Jury manages to stay alive only by a sliver (magic pixel?), likely the result of some divine intervention. Despite the momentary victory, the wizard cannot manifest enough strength to break out of his fear (Jury - HP: 1/89).
20. Nox (HP: 68/87) - has activated Hexblade's Curse (counter: 4), concentrating on Greater Invisibility, activated Shillelagh;
20. Lair action
19. Dredge (HP: 94/131) - has one Bardic Inspiration die stored (d8), concentrating on Call Lightning (counter: 10 minutes);
15. Fallen Androsphinx (CMD: 198) - benefiting from Tongues;
14. Grixx (HP: 115/137)
10. Jury (HP: 1/89; Verdict's HP: 5/5; Justice's HP: 5/23) - missing facial armor plate until repaired (-1 to AC), frightened, paralyzed, incapacitated, deafened, and prone, Verdict is momentarily out of play;
08. Karwin (HP: 0/(116+15)) - DEATH saving throws (successes: 1; failures: 2), unconscious, incapacitated, and prone;
07. Drago (HP: 0/(99+15)) - DEATH saving throws (successes: 1; failures: 1), unconscious, incapacitated, and prone, affected by Hexblade's Curse (counter: 4) and Blink (counter: 6), Spiritual Weapon is in play (counter: 6);
((Also, if possible, could I aim the Hail of Thorns at a point where it could hit the creature, but not affect Drago? If not, that's cool. Either way I'm still casting the spell.))
This post has potentially manipulated dice roll results.
BONE'S TURN
The Kenku snaps back up for the 1000th 3rd time in a span of 20 or so seconds ready to end the fight. It would seem however, that Bone is still felling a little groggy from all the near death experiences, as both shots miss despite being supported by the arcane and the avian's dead-eye aiming.
-> Concentration on Hail of Thorns is kept for the duration or until you actually hit.
-> Claw (melee weapon attack with advantage because of the unconscious condition) vs. Drago: Attack: 23.
-> Auto-crit because of the unconscious condition: Damage: 24 -> translates into two DEATH saving throw failures.
-> The creature says: "My Goddess, I may have failed you for a second time, but this day I bring an offering." The Sphinx slowly puts its claw over the elf's face, and surgically gives him a quick and honorable death by pressing its long feline claw to Drago's temple. (Drago HP: 0/(99+15)) - DEATH saving throws (successes: 1; failures: 3) -> I'm afraid that's it for good ol'Drago...
-> Nox recovers 9 hit points because of Hexblade's Curse (Nox - HP: 77/87).
Action: Eldritch Blast get released in thin air. All attacks with advantage because of invisible of the Greater Invisibility. Attack: 15 Damage: 11 Attack: 18 Damage: 15 Attack: 20 Damage: 7 all force damage.
BA: recasting Shillelagh and move to N77 using his feline agility(+30 movement)
As Nox readies his Eldritch Blast, he catches the Sphinx staring straight at him. The bard has the impression the creature can see him even through his Greater Invisibility.
(@Palfatreos: Nox does not get advantage from attacking from an unseen position. I'll ignore the second result on each of those attack rolls. Not much changes as the attack rolls are still 15, 18, and 20. Two of them hit.)
The Sphinx dodges the first blats but its injuries prevent it from avoiding the other two. After a snarl, the divine creature slumps down, already expecting its own demise (Fallen Androsphinx - CMD: 220->DEFEATED).
(@Palfatreos: Recasting Shillelagh ends the effect of the spell. This spell lasts for 1 minute without requiring concentration, so you do not need to recast it every turn just to maintain it. I'll assume you meant to keep it up, and as such, did not recast it this turn. Let me know if this is not what you meant.)
-> Nox moves to {N77} with the help of his Feline Agility.
(@All: There is no Lair Action because the Sphinx is dead, but we will keep initiative order for now.)
Dredge begins to run towards Karwin, intent on reviving his friend before she suffers Drago’s fate. Noting that he (seemingly) is the only member of his party to remain in the arena, he warily circles around the other party and prepares to dodge in case the fight resumes.
Grixx seeing the beast die and Drago fall will walk over to C,76(10ft). Grixx will sheath his sword, and rush to Jury. "It is dead. You are not out of this fight yet."
The survivors in the arena can hear murmurs coming from the other side of the liquid walls. They are getting louder and louder, but are unintelligible. A few yelps pour through, and the shifting of furniture can also be heard.
The bodies of both Karwin and Drago fade away quickly, leaving nothing behind.
(OOC: I'll say Drago's Blink also fades as there is no body for it to affect anymore. The Spiritual Weapon can't do much but it is still in play.)
This post has potentially manipulated dice roll results.
With the sphin down Nox focus on the other team again. He target the bloody Bone.
Action: Eldritch Blast target is Bone if he down ill target Jury next. advantage because of invisible of the Greater Invisibility. Attack: 23 Damage: 7 Attack: 25 Damage: 8 Attack: 14 Damage: 7 all force damage.
This post has potentially manipulated dice roll results.
Dredge looks at the space where Karwin’s body disappeared from for a second before locking eyes with Grixx. “You... you did this. This is YOUR DOING!” The storm overhead nearly doubles in size with his anger, and a large bolt of lightning streaks down to B79, hitting both Jury and Grixx.
Damage: 30 Lightning
Save: Dex, DC 15, half damage on success
Dredge then morphs into a quetzalcoatlus and launches himself 80 feet straight up into the air.
JURY'S TURN
Jury manages to stay alive only by a sliver (magic pixel?), likely the result of some divine intervention. Despite the momentary victory, the wizard cannot manifest enough strength to break out of his fear (Jury - HP: 1/89).
-> Jury remains frightened, paralyzed, incapacitated, deafened, and also prone.
KARWIN'S TURN (autopilot)
-> Karwin's DEATH saving throw: 10 - (successes: 1; failures: 2).
The samurai continues to bleed out on the floor.
DRAGO'S TURN
Drago reappears in the Material Plane, his life essence flowing out of his body - DEATH saving throws (successes: 1; failures: 1).
-> Blink die: 1 -> Drago remains in this plane this time around.
LEGENDARY ACTION
Putting two-and-two together, the sphinx says: "You will not escape from me this time."
-> Teleport to {O78, O79, P78, P79}, touching the ground.
END OF INITIATIVE ROUND 8
UPDATED MAP:
(Bone is up next, then Nox.)
Bone will stand from the ground and aim his longbow at the Sphinx. He mimics a few arcane words and casts Hail of Thorns at 3rd level.
Action:
Attack: 16 Damage: 8 plus 16 piercing (half if success on DC 15 Dex Save)
Second shot with Sharpshooter;
Attack: 14 Damage: 20
Bonus Action: Casted Hail of Thorns at 3rd level.
((Also, if possible, could I aim the Hail of Thorns at a point where it could hit the creature, but not affect Drago? If not, that's cool. Either way I'm still casting the spell.))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
BONE'S TURN
The Kenku snaps back up for the
1000th3rd time in a span of 20 or so seconds ready to end the fight. It would seem however, that Bone is still felling a little groggy from all the near death experiences, as both shots miss despite being supported by the arcane and the avian's dead-eye aiming.-> Concentration on Hail of Thorns is kept for the duration or until you actually hit.
-> Bone is no longer prone.
LEGENDARY ACTION
"You are coming with me"
-> Claw (melee weapon attack with advantage because of the unconscious condition) vs. Drago: Attack: 23.
-> Auto-crit because of the unconscious condition: Damage: 24 -> translates into two DEATH saving throw failures.
-> The creature says: "My Goddess, I may have failed you for a second time, but this day I bring an offering." The Sphinx slowly puts its claw over the elf's face, and surgically gives him a quick and honorable death by pressing its long feline claw to Drago's temple. (Drago HP: 0/(99+15)) - DEATH saving throws (successes: 1; failures: 3) -> I'm afraid that's it for good ol'Drago...
-> Nox recovers 9 hit points because of Hexblade's Curse (Nox - HP: 77/87).
(Nox is still up.)
(OOC: Greater Invisibility has 1 min duration)
Action: Eldritch Blast get released in thin air. All attacks with advantage because of invisible of the Greater Invisibility.
Attack: 15 Damage: 11
Attack: 18 Damage: 15
Attack: 20 Damage: 7
all force damage.
BA: recasting Shillelaghand move to N77 using his feline agility(+30 movement)Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
NOX'S TURN
As Nox readies his Eldritch Blast, he catches the Sphinx staring straight at him. The bard has the impression the creature can see him even through his Greater Invisibility.
(@Palfatreos: Nox does not get advantage from attacking from an unseen position. I'll ignore the second result on each of those attack rolls. Not much changes as the attack rolls are still 15, 18, and 20. Two of them hit.)
The Sphinx dodges the first blats but its injuries prevent it from avoiding the other two. After a snarl, the divine creature slumps down, already expecting its own demise (Fallen Androsphinx - CMD: 220->DEFEATED).
(@Palfatreos: Recasting Shillelagh ends the effect of the spell. This spell lasts for 1 minute without requiring concentration, so you do not need to recast it every turn just to maintain it. I'll assume you meant to keep it up, and as such, did not recast it this turn. Let me know if this is not what you meant.)
-> Nox moves to {N77} with the help of his Feline Agility.
(@All: There is no Lair Action because the Sphinx is dead, but we will keep initiative order for now.)
(Dredge is up next.)
Dredge begins to run towards Karwin, intent on reviving his friend before she suffers Drago’s fate. Noting that he (seemingly) is the only member of his party to remain in the arena, he warily circles around the other party and prepares to dodge in case the fight resumes.
Action: Dodge
Movement: H77
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Grixx seeing the beast die and Drago fall will walk over to C,76(10ft). Grixx will sheath his sword, and rush to Jury. "It is dead. You are not out of this fight yet."
Grixx will Grapple Jury lifting him.
Grixx will use remainder of his movement to move to C,79(15ft halved of remaining 30ft due to carrying Jury).
Jury continues to steam and smoke, but hasn't so much as twitched again since regaining consciousness.
End Turn: Wisdom Saving Throw Vs Roar: 22.
When you realize you're doing too much: Signature.
DREDGE'S TURN
-> Dredge moves to {H77} and uses the dodge action.
GRIXX'S TURN
-> Grixx drags Jury towards the east wall. the barbarian is now at {C79}, while wizard is at {B79}.
(Jury is up next, then Karwin.)
JURY'S TURN
-> Jury finally breaks out of his malfunctioning, but remains prone and missing his facial plate for now.
KARWIN'S TURN (autopilot)
-> Let's cross our fingers and here is a DEATH saving throw: 9.
-> Unattended, Karwin bleeds out on the floor of the arena. DEATH saving throws (successes: 1; failures: 3)
END OF INITIATIVE ROUND 9
UPDATED MAP:
(Please see post below for details on what happens before INITIATIVE ROUND 10 begins)
BEFORE INITIATIVE ROUND 10 BEGINS
The survivors in the arena can hear murmurs coming from the other side of the liquid walls. They are getting louder and louder, but are unintelligible. A few yelps pour through, and the shifting of furniture can also be heard.
The bodies of both Karwin and Drago fade away quickly, leaving nothing behind.
(OOC: I'll say Drago's Blink also fades as there is no body for it to affect anymore. The Spiritual Weapon can't do much but it is still in play.)
(For now, Bone, Nox, and Dredge are up.)
Bone will cast a spell on himself (Cure Wounds) and head to B71.
Action: Casted Cure Wounds at first level. Healing: 4
Movement: Moved to B71 = 30ft
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
With the sphin down Nox focus on the other team again. He target the bloody Bone.
Action: Eldritch Blast target is Bone if he down ill target Jury next. advantage because of invisible of the Greater Invisibility.
Attack: 23 Damage: 7
Attack: 25 Damage: 8
Attack: 14 Damage: 7
all force damage.
Feline agility recharge
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Dredge looks at the space where Karwin’s body disappeared from for a second before locking eyes with Grixx. “You... you did this. This is YOUR DOING!” The storm overhead nearly doubles in size with his anger, and a large bolt of lightning streaks down to B79, hitting both Jury and Grixx.
Damage: 30 Lightning
Save: Dex, DC 15, half damage on success
Dredge then morphs into a quetzalcoatlus and launches himself 80 feet straight up into the air.
Action: Recast Call Lightning at 5th level
Bonus action: Wildshape into quetzalcoatlus
Movement: H77 (80 feet in the air)
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Grixx Dex Save: Doing with advantage but if I cannot see the lightning please use the first roll. 20
(@All: It looks like the PvP fight is resuming and so I'll revert back to my referee mode for now.)
BONE'S TURN
-> Bone heals for 5 hit points after casting Cure Wounds (1st level) on himself (Bone - HP: 14/(86+15)).
-> Bone moves to {B71}.