Scupper and Vaz, assuming that Zoria helps you across the pit trap or you find another safe way to cross, you make your way back to the other hidden door to the south, with a spring in your step. It is all as you left it.
Dekhan takes their captured Redbrand’s shirt and covers the javelin with it. He then locks the cell and puts the key in his pocket. Time to earn our keep, boys.
As Scupper and Varinth hunker down near the secret door, Varinth makes some complicated hand gestures he saw a Neverwinter Guard make once. He then notices that Scupper has all but disappeared.
Scupper, you move forward a little, away from Vaz. You advance along the passage behind the hidden door, and come to a bend. The way turns to the right and then again to the left, so your view up ahead is restricted. You will need to move further along in order to see much more than the dull stone walls of the passage, though the now familiar oil lamps are present and the area is well lit.
Could one person please summarise the plan? It helps me, and it also helps everyone in the group check they understand. If there isn't a plan, that's fine too, just let me know.
Also, can I please have a marching order for the northern group (Dekhan, Incantis, Dario, Strix, Zoria)?
My understanding of the plan is : North Group approach the crevasse, then start some shit. South Group then run towards the noise and stab the baddies in the back. All of this is predicated on the two secret doors being linked by a simple corridor, which they clearly aren't or you'd have put the map up :D Let the chaos commenculate!
Marching Order - If we can walk 2 abreast, I'm going to assume Dekhan and Zoria take point - Hope that's not presumptuous but as I recall a Tempest Cleric functions best when they're getting punched in the face. I'm not accounting for injury though - Strix is on about half health and I know a couple of you are carrying knocks. Could just have Dekhan ride in on Zoria's back, like a javelin throwing hammer swinging Redbrand mincing machine?
Strix and Dario in 2nd line with squishy Incantis at the rear flinging hopefully agonizing eldritch blasts and hexes. However this assumes we're not sneaking. If we're sneaking, it would make more sense to go Dario Strix (stealthed) scouting ahead, then Dekhan, Zoria, and Incantis in single file so that if there's a problem and Strix and Dario need to run, there's room to pass the others in the corridor to get back into the 2nd line.
Varinths plan involves waiting until a Big Bad is fully engaged with the A Team and pegging a flask of oil at it's back then lighting it up like a.. a.. an extremely on fire thing... (OOC: Sorry late here and brain turning mushy)
I vote for a war march!! And you are correct, the tempest cleric is very much a forefront character.
But as we have sort of mentioned before only small creatures can "mount" me, so I don't know how Dekhan would work. I think I can have medium creatures on my back strictly for carrying purposes, not for riding. Just to make things easier.
My understanding of the plan is : North Group approach the crevasse, then start some shit. South Group then run towards the noise and stab the baddies in the back. All of this is predicated on the two secret doors being linked by a simple corridor, which they clearly aren't or you'd have put the map up :D Let the chaos commenculate!
Marching Order - If we can walk 2 abreast, I'm going to assume Dekhan and Zoria take point - Hope that's not presumptuous but as I recall a Tempest Cleric functions best when they're getting punched in the face. I'm not accounting for injury though - Strix is on about half health and I know a couple of you are carrying knocks. Could just have Dekhan ride in on Zoria's back, like a javelin throwing hammer swinging Redbrand mincing machine?
Strix and Dario in 2nd line with squishy Incantis at the rear flinging hopefully agonizing eldritch blasts and hexes. However this assumes we're not sneaking. If we're sneaking, it would make more sense to go Dario Strix (stealthed) scouting ahead, then Dekhan, Zoria, and Incantis in single file so that if there's a problem and Strix and Dario need to run, there's room to pass the others in the corridor to get back into the 2nd line.
Sneak or War march?
Great summary, thanks! If Dekhan and Zoria are taking point, then I need one of you to move forward, making a Perception check and possibly a Stealth check (depending on how you're playing this.)
Dekhan, you walk forwards, and immediately see that you are standing in a storeroom with a large hole in its southern wall opening onto a large area. You can see a fair way with your darkvision, though you don't see tremendous amounts of detail, but the ceiling is rather high, and the crevasse that runs through the area divides the room into an east and west side. You can clearly see a bridge crossing the chasm near you, and dimly you see another similar bridge to the south. It seems likely that the passageway from the other hidden door also leads into this area, given how big it is. You cannot see Vaz or Scupper yet, though.
The air is still, and there's a faint unfamiliar, almost alien smell, but there's no sound that catches your attention. Though the storeroom is well lit, the large area to the south is not; there is a definite unwelcoming feel.
Dekhan, you move forward into the storeroom; the barrels and crates all seem very standard. As you head towards the gap into the crevasse, nothing seems to stir. From this vantage point, you get a clearer view of the crevasse; it's not as deep as you might have thought, perhaps only fifHelloteen or twenty feet deep. The crevasse is between five and ten feet wide, varying along its length. You can now more clearly see the stone pillars that are holding up the ceiling above you. You can't see any sign of movement or anything else that would indicate a creature living here.
This post has potentially manipulated dice roll results.
Zoria isn't moving any different than normal. So maybe passive stealth lol which would be 10. Otherwise, if rolling is required: 3.
Do the bridges look sturdy? Like there's no doubt they're travelled on and can hold our weight? I will cast guidance "Akadi may your breeze lead our way" before doing a perception check: 23.
If it looks good, following Dekhan's lead, I'll follow across.
If it's questionable, Zoria will wait until Dekhan is across successfully.
If it looks shoddy or the bridge breaks under the weight of someone, Zoria will leap across after looking at Scupper, "Would you like to mount me?"
This post has potentially manipulated dice roll results.
So because I will be leaving for the weekend and it seems like we're on a crash course against some kind of eye monster. Assuming we meet the monster I will go ahead and include 3 turns worth of combat. Anything more than that is up to Steve. If we have not had combat by the time I return on Monday, then all of these rolls will be forfeit:
Zoria, you are moving with Dekhan, which means you are still in the storeroom (E3) looking down into the area with the crevasse. It's pretty dim, but you can see that there are some tracks leading across the northern bridge, whereas you don't see any crossing the southern bridge. From what you see of the northComeandplayern bridge, it looks sturdy enough, but you also think you could jump across easily. You can't yet see Scupper, and would have to move south into the area in order to have a hope of doing so - you're not quite certain where he and Vaz are.
Scupper and Vaz, assuming that Zoria helps you across the pit trap or you find another safe way to cross, you make your way back to the other hidden door to the south, with a spring in your step. It is all as you left it.
Dekhan takes their captured Redbrand’s shirt and covers the javelin with it. He then locks the cell and puts the key in his pocket. Time to earn our keep, boys.
As Scupper and Varinth hunker down near the secret door, Varinth makes some complicated hand gestures he saw a Neverwinter Guard make once. He then notices that Scupper has all but disappeared.
Nifty Varinth whispers.
Scupper, you move forward a little, away from Vaz. You advance along the passage behind the hidden door, and come to a bend. The way turns to the right and then again to the left, so your view up ahead is restricted. You will need to move further along in order to see much more than the dull stone walls of the passage, though the now familiar oil lamps are present and the area is well lit.
Could one person please summarise the plan? It helps me, and it also helps everyone in the group check they understand. If there isn't a plan, that's fine too, just let me know.
Also, can I please have a marching order for the northern group (Dekhan, Incantis, Dario, Strix, Zoria)?
My understanding of the plan is : North Group approach the crevasse, then start some shit. South Group then run towards the noise and stab the baddies in the back. All of this is predicated on the two secret doors being linked by a simple corridor, which they clearly aren't or you'd have put the map up :D Let the chaos commenculate!
Marching Order - If we can walk 2 abreast, I'm going to assume Dekhan and Zoria take point - Hope that's not presumptuous but as I recall a Tempest Cleric functions best when they're getting punched in the face. I'm not accounting for injury though - Strix is on about half health and I know a couple of you are carrying knocks. Could just have Dekhan ride in on Zoria's back, like a javelin throwing hammer swinging Redbrand mincing machine?
Strix and Dario in 2nd line with squishy Incantis at the rear flinging hopefully agonizing eldritch blasts and hexes. However this assumes we're not sneaking. If we're sneaking, it would make more sense to go Dario Strix (stealthed) scouting ahead, then Dekhan, Zoria, and Incantis in single file so that if there's a problem and Strix and Dario need to run, there's room to pass the others in the corridor to get back into the 2nd line.
Sneak or War march?
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Varinths plan involves waiting until a Big Bad is fully engaged with the A Team and pegging a flask of oil at it's back then lighting it up like a.. a.. an extremely on fire thing... (OOC: Sorry late here and brain turning mushy)
I vote for a war march!! And you are correct, the tempest cleric is very much a forefront character.
But as we have sort of mentioned before only small creatures can "mount" me, so I don't know how Dekhan would work. I think I can have medium creatures on my back strictly for carrying purposes, not for riding. Just to make things easier.
Published Subclasses
Great summary, thanks! If Dekhan and Zoria are taking point, then I need one of you to move forward, making a Perception check and possibly a Stealth check (depending on how you're playing this.)
Dekhan’s not the stealthiest, but it couldn’t hurt to try! Stealth 10 perception 10
Dekhan, you walk forwards, and immediately see that you are standing in a storeroom with a large hole in its southern wall opening onto a large area. You can see a fair way with your darkvision, though you don't see tremendous amounts of detail, but the ceiling is rather high, and the crevasse that runs through the area divides the room into an east and west side. You can clearly see a bridge crossing the chasm near you, and dimly you see another similar bridge to the south. It seems likely that the passageway from the other hidden door also leads into this area, given how big it is. You cannot see Vaz or Scupper yet, though.
The air is still, and there's a faint unfamiliar, almost alien smell, but there's no sound that catches your attention. Though the storeroom is well lit, the large area to the south is not; there is a definite unwelcoming feel.
I’ll move forward cautiously looking around the crates and into the room with the chasm, ending up at C3.
Dekhan, you move forward into the storeroom; the barrels and crates all seem very standard. As you head towards the gap into the crevasse, nothing seems to stir. From this vantage point, you get a clearer view of the crevasse; it's not as deep as you might have thought, perhaps only fifHelloteen or twenty feet deep. The crevasse is between five and ten feet wide, varying along its length. You can now more clearly see the stone pillars that are holding up the ceiling above you. You can't see any sign of movement or anything else that would indicate a creature living here.
Zoria isn't moving any different than normal. So maybe passive stealth lol which would be 10. Otherwise, if rolling is required: 3.
Do the bridges look sturdy? Like there's no doubt they're travelled on and can hold our weight? I will cast guidance "Akadi may your breeze lead our way" before doing a perception check: 23.
Published Subclasses
So because I will be leaving for the weekend and it seems like we're on a crash course against some kind of eye monster. Assuming we meet the monster I will go ahead and include 3 turns worth of combat. Anything more than that is up to Steve. If we have not had combat by the time I return on Monday, then all of these rolls will be forfeit:
Initiative:
asdf
1st Combat
asdf2nd Combat
3rd Combat
Published Subclasses
Zoria, you are moving with Dekhan, which means you are still in the storeroom (E3) looking down into the area with the crevasse. It's pretty dim, but you can see that there are some tracks leading across the northern bridge, whereas you don't see any crossing the southern bridge. From what you see of the northComeandplayern bridge, it looks sturdy enough, but you also think you could jump across easily. You can't yet see Scupper, and would have to move south into the area in order to have a hope of doing so - you're not quite certain where he and Vaz are.
Varinth is doing his best to sneak behind Mister Scupper Stealth : 2
He tries to project out with his mind (forgetting this is not how it works) Inky? Is that you?
OOC: Ooops
9
Varinth, please roll a Deception check.
Deception : 10
Strix follows up behind Zoria and Dekhan, checking corners and shadows in the dim light - and under the bridge if the angles allow. 18 perception
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin