 8.
Ability scores: 17 18 9 11 15 12
Rolling stats first.
This sounds interesting.
Ability scores: Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section. Dice rolls not yet available for this section.
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
Ability scores: 16 13 15 13 13 14
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
So I have 2 character ideas, both with sort of a nature theme:
1. An Oath of the Ancients Paladin with the guide background. They were born up north closer to the Ice Spires. For species I'd like to visualize a half-elf (elf or human) male born to a wandering family. I picture him being silent, strong type who is very intune with nature. The last few years he's begun to travel to more civilized areas like Waterdeep to work as a mercenary or convoy for any wandering travelers or the Emerald enclave.
2. A college of the moon bard from Baldur's Gate with the sage background. This character is a female tiefling that I visualize being an astronomer who has traveled between Candlekeep, Baldur's Gate, Waterdeep, nd even the Moonshae Isles at one point for their studies of the moon and stars and to incorporate her studies to developing a symphony. In the last few years they've been studying in Waterdeep specifically. I can picture them being the more curious and excitable type.
I'm fine with any choice of either to fit the party composition. =) Once a character is picked i can flesh out even further.
Name: Calpurnia Pallas
Species: Tiefling
Class: Rogue (Assassin)
Background: Criminal
Alignment: Chaotic Neutral
Origins: Calpurnia was born in Waterdeep, the City of Splendors. Her experience growing up there did not live up to the city's moniker. Her mother was among the city's poorest residents, and she traded Calpurnia for coin the first chance she got. It could have been much worse. She was raised by the Xanathar's Thieves Guild and was expected to earn her keep through pickpocketing and burglary. When she was old enough, she graduated to assassination, taking whatever jobs were available. She always had one rule though. She'd only take jobs to eliminate bad people. Luckily, there was no shortage of contracts out on various thugs, mercenaries, and even more unsavory types.
Recent History: Calpurnia recently took on the job of assassinating a local merchant who was, unbeknownst to her at the time, actually a high-ranking member of the Black Network. The assassination was successful; she garroted him from behind while he was sitting down to an opulent meal. Unfortunately for Calpurnia, the Zhentarim aren't known for their kind and forgiving natures. Already accustomed to living life discreetly and avoiding notice at all costs, Calpurnia is now effectively on the lam, doing whatever she can to avoid the knife in the back that she knows is coming eventually.
"Logic will get you from A to B. Imagination will take you everywhere." ~ Albert Einstein
Pronouns: She / Her
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: I am currently on a hiatus from DMing due to lack of time :(
Name : Torvil "Wulfun" Greattoe
Race : Dwarf
Class : Barbarian, Path of the Wildheart
Background : Farmer
Backstory :
Torvil grew up in Settlestone near Mithral Hall, a dwarf of common beginnings, among a community of settlers, traders, and farmers. He has always enjoyed being outside rather than "cooped up and caged," as he would say. One day, when hoeing a tough patch of ground, an angry, hungry grizzly wandered into the field, looking for food. Torvil grasped his hoe and ran forward, screaming dwarvish curses, which is the wrong approach for a grizzly. He swung the hoe in a perfect arc and brought it into the bear's forehead, bringing it down to the amazement of the dwarves working with him that day. A war pick has been his favorite weapon ever since.
As the bear was sinking to the ground, something strange happened. Torvil was the only one who felt it, an odd energy that absorbed into his body. He stared into the dead eyes of the bear, and it sounded like a roar in his ears, and finally, he heard his friends screaming at him. Since that day, he has had a way of harnessing his strength in fearsome ways, channeling an animalistic energy as he brutally attacks any foe. Wolves follow him and seem to talk to him when he's walking through the woods. He's been to cities, even to the famous Waterdeep. He can't stand any cruelty to animals, feeling a natural bond with them more than most dwarves, humans, or elves. But he became pretty tight with his crew in Waterdeep, they knew and valued his skills. They also respected his need to check in on Settlestone when he heard a rumor of a Goblin attack recently.
Now he's returning to Waterdeep. He received a carved token with a wolf on the face, the signal to gather that a courier brought along the road. He's heading toward Waterdeep. Something feels off. There are the usual warnings. Birds see much, but misinterpret much too. I need to go and see for myself. I hope they are okay... He chews the inside of his cheek. He stops for a moment, waiting until the wolf catches up. He turns and .. makes a barking, howling sound towards it. "I'm fine. Tell the others. Stay safe. Watch. Wait. Feed." He turns and shoulders his war pick again, trudging forward, keeping up a good pace...
Character sheet : https://www.dndbeyond.com/characters/156449311/3WpubI
A wizard is never late, nor is he early, he arrives precisely when he means to.