This post has potentially manipulated dice roll results.
Squiggles's fire bolt sails past the dodging spirit and into the sarcophagus behind it, causing a small part of the stone to glow orange momentarily with the heat.
The suit of armor near Brix moves toward him and slams at the goblin with its gauntlet, first forehand (Attack: 12 Damage: 3), then backhand (Attack: 16 Damage: 6).
The second suit, lassoed by Balian moves closer to him and attempts the same maneuver (Attack 1: 11 Damage: 8, Attack: 14 Damage: 5)
Brix barely manages to keep his shield up on the first hit from the knight, but holds fast on the second. With the armor now engaging him, he moves to hopefully strike true on both of his attacks this time.
Brix's rapier can't seem to dent the armor this time. Shale's spell fares better, however, the reverberations of the eerie bell causing it to grip its helmet with both gauntlets as large cracks appear throughout the suit.
The spirit lets out a bone-chilling, unearthly bellow, causing wisps of purple spiritual light to emerge from its mouth. They coalesce around Jarl and Squiggles in the form of 5 additional spirits, slightly less well dressed than the original, but holding similar swords. They proceed to attack!
Oh god, sorry about that last roll! The new spirits surround Squiggles and Jarl, at I8, H9, H10, J9, and J10. First two attacks on Jarl, next three on Squiggles.
Brix barely manages to keep his shield up on the first hit from the knight, but holds fast on the second. With the armor now engaging him, he moves to hopefully strike true on both of his attacks this time.
Brix's rapier can't seem to dent the armor this time. Shale's spell fares better, however, the reverberations of the eerie bell causing it to grip its helmet with both gauntlets as large cracks appear throughout the suit.
Brix lets out a guttural yell, watching his last couple attacks do no damage. "ARRRRRGGGGGHHHHHH!!!"
“It brought its own backup?” Jarl says, and uses his reaction against one of the new spirits (J10) CON save 16 or take 4 necrotic. “Finish up those armors quickly!”
On his turn:
He attacks the main spirit again, hoping to keep it from repeating that trick. This time, he drops the quarterstaff and casts Primal Savagery. Attack: 16 Damage: 11
Squiggles gasps in shock as the spirits appear behind him. As the first sword strikes him, Squiggles uses a reaction to "Fade Away" and becomes invisible
OoC -- Can't seem to tooltip it but it's a feat. Once the first damage hits I can react by becoming magically invisible
Attack 2 on Squiggles, second die for disadvantage: 24
Same for Attack 3: 21
Two of the spirits hack at Jarl with their longswords. The first one (S1) misses, but the second one (S2) makes contact, slashing the druid's arm (6 damage). The other three spirits gang up on Squiggles. The first of the three (S3) cuts gnome flesh, prompting Squiggles to turn invisible. However, as he is surrounded, the other two are able to do some damage despite the gnomish cloak, making invisible slash marks in the wizard's skin (total of 25 damage).
This post has potentially manipulated dice roll results.
Summoned Spirit 2 CON save vs. Spores: 10
Jarl reacts again to being attacked by releasing a halo of spores on the summoned spirit that hit him; however, this time the spirit manages to shrug off any ill effect.
Squiggles casts Fire Bolt at the Spirit, and tries to stay behind Jarl.
Attack: 14 Damage: 10
Assuming that's a fire bolt? It's not displaying correctly...
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Squiggles's fire bolt sails past the dodging spirit and into the sarcophagus behind it, causing a small part of the stone to glow orange momentarily with the heat.
The suit of armor near Brix moves toward him and slams at the goblin with its gauntlet, first forehand (Attack: 12 Damage: 3), then backhand (Attack: 16 Damage: 6).
The second suit, lassoed by Balian moves closer to him and attempts the same maneuver (Attack 1: 11 Damage: 8, Attack: 14 Damage: 5)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Back at the top of the order: Brix then Shale. On the road so can't update the map now but not too much has moved
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Huh, weird, but yes
BRIX
Brix barely manages to keep his shield up on the first hit from the knight, but holds fast on the second. With the armor now engaging him, he moves to hopefully strike true on both of his attacks this time.
Action -- Attack: 17 Damage: 9 Extra Attack: Attack: 15 Damage: 11
The bells ring out again, this time for the other suit of armor.
DC 16 WisST, 19 necro on fail
WIS save: 7
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Brix's rapier can't seem to dent the armor this time. Shale's spell fares better, however, the reverberations of the eerie bell causing it to grip its helmet with both gauntlets as large cracks appear throughout the suit.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
The spirit lets out a bone-chilling, unearthly bellow, causing wisps of purple spiritual light to emerge from its mouth. They coalesce around Jarl and Squiggles in the form of 5 additional spirits, slightly less well dressed than the original, but holding similar swords. They proceed to attack!
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Oh god, sorry about that last roll! The new spirits surround Squiggles and Jarl, at I8, H9, H10, J9, and J10. First two attacks on Jarl, next three on Squiggles.
Attack: 12 Damage: 10
Attack: 20 Damage: 6
Attack: 22 Damage: 7
Attack: 19 Damage: 11
Attack: 21 Damage: 7
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
BRIX
Brix lets out a guttural yell, watching his last couple attacks do no damage. "ARRRRRGGGGGHHHHHH!!!"
Bonus Action -- Rage.
Balian, Jarl, and Squiggles are up
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
“It brought its own backup?” Jarl says, and uses his reaction against one of the new spirits (J10) CON save 16 or take 4 necrotic. “Finish up those armors quickly!”
On his turn:
He attacks the main spirit again, hoping to keep it from repeating that trick. This time, he drops the quarterstaff and casts Primal Savagery. Attack: 16 Damage: 11
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Squiggles gasps in shock as the spirits appear behind him. As the first sword strikes him, Squiggles uses a reaction to "Fade Away" and becomes invisible
OoC -- Can't seem to tooltip it but it's a feat. Once the first damage hits I can react by becoming magically invisible
Attack 2 on Squiggles, second die for disadvantage: 24
Same for Attack 3: 21
Two of the spirits hack at Jarl with their longswords. The first one (S1) misses, but the second one (S2) makes contact, slashing the druid's arm (6 damage). The other three spirits gang up on Squiggles. The first of the three (S3) cuts gnome flesh, prompting Squiggles to turn invisible. However, as he is surrounded, the other two are able to do some damage despite the gnomish cloak, making invisible slash marks in the wizard's skin (total of 25 damage).
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
OoC -- why you gotta play Squiggles like that? =p
Summoned Spirit 2 CON save vs. Spores: 10
Jarl reacts again to being attacked by releasing a halo of spores on the summoned spirit that hit him; however, this time the spirit manages to shrug off any ill effect.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
By the way, the map has been updated
Here's a summary of status and total damage taken by everyone so far (not counting Jarl's spoilered turn):
Brix (-0, raging)
Shale (-0)
Spirit (-14)
Summoned 1 (-0)
Summoned 2 (-0)
Summoned 3 (-0)
Summoned 4 (-0)
Summoned 5 (-0)
Balian (-0)
Jarl (-6)
Squiggles (-25, invisible)
Armor 1 (-33)
Armor 2 (-19, restrained-ish)
Balian and Squiggles still have a turn this round
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(Shale moved to G9 in the first round.)