This post has potentially manipulated dice roll results.
Zeph felt the wight's longsword carve into him as flew over the undead, crying out in pain. As he landed, he felt the sword plunge into his back once again. "Ah. So this is how it goes," he said as he felt himself falling forward. Then suddenly, he felt a burst of energy. His skin crawled back over his opened wounds, not healing entirely, but still enough to keep him alive. Realizing this, Zeph struck out with his rapier, keeping the wight's attention as best he could. "Friends! I'd request your assistance, but please take care of the other two while I keep this one's attention!" Saying this, he leapt back into the air, keeping out of reach of the longsword.
Action: Attack with rapier: 26 for 8 piercing damage. Crit Damage!6 and if that includes the sneak attack, +4[Bless d4 fooled me into thinking it was a crit]
Movement: Flying at least 10 feet up from the wight
This post has potentially manipulated dice roll results.
Zeph's rapier digs into the wight's ribs, and it glares at him with pale, glowing green eyes.
The remaining zombie swings a decaying fist at Zeuphis. Attack: 17 Damage: 3
The wight turns away from his escaped quarry and charges for Zephiridon, using it's Life Drain ability. Attack: 19 Damage: 5 (If this attack hits make a DC 13 CON ST)
Zeph's rapier digs into the wight's ribs, and it glares at him with pale, glowing green eyes.
The remaining zombie swings a decaying fist at Zeuphis. Attack: 11 Damage: 5
The wight turns away from his escaped quarry and charges for Zephiridon, using it's Life Drain ability. Attack: 19 Damage: 8 (If this attack hits make a DC 13 CON ST)
(Grappling Gun: For a bonus action, you may drag the grappled creature up to 30 feet in a straight line towards you. The wielder of the grappling gun does not suffer any of the negative effects of the grapple.)
Zephiridon hits the wight in the chest from five feet and it staggers back.
(Grappling Gun: For a bonus action, you may drag the grappled creature up to 30 feet in a straight line towards you. The wielder of the grappling gun does not suffer any of the negative effects of the grapple.)
Zephiridon hits the wight in the chest from five feet and it staggers back.
Zeuphis!
Oh then can I use the bonus action to bring the wight over to me the little distance that I can?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zeph switched his attention from the wight to the remaining zombie. "The rabble has to go before we get to the boss, huh? Alright then!" Letting loose another arrow, Zeph took a moment to pause and refocus his strength. He would need it if they were going to win.
Action:Attack with longbow against the last zombie: 18 for 6 piercing damage.
[The wight took me down to -4, then I got healed for 4, so am I just stable but unconscious?]
(I don't play negatives. You dropped to 0 HP and then Zeuphis healed you for 4, leaving you at 4 HP.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Zeph felt the wight's longsword carve into him as flew over the undead, crying out in pain. As he landed, he felt the sword plunge into his back once again. "Ah. So this is how it goes," he said as he felt himself falling forward. Then suddenly, he felt a burst of energy. His skin crawled back over his opened wounds, not healing entirely, but still enough to keep him alive. Realizing this, Zeph struck out with his rapier, keeping the wight's attention as best he could. "Friends! I'd request your assistance, but please take care of the other two while I keep this one's attention!" Saying this, he leapt back into the air, keeping out of reach of the longsword.
Action: Attack with rapier: 26 for 8 piercing damage.
Crit Damage! 6 and if that includes the sneak attack, +4[Bless d4 fooled me into thinking it was a crit]Movement: Flying at least 10 feet up from the wight
Bonus Action: Disengage with Cunning Action
Zeph's rapier digs into the wight's ribs, and it glares at him with pale, glowing green eyes.
The remaining zombie swings a decaying fist at Zeuphis. Attack: 17 Damage: 3
The wight turns away from his escaped quarry and charges for Zephiridon, using it's Life Drain ability. Attack: 19 Damage: 5 (If this attack hits make a DC 13 CON ST)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Con save: 16
Zephiridon is safe.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Woo!
(Zephiridon is up.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Oh Sorry!
Horned Zeph is gonna aim his grappling gun at the Wight and he fires!
Atk: 14
if hit: Wight is grappled and it does 4
(Grappling Gun: For a bonus action, you may drag the grappled creature up to 30 feet in a straight line towards you. The wielder of the grappling gun does not suffer any of the negative effects of the grapple.)
Zephiridon hits the wight in the chest from five feet and it staggers back.
Zeuphis!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Oh then can I use the bonus action to bring the wight over to me the little distance that I can?
(It is already within 5 feet.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(as close as possible :3333
zip-zip smash-slash)
Zeuphis will bring down yet another column of flame in the remaining zombie.
1 radiant damage, DC 13 Dex save
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dexterity ST: 12
Garazar!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garazar strikes the ferule of his staff on the ground and mutters a prayer as holy fire comes down on the remaining zombie.
He casts Sacred Flame
Dex save: 13
Damage: 7 radiant damage
Dexterity ST: 4
The zombie is badly burned but still standing. Zeph!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Zeph switched his attention from the wight to the remaining zombie. "The rabble has to go before we get to the boss, huh? Alright then!" Letting loose another arrow, Zeph took a moment to pause and refocus his strength. He would need it if they were going to win.
Action: Attack with longbow against the last zombie: 18 for 6 piercing damage.
Movement: None
Bonus Action: Second Wind, healing for 9 HP.
Zombie Constitution ST: 23
The arrow takes the zombie in the head and it falls in a second death.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Action: Attack the wight: 24
If hit: 9
Movement: Can I move to pull the wight into a position that would be advantageous to the rest of the party?