Incantis takes down one of the zombies by himself and wounds two others quite badly, for the orcs to finish off. The orcs generally look quite impressed, and follow Incantis' lead as they arrange to bring the corpses back to the well.
Turning to the rest of the party, Incantis grimaces slightly at Scupper's joke about kids. "I'd not have any of them not go to rest...there must be other ways to ward the well."
Thinking on this a moment, guilt over dropping the damned thing down there in the first place beginning to gnaw at him, Strix wanders off towards the ruins of the tower (is there anything of obvious interest worth investigating in there or is it just bare rock and moss?) and drags back the corpse of the red wizard. He proceeds to tie a length of rope around it's waist, suggesting "Go fish?"
Bemused, the half-elf steps back. He was just going to blast the zombie to death and tie a rope around it with mage hand, but Strix seems invested in fishing it out. As much as Incantis can tell of the owl-man's eccentric thought processes, anyway.
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Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Zoria, you don't find anything on the zombies or the Red Wizard, nor does Strix find anything in the ruins. The wizard must have stored his valuables somewhere else.
"Interesting..." Zoria strokes her chin, as though she had a beard. Zoria would like to continue the search of the grounds for any sort of hidden area or false stone that could be hiding some coin.
(Not sure if I use the same check or not, but if I need another: 23)
This post has potentially manipulated dice roll results.
Zoria looks around and makes sure no one is looking, (Stealth: 13) then punches one of the beautiful flowers for not being gold coins. Then rejoins the group.
Meanwhile, Strix puts all 360lb of his lift/push/drag power behind lifting the lassoed red wizard corpse into the well and lowering it down the well, assuming that wizard-flesh is to zombies what a cracked limpet is to crabs.
Strix, it takes a couple of attempts. The zombie is mainly just biting into the wizard's corpse, not using its hands or arms to support its weight in any way and it doesn't seem to have the strongest bite, so it slips off a few times to a loud accompanying splosh. Eventually you do manage to haul the zombie out of the well. The orcs are standing by to help overpower it if you so command, otherwise feel free to roll initiative and enter single zombie combat.
Sitting cross-legged a little too close to the roaring pyre that he created, Varinth drifts into the sweet oblivion he seems intent to reach. His snoring is occasionally interrupted by mumbled calls for The Coin To Be Shot.
This post has potentially manipulated dice roll results.
Varinth will be unconscious for 1 hours.
OOC: Note that his Staff is handily strapped to Soodi's saddlebags and his wineskin is empty and located by the wall where he came to rest after his exciting roly poly.
Oggor nods, and the orcs get to work preparing a fire; the air is damp but it's not raining, so they are able to do so after some time without Varinth's help. The snoozing sorcerer remains asleep as the pyre slowly dies out, but Soodi and Gog wander over, and Soodi stands above Varinth to shelter him, just in case the rain resumes.
Once again the orcs offer to take watch over night, and you are free to join them if you wish or to discuss your next course of action. You notice that the orcs are talking amongst themselves a lot, sometimes openly but sometimes in whispers. If you speak orc and wish to figure out what they're saying, roll a Perception check.
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Incantis takes down one of the zombies by himself and wounds two others quite badly, for the orcs to finish off. The orcs generally look quite impressed, and follow Incantis' lead as they arrange to bring the corpses back to the well.
Thinking on this a moment, guilt over dropping the damned thing down there in the first place beginning to gnaw at him, Strix wanders off towards the ruins of the tower (is there anything of obvious interest worth investigating in there or is it just bare rock and moss?) and drags back the corpse of the red wizard. He proceeds to tie a length of rope around it's waist, suggesting "Go fish?"
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Zoria will go through the zombies pockets as well as the red wizard's robes to find anything. Any type of coin is her main concern. - 14
I don't think anyone has done this yet, I couldn't find anywhere where someone did. If I'm wrong then ignore this post.
Published Subclasses
"Make a wish," Incantis responds to Strix with a smile.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Bemused, the half-elf steps back. He was just going to blast the zombie to death and tie a rope around it with mage hand, but Strix seems invested in fishing it out. As much as Incantis can tell of the owl-man's eccentric thought processes, anyway.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
13
Zoria, you don't find anything on the zombies or the Red Wizard, nor does Strix find anything in the ruins. The wizard must have stored his valuables somewhere else.
"Interesting..." Zoria strokes her chin, as though she had a beard. Zoria would like to continue the search of the grounds for any sort of hidden area or false stone that could be hiding some coin.
(Not sure if I use the same check or not, but if I need another: 23)
Published Subclasses
Zoria finds a spectacular variety of wildlife, both flora and fauna, but nothing that she is likely to value.
Zoria looks around and makes sure no one is looking, (Stealth: 13) then punches one of the beautiful flowers for not being gold coins. Then rejoins the group.
Published Subclasses
Meanwhile, Strix puts all 360lb of his lift/push/drag power behind lifting the lassoed red wizard corpse into the well and lowering it down the well, assuming that wizard-flesh is to zombies what a cracked limpet is to crabs.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
This is, as you say, a form of fishing, so please roll a Survival check with advantage.
Survival 12
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, it takes a couple of attempts. The zombie is mainly just biting into the wizard's corpse, not using its hands or arms to support its weight in any way and it doesn't seem to have the strongest bite, so it slips off a few times to a loud accompanying splosh. Eventually you do manage to haul the zombie out of the well. The orcs are standing by to help overpower it if you so command, otherwise feel free to roll initiative and enter single zombie combat.
Scupper walks by Incantus as they watch Strix fish for zombie...a befuddled look upon his face...
"I'm quite pleasantly surprised
Every day we're still alive"
Strix hauls for all he's worth.
(orc) "chaps, if...you don't.... mind.... relieving.. this...wretch.... of it's.... miserable... unlife?" He inquires as it clears the well mouth.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Sitting cross-legged a little too close to the roaring pyre that he created, Varinth drifts into the sweet oblivion he seems intent to reach. His snoring is occasionally interrupted by mumbled calls for The Coin To Be Shot.
The orcs dutifully end the zombie's unlife and add him to the pyre.
The day is drawing to a close. There seem to be no more enemies or threats, at least not in the immediate area.
Dekhan, Oggor comes over to you. All the creatures are destroyed, Chief. Do we make camp here?
Dekhan look around and see if everyone’s okay with it and then say Yes, boys, unless anyone has any better ideas, we’ll make camp in the ruined tower.
Varinth will be unconscious for 1 hours.
OOC: Note that his Staff is handily strapped to Soodi's saddlebags and his wineskin is empty and located by the wall where he came to rest after his exciting roly poly.
Oggor nods, and the orcs get to work preparing a fire; the air is damp but it's not raining, so they are able to do so after some time without Varinth's help. The snoozing sorcerer remains asleep as the pyre slowly dies out, but Soodi and Gog wander over, and Soodi stands above Varinth to shelter him, just in case the rain resumes.
Once again the orcs offer to take watch over night, and you are free to join them if you wish or to discuss your next course of action. You notice that the orcs are talking amongst themselves a lot, sometimes openly but sometimes in whispers. If you speak orc and wish to figure out what they're saying, roll a Perception check.