Just reading up about these. Didn't realise as well, that any time you take damage after making a concentration spell you make a CONS check to keep it going - either DC 10 or DC of half whatever damage you take.
Would have meant that Syna took a Saving Throw in round 6 after the bugbear attack - failure then would have unblocked the corridor for the approaching redbrands. But hey, learning!
This post has potentially manipulated dice roll results.
Zyltris will attempt to finish of the bugbear. If he is successful in dispatching the bugbear he will move towards the top of the stairs to ready himself for the next onslaught.
This post has potentially manipulated dice roll results.
With his friends in trouble, Beetle is determined to finish with his current opponent and help the others. He swings his longsword purposefully at the redbrand
Attack: 24 Damage: 8
The strike connects well but isn't enough to down his opponent. The red cloak ripples hard as the redbrand is knocked backwards, almost off balance. Beetle readies his shield for a counter attack.
Further down the corridor, Zyltris stands beside the raging bonfire, the burning bugbear still within reach. Swinging his morningstar into the flames he aims for the beasts head.
Attack: 13
The bugbear leaps away from the flames, just in time to avoid Zyltris' first swing.
Zyltris Opportunity Attack: 11
Zyltris swings once more in vain, trying to hit the bugbear as it leaps away.
Now standing on the opposite side of the pyre, the bugbear lifts another javelin.
Bugbear Constitution Saving Throw: 21
The bugbear lets out a deafening roar of pain as once more his strength fails him. Its broken ribs completely preventing him from launching any kind of attack.
Brots Death Saving Throw: 19
Beside the stone pillar, Brots lies unconscious as the battle rages around him. He dreams of the forest home he once knew, its unicorns and squirrels running freely. A distant voice calls out his name, a faint clash of steel upon steel echoes in the trees.
[OOC: Serak should have all remaining enemies in the Spell Radius. Syna, Zyltris and Serak are immune to Sleep. Beetle should hopefully have the most HP left and be the last effected.]
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
This post has potentially manipulated dice roll results.
Beginning to panic at the sight of the fallen Brots, Serak does the only thing he can think of...
Cast: Sleep Target: Square Behind Zyltris HP Effected: 17
Down the corridor, the bugbear begins to feel drowsy, the warming glow of the raging fire beside him reminds him of home. In an instant he falls to the floor asleep. In the main chamber, the drunk redbrand facing off against Beetle is also slowly being overcome by tiredness. He closes his eyes for a second, feeling much better, before abruptly collapsing onto the floor in a deep slumber as well.
The Redbrand beside Serak wobbles on the spot, a quiet acidic burp snaps out of his dried lips. Sword in hand he strikes out again at the bard before him.
Redbrand 2 Attack 1: 6 Damage: 3
Serak falls to his knees as the blow hits. His red cloaked foe smiles victoriously, charging forwards to take up a position between his ally and Syna.
Syna Opportunity Attack: 14
The druids quarterstaff misses as the redbrand arrives. He turns to face the druid, and slices outwards at his next target.
Redbrand 2 Attack 2: 7
The room spins slightly as his shortsword misses its mark. Off balance, the redbrand puts an arm out to support himself against the wall.
Bolstered by the arrival of his comrade, the redbrand beside Syna winds up for another attack against the druid. His flushed red face squints as he tries to focus on the three druids he sees before him.
Redbrand 3 Attack 1: 5 Damage: 8
Steel hits against the druids leather armour drawing blood. Syna falls to his knees as the room goes dark. The Redbrand takes off in pursuits of the final two attackers left in the chamber. Clambering over the unconscious bodies of Syna and Serak, the red cloaked figure somehow finds himself blocking the corridor, preventing Zyltris escape. Beetle and Zyltris swipe out at the drunk as he bumps past.
Beetle Opportunity Attack: 18
Zyltris Opportunity Attack: 16
The redbrand somehow makes it into the corridor unharmed and swings his shortsword back towards Zyltris.
Redbrand 3 Attack Roll 2: 6
The drunken swing clashes against the tunnel wall weakly as the redbrands dizziness almost lands him flat on the stone floor.
At the tunnel entrance, Syna lies unconscious. His mind clear of all thought.
Synas Death Save Roll: 4
The sounds of the surrounding battle drift a little further away, a little quieter.
OOC: Since I didn't kill the Redbrand earlier and couldn't move closer to Serak I should still have my healing potion, and I think Zyltris should still have one also.
We are ok for at least 1 more round because I haven't been hit yet so my shield hasn't been used yet and that will protect me for a round, plus if they are getting closer together I can start using Green-Flame Blade also
OOC: Yeahi think its the double attacks that is doing the damage. A good roll against them would finish them off. The dice has been really cruel this round. Decent plan Serak, saw it coming and really thought it'd pull off for you.
It's still doable though, but a lot rests on the fighters and their rolls. Healing potions take up an action I think, although there seems to be a bit of a debate on whether it should be a bonus action or not.
OOC: As many as 5 turns - but they could wake up or die on any turn.
Rolling a D20 they get a positive for anything 10+, or a minus for anything under 10. First result to 3 wins.
There's a few other conditions - Rolling a 1 is worth 2 minuses. Rolling a 20 restores 1HP so revives them. Any attack against them is a negative result. Using a health potion on them will awaken them as well.
Also a Medicine (Wisdom) check of 10 as an action against a character will stabilise them so the death saves stop, but the character doesn't awaken.
OOC: To be honest Serak a bit more luck and you would have knocked out another redbrand. You rolled two consecutive 1s in your spell cast - probably robbed you of at least another 6-7 HP
This post has potentially manipulated dice roll results.
Zyltris is going to charge at and through R3 with the intent of the bonus action from Action Surge to use my healing potion on Syna (if I'm understanding correctly this will revive him from having to do the death saves).
OOC: Point taken I'll update those.
Just reading up about these. Didn't realise as well, that any time you take damage after making a concentration spell you make a CONS check to keep it going - either DC 10 or DC of half whatever damage you take.
Would have meant that Syna took a Saving Throw in round 6 after the bugbear attack - failure then would have unblocked the corridor for the approaching redbrands. But hey, learning!
Syna attacks R3 with his scimitar: Attack: 12 Damage: 6
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Zyltris will attempt to finish of the bugbear. If he is successful in dispatching the bugbear he will move towards the top of the stairs to ready himself for the next onslaught.
Attack: 15
Damage: 8
Brots, while unconscious, has visions of unicorns and squirrels running through his head.
I don't have a signature.
With his friends in trouble, Beetle is determined to finish with his current opponent and help the others. He swings his longsword purposefully at the redbrand
Attack: 24
Damage: 8
The strike connects well but isn't enough to down his opponent. The red cloak ripples hard as the redbrand is knocked backwards, almost off balance. Beetle readies his shield for a counter attack.
Further down the corridor, Zyltris stands beside the raging bonfire, the burning bugbear still within reach. Swinging his morningstar into the flames he aims for the beasts head.
Attack: 13
The bugbear leaps away from the flames, just in time to avoid Zyltris' first swing.
Zyltris Opportunity Attack: 11
Zyltris swings once more in vain, trying to hit the bugbear as it leaps away.
Now standing on the opposite side of the pyre, the bugbear lifts another javelin.
Bugbear Constitution Saving Throw: 21
The bugbear lets out a deafening roar of pain as once more his strength fails him. Its broken ribs completely preventing him from launching any kind of attack.
Brots Death Saving Throw: 19
Beside the stone pillar, Brots lies unconscious as the battle rages around him. He dreams of the forest home he once knew, its unicorns and squirrels running freely. A distant voice calls out his name, a faint clash of steel upon steel echoes in the trees.
Syna will again attack R3 (R2 if down) with his saber.
Attack: 24 Damage: 4
If R3 goes down, I will move SE 5 then E 5 and turn to attack R2 from the side.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Serak: Beginning to panic at the sight of the fallen Brots, Serak does the only thing he can think of...
Cast: Sleep - Target: Square Behind Zyltris
HP Effected: 17
[OOC: Serak should have all remaining enemies in the Spell Radius. Syna, Zyltris and Serak are immune to Sleep. Beetle should hopefully have the most HP left and be the last effected.]
"Not all those who wander are lost." - J.R.R. Tolkien
Beginning to panic at the sight of the fallen Brots, Serak does the only thing he can think of...
Cast: Sleep
Target: Square Behind Zyltris
HP Effected: 17
Down the corridor, the bugbear begins to feel drowsy, the warming glow of the raging fire beside him reminds him of home. In an instant he falls to the floor asleep. In the main chamber, the drunk redbrand facing off against Beetle is also slowly being overcome by tiredness. He closes his eyes for a second, feeling much better, before abruptly collapsing onto the floor in a deep slumber as well.
The Redbrand beside Serak wobbles on the spot, a quiet acidic burp snaps out of his dried lips. Sword in hand he strikes out again at the bard before him.
Redbrand 2 Attack 1: 6
Damage: 3
Serak falls to his knees as the blow hits. His red cloaked foe smiles victoriously, charging forwards to take up a position between his ally and Syna.
Syna Opportunity Attack: 14
The druids quarterstaff misses as the redbrand arrives. He turns to face the druid, and slices outwards at his next target.
Redbrand 2 Attack 2: 7
The room spins slightly as his shortsword misses its mark. Off balance, the redbrand puts an arm out to support himself against the wall.
Bolstered by the arrival of his comrade, the redbrand beside Syna winds up for another attack against the druid. His flushed red face squints as he tries to focus on the three druids he sees before him.
Redbrand 3 Attack 1: 5
Damage: 8
Steel hits against the druids leather armour drawing blood. Syna falls to his knees as the room goes dark. The Redbrand takes off in pursuits of the final two attackers left in the chamber. Clambering over the unconscious bodies of Syna and Serak, the red cloaked figure somehow finds himself blocking the corridor, preventing Zyltris escape. Beetle and Zyltris swipe out at the drunk as he bumps past.
Beetle Opportunity Attack: 18
Zyltris Opportunity Attack: 16
The redbrand somehow makes it into the corridor unharmed and swings his shortsword back towards Zyltris.
Redbrand 3 Attack Roll 2: 6
The drunken swing clashes against the tunnel wall weakly as the redbrands dizziness almost lands him flat on the stone floor.
At the tunnel entrance, Syna lies unconscious. His mind clear of all thought.
Synas Death Save Roll: 4
The sounds of the surrounding battle drift a little further away, a little quieter.
[OOC: Assumed they'd all be asleep. Serak would have definitely drank the Healing Potion after seeing one still awake in front of him.]
Edit: Dang, R3 is awake too? Did I underestimate their remaining HP that much? lol
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: the healing spell earlier used on Zyltris should have been used on someone else Zyl still has his 2nd wind ability
OOC: Since I didn't kill the Redbrand earlier and couldn't move closer to Serak I should still have my healing potion, and I think Zyltris should still have one also.
We are ok for at least 1 more round because I haven't been hit yet so my shield hasn't been used yet and that will protect me for a round, plus if they are getting closer together I can start using Green-Flame Blade also
OOC: Yeahi think its the double attacks that is doing the damage. A good roll against them would finish them off. The dice has been really cruel this round. Decent plan Serak, saw it coming and really thought it'd pull off for you.
It's still doable though, but a lot rests on the fighters and their rolls. Healing potions take up an action I think, although there seems to be a bit of a debate on whether it should be a bonus action or not.
ROUND 10
OOC: Looking through your traits - Zyltris also has Action Surge which will allow him an additional action per short rest.
Beetle seeing 3 of his comrades down turns to Tyr once more...."Tyr please get us out of this situation and guide our blades...
Using the inspiration Beetle recieved earlier while praying at the shrine he casts Green-Flame Blade and strikes R3
Attack: 22 Damage: 6
Green Flames leaps from R3 to R2 for 3 damage.
Once again Beetle thanks his god and prepares to use shield if a strike gets through his armor
Beetle yells "Tyr watch over our friends and belay their death Zyltris and I are coming!!!"
OOC: how long do they have on the death saves?
OOC: As many as 5 turns - but they could wake up or die on any turn.
Rolling a D20 they get a positive for anything 10+, or a minus for anything under 10. First result to 3 wins.
There's a few other conditions - Rolling a 1 is worth 2 minuses. Rolling a 20 restores 1HP so revives them. Any attack against them is a negative result. Using a health potion on them will awaken them as well.
Also a Medicine (Wisdom) check of 10 as an action against a character will stabilise them so the death saves stop, but the character doesn't awaken.
[OOC: My bad, guys. I should have just targeted R2 and R3 with Sleep. Thought B1 and R4 were 1-3HP from death, so might as well include them.]"Not all those who wander are lost." - J.R.R. Tolkien
OOC: no big deal, part of the game, and this has been a very exciting one so far....lol
OOC: To be honest Serak a bit more luck and you would have knocked out another redbrand. You rolled two consecutive 1s in your spell cast - probably robbed you of at least another 6-7 HP
Zyltris is going to charge at and through R3 with the intent of the bonus action from Action Surge to use my healing potion on Syna (if I'm understanding correctly this will revive him from having to do the death saves).
Attack: 23 Damage: 7
Unless I already killed R3 I'm not sure yet i know I hit but don't know if he was down or not