The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to the west.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Throst glances over at the dark robed figure and then snorts and turns back to his newfound allies, "I suppose this would be the source of all the trouble? Just one crazy man overflowing with ego. Let's subdue him and find out what else he's done, but first we must destroy these undead."
He holds his crystal orb to his mouth and mimes blowing on it towards his allies, as one would a pinch of dust. He says a short prayer, "may the strength of your heart sustain you through war", and then casts bless on Nessie, Falynn, and Hansel. He then leans his shield against the wall, stows the orb and pulls out a light crossbow, aiming it at the hooded figure.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The skeletons are about 60 feet away, and the robed figure is behind them. The skeletons are blocking the way forward. The zombie is about 20 feet away form you.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
“Another one...” Nessie pulls her daggers out and runs straight at the zombie twisting her body around and around slicing upwards and downwards and slashing about.
Dagger attack14 Damage7
Offhand dagger attack 12 damage:3
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Hansel chuckles and begins to follow behind, eager to find something as well and to come across any trouble.
I have an intelligence of six, I know what I'm doing.
The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a counter juts from the wall across the room from the base of the stairs. It holds saws, knives, and other tools. Four skeletons stand beyond this tool bench, guarding a wide passage that exits the to the west.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Can I tell if the hooded figure is undead or not based on its hand? Additionally, what weapons are the skeletons holding?) Perception: 14
You can see hints of wrinkled and rotted skin under the hood of the hooded figure.
The skeletons wield bows, and have swords strapped to their . . .pelvis?
In addition, there is a robed figure standing behind the skeletons, and he speaks to you.
“Bow before the Lord of Lance Rock! Me! Behold my dark terrors!”
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Throst glances over at the dark robed figure and then snorts and turns back to his newfound allies, "I suppose this would be the source of all the trouble? Just one crazy man overflowing with ego. Let's subdue him and find out what else he's done, but first we must destroy these undead."
He holds his crystal orb to his mouth and mimes blowing on it towards his allies, as one would a pinch of dust. He says a short prayer, "may the strength of your heart sustain you through war", and then casts bless on Nessie, Falynn, and Hansel. He then leans his shield against the wall, stows the orb and pulls out a light crossbow, aiming it at the hooded figure.
Well then . . .
Everyone, roll initiative!
Robed figure initiative: 17
Zombie: 12
Skeleton: 15
(Note: bless would not affect initiative, as it's an ability check.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Throst's Initiative: 20
(Darn I should've saved that nat 20 for later)
He fires a crossbow bolt at the hooded figure, and then uses half his movement to back off from the mouth of the cave, bringing his shield with him
Attack: 7 Damage: 2
(Just as a heads-up, it would take your action to re-equip your shield.)
Throst’s bolt skitters off the rib cage of one of the skeletons in front of the figure, who jumps in surprise.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
initiative: 21
(would i be able to get to the robbed dude without provoking attacks from the skeletons?)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
The skeletons are about 60 feet away, and the robed figure is behind them. The skeletons are blocking the way forward. The zombie is about 20 feet away form you.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
“Another one...” Nessie pulls her daggers out and runs straight at the zombie twisting her body around and around slicing upwards and downwards and slashing about.
Dagger attack14 Damage7
Offhand dagger attack 12 damage:3
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Initiative - 18
I have an intelligence of six, I know what I'm doing.
Nessie's two attacks both land solidly on the zombie, but don't seem to worry it too much.
Falynn initiative, just to keep things moving: 14
(Oh my . . .)
(Falynn)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I was just about to write down my intiative... But I guess the nat 20 is good too.)
Falynn focus on the enemies and casts Faerie Fire, trying to hit the hooded figure, and as many skeletons as she can.
(She/Her)
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