This post has potentially manipulated dice roll results.
Before entering his sentries rest, and even during (if at all possible, as he doesn't quite sleep... and no one gets up to any shenanigans), Jury will turn his attention towards examining the guards. Namely to see if he can at least determine whether or not they were of similar construction to him, or were in fact living beings judging by their movements, small rise and fall of their chest for breathe, minute fidgeting, and etc.. WITHOUT the use of any magic. Yet. >.>
Roll, if needed: 9 (add +4 if Investigation, +3 if Perception, +8 if Insight, or +9 if Arcana) If able to add Guidance, add an additional 3 to the roll.
Once he hopefully had a decent read of them, Jury was content to try summoning back Verdict before completing his rest and memorizing spells.
(@Lerus Also, was he ever able to get back in contact with Justice earlier?)
This post has potentially manipulated dice roll results.
==Talon=Dwarf=Warlock/Sorcerer==
Talon quietly tells Jury and Nox. "Well I've had enough of this, get ready to face some mad and possibly scared guards. As a dwarf I don't mind caves and all but .. no food .. no water.. ? Time to take matters into our own hands." He gives them time to get ready and then casts disintegrate , aiming at the edge of the joint cells in such a way as to open a 5 foot passage way out of each cell (@Lerus: I'm assuming our cells are adjacent and that this is an obvious tactic. If I'm wrong please explain the placement of the cells and I will edit my post.) He will move to the opening and once he is outside the cell he will step sideways to allow the others a way out and then he will cast Eldritch Blast at the three closest guards (hits will repel them back 10 feet):
1. Attack: 25 Damage: 14
2. Attack: 16 Damage: 7
3. Attack: 30 Damage: 16
"Come one boys, the game is a foot, time to get out of this crazy -contest- if that is what it is and take control of ourselves again!"
This post has potentially manipulated dice roll results.
Dredge hears a voice in his head (spoiler box below):
"Ah its you again. You left me in the dark for so long I was starting to think I was going to have to wait for the next ring bearer. At any rate, I don't know what "here" means, I can't see anything but I do get to "feel" a few things. Now, as for the Gith, the answer is yes. He was the one that originally tricked my companions and I into these trials. Beware of his honeyed words."
Bone approaches the door to examine it (I'm taking the investigation roll of 23). These padlocks look simple, but Bone has a faint memory of coming across similar enchanted items like these before. The name Lock of Trickery comes to mind.
Jury tries to connect with Justice but gets no response. Whatever happened to it and Lot seems to have put them beyond reach (@Ori: you may roll a straight INT check to see if you can come to an educated guess on what happened {DC 16}. If doing so during combat, this would take at least a bonus action, I'd say.) The warforged then tries to examine the guards (I'll take the insight roll of 16 as you are trying to read their mannerisms.) He notices no signs of life underneath the sets of armor. Their diaphragms don't expand rhythmically and their fingers do not fidget in idleness. From Jury's understanding on these matters, he concludes they are either animated in some arcane manner or are constructs like himself.
One of the guards approaches, as to examine the enchanted piece of rock that Nox and Dredge have been passing around. As he does, Talon hits the joint wall with Disintegrate. This is enough for all guards to become alert. (There is no time for the Eldritch Blast to be cast, but you are welcome to keep those rolls for your first turn since we'll...)
(@Superbad: Since the warning message was triggered, anytime you edit the post the rolls will change, so I'll add my interpreted rolls in the spoiler below. Also, I think you meant the guard at {AO82}, right?)
First attack hits with a 23 for 17 magical piercing damage;
Second attack misses with a 14 to hit;
Stalker's Flurry attack hits with an 18 for 12 magical piercing damage;
Dread Ambusher attack hits with a 31 for 21 magical piercing damage.
BONE'S TURN
Bone sets his Hunter's Mark. The first arrow hits its target, puncturing the closed face plate of the soldier's helmet. The second arrow hits the first, breaking it and splintering harmlessly. Bone finds an extra split second to let out a third and a fourth arrow at the same foe, dropping him. As it hits the floor, the armor clatters and rolls in many different directions as if no one was wearing it (Armored Guard#1 - CMD: 50->DEFEATED).
This post has potentially manipulated dice roll results.
(@Lerus The attempt would've attempted the check prior to battle as part of preparations. But if not possible, ignore the roll in the spoiler as his actual combat maneuvers are below it. Also, only raw int, not Arcana? Jury sad panda. T.T.)
(Also, safe to assume based on how the scenario seems to have played out, not sure if there was enough prep time to do an Inspiring Leader Feature? If not, I'll make an addendum for it, but if so, oh well. ^_^)
Int. Check(DC 16): 10.
"It seems you are just as reckless as your previous incarnations." Jury commented on, idly wondering all the while if he should've tried stopping the spell. "Rule Sixteen: Step without hesitation upon the path to completeness." In an instance, Jury disintegrates into a cloud of ash that quickly falls to the ground, only to reappear stepping from a similar column rising from the ground at AL-85.
"Warning. I would recommend you all abstain from any magics to attack their minds, for they have none to speak of." He gives as he continues to stride closer to the cloth. After going through a quick prayer for Guidance, he cants he looks to their guards and says,"Well. What are you waiting for?"
Bonus Action: Jury Casts Misty Step, teleporting to AL-85.
Action: Jury Casts the cantrip Guidance, and maintains concentration.
Movement: To AM-81.
(@Lerus I assume the doors at least are bars that can be seen past for his teleport? if not, then he'll move to the opened up entry before teleporting, and get as close as possible)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Ori: Fair enough on the timing of the INT check. And no, Talon caught everyone sort of by surprise, so no Inspiring Leader speech just yet.)
Jury begins to put the evidence he gathered into context, but is interrupted by a large arcane burst. His pondering on Verdict will have to wait (just to be clear, this is flavor on a failed check, I'm not saying that the check did not occur.)
JURY'S TURN
Looking through the cell bars, Jury finds a spot he'd prefer to be. He teleports and the two closest guards "look" directly at him. Before they can act, the necromancer is already upon the covered pedestal, casting Guidance.
This post has potentially manipulated dice roll results.
BA: Nox moves to AM92 and cast hex on the guard in the north (AJ 85).
Action: He then cast eldritch Blast on the cursed guard. If the gaurd down ill target Grixx guard if it still up (AM90) > otherwise going counterclockwise of the guard still standing. Attack: 13 Damage: 13 9 force / 3 necro Attack: 22 Damage: 12 8 force / 6 necro Attack: 21 Damage: 10 8 force / 6 necro
with the leftover movement Nox move backwards to the east keeping distance from the guards.
(@All: Unless you guys give me a reason to do so --PvP--, I'll now be reverting to my more loose, flavorful combat DM style as opposed to the neutral referee one. Keep an eye on your bold character's name to know what refers to you/your turn.)
An enragedGrixx moves quickly and swings wildly at the first soldier he comes across. The first swing slices an arm off at the elbow, with Tempus' divine help. It is at this moment that the barbarian man notices the lack of the expected fleshy resistance against his blade. The surprise is enough for Grixx to lose concentration for a brief moment. The second slice cuts only air (Armored Guard#3 - CMD: 30).
Nox sees his opportunity arise as the large human moves forward. The tabaxi scurries behind Grixx , Hexes his intended target, and lets loose three rays of Eldritch Blast at it. The first destroys a pauldron, and the second hits the torso, off to the side. Metal armor parts go flying as the third blast hits one of the already detached parts in mid-air (Armored Guard#2 - CMD: 26).
Somewhat proud of himself for starting this, Talon takes a note from Nox's (spell)book and fires his own volley of Eldritch Blasts. Running and firing the spell proves to be a bit challenging, as only one of the blasts proves accurate enough (Armored Guard#6 - CMD: 16). The hit pushes the soldier 5 feet northwest, before he hits a set of bars and can be repelled no further.
The sound of heavy, metal armor parts hitting the cold stone floor is quite loud. A fellow prisoner on the other side of the cell block (in cell 7) speaks up: "Hey hey! Get'em... Get'em dead!"
-> Armored Guard#5 {AN82}: war pick (melee weapon attack) vs Jury: Attack: 19Damage: 8 piercing.
The last guard (Armored Guard#6) will instead move next to Jury {AM80} and reach for the item being covered by the piece of cloth. He is missing a good chunk of his armor now, revealing the emptiness that is being protected by the metal. The piece of cloth goes flying in the air an a small but ornamented horn is lifted to the mouth slit on the soldier's helmet. He blows, but no sound can be heard...
(@Everyone: Please remember that you are responsible for adding flavor to attacks hitting your character, if you'd like to, of course. You are also responsible for keeping track of your own HP now that we are no longer in PvP (apparently), and for keeping good account of your resources in your character sheet.)
Dredge steps out of the cell, taking in the situation before moving towards the door of cell 11. If it is occupied, he takes out his waterskin and pours water out and into the lock, freezing it and cracking the metal with Shape Water. He looks over his shoulder to Nox and says “You may want to stop the one with horn, although it is probably too late. And Nox, we will be needing all the allies we can get. Although I share your sentiments, please refrain from attacking the others.”
Dredge moves to the next cell over and freezes the magical lock. It's mechanisms break from the inside out and a puff of arcane smoke leave the padlock as to symbolize it losing its enchantment permanently. The silhouettes rush past the door an and vanish past another (going into staircase B). They were only visible for a split second, wearing tattered clothes and smelling foul.
This post has potentially manipulated dice roll results.
(Welp. Kind of screwed up that last round on a number of levels. Sorry guys for dropping the ball.)
"Interesting. A Horn of Silent Alarm, I presumed. Query: Attuned to something or someone in particular? This will require study. So much to consider." As Jury speaks, his thoughts are divided with contemplation over the loss of JUSTICE. "I will back with you in a moment."Without a second thought or hesitation, Jury walks back to AM-86, risking opportunity attacks in the process. But once reaches that position, he'll point to Grixx.
"Rule Eighteen: Do not seek just to climb the mountain, or walk the fields. Become them, strengthening the whole of the multiverse."Jury intones as the symbol upon his shield begins to glow with a greenish-grey light. In a matter of seconds, Grixx would feel himself double in size, forcing the armored knight back possibly a step as he expands and digivolves into Champion Grixx! During the whole process, one could swear the entity inside Jury's head had begun singing and causing little sound effects to accompany via sparks and clicks from Jury's body. "Now, Warrior Grixx. Smite it without hesitation."He states, gesturing to the now displaced armored.
Bonus Action: 6. (Considering Jusice's predicament further) Plus Guidance: 1.
Movement: To AM-86 to get within 30ft of Grixx.
Action: Jury Casts Enlarge/Reduce on Grixx, choosing the Enlarge portion of the spell. Grixx is now consider a 'Large creature, and can add additional d4 to any damage done.
Special: Jury uses Voice of Authority on the target of his latest spell(Grixx), commanding he strike the Armor at AM-90(position up for debate).
Voice of Authority (Special)
Immediately after you cast a spell on an ally using a spell slot of 1st level or higher, that ally can use their reaction to make one weapon attack against a target of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack.
Future Reaction: If Jury would be hit with an attack that hits an AC of 23 to 27, he will casts Shield.
Bone, starting to get impatient, will examine the lock on the cell door.
Roll, if needed: 5 (add +5 for Investigation, +13 for Perception)
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Before entering his sentries rest, and even during (if at all possible, as he doesn't quite sleep... and no one gets up to any shenanigans), Jury will turn his attention towards examining the guards. Namely to see if he can at least determine whether or not they were of similar construction to him, or were in fact living beings judging by their movements, small rise and fall of their chest for breathe, minute fidgeting, and etc.. WITHOUT the use of any magic. Yet. >.>
Roll, if needed: 9 (add +4 if Investigation, +3 if Perception, +8 if Insight, or +9 if Arcana)
If able to add Guidance, add an additional 3 to the roll.Once he hopefully had a decent read of them, Jury was content to try summoning back Verdict before completing his rest and memorizing spells.
(@Lerus Also, was he ever able to get back in contact with Justice earlier?)
When you realize you're doing too much: Signature.
==Talon=Dwarf=Warlock/Sorcerer==
Talon quietly tells Jury and Nox. "Well I've had enough of this, get ready to face some mad and possibly scared guards. As a dwarf I don't mind caves and all but .. no food .. no water.. ? Time to take matters into our own hands." He gives them time to get ready and then casts disintegrate , aiming at the edge of the joint cells in such a way as to open a 5 foot passage way out of each cell (@Lerus: I'm assuming our cells are adjacent and that this is an obvious tactic. If I'm wrong please explain the placement of the cells and I will edit my post.) He will move to the opening and once he is outside the cell he will step sideways to allow the others a way out and then he will cast Eldritch Blast at the three closest guards (hits will repel them back 10 feet):
1. Attack: 25 Damage: 14
2. Attack: 16 Damage: 7
3. Attack: 30 Damage: 16
"Come one boys, the game is a foot, time to get out of this crazy -contest- if that is what it is and take control of ourselves again!"
Lot's of stuff ...
Dredge hears a voice in his head (spoiler box below):
"Ah its you again. You left me in the dark for so long I was starting to think I was going to have to wait for the next ring bearer. At any rate, I don't know what "here" means, I can't see anything but I do get to "feel" a few things. Now, as for the Gith, the answer is yes. He was the one that originally tricked my companions and I into these trials. Beware of his honeyed words."
Bone approaches the door to examine it (I'm taking the investigation roll of 23). These padlocks look simple, but Bone has a faint memory of coming across similar enchanted items like these before. The name Lock of Trickery comes to mind.
Jury tries to connect with Justice but gets no response. Whatever happened to it and Lot seems to have put them beyond reach (@Ori: you may roll a straight INT check to see if you can come to an educated guess on what happened {DC 16}. If doing so during combat, this would take at least a bonus action, I'd say.) The warforged then tries to examine the guards (I'll take the insight roll of 16 as you are trying to read their mannerisms.) He notices no signs of life underneath the sets of armor. Their diaphragms don't expand rhythmically and their fingers do not fidget in idleness. From Jury's understanding on these matters, he concludes they are either animated in some arcane manner or are constructs like himself.
One of the guards approaches, as to examine the enchanted piece of rock that Nox and Dredge have been passing around. As he does, Talon hits the joint wall with Disintegrate. This is enough for all guards to become alert. (There is no time for the Eldritch Blast to be cast, but you are welcome to keep those rolls for your first turn since we'll...)
ROLL FOR INITIATIVE (spoiler below)
(OOC: Can I take my sorcery points back then? :-), and I'm hoping a tie goes to the surpriser. Not asking much. )
Lot's of stuff ...
UPDATED MAP (pardon the dodgy drawing job on the edges there... I'm no artist.):
NOTE: The red area is what Talon disintegrated. The dot represented by the number 4 is a pedestal holding something under a cloth.
(Bone, Jury, Grixx, Nox, and Talon are up first.)
Bone will move up to AN94 and draw his longbow. He will Hunter's Mark the guard at AO92.
He will make his attacks, all to that one guard. If he dies at any point, Bone will aim at the AL82 guard:
Attack: 28 Damage: 14
This one with Sharpshooter: Attack: 11 Damage: 21
If one of those miss here is the attack for Stalker's Flurry: Attack: 22 Damage: 16
Dread Ambusher Attack: Attack: 28 Damage: 12
Bonus Action: Casted Hunter's Mark.
EDIT: Not sure why it says manipulated dice roll results. It said it was unable to parse the roll for the sharpshooter. Turns out it was missing a [
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(@Superbad: Since the warning message was triggered, anytime you edit the post the rolls will change, so I'll add my interpreted rolls in the spoiler below. Also, I think you meant the guard at {AO82}, right?)
BONE'S TURN
Bone sets his Hunter's Mark. The first arrow hits its target, puncturing the closed face plate of the soldier's helmet. The second arrow hits the first, breaking it and splintering harmlessly. Bone finds an extra split second to let out a third and a fourth arrow at the same foe, dropping him. As it hits the floor, the armor clatters and rolls in many different directions as if no one was wearing it (Armored Guard#1 - CMD: 50->DEFEATED).
(Jury, Grixx, Nox, and Talon are still up.)
(@Lerus The attempt would've attempted the check prior to battle as part of preparations. But if not possible, ignore the roll in the spoiler as his actual combat maneuvers are below it. Also, only raw int, not Arcana? Jury sad panda. T.T.)
(Also, safe to assume based on how the scenario seems to have played out, not sure if there was enough prep time to do an Inspiring Leader Feature? If not, I'll make an addendum for it, but if so, oh well. ^_^)
Int. Check(DC 16): 10.
"It seems you are just as reckless as your previous incarnations." Jury commented on, idly wondering all the while if he should've tried stopping the spell. "Rule Sixteen: Step without hesitation upon the path to completeness." In an instance, Jury disintegrates into a cloud of ash that quickly falls to the ground, only to reappear stepping from a similar column rising from the ground at AL-85.
"Warning. I would recommend you all abstain from any magics to attack their minds, for they have none to speak of." He gives as he continues to stride closer to the cloth. After going through a quick prayer for Guidance, he cants he looks to their guards and says, "Well. What are you waiting for?"
Bonus Action: Jury Casts Misty Step, teleporting to AL-85.
Action: Jury Casts the cantrip Guidance, and maintains concentration.
Movement: To AM-81.
(@Lerus I assume the doors at least are bars that can be seen past for his teleport? if not, then he'll move to the opened up entry before teleporting, and get as close as possible)
When you realize you're doing too much: Signature.
(@Ori: Fair enough on the timing of the INT check. And no, Talon caught everyone sort of by surprise, so no Inspiring Leader speech just yet.)
Jury begins to put the evidence he gathered into context, but is interrupted by a large arcane burst. His pondering on Verdict will have to wait (just to be clear, this is flavor on a failed check, I'm not saying that the check did not occur.)
JURY'S TURN
Looking through the cell bars, Jury finds a spot he'd prefer to be. He teleports and the two closest guards "look" directly at him. Before they can act, the necromancer is already upon the covered pedestal, casting Guidance.
(Grixx, Nox, and Talon are still up.)
Grixx will raise this greatsword and say, "I did not expect this!"
Grixx will move to AM,91
Bonus Action: Grixx would like to rage.
Grixx will then make two reckless attacks against the guard at AM,90
Attack 1:
Attack: 29 Damage: 19
Attack 2:
Attack: 16 Damage: 13
The first attack that connects will deal the following Divine Fury Radiant Damage: 11
BA: Nox moves to AM92 and cast hex on the guard in the north (AJ 85).
Action: He then cast eldritch Blast on the cursed guard. If the gaurd down ill target Grixx guard if it still up (AM90) > otherwise going counterclockwise of the guard still standing.
Attack: 13 Damage: 13 9 force / 3 necro
Attack: 22 Damage: 12 8 force / 6 necro
Attack: 21 Damage: 10 8 force / 6 necro
with the leftover movement Nox move backwards to the east keeping distance from the guards.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
==Talon=Dwarf=Sorlock==
The previous Eldritch Blast actually happen here (copying the numbers below):
1. attack 15 damage 12
2. attack 14 damage 10
3. attack 30 damage 16
Talon will move to AP, 90 and is aiming these blasts at the guard on AL, 82 (close to Jury). Hits will repel the target 10 feet each.
Lot's of stuff ...
(@All: Unless you guys give me a reason to do so --PvP--, I'll now be reverting to my more loose, flavorful combat DM style as opposed to the neutral referee one. Keep an eye on your bold character's name to know what refers to you/your turn.)
An enraged Grixx moves quickly and swings wildly at the first soldier he comes across. The first swing slices an arm off at the elbow, with Tempus' divine help. It is at this moment that the barbarian man notices the lack of the expected fleshy resistance against his blade. The surprise is enough for Grixx to lose concentration for a brief moment. The second slice cuts only air (Armored Guard#3 - CMD: 30).
Nox sees his opportunity arise as the large human moves forward. The tabaxi scurries behind Grixx , Hexes his intended target, and lets loose three rays of Eldritch Blast at it. The first destroys a pauldron, and the second hits the torso, off to the side. Metal armor parts go flying as the third blast hits one of the already detached parts in mid-air (Armored Guard#2 - CMD: 26).
Somewhat proud of himself for starting this, Talon takes a note from Nox's (spell)book and fires his own volley of Eldritch Blasts. Running and firing the spell proves to be a bit challenging, as only one of the blasts proves accurate enough (Armored Guard#6 - CMD: 16). The hit pushes the soldier 5 feet northwest, before he hits a set of bars and can be repelled no further.
The sound of heavy, metal armor parts hitting the cold stone floor is quite loud. A fellow prisoner on the other side of the cell block (in cell 7) speaks up: "Hey hey! Get'em... Get'em dead!"
Most of the five Armored Guards who are still up for a fight will get their assorted weapons and target different opponents, moving as necessary:
-> Armored Guard#2 {AJ85}: crossbow, heavy (ranged weapon attack) vs Talon: Attack: 3
Damage: 8 piercing.-> Armored Guard#3 {AM90}: mace (melee weapon attack with advantage) vs Grixx: Attack: 24 Damage: 12 bludgeoning (not yet halved).
-> Armored Guard#4 {AQ89}: greatclub (melee weapon attack) vs Talon: Attack: 5
Damage: 5 bludgeoning.-> Armored Guard#5 {AN82}: war pick (melee weapon attack) vs Jury: Attack: 19
Damage: 8 piercing.The last guard (Armored Guard#6) will instead move next to Jury {AM80} and reach for the item being covered by the piece of cloth. He is missing a good chunk of his armor now, revealing the emptiness that is being protected by the metal. The piece of cloth goes flying in the air an a small but ornamented horn is lifted to the mouth slit on the soldier's helmet. He blows, but no sound can be heard...
(@Everyone: Please remember that you are responsible for adding flavor to attacks hitting your character, if you'd like to, of course. You are also responsible for keeping track of your own HP now that we are no longer in PvP (apparently), and for keeping good account of your resources in your character sheet.)
(Dredge is up next. )
Dredge steps out of the cell, taking in the situation before moving towards the door of cell 11. If it is occupied, he takes out his waterskin and pours water out and into the lock, freezing it and cracking the metal with Shape Water. He looks over his shoulder to Nox and says “You may want to stop the one with horn, although it is probably too late. And Nox, we will be needing all the allies we can get. Although I share your sentiments, please refrain from attacking the others.”
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Dredge moves to the next cell over and freezes the magical lock. It's mechanisms break from the inside out and a puff of arcane smoke leave the padlock as to symbolize it losing its enchantment permanently. The silhouettes rush past the door an and vanish past another (going into staircase B). They were only visible for a split second, wearing tattered clothes and smelling foul.
END OF INITIATIVE ROUND 1
UPDATED MAP:
(Bone, Jury, Grixx, Nox, and Talon are up next.)
Bone will move to AO94 to get a line of sight on the armored dude at AQ89. He will fire his arrows with Hunter's Mark moved to that target.
Bonus Action: Marks the guard at AQ89 due to the previous mark being killed.
Action, both with Sharpshooter :
Attack: 13 Damage: 17
Attack: 17 Damage: 20
If one of those miss here is the attack for Stalker's Flurry, without Sharpshooter: Attack: 22 Damage: 16
Sneak Attack: 5
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(Welp. Kind of screwed up that last round on a number of levels. Sorry guys for dropping the ball.)
"Interesting. A Horn of Silent Alarm, I presumed. Query: Attuned to something or someone in particular? This will require study. So much to consider." As Jury speaks, his thoughts are divided with contemplation over the loss of JUSTICE. "I will back with you in a moment." Without a second thought or hesitation, Jury walks back to AM-86, risking opportunity attacks in the process. But once reaches that position, he'll point to Grixx.
"Rule Eighteen: Do not seek just to climb the mountain, or walk the fields. Become them, strengthening the whole of the multiverse." Jury intones as the symbol upon his shield begins to glow with a greenish-grey light. In a matter of seconds, Grixx would feel himself double in size, forcing the armored knight back possibly a step as he expands and digivolves into Champion Grixx! During the whole process, one could swear the entity inside Jury's head had begun singing and causing little sound effects to accompany via sparks and clicks from Jury's body. "Now, Warrior Grixx. Smite it without hesitation." He states, gesturing to the now displaced armored.
Bonus Action: 6. (Considering Jusice's predicament further)
Plus Guidance: 1.
Movement: To AM-86 to get within 30ft of Grixx.
Action: Jury Casts Enlarge/Reduce on Grixx, choosing the Enlarge portion of the spell.
Grixx is now consider a 'Large creature, and can add additional d4 to any damage done.
Special: Jury uses Voice of Authority on the target of his latest spell(Grixx), commanding he strike the Armor at AM-90(position up for debate).
Immediately after you cast a spell on an ally using a spell slot of 1st level or higher, that ally can use their reaction to make one weapon attack against a target of your choice that you can see. If the spell targets more than one ally, you choose the ally who can make the attack.
Future Reaction: If Jury would be hit with an attack that hits an AC of 23 to 27, he will casts Shield.
When you realize you're doing too much: Signature.