Daejor will take advantage of the fact that the guards are paying attention to Weasel and the snake and approach from a different angle in order to be 60 feet away from the center of that group of guards. It will then cast Calm Emotions, choosing to make those affected by it indifferent against the snake(s), Weasel, Daejor itself, and any other companion the guards may have spotted.
(OOC: It affects a 20-foot radius sphere. Those inside need to succeed a {DC 17} CHA saving throw or be affected by the spell).
This post has potentially manipulated dice roll results.
Angiro works vigilantly on the ship, getting the main obvious cracks upon the ship. While it isn't fully fixed, it will not be noticeable to the untrained eye.
The "sewers" are much, much lower down the city. The party is in Middle Dura right now, so there's several hundred feet before they would get to ground level.
(Rolling Charisma saving throws for the four guards)
Guard 1:1 Guard 2:19 Guard 3:14 Guard 4:4
Three of the guards seem to lower their weapons, uncaring about the snake. The last one, a fairly skinny and youngish looking human man, looks to his companions. "Wh-what are you doing?" He asks them. "It's a wild monster, right here!" He moves forward to raise his polearm as soon as the snake gets any closer. He may not have been calmed, but now he looks terrified.
Weasel runs off into the crowd, telling the snake not to go over anyone but to keep on following her. She also tells the snake mentally, to open its mouth and make it seem like he's trying to bite her.
Daejor sends the invisible Leej, the sprite familiar, to travel to Weasel and ask her to get out of sight of the guards. He sits on her shoulder and says: "If the crowd is gone, we need to get going too. The guards won't stay passive for much longer. We need to be gone before they 'wake up'."
Weasel stops in her tracks and lets the snake circle around her, blocking her from view. She points to where she last saw Daejor, casting message to them.
"I can stay and run distraction. I'm sure I can keep in range for communication. They'll wake up soon anyway, need them not looking at you all take off. I'll meet you all at the meet up point or at the hideout."
She then climbs over the snake, and sprints to the guards. If she can, she'll just sprint pass them and have the snake follow her.
This post has potentially manipulated dice roll results.
The whisper on the wind communes back from Weasel to Daejor, passing on the message.
Weasel, returning towards the guards, begins to run to them. With a few seconds remaining on the Calm Emotions, the one guard, seeing Weasel rushing towards them, holds his glaive out. "Halt! T-this place is off-limits!" He calls out.
(For this I will put it into initiative rounds. Weasel is headed towards the guard line, Daejor closeby to the guards. The others are just around the corner, the sky coach just finished being spruced up.
As Daejor understands it, the plan now is to leave Weasel responsible for wrapping up distraction and wait for her at the extraction point. Therefore, Daejor will move back to where the other group members are, using dash if needed. If not needed, he'll simply dodge instead once regrouped with the others. Regardless, Leej will stay behind with Weasel, invisible whenever possible.
Weasel wills her shape to change, making a more bestial form of hers come fourth as she takes a chance by running straight by. She has the snake follow through the line as well.
(Weasel is shifting and using full movement and dashing. The snake is also. So 80 feet for Weasel and 60 feet for the snake.)
As Weasel attempts to dash past the guards, the one that is not calmed attempts to stop her, then seems somewhat jumpy as she shifts. (Effectively the guards have sentinel feat to try and stop people from barrelling through)
Glaive vs. Weasel:18 vs. AC. Hit:8 slashing damage.
Weasel manages to narrowly slip through, the serpent following her. "Private, you should really take a moment..." The captain says to the jumpy guard.
Angiro will stay by the sky coach and will prepare his Calm Emotions at the ready. He holds his symbol while worrying about the time of extraction of the other group.
(OCC: Crazy school week. Had to focus. Sorry. I should post regularly by midweek this week.)
Are there any kinds of sewer grates by the crowd?
Perception Check: 11
If there are, then Caspian is going to use thaumaturgy to make the sound of hissing and scales rasping across stone coming from the sewer.
Daejor will take advantage of the fact that the guards are paying attention to Weasel and the snake and approach from a different angle in order to be 60 feet away from the center of that group of guards. It will then cast Calm Emotions, choosing to make those affected by it indifferent against the snake(s), Weasel, Daejor itself, and any other companion the guards may have spotted.
(OOC: It affects a 20-foot radius sphere. Those inside need to succeed a {DC 17} CHA saving throw or be affected by the spell).
Angiro works vigilantly on the ship, getting the main obvious cracks upon the ship. While it isn't fully fixed, it will not be noticeable to the untrained eye.
The "sewers" are much, much lower down the city. The party is in Middle Dura right now, so there's several hundred feet before they would get to ground level.
(Rolling Charisma saving throws for the four guards)
Guard 1: 1
Guard 2: 19
Guard 3: 14
Guard 4: 4
Three of the guards seem to lower their weapons, uncaring about the snake. The last one, a fairly skinny and youngish looking human man, looks to his companions. "Wh-what are you doing?" He asks them. "It's a wild monster, right here!" He moves forward to raise his polearm as soon as the snake gets any closer. He may not have been calmed, but now he looks terrified.
Weasel runs off into the crowd, telling the snake not to go over anyone but to keep on following her. She also tells the snake mentally, to open its mouth and make it seem like he's trying to bite her.
Weasel disappears into the crowd, the snake following her. The one guard who isn't calmed looks to the others.
"What are you waiting for, sir?" He says to the other three.
The apparent captain (or other position above the one that saved) looks to him. "It is nothing to worry about." He says in a calm tone.
"S-sir?" The guard says again, moving closer to him, obviously concerned and confused. "What's wrong with you, sir? You're normally so... angry."
The captain shakes his head. "Nothing is wrong." He replies with a mild smile. "In fact, things feel fine for the first time in a long time..."
Daejor sends the invisible Leej, the sprite familiar, to travel to Weasel and ask her to get out of sight of the guards. He sits on her shoulder and says: "If the crowd is gone, we need to get going too. The guards won't stay passive for much longer. We need to be gone before they 'wake up'."
There's about 30 seconds left of that calm emotions, so if you want to do anything about the guards, now is the time to do it...
Weasel stops in her tracks and lets the snake circle around her, blocking her from view. She points to where she last saw Daejor, casting message to them.
"I can stay and run distraction. I'm sure I can keep in range for communication. They'll wake up soon anyway, need them not looking at you all take off. I'll meet you all at the meet up point or at the hideout."
She then climbs over the snake, and sprints to the guards. If she can, she'll just sprint pass them and have the snake follow her.
The whisper on the wind communes back from Weasel to Daejor, passing on the message.
Weasel, returning towards the guards, begins to run to them. With a few seconds remaining on the Calm Emotions, the one guard, seeing Weasel rushing towards them, holds his glaive out. "Halt! T-this place is off-limits!" He calls out.
(For this I will put it into initiative rounds. Weasel is headed towards the guard line, Daejor closeby to the guards. The others are just around the corner, the sky coach just finished being spruced up.
ROLLING INITIATIVE
Angiro: 13
Caspian: 16
Daejor: 22
Eleven: 3
Kerthak: 19
Weasel: 20
Guards: 21
Guard Cpt.: 14
INITIATIVE: ROUND 1
Weasel (28/33 HP)
Daejor (38/38 HP)
Eleven (42/59 HP)
Guard Cpt. (uninjured, under Calm Emotions)
Kerthak (32/49 HP)
Caspian (31/33 HP)
Angiro (24/53 HP)
Guard #1 (uninjured)
Guard #2 (uninjured, under Calm Emotions)
Guard #3 (uninjured, under Calm Emotions)
Guard #4 (uninjured, under Calm Emotions)
Guard #5 (uninjured, under Calm Emotions)
As Daejor understands it, the plan now is to leave Weasel responsible for wrapping up distraction and wait for her at the extraction point. Therefore, Daejor will move back to where the other group members are, using dash if needed. If not needed, he'll simply dodge instead once regrouped with the others. Regardless, Leej will stay behind with Weasel, invisible whenever possible.
Weasel wills her shape to change, making a more bestial form of hers come fourth as she takes a chance by running straight by. She has the snake follow through the line as well.
(Weasel is shifting and using full movement and dashing. The snake is also. So 80 feet for Weasel and 60 feet for the snake.)
Mutt (Eleven) decided to take a wait and see approach. If a hostile presence approaches, he will attack.
Action: ready attack for any enemy that comes within 5 feet
The warforged will stay at Muut's side ready to help him.
(same thing ready an attack uf an enemy comes closer. hoping that the spell and the silvertongued ones can defuse the situation)
PbP Character: A few ;)
As Weasel attempts to dash past the guards, the one that is not calmed attempts to stop her, then seems somewhat jumpy as she shifts. (Effectively the guards have sentinel feat to try and stop people from barrelling through)
Glaive vs. Weasel: 18 vs. AC. Hit: 8 slashing damage.
Weasel manages to narrowly slip through, the serpent following her. "Private, you should really take a moment..." The captain says to the jumpy guard.
INITIATIVE TRACKER
Daejor (38/38 HP)
Eleven (42/59 HP)
Guard Cpt. (uninjured, under Calm Emotions)
Kerthak (32/49 HP)
Caspian (31/33 HP)
Angiro (24/53 HP)
Guard #1 (uninjured)
Guard #2 (uninjured, under Calm Emotions)
Guard #3 (uninjured, under Calm Emotions)
Guard #4 (uninjured, under Calm Emotions)
Guard #5 (uninjured, under Calm Emotions)
END OF ROUND
Weasel (28/33 HP)
Caspian and Angiro, let's go!
Angiro will stay by the sky coach and will prepare his Calm Emotions at the ready. He holds his symbol while worrying about the time of extraction of the other group.
(OCC: Crazy school week. Had to focus. Sorry. I should post regularly by midweek this week.)
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Angiro stays with the sky coach, keeping a spell in his mind should something go horribly wrong for them.
INITIATIVE TRACKER
Kerthak (32/49 HP)
Caspian (31/33 HP)
Guard #1 (uninjured)
Guard #2 (uninjured, under Calm Emotions)
Guard #3 (uninjured, under Calm Emotions)
Guard #4 (uninjured, under Calm Emotions)
Guard #5 (uninjured, under Calm Emotions)
END OF ROUND
Weasel (28/33 HP)
Daejor (38/38 HP)
Eleven (42/59 HP)
Guard Cpt. (uninjured, under Calm Emotions)
Angiro (24/53 HP)
The warforged keeps quiet and holds his weapon at the ready, in case the spells of the others doesn't work anymore.
" Fact: The lightining train is about to reach the planned point of extraction.Suggestion: We should leave the area."
PbP Character: A few ;)
Daejor says: “Let us go! Weasel said she’d find her way to us.”