Balian twists and turns as the suit of armour tries in vain to land a blow on him, as if he was holding the tail of an angry snake that was attempting to bite him. "Bad dog, very bad dog!", he shouts at the armour.
Seeing an opportunity once the armour is closer to him, he fixes his end of the chain to the padlock on the door and snaps it shut, restraining the armour.
Moving out of swinging range of the armour, Balian moves to the area previously occupied by Shale, near the northeastern sarcophagus.
OOC - Use object as action, disengage as bonus, and move to G12.
This post has potentially manipulated dice roll results.
After Balian tethers the armor (A2) to the door, it turns its head to watch him flee, struggling and failing to follow.
Jarl attacks the main spirit again, hoping to keep it from repeating that trick. This time, he drops the quarterstaff and casts Primal Savagery. (Attack: 16 Damage: 11). Alas, the spirit's armor deflects the druid's acid covered claws, as the acid drips harmlessly on the floor etching small depressions in the stone.
Squiggles (still invisible) casts Mirror Image creating three invisible illusory doubles (invisible illusions... huh...), and squeezes unseen between two of the summoned spirits to escape from his immediate surroundings. The invisible quadruplets then shed the first half of that label, appearing in the front left corner of the room (N7).
The armor engaged with Brix (A1) goes in for another one-two slam at the barbarian (Attack 1: 11 Damage: 4, Attack 2: 15 Damage: 5). Brix dodges the first swipe and, his tough barbarian hide resists any effect of the second.
The other armor (A2), prevented from advancing by its tether, stoically attempts to pull the chain lasso up over its head to free itself (DC 10 STR check: 10). It is just able to escape and follows Balian (to F11), ready to attack him again (escaping was its action this turn).
"Well, now this has turned into quite the party. Did you summon these guys, Squiggles? They seem to really like you... Uh, where did you go." Shale then presents his holy symbol emblazoned on his shield to the group of undead before him. "Flee," he shouts as a burst of bluish radiant energy is emitted from the cleric's shield.
Action: Channel Divinity, Turn/Destroy to all in 30', DC 16 WisST, if fail enemy must use turn moving as far away as they can. If they are CR2 or lower and fail they are destroyed.
The blue glow from Shale's holy symbol causes the six spirits to clutch their faces in fear. The original spirit (S) and three of its 'minions' (S1,S3,S4) turn to flee. Two of the minions, however (S2 and S5), seem to resist the effects, and glare angrily at Shale for daring to try to drive them away.
This post has potentially manipulated dice roll results.
Thoroughly enraged by his relative lack of success against the armor up to this point, Brix manages to lodge his rapier in one of the cracks that had opened up from Shale's spell, and whatever animating force was giving the armor life is expelled (It was hanging around with only 1 HP!). The suit tips backward onto the ground, motionless. Revved up by his kill, Brix manages to repeat this trick with the second suit of armor, which also falls lifelessly (That one had 22 HP, you did 23 damage!).
The lead spirit (Sp) then turns in fear from Shale, and cowers in the corner, followed by three of its minions (S1 to M12, S4 to N11, S3 to M11; Jarl, you can take an AoO against one of Sp, S1 or S4 if you want; Shale you can take one against one of S1 or S3; but note that damage breaks the turned condition).
The other two spirits (S2 and S5) advance on Shale, each attacking the cleric twice with their longswords (if they attack twice, all attacks on them have advantage until their next turn).
S2 Attack 1: 11 Damage: 9
S2 Attack 2: 12 Damage: 5
S5 Attack 1: 25 Damage: 11
S5 Attack 2: 7 Damage: 8
Three of the four attacks glance harmlessly off the cleric's splint and shield, but one manages to find an opening (11 damage).
Balian, Jarl and Squiggles are up. Since the armors are gone, Brix and Shale can go again if they want.
This post has potentially manipulated dice roll results.
Balian gets ready to dodge further attacks from the armour as it descends on him, until it crumples to the ground, bringing into view a very angry goblin behind it.
"Better go help Shale before you burst a blood vessel."
With a good view of the 2 minions attacking the cleric, he fires an arrow towards them (aiming for S2), and retreats to the back of the room, pressing himself against a pedestal previously occupied by a suit of armour (D11).
Attack (Sneak): 21
Damage: 30
Bonus Action (Hide) (min 23): 23
OOC - Should have used Supreme Sneak (advantage) for the above roll, my bad.
This post has potentially manipulated dice roll results.
Jarl uses his same reaction (Halo of Spores, CON save 16 or take 4 necrotic) on the main Spirit, and follows it up once it’s moved away with Chill Touch. Attack: 17 Damage: 7 necrotic
(on a hit, it has disadvantage on attack rolls against Jarl until the end of Jarl’s next turn.)
This post has potentially manipulated dice roll results.
With the two spirits engaged with the cleric, Shale once again releases an explosion of radiant energy, but this one is more designed to harm anything near.
This post has potentially manipulated dice roll results.
So, I had written a long post summarizing an entire round's worth of action, and when I hit post none of it was there. And I don't seem to be able to get it back. So, prose lite mode again, since I don't really want to type all that out right now:
Balian's attack hits, but doesn't do as much damage as you'd normally expect your sneak attack to do (15 damage to S2).
Jarl's spores seem to have no effect on the lead spirit. The skeletal hand does, though, again, not as much as you'd expect (6 damage to Sp). It is enough to break its fear of Shale, though, and it turns back around to get even.
Squiggles's fire bolt lances right through S5, doing the full 17 damage.
Brix is not so lucky, his rapier twice passing harmlessly through S2.
The spiritual leader, having had its mental funk broken by Jarl, floats forth (I11) and slashes at the druid twice with its sword, albeit less deftly than usual due to the hand gripping its throat (Attack: 11 Damage: 6), and it cannot make solid contact.
The three turned spirits (S1, S3, S4) pack more tightly into the corner, filling the space vacated by their leader.
S2 and S5 each attack Shale twice more, instinctively trying to destroy the source of the radiant energy that gets so under their lack-of-skin (S2, Attack 1: 22 Damage: 7, Attack 2: 25 Damage: 5; S5, Attack 1: 22 Damage: 12, Attack 2: 23 Damage: 10). Two of the four blows manage to catch gaps in Shale's armor, doing a total of 16 slashing damage.
Oh, so he did. Fixed!
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Balian twists and turns as the suit of armour tries in vain to land a blow on him, as if he was holding the tail of an angry snake that was attempting to bite him. "Bad dog, very bad dog!", he shouts at the armour.
Seeing an opportunity once the armour is closer to him, he fixes his end of the chain to the padlock on the door and snaps it shut, restraining the armour.
Moving out of swinging range of the armour, Balian moves to the area previously occupied by Shale, near the northeastern sarcophagus.
OOC - Use object as action, disengage as bonus, and move to G12.
"OWWWWW. OWWW. OWW. Jarl, get that Spirit down. Hopefully its automations will due with it!"
Squiggles casts Mirror Image and, if he can do so without provoking multiple attacks if opportunity, moves to N7.
After Balian tethers the armor (A2) to the door, it turns its head to watch him flee, struggling and failing to follow.
Jarl attacks the main spirit again, hoping to keep it from repeating that trick. This time, he drops the quarterstaff and casts Primal Savagery. (Attack: 16 Damage: 11). Alas, the spirit's armor deflects the druid's acid covered claws, as the acid drips harmlessly on the floor etching small depressions in the stone.
Squiggles (still invisible) casts Mirror Image creating three invisible illusory doubles (invisible illusions... huh...), and squeezes unseen between two of the summoned spirits to escape from his immediate surroundings. The invisible quadruplets then shed the first half of that label, appearing in the front left corner of the room (N7).
The armor engaged with Brix (A1) goes in for another one-two slam at the barbarian (Attack 1: 11 Damage: 4, Attack 2: 15 Damage: 5). Brix dodges the first swipe and, his tough barbarian hide resists any effect of the second.
The other armor (A2), prevented from advancing by its tether, stoically attempts to pull the chain lasso up over its head to free itself (DC 10 STR check: 10). It is just able to escape and follows Balian (to F11), ready to attack him again (escaping was its action this turn).
Brix and Shale are up.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Well, now this has turned into quite the party. Did you summon these guys, Squiggles? They seem to really like you... Uh, where did you go." Shale then presents his holy symbol emblazoned on his shield to the group of undead before him. "Flee," he shouts as a burst of bluish radiant energy is emitted from the cleric's shield.
Action: Channel Divinity, Turn/Destroy to all in 30', DC 16 WisST, if fail enemy must use turn moving as far away as they can. If they are CR2 or lower and fail they are destroyed.
Channel Divinity rolls in the spoiler:
They have advantage against this particular thing:
Lead Spirit WIS Save: 19
Summoned Spirit 1: 20
Summoned Spirit 2: 17
Summoned Spirit 3: 16
Summoned Spirit 4: 13
Summoned Spirit 5: 20
Oops, used the wrong mod for the summoned ones; should each be 2 less. Not that it matters in this case. All but S2 and S5 are turnt.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
The blue glow from Shale's holy symbol causes the six spirits to clutch their faces in fear. The original spirit (S) and three of its 'minions' (S1,S3,S4) turn to flee. Two of the minions, however (S2 and S5), seem to resist the effects, and glare angrily at Shale for daring to try to drive them away.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Round 3
Updated Map
Brix (-0, rage: 9 rounds left)
Shale (-0)
Spirit (-14, turned)
Summoned 1 (-0, turned)
Summoned 2 (-0)
Summoned 3 (-0, turned)
Summoned 4 (-0, turned)
Summoned 5 (-0)
Balian (-0)
Jarl (-6)
Squiggles (-25, mirror image: 3 images and 10 rounds left)
Armor 1 (-33)
Armor 2 (-19)
Brix is up (Shale already went)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
BRIX
Still somehow engaged with this suit of armor, Brix recklessly goes at it with his rapier, hoping to finally finish it off.
Action -- Attack: 26 Damage: 21 Extra Attack: 26 Damage: 15
Brutal Critical Die for Attack 1: 3 Brutal Critical Die for Attack 2: 8
Bonus Action (If needed) -- Disengage
Movement to E11. (If first attack was able to take out armor, Brix will redirect extra attack at A2).
Thoroughly enraged by his relative lack of success against the armor up to this point, Brix manages to lodge his rapier in one of the cracks that had opened up from Shale's spell, and whatever animating force was giving the armor life is expelled (It was hanging around with only 1 HP!). The suit tips backward onto the ground, motionless. Revved up by his kill, Brix manages to repeat this trick with the second suit of armor, which also falls lifelessly (That one had 22 HP, you did 23 damage!).
The lead spirit (Sp) then turns in fear from Shale, and cowers in the corner, followed by three of its minions (S1 to M12, S4 to N11, S3 to M11; Jarl, you can take an AoO against one of Sp, S1 or S4 if you want; Shale you can take one against one of S1 or S3; but note that damage breaks the turned condition).
The other two spirits (S2 and S5) advance on Shale, each attacking the cleric twice with their longswords (if they attack twice, all attacks on them have advantage until their next turn).
S2 Attack 1: 11 Damage: 9
S2 Attack 2: 12 Damage: 5
S5 Attack 1: 25 Damage: 11
S5 Attack 2: 7 Damage: 8
Three of the four attacks glance harmlessly off the cleric's splint and shield, but one manages to find an opening (11 damage).
Balian, Jarl and Squiggles are up. Since the armors are gone, Brix and Shale can go again if they want.
Updated Map
Brix (-0, rage: 8 rounds left)
Shale (-11)
Spirit (-14, turned)
Summoned 1 (-0, turned)
Summoned 2 (-0)
Summoned 3 (-0, turned)
Summoned 4 (-0, turned)
Summoned 5 (-0)
Balian (-0)
Jarl (-6)
Squiggles (-25, mirror image: 3 images and 10 rounds left)
Armor 1Armor 2"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
BRIX
As A2 falls to the ground, Brix looks at Balian, smiles, and says, "Now, we're even."
(I'll use remaining movement to move to flank at H10, and end that turn. I'll wait to see what the other three do before going again.)
Balian gets ready to dodge further attacks from the armour as it descends on him, until it crumples to the ground, bringing into view a very angry goblin behind it.
"Better go help Shale before you burst a blood vessel."
With a good view of the 2 minions attacking the cleric, he fires an arrow towards them (aiming for S2), and retreats to the back of the room, pressing himself against a pedestal previously occupied by a suit of armour (D11).
Attack (Sneak): 21
Damage: 30
Bonus Action (Hide) (min 23): 23
OOC - Should have used Supreme Sneak (advantage) for the above roll, my bad.
Jarl uses his same reaction (Halo of Spores, CON save 16 or take 4 necrotic) on the main Spirit, and follows it up once it’s moved away with Chill Touch. Attack: 17 Damage: 7 necrotic
(on a hit, it has disadvantage on attack rolls against Jarl until the end of Jarl’s next turn.)
(He retrieves/stows his quarterstaff as well)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Squiggles has a fierce look on all 4 of his faces. Snarling, he casts Fire Bolt at S5
Attack: 23
Damage: 17
BRIX
Brix will try to poke a few holes in S2 (not reckless.)
Action -- Attack: 14 Damage: 12 Extra Attack: 18 Damage: 12
Bonus Action -- Disengage
Movement to F10
With the two spirits engaged with the cleric, Shale once again releases an explosion of radiant energy, but this one is more designed to harm anything near.
Word of Radiance, DC 16 ConST, 11 radiant
Spirit CON save vs. Spores: 10
S2 CON save vs. WoR: 22
S5 CON save vs. WoR: 22
AGHHH, MY WHOLE POST JUST GOT EATEN
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
So, I had written a long post summarizing an entire round's worth of action, and when I hit post none of it was there. And I don't seem to be able to get it back. So, prose lite mode again, since I don't really want to type all that out right now:
Balian's attack hits, but doesn't do as much damage as you'd normally expect your sneak attack to do (15 damage to S2).
Jarl's spores seem to have no effect on the lead spirit. The skeletal hand does, though, again, not as much as you'd expect (6 damage to Sp). It is enough to break its fear of Shale, though, and it turns back around to get even.
Squiggles's fire bolt lances right through S5, doing the full 17 damage.
Brix is not so lucky, his rapier twice passing harmlessly through S2.
The spiritual leader, having had its mental funk broken by Jarl, floats forth (I11) and slashes at the druid twice with its sword, albeit less deftly than usual due to the hand gripping its throat (Attack: 11 Damage: 6), and it cannot make solid contact.
The three turned spirits (S1, S3, S4) pack more tightly into the corner, filling the space vacated by their leader.
S2 and S5 each attack Shale twice more, instinctively trying to destroy the source of the radiant energy that gets so under their lack-of-skin (S2, Attack 1: 22 Damage: 7, Attack 2: 25 Damage: 5; S5, Attack 1: 22 Damage: 12, Attack 2: 23 Damage: 10). Two of the four blows manage to catch gaps in Shale's armor, doing a total of 16 slashing damage.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(OOC: Oops sorry DM that's my bad!)
Attack 1: 16 Attack 2: 24
(HAHA thanks for looking out tho!)
Round 4b and 5a:
Updated Map
Balian (-0)
Jarl (-6)
Squiggles (-25, mirror image: 3 images and 9 rounds left)
Armor 1Armor 2
Brix (-0, rage: 7 rounds left)Shale (-27)
Lead Spirit (-20)
Summoned 1 (-0, turned for 8 more rounds)
Summoned 2 (-26, attacks against have advantage)
Summoned 3 (-0, turned for 8 more rounds)
Summoned 4 (-0, turned for 8 more rounds)
Summoned 5 (-28, attacks against have advantage)
Rearranged the order since we now have nice blocked initiative with the suits down. Balian is up, followed by all the other PCs.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)